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Dataset

BG3

by Yung Samfredoly/BG3

Rows
Configurations
Size1.9 TB
License
AccessPublicly accessible
Monthly Downloads5

Dataset Card

The publisher has not written a card for this dataset.

Details

Repository
Samfredoly/BG3
Publisher
Yung
Task category
Not stated by the source
Tags
Not stated by the source
Size category
Not stated by the source
Languages
Not stated by the source
Revision
370dd7adaba964d3043734bd71bd5a089f50734d
Last updated
2026-09-18

Files

1,745 files, 1.9 TB in total.

Data1744 files · 1.9 TB
Repository1 file · 2.5 KB
Every file
FileTypeSizeSHA-256
frames_zips/423_SUJYTAFDE.part2_1 - Advanced Wall Settings_frames.zipData741.2 MBed24e6a3ed49
frames_zips/423_SUJYTAFDE.part2_1 - Generic Models_frames.zipData497.8 MB2df278e91143
frames_zips/423_SUJYTAFDE.part2_1 - Mass #1_frames.zipData658.0 MB8157344a729d
frames_zips/423_SUJYTAFDE.part2_2 - Example Tower Facade_frames.zipData391.8 MB08e9f57ae454
frames_zips/423_SUJYTAFDE.part2_2 - Mass 2#_frames.zipData772.4 MB483418560e6f
frames_zips/423_SUJYTAFDE.part2_3 - Adaptive Family_frames.zipData336.4 MBd9785bf3137d
frames_zips/423_SUJYTAFDE.part2_3 - Example Cross Of Gallery_frames.zipData214.8 MBaf4bd741d7aa
frames_zips/423_SUJYTAFDE.part2_4 - Example Stairs_frames.zipData169.7 MB98b80535e080
frames_zips/423_SUJYTAFDE.part2_4 - Example Twisted Towers_frames.zipData309.4 MBb47684b9c9e1
frames_zips/423_SUJYTAFDE.part2_5 - Example Louvre Museum_frames.zipData142.5 MB9a35bdad01f6
frames_zips/423_SUJYTAFDE.part2_6 - Example Zaha Hadid Art Center_frames.zipData231.5 MB0dd31e196636
frames_zips/426_FAOIFTERD.part3_1 - 3D Warehouse_frames.zipData190.6 MBea7e472ac75a
frames_zips/426_FAOIFTERD.part3_1 - Introduction to Materials_frames.zipData292.2 MB1f25d267664c
frames_zips/426_FAOIFTERD.part3_1 - Introduction to Quads_frames.zipData172.1 MBc9a73b410b8e
frames_zips/426_FAOIFTERD.part3_1 - Optimization of work in SketchUp_frames.zipData378.5 MB4f4b6cb2357b
frames_zips/426_FAOIFTERD.part3_1 - Popular 3D Portals_frames.zipData264.5 MBc6276cfb1583
frames_zips/426_FAOIFTERD.part3_2 - Essential Extensions_frames.zipData279.2 MB6830956a7216
frames_zips/426_FAOIFTERD.part3_2 - Import through Blender_frames.zipData314.0 MBa40e68b3c940
frames_zips/426_FAOIFTERD.part3_2 - ModelUp_frames.zipData101.8 MBa4b2777eb3ed
frames_zips/426_FAOIFTERD.part3_2 - Optimization of work in V-Ray_frames.zipData524.9 MB843bf19a5daf
frames_zips/426_FAOIFTERD.part3_2 - Texturing_frames.zipData600.0 MBc22309513604
frames_zips/426_FAOIFTERD.part3_2 - Toy Selection_frames.zipData138.2 MB5feb49c8e2c8
frames_zips/426_FAOIFTERD.part3_3 - Chaos Cosmos_frames.zipData228.2 MB79a01eb6d5e0
frames_zips/426_FAOIFTERD.part3_3 - Examples of Models_frames.zipData272.4 MB6280e08bd5d5
frames_zips/426_FAOIFTERD.part3_3 - FredoCorner_frames.zipData329.2 MB12c7e01ce102
frames_zips/426_FAOIFTERD.part3_3 - Import through Transmutr_frames.zipData243.4 MBf0a262ec9d98
frames_zips/426_FAOIFTERD.part3_3 - Where to find good textures_frames.zipData387.0 MBb81c3c3859f2
frames_zips/426_FAOIFTERD.part3_4 - Advanced Texturing_frames.zipData378.8 MB534866333e64
frames_zips/426_FAOIFTERD.part3_4 - Joint Push Pull Interactive_frames.zipData177.0 MB65d14cced5f7
frames_zips/426_FAOIFTERD.part3_5 - Curviloft_frames.zipData270.7 MB332aaaa7b7a4
frames_zips/428_EKRUNAS.part2_026 Player Death Screen_frames.zipData231.0 MB7331fdf9d520
frames_zips/428_EKRUNAS.part2_027 Player Stats Display_frames.zipData222.6 MBd622531f19e2
frames_zips/428_EKRUNAS.part2_028 Player Health Effects_frames.zipData69.9 MB3853075a66ec
frames_zips/428_EKRUNAS.part2_029 Pickup History Display_frames.zipData232.6 MBe6e59965b377
frames_zips/428_EKRUNAS.part2_030 Adding Sound Effects To Everything_frames.zipData548.6 MBb2deea9caffa
frames_zips/428_EKRUNAS.part2_031 Exporting Your Project_frames.zipData105.5 MB2898d70aac1d
frames_zips/430_SREDKSAS.part2_Record - Drones B_frames.zipData387.8 MB3a2226a729d4
frames_zips/430_SREDKSAS.part2_Record - NY Grandma v04_frames.zipData406.8 MB3c1a3a163737
frames_zips/430_SREDKSAS.part2_Record - Paper Bag Improv v04_frames.zipData1.3 GB4d7bc8291e2d
frames_zips/430_SREDKSAS.part2_Record - Paper Bag v01_frames.zipData334.3 MB60134529ef71
frames_zips/430_SREDKSAS.part2_Snow Starter - Breakdown Mastering v04_frames.zipData150.9 MB54326fb614a4
frames_zips/430_SREDKSAS.part2_Snow Starter - Breakdown Part A v03_frames.zipData509.8 MBd19d4d4d2430
frames_zips/430_SREDKSAS.part2_Snow Starter - Breakdown Part B v03_frames.zipData901.3 MBf45dddd95399
frames_zips/430_SREDKSAS.part2_Snow Starter - Breakdown Part C_frames.zipData936.6 MBa6b518e4b93d
frames_zips/430_SREDKSAS.part2_Snow Starter - Breakdown Part D_frames.zipData896.5 MB0a7bda4a66df
frames_zips/430_SREDKSAS.part2_Synth - Braam v02_frames.zipData689.6 MBdab91b0e147d
frames_zips/430_SREDKSAS.part2_Synth - Orch Perc v02_frames.zipData792.8 MB3a2787cf3bf4
frames_zips/431_SREDKSAS.part3_Synth - Woosh v03_frames.zipData1.5 GBe3fa5fb144ae
frames_zips/433_SWITALOP.part2_mini-course-4-mixing-strobes-and-continuous_frames.zipData994.9 MB39b2c2198076
frames_zips/434_SWITALOP.part3_rtm-dark-background-mini-course_frames.zipData2.3 GB3d85cefa8925
frames_zips/526_SIOPALOP.part08_21 - 17 - Game Sequence Outline_frames.zipData54.8 MB17d8ce26084b
frames_zips/526_SIOPALOP.part08_22 - 18 - Pickup Scene_frames.zipData699.8 MB2b95b130fe21
frames_zips/526_SIOPALOP.part08_23 - 19 - Pickup Logic_frames.zipData480.6 MB7819adb884f5
frames_zips/526_SIOPALOP.part08_24 - 20 - Pickup Tracker Outline_frames.zipData40.1 MBac267702ecf4
frames_zips/526_SIOPALOP.part08_25 - 21 - Pickup Tracker_frames.zipData407.0 MBa028844c2bf8
frames_zips/527_SIOPALOP.part09_49 - 44 - Fireball Logic_frames.zipData183.2 MB2b1aa80e5782
frames_zips/527_SIOPALOP.part09_5 - 03 - Project Review - Optional_frames.zipData465.8 MBc45efbf2be30
frames_zips/527_SIOPALOP.part09_50 - 45 - Shooting_frames.zipData858.1 MB992d98045ed8
frames_zips/527_SIOPALOP.part09_51 - 46 - Create a Fireball_frames.zipData172.3 MB964e7d74d726
frames_zips/527_SIOPALOP.part09_52 - 47 - Damage Overview_frames.zipData88.6 MB2668dea7dc38
frames_zips/527_SIOPALOP.part09_53 - 48 - Collider_frames.zipData418.8 MBccc80df0c8fb
frames_zips/527_SIOPALOP.part09_54 - 49 - Damage Collider_frames.zipData323.9 MB8c4a51d3054e
frames_zips/527_SIOPALOP.part09_55 - 50 - Hurt Box_frames.zipData421.2 MB47e8a1c50cac
frames_zips/527_SIOPALOP.part09_56 - 51 - Collider Setup_frames.zipData793.2 MBfc52f761fe70
frames_zips/527_SIOPALOP.part09_57 - 52 - Fireball Collisions_frames.zipData229.8 MBb297d8dcd172
frames_zips/527_SIOPALOP.part09_58 - 53 - Coming up_frames.zipData16.2 MBad0125be7853
frames_zips/527_SIOPALOP.part09_59 - 54 - Explosion_frames.zipData594.7 MBac92b3635081
frames_zips/527_SIOPALOP.part09_6 - 04 - Scene Navigation_frames.zipData384.7 MB532b2c089b7e
frames_zips/527_SIOPALOP.part09_60 - 55 - Player Sounds_frames.zipData247.6 MB070ccfc281af
frames_zips/527_SIOPALOP.part09_61 - 56 - Player Health_frames.zipData225.7 MB758264f36062
frames_zips/527_SIOPALOP.part09_62 - 57 - Player Dies_frames.zipData339.2 MBbe85e1c277e5
frames_zips/527_SIOPALOP.part09_63 - 58 - Moving Platform PF_frames.zipData795.1 MB6b24dff06603
frames_zips/527_SIOPALOP.part09_64 - 59 - Moving Platform_frames.zipData201.8 MBec41ffa8b60e
frames_zips/527_SIOPALOP.part09_65 - 60 - Bomb Outline_frames.zipData90.6 MB318cae32b75b
frames_zips/527_SIOPALOP.part09_66 - 61 - Bomb Scene_frames.zipData408.4 MBf99aa8d33844
frames_zips/527_SIOPALOP.part09_67 - 62 - Completing the Bomb Scene_frames.zipData151.4 MBaf98ee7868a8
frames_zips/527_SIOPALOP.part09_68 - 63 - Scenery_frames.zipData905.8 MBbf6a23e55ffc
frames_zips/527_SIOPALOP.part09_69 - 64 - Scenery Collisions_frames.zipData548.4 MB5ddde4ba86f8
frames_zips/527_SIOPALOP.part09_7 - 05 - Main Animations_frames.zipData526.7 MB0069fde8a1e9
frames_zips/527_SIOPALOP.part09_70 - 65 - Bounce Button_frames.zipData358.3 MBa350fbf824ec
frames_zips/527_SIOPALOP.part09_71 - 66 - Joints_frames.zipData316.2 MB54b2881edb68
frames_zips/527_SIOPALOP.part09_72 - 67 - Rope Bridge_frames.zipData610.9 MBad7da235df1c
frames_zips/527_SIOPALOP.part09_73 - 68 - Score Effect_frames.zipData297.9 MB9961ac1e6a9b
frames_zips/527_SIOPALOP.part09_74 - 69 - Score Manager_frames.zipData210.0 MB6bb0a1f6d4b5
frames_zips/527_SIOPALOP.part09_75 - 70 - High Score Display_frames.zipData338.1 MB31d19647aa92
frames_zips/527_SIOPALOP.part09_76 - 71 - High Scores_frames.zipData280.9 MBbb3f7370b9f0
frames_zips/528_SIOPALOP.part10_78 - 73 - Spring Arm_frames.zipData355.3 MB5ba9c67afe28
frames_zips/528_SIOPALOP.part10_79 - 74 - Level Switch_frames.zipData324.8 MBc1e91040c13e
frames_zips/528_SIOPALOP.part10_8 - 06 - Animation Tree_frames.zipData332.2 MBa0ed92b1c6a8
frames_zips/528_SIOPALOP.part10_80 - 75 - End of Section_frames.zipData161.9 MB9158c5c1803b
frames_zips/528_SIOPALOP.part10_9 - 07 - Animation Method Calls_frames.zipData131.3 MB5a592cf2b6d5
frames_zips/530_UKILPEZHY.part2_10 - Level creation_frames.zipData678.9 MB2c0a6c45315d
frames_zips/530_UKILPEZHY.part2_10 - Swapping monsters_frames.zipData437.1 MBa85b90e4e24a
frames_zips/530_UKILPEZHY.part2_11 - Fight logic_frames.zipData664.7 MBbe027ae52b1d
frames_zips/530_UKILPEZHY.part2_12 - Adding the style_frames.zipData417.0 MB94765b7d07d0
frames_zips/530_UKILPEZHY.part2_2 - 3D intro_frames.zipData599.9 MB0934a2e7234f
frames_zips/530_UKILPEZHY.part2_2 - Intor_frames.zipData204.2 MBdb26a5d54931
frames_zips/530_UKILPEZHY.part2_2 - Setup_frames.zipData332.6 MB70c3be4d40b8
frames_zips/530_UKILPEZHY.part2_3 - Basics_frames.zipData340.5 MB8972e5615bad
frames_zips/530_UKILPEZHY.part2_3 - Camera_frames.zipData283.9 MB78da5f576ae9
frames_zips/530_UKILPEZHY.part2_3 - Player setup_frames.zipData548.3 MBc0c267fc1b1f
frames_zips/530_UKILPEZHY.part2_4 - Better camera_frames.zipData197.7 MB44ea6e9aea32
frames_zips/530_UKILPEZHY.part2_4 - Creating projectiles_frames.zipData591.7 MBfbca59c431ea
frames_zips/530_UKILPEZHY.part2_4 - Grid buttons_frames.zipData305.1 MBb491b1137e12
frames_zips/530_UKILPEZHY.part2_5 - Attacks_frames.zipData151.3 MB16f6d7e47540
frames_zips/530_UKILPEZHY.part2_5 - Collisions_frames.zipData410.5 MB5c38405aa419
frames_zips/530_UKILPEZHY.part2_5 - Jumping and movement_frames.zipData248.1 MB24f265220d2f
frames_zips/530_UKILPEZHY.part2_6 - Animations_frames.zipData401.3 MB21509b73bfaf
frames_zips/530_UKILPEZHY.part2_6 - Creating lists_frames.zipData365.0 MBec6da90edfa9
frames_zips/530_UKILPEZHY.part2_6 - Environment_frames.zipData620.9 MBd7d4b6d5a08e
frames_zips/530_UKILPEZHY.part2_6 - Tool animations_frames.zipData353.2 MBa16eb1152558
frames_zips/530_UKILPEZHY.part2_7 - Autotiling_frames.zipData447.2 MB3402aaabdd14
frames_zips/530_UKILPEZHY.part2_7 - Enemy setup_frames.zipData532.4 MB2b1e7775fb23
frames_zips/530_UKILPEZHY.part2_7 - Finishing the game_frames.zipData513.2 MBc00a9f8284f8
frames_zips/530_UKILPEZHY.part2_7 - Working with states_frames.zipData263.5 MB075af502da35
frames_zips/530_UKILPEZHY.part2_8 - Level creation_frames.zipData399.5 MBcec3fb100272
frames_zips/530_UKILPEZHY.part2_8 - UI Focus_frames.zipData124.1 MBa7fd14ebe7ba
frames_zips/530_UKILPEZHY.part2_9 - Attack logic_frames.zipData397.0 MB89ecbb34f556
frames_zips/530_UKILPEZHY.part2_9 - Tools_frames.zipData742.0 MBb18240e0ad84
frames_zips/531_UKILPEZHY.part3_2 - Shooter setup_frames.zipData263.5 MB4249a8a14b8f
frames_zips/531_UKILPEZHY.part3_3 - Raycast aiming_frames.zipData417.0 MB83a7e4e737f3
frames_zips/531_UKILPEZHY.part3_4 - Gun basics_frames.zipData387.8 MBe5b9c41ed030
frames_zips/531_UKILPEZHY.part3_5 - Gun toggle_frames.zipData310.7 MB48489c3b6a6b
frames_zips/531_UKILPEZHY.part3_6 - Enemy setup_frames.zipData435.1 MB19836417d073
frames_zips/531_UKILPEZHY.part3_7 - Health_frames.zipData400.6 MB975e7df0a20f
frames_zips/531_UKILPEZHY.part3_8 - Finish_frames.zipData243.1 MB3e469a468cd6
frames_zips/531_UKILPEZHY.part3_9 - Hearts_frames.zipData233.5 MB607d5904486d
frames_zips/533_QACYZOL.part2_1. Game of Life - Intro_frames.zipData86.5 MB1c0a9b5e1c3c
frames_zips/533_QACYZOL.part2_10. Reaction Diffusion - Math_frames.zipData223.9 MBa08a9c84d089
frames_zips/533_QACYZOL.part2_11. Reaction Diffusion - Setup_frames.zipData299.3 MB6ffc1f92cbcf
frames_zips/533_QACYZOL.part2_12. Reaction Diffusion - Grid Offset_frames.zipData226.1 MB289ba3913314
frames_zips/533_QACYZOL.part2_13. Reaction Diffusion - Laplacian_frames.zipData149.4 MB272bab04592c
frames_zips/533_QACYZOL.part2_14. Reaction Diffusion - Constants_frames.zipData140.7 MB3f57aa7252db
frames_zips/533_QACYZOL.part2_15. Reaction Diffusion - Algorithm_frames.zipData221.5 MBf3b917e31ef6
frames_zips/533_QACYZOL.part2_16. Reaction Diffusion - Bug Fix_frames.zipData329.2 MB99abf43f6131
frames_zips/533_QACYZOL.part2_17. Reaction Diffusion - Parameters_frames.zipData338.4 MB0dbb71ec994b
frames_zips/533_QACYZOL.part2_18. Falling Sand_frames.zipData663.0 MB935837ec218f
frames_zips/533_QACYZOL.part2_2. Game of Life - Setup_frames.zipData260.0 MB0a15f11d5898
frames_zips/533_QACYZOL.part2_3. Game of Life - Get Data_frames.zipData516.8 MB13fedfe8f6fb
frames_zips/533_QACYZOL.part2_4. Game of Life - Reproduction_frames.zipData183.8 MB71366b32db75
frames_zips/533_QACYZOL.part2_4. Grid2D - Fill Render Target_frames.zipData426.7 MB2c752715b98c
frames_zips/533_QACYZOL.part2_5. Game of Life - Death_frames.zipData133.9 MBa9e8e52113af
frames_zips/533_QACYZOL.part2_5. Grid2D - Bind Render Target to Material_frames.zipData233.4 MBb16e0a8e85e4
frames_zips/533_QACYZOL.part2_6. Game of Life - Bug Fix_frames.zipData142.4 MBec25fd881fb1
frames_zips/533_QACYZOL.part2_8. Grid2D - Curl Noise_frames.zipData342.8 MB764a4ac8d49c
frames_zips/533_QACYZOL.part2_9. Grid2D - Texture Noise_frames.zipData359.0 MB075750a948b2
frames_zips/534_QACYZOL.part3_1. Intro_frames.zipData1.0 GB06a25053879d
frames_zips/534_QACYZOL.part3_1. Particle Animation Textures_frames.zipData2.1 GB9e0d7ad73cf0
frames_zips/534_QACYZOL.part3_10. Positions_frames.zipData3.7 GBc76617660f36
frames_zips/534_QACYZOL.part3_11. Linear_frames.zipData2.5 GBcfb81906e67b
frames_zips/534_QACYZOL.part3_12. Grid Linear_frames.zipData4.2 GBf9b1b938f5b2
frames_zips/534_QACYZOL.part3_13. Fill To Nodes_frames.zipData2.8 GBc457311ea0c0
frames_zips/534_QACYZOL.part3_14. Checks_frames.zipData2.3 GB696c5bb5c5b2
frames_zips/534_QACYZOL.part3_2. Read Write Grid 2D_frames.zipData2.3 GB7c7542440ee9
frames_zips/534_QACYZOL.part3_3. PAT Bugs_frames.zipData2.6 GB24ca28773b8a
frames_zips/534_QACYZOL.part3_4. Procedural Shapes_frames.zipData1.7 GBf4d97cbac379
frames_zips/534_QACYZOL.part3_5. Hex Per Particle_frames.zipData1.9 GB7b58a7e46f34
frames_zips/534_QACYZOL.part3_6. World Space to Unit Space_frames.zipData2.1 GBa45d643d2c5f
frames_zips/534_QACYZOL.part3_7. For Loop_frames.zipData1.3 GB41b6583948ba
frames_zips/534_QACYZOL.part3_8. Game of Life - Texture_frames.zipData1.1 GB9546a4cd9bec
frames_zips/534_QACYZOL.part3_8. Persistence_frames.zipData1.7 GB4510628f1cfc
frames_zips/534_QACYZOL.part3_9. Reaction Diffusion - Intro_frames.zipData3.2 GB0daa3fd49cb4
frames_zips/534_QACYZOL.part3_9. Rotation_frames.zipData2.1 GBfb5bcdb82087
frames_zips/535_QACYZOL.part4_28. PBD Outro_frames.zipData4.5 GB194c0ad7bb20
frames_zips/535_QACYZOL.part4_3. Explanation_frames.zipData3.0 GBd74d755f40d6
frames_zips/535_QACYZOL.part4_4. Setup_frames.zipData2.4 GB7c9a3cd6d6bd
frames_zips/535_QACYZOL.part4_5. Fill HLSL_frames.zipData2.2 GB5418b5643a44
frames_zips/535_QACYZOL.part4_6. Read HLSL_frames.zipData1.9 GB575a4ee1148b
frames_zips/535_QACYZOL.part4_7. Correct HLSL_frames.zipData2.1 GBd4daf3b0c8e7
frames_zips/535_QACYZOL.part4_8. Bug Fix_frames.zipData1.1 GBa628b3f6293d
frames_zips/535_QACYZOL.part4_9. Debugger_frames.zipData1.6 GBa58a00e013ee
frames_zips/536_RAKINDTR_1 - Set Units Levels Professional CAD Import_frames.zipData4.1 GB6b0cfa64f6ee
frames_zips/536_RAKINDTR_2 - Professional Wall Floor Slab Modeling with Material Configuration_frames.zipData8.8 GB6a80bb29307e
frames_zips/536_RAKINDTR_3 - Doors Windows Furniture Curtain Wall Placement Mastery_frames.zipData15.0 GB47b9f7b1d172
frames_zips/536_RAKINDTR_4 - Complete Stair Design Component Creation Types Materials_frames.zipData5.8 GBb82394f788b1
frames_zips/536_RAKINDTR_5 - Professional Railing Design for Stairs Balconies Terraces_frames.zipData7.7 GB7410f62049df
frames_zips/537_CERRKUHK_1 - Install Unreal Engine 561 For Android Development_frames.zipData1.5 GB4830d9ef3885
frames_zips/537_CERRKUHK_2 - Setting Up Android SDK and NDK For Unreal Engine 561_frames.zipData4.9 GB285d5c6ca7fc
frames_zips/537_CERRKUHK_3 - 03 Install Our First Game On Android Devices_frames.zipData375.3 MBfbe90fd71b97
frames_zips/537_CERRKUHK_4 - Create 3d Character Using Your Own Face_frames.zipData903.8 MBdb2d9143b600
frames_zips/537_CERRKUHK_5 - How To Install Blender_frames.zipData974.0 MB70d670102c97
frames_zips/537_CERRKUHK_6 - Add Shape Key To Your Character In Blender_frames.zipData10.9 GBa8cfc7fbdedb
frames_zips/537_CERRKUHK_7 - Upload Your Character On Adobe Mixamo And Get Animations_frames.zipData3.2 GB2384d81b8644
frames_zips/539_EWAPONAS.part2_1 - Basic of Revolve_frames.zipData5.3 GB876459093717
frames_zips/539_EWAPONAS.part2_1 - Basics of Sweep_frames.zipData5.9 GB47b82cf6fa01
frames_zips/539_EWAPONAS.part2_2 - Practice of Revolve 1_frames.zipData5.8 GBe1d4ea766dc0
frames_zips/539_EWAPONAS.part2_2 - Practice of Sweep 1_frames.zipData13.3 GBe3c4e157c590
frames_zips/539_EWAPONAS.part2_3 - Practice of Revolve 2_frames.zipData8.8 GBf31d7c3dec32
frames_zips/539_EWAPONAS.part2_7 - Practice 7 – Creating a Hollow Component_frames.zipData15.5 GB1ea00ce6a40b
frames_zips/539_EWAPONAS.part2_8 - Practice 8 – Making a Cavity in a Component_frames.zipData9.2 GB28ab6942d6f4
frames_zips/539_EWAPONAS.part2_9 - Case Study – Modeling a Worm Gear_frames.zipData10.5 GB072ddf56a283
frames_zips/542_ZUNAKASC.part2_19 - Geometry Stitches_frames.zipData1.9 GB3e118cca8a8a
frames_zips/542_ZUNAKASC.part2_2 - Thin Chair - Modeling_frames.zipData4.9 GB794a74524177
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frames_zips/557_EMGSTACZ_1 - How to rotate an image_frames.zipData33.4 MB99cb61a51445
frames_zips/557_EMGSTACZ_1 - How to show the color wheel_frames.zipData11.1 MB0844a6fe9e6a
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frames_zips/558_ZIBERSIJAD_2 - Revit.ini AutoCam – Camera Settings_frames.zipData450.7 MBa608ba5ed64b
frames_zips/558_ZIBERSIJAD_2 - Revit.ini Dockable – Panel Management_frames.zipData324.7 MB7623f9280098
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frames_zips/559_CERRKUHK_1 - Install Unreal Engine 561 For Android Development_frames.zipData149.3 MBf267e5e53824
frames_zips/559_CERRKUHK_2 - Setting Up Android SDK and NDK For Unreal Engine 561_frames.zipData489.2 MB88bce3647b64
frames_zips/559_CERRKUHK_3 - 03 Install Our First Game On Android Devices_frames.zipData37.6 MB38b2302e80ba
frames_zips/559_CERRKUHK_4 - Create 3d Character Using Your Own Face_frames.zipData90.4 MB984fdf5e7bc6
frames_zips/559_CERRKUHK_5 - How To Install Blender_frames.zipData97.4 MB7a83649353fb
frames_zips/559_CERRKUHK_6 - Add Shape Key To Your Character In Blender_frames.zipData1.1 GBea1f1056ac01
frames_zips/559_CERRKUHK_7 - Upload Your Character On Adobe Mixamo And Get Animations_frames.zipData321.0 MB6b7cf6c8dbe5
frames_zips/561_RAZORRAK.part2_19 - Setting Out_frames.zipData619.2 MBe9357e9c8522
frames_zips/562_RAZORRAK.part3_1 - Export_frames.zipData315.0 MB0e006a5b766e
frames_zips/562_RAZORRAK.part3_1 - Revisions_frames.zipData232.0 MBa0d7dd4a4b46
frames_zips/562_RAZORRAK.part3_2 - View Filters_frames.zipData288.8 MB163a735651b1
frames_zips/562_RAZORRAK.part3_3 - Spot Elevation Creation & Placement_frames.zipData735.2 MB85d90507ced8
frames_zips/562_RAZORRAK.part3_4 - Annotation Tags Creation & Placement_frames.zipData915.8 MBd872da4fc02b
frames_zips/562_RAZORRAK.part3_5 - Legends Creation_frames.zipData915.7 MBdc9a710d1750
frames_zips/562_RAZORRAK.part3_6 - Site Sections & Callouts_frames.zipData695.7 MB209f6a9ad8ca
frames_zips/564_TIMUSOHYF.part2_38 - Lights_frames.zipData247.1 MB585cb60edfed
frames_zips/564_TIMUSOHYF.part2_39 - Export_frames.zipData511.7 MB4ad5f0b978d8
frames_zips/564_TIMUSOHYF.part2_4 - Customizing the Interface_frames.zipData103.0 MB38ae63cefd93
frames_zips/564_TIMUSOHYF.part2_40 - Import to Substance Painter Unreal Engine_frames.zipData586.7 MBb98febaeab13
frames_zips/564_TIMUSOHYF.part2_41 - Dining Table Part 01_frames.zipData1.4 GBaf6dc6b263b0
frames_zips/564_TIMUSOHYF.part2_42 - Dining Table Part 02_frames.zipData2.0 GBc03183f47e93
frames_zips/564_TIMUSOHYF.part2_43 - Dining Table Part 03_frames.zipData1.9 GB6cfd623de422
frames_zips/564_TIMUSOHYF.part2_5 - Navigation_frames.zipData173.8 MB5e193f591180
frames_zips/564_TIMUSOHYF.part2_6 - Before We Start A Few Important Settings_frames.zipData236.9 MB0280b8bace3f
frames_zips/564_TIMUSOHYF.part2_7 - Toolbar in Object Mode_frames.zipData462.2 MB2c1d78ea5fdf
frames_zips/564_TIMUSOHYF.part2_8 - Object Transform_frames.zipData296.3 MBec4b8522ba6a
frames_zips/564_TIMUSOHYF.part2_9 - Add Duplicate and Delete_frames.zipData246.2 MBd538cbebefc7
frames_zips/565_TIMUSOHYF.part3_45 - Dining Table Part 05_frames.zipData1.5 GB40ebdce5a70d
frames_zips/565_TIMUSOHYF.part3_46 - Dining Table Part 06_frames.zipData1.5 GB3e861922b34b
frames_zips/565_TIMUSOHYF.part3_47 - Stylized Hammer Part 01_frames.zipData630.1 MB688841a6dbec
frames_zips/565_TIMUSOHYF.part3_48 - Stylized Hammer Part 02_frames.zipData1.1 GB8d9ecb2c906f
frames_zips/565_TIMUSOHYF.part3_49 - Ornaments with Curves_frames.zipData1.6 GB7946d2aa383b
frames_zips/566_KSDHDGDG_1 - Bringing our generated models to life_frames.zipData104.9 MB37df89a69e58
frames_zips/566_KSDHDGDG_1 - Christmas tree step by step_frames.zipData172.5 MBfbff7f79af08
frames_zips/566_KSDHDGDG_1 - Generating text prompt using Chatgpt_frames.zipData82.8 MB743a0f9f43fb
frames_zips/566_KSDHDGDG_1 - Grinch step by step_frames.zipData159.3 MB5e01bbcd630f
frames_zips/566_KSDHDGDG_1 - Image to 3d printable file_frames.zipData60.1 MBc99ad0c05da5
frames_zips/566_KSDHDGDG_1 - Introduction_frames.zipData86.7 MB9cbe7729a5ac
frames_zips/566_KSDHDGDG_1 - Santa Claus step by step_frames.zipData145.9 MBcf31a3d57cb9
frames_zips/566_KSDHDGDG_1 - Summary of the course_frames.zipData34.9 MB5b21f841155a
frames_zips/566_KSDHDGDG_1 - Text to image generator_frames.zipData44.2 MBbdcc338ba1c8
frames_zips/567_OVEXQALO_1 - Introduction_frames.zipData74.2 MBe5cf73571d92
frames_zips/567_OVEXQALO_1 - Sub D exercise 1_frames.zipData352.3 MB1dc1d2a16776
frames_zips/567_OVEXQALO_1 - extrude variation options_frames.zipData177.3 MBa3f869e09242
frames_zips/567_OVEXQALO_10 - wonderful option - extrude planer curve & join curve_frames.zipData137.8 MBbe007dc6943d
frames_zips/567_OVEXQALO_11 - import picture - scale in 2D and its details_frames.zipData140.1 MB0254150886d6
frames_zips/567_OVEXQALO_12 - special practice drawing - exercise_frames.zipData386.4 MB23e247380f4b
frames_zips/567_OVEXQALO_13 - extrude curve in detail_frames.zipData103.8 MB2317af4b271a
frames_zips/567_OVEXQALO_14 - sweep 1 and extrude along curve - set view_frames.zipData242.2 MB4b95a0071075
frames_zips/567_OVEXQALO_15 - sweep 1 and cplane perpendicular to curve_frames.zipData166.0 MB1ad3461e69c9
frames_zips/567_OVEXQALO_16 - cplane fundamentals and Rib_frames.zipData168.0 MBb34c25a33a63
frames_zips/567_OVEXQALO_17 - copy and move and transform tools_frames.zipData186.7 MBa05218ece46e
frames_zips/567_OVEXQALO_18 - rotate and rotate with copy_frames.zipData96.6 MBfa8896af4c28
frames_zips/567_OVEXQALO_19 - scaling and Gumball scaling option_frames.zipData205.8 MB33442d6fa339
frames_zips/567_OVEXQALO_2 - Line and ortho mode_frames.zipData137.7 MBadd3bb171afa
frames_zips/567_OVEXQALO_2 - SubD exercise 2_frames.zipData505.5 MBcee94d868c50
frames_zips/567_OVEXQALO_2 - define new shortcut in Rhino 3D software_frames.zipData51.5 MBd525abb80fa0
frames_zips/567_OVEXQALO_20 - array curve and array polar in detail - pattern creation_frames.zipData376.3 MBd479bf528620
frames_zips/567_OVEXQALO_21 - special object practice - exercise_frames.zipData471.1 MB56e5a0017310
frames_zips/567_OVEXQALO_22 - revolve and star command_frames.zipData300.4 MB253323410cb2
frames_zips/567_OVEXQALO_23 - scaling objects in detailing_frames.zipData216.9 MB313504f86c72
frames_zips/567_OVEXQALO_24 - object bending in detail_frames.zipData242.3 MB875dace5c8a5
frames_zips/567_OVEXQALO_25 - object orientation with 2 point and 3 point_frames.zipData224.4 MBd5a03b437f2b
frames_zips/567_OVEXQALO_26 - tween curve and wire cut_frames.zipData152.5 MBad13905375fb
frames_zips/567_OVEXQALO_3 - Angled line and practice work_frames.zipData186.6 MB28cf0aee7baa
frames_zips/567_OVEXQALO_3 - Resetting rhino toolbars_frames.zipData116.2 MBff32aa035599
frames_zips/567_OVEXQALO_4 - circle and use of Gumball_frames.zipData210.3 MB75141f51a81e
frames_zips/567_OVEXQALO_4 - extra 2D drawing practice - follow steps_frames.zipData255.5 MB23c292830c06
frames_zips/567_OVEXQALO_5 - circle and types in detail 2point -3 point- tan tan rad- circle around curve_frames.zipData149.0 MBb481d7d7ec4d
frames_zips/567_OVEXQALO_6 - circle in detail - line vertical to cplane - smart track_frames.zipData151.8 MB04b50e06a45d
frames_zips/567_OVEXQALO_7 - curve - control point crv- interpolate crv- through point crv_frames.zipData235.6 MBe70f0f79bcd3
frames_zips/567_OVEXQALO_8 - split and triming option - hide unhide selection windows_frames.zipData145.6 MB5ebd94f1412c
frames_zips/567_OVEXQALO_9 - 3d objects and Boolean operation_frames.zipData234.9 MB3fb4348f07c4
frames_zips/569_OIUHOIGDX.part2_100 - Layer FXs in Photoshop_frames.zipData140.4 MB44c8d7e20fb2
frames_zips/569_OIUHOIGDX.part2_101 - Cleaning up our sticker with the Eraser Tool in Photoshop_frames.zipData243.5 MBa833609f3a14
frames_zips/569_OIUHOIGDX.part2_102 - Bringing it all together and Exporting from Photoshop_frames.zipData231.1 MB465368b85ec8
frames_zips/569_OIUHOIGDX.part2_103 - Posting our Sticker on RedBubble_frames.zipData156.0 MB1b979daba978
frames_zips/569_OIUHOIGDX.part2_104 - Combining Midjourney's Retexture Tool and Photoshop_frames.zipData716.5 MB882f66b48f91
frames_zips/569_OIUHOIGDX.part2_47 - Creating our first image with Midjourney on Discord_frames.zipData166.3 MB76268a97d9ba
frames_zips/569_OIUHOIGDX.part2_48 - Exploring the Midjourney tools on Discord_frames.zipData179.3 MBf54e9e8a855e
frames_zips/569_OIUHOIGDX.part2_49 - The Vary Region button on Midjourney Discord_frames.zipData190.5 MBa83554a1516a
frames_zips/569_OIUHOIGDX.part2_50 - Opening our Midjourney Discord creations on the Midjourney Website_frames.zipData130.8 MB07b583823c10
frames_zips/569_OIUHOIGDX.part2_51 - The Describe command in Midjourney on Discord_frames.zipData138.4 MB6f51ba185b9a
frames_zips/569_OIUHOIGDX.part2_52 - Using Images for reference in Midjourney on Discord_frames.zipData147.7 MBb6fa08261c2e
frames_zips/569_OIUHOIGDX.part2_53 - Using Describe on the Midjourney Website_frames.zipData195.1 MB8d06d4a64c2c
frames_zips/569_OIUHOIGDX.part2_54 - Creating Options with Prefer Option Set in Midjourney on Discord_frames.zipData458.1 MBefc61b8628f9
frames_zips/569_OIUHOIGDX.part2_55 - The Show command and Deleting Midjourney images_frames.zipData329.2 MB58e67d6beeb9
frames_zips/569_OIUHOIGDX.part2_56 - The Info command in Midjourney on Discord_frames.zipData99.4 MB95a9c597a250
frames_zips/569_OIUHOIGDX.part2_57 - Settings for Midjourney on Discord_frames.zipData260.2 MB0970a2a107f2
frames_zips/569_OIUHOIGDX.part2_58 - The Shorten command on Midjourney on Discord_frames.zipData280.9 MB12e0ec36cd14
frames_zips/569_OIUHOIGDX.part2_59 - Blending images and the Ask command on Midjourney on Discord_frames.zipData245.1 MB8a3225760d12
frames_zips/569_OIUHOIGDX.part2_60 - Creating multiple images at once with Iterations on Midjourney_frames.zipData172.0 MB291371014782
frames_zips/569_OIUHOIGDX.part2_61 - Running Multiple Iteration Loops in one prompt with Midjourney_frames.zipData263.9 MB747e9fa34991
frames_zips/569_OIUHOIGDX.part2_62 - Introduction to SREFs in Midjourney_frames.zipData480.4 MB9d932794391e
frames_zips/569_OIUHOIGDX.part2_63 - SREF harvesting with the Repeat Command in Midjourney_frames.zipData693.5 MB25e4f46e6e8a
frames_zips/569_OIUHOIGDX.part2_64 - Practicing SREFs and Options in Midjourney_frames.zipData618.2 MBd1980c843463
frames_zips/569_OIUHOIGDX.part2_65 - Using Seeds in Midjourney_frames.zipData338.1 MB0f08c7e43732
frames_zips/569_OIUHOIGDX.part2_66 - Getting Character Consistency with CREF in Midjourney_frames.zipData367.5 MBc2f8be2f3e71
frames_zips/569_OIUHOIGDX.part2_67 - Introduction to Personalization in Midjourney_frames.zipData193.0 MB266ebe863d88
frames_zips/569_OIUHOIGDX.part2_68 - Your Global Profile Personalization in Midjourney_frames.zipData271.2 MBa25d05e8db6a
frames_zips/569_OIUHOIGDX.part2_69 - Standard Profile Personalization in Midjourney_frames.zipData201.5 MBb78b7f6ce5b5
frames_zips/569_OIUHOIGDX.part2_70 - Personalization via Moodboards in Midjourney_frames.zipData258.1 MB1d98a05f3204
frames_zips/569_OIUHOIGDX.part2_71 - Making social media Recipe posts with ChatGPT and Midjourney_frames.zipData116.3 MB5acb54365ec3
frames_zips/569_OIUHOIGDX.part2_72 - Creating Products on Redbubble with Midjourney Images Pt. 1_frames.zipData307.9 MB8ee1696c1fdc
frames_zips/569_OIUHOIGDX.part2_73 - Creating Products on Redbubble with Midjourney Images Pt. 2_frames.zipData288.5 MB8aa0cdde1406
frames_zips/569_OIUHOIGDX.part2_74 - Repeatable Patterns with the Tile Command in Midjourney_frames.zipData516.8 MB1874e93d751b
frames_zips/569_OIUHOIGDX.part2_75 - Upscaling Midjourney Images with Topaz Giga Pixel and Making Prints_frames.zipData621.1 MB5ce3d893e2b8
frames_zips/569_OIUHOIGDX.part2_76 - The Organize Tab in Midjourney_frames.zipData196.6 MBe8b8b0ee907e
frames_zips/569_OIUHOIGDX.part2_77 - Standard Folders in Midjourney_frames.zipData148.6 MBdcb0fbad43b8
frames_zips/569_OIUHOIGDX.part2_78 - Smart Folders in Midjourney_frames.zipData183.2 MB12376a61c9cc
frames_zips/569_OIUHOIGDX.part2_79 - Revisiting Likes in Midjourney_frames.zipData193.9 MB6d9bee9944e3
frames_zips/569_OIUHOIGDX.part2_80 - Searching Images by Search Bar in Midjourney_frames.zipData192.1 MB7bc8673ebd03
frames_zips/569_OIUHOIGDX.part2_81 - Searching Images by Image in Midjourney_frames.zipData221.8 MB205fee097fca
frames_zips/569_OIUHOIGDX.part2_82 - The Tasks Tab in Midjourney_frames.zipData316.9 MB1b83e62c15f1
frames_zips/569_OIUHOIGDX.part2_83 - Introduction to this v7 Section_frames.zipData79.7 MB0b2a2ea03c90
frames_zips/569_OIUHOIGDX.part2_84 - Turning Midjourney v7 on_frames.zipData208.4 MBda9911f37d4e
frames_zips/569_OIUHOIGDX.part2_85 - Introduction to Draft Mode in Midjourney v7_frames.zipData407.9 MB3622896f34ad
frames_zips/569_OIUHOIGDX.part2_86 - Finalizing Midjourney v7 Draft Mode Images_frames.zipData211.6 MBc5cffb47baab
frames_zips/569_OIUHOIGDX.part2_87 - Another Midjourney v7 Draft Mode Experiment_frames.zipData189.2 MB7b2f4130c469
frames_zips/569_OIUHOIGDX.part2_88 - Omni Reference Tool in Midjourney v7 Pt. 1_frames.zipData766.4 MB6ca83deaa17d
frames_zips/569_OIUHOIGDX.part2_89 - Omni Reference Tool in Midjourney v7 Pt. 2_frames.zipData161.3 MB543fea97517a
frames_zips/569_OIUHOIGDX.part2_90 - The --exp (Experimental) parameter in Midjourney v7_frames.zipData762.2 MBdde400db965b
frames_zips/569_OIUHOIGDX.part2_91 - Midjourney Video Generation is Coming!_frames.zipData277.7 MBcb8a1ab07002
frames_zips/569_OIUHOIGDX.part2_92 - Why Photoshop with Midjourney_frames.zipData123.7 MBb51674eda9fd
frames_zips/569_OIUHOIGDX.part2_93 - Installing Photoshop with Adobe Creative Cloud_frames.zipData90.0 MB63aaa3d473f5
frames_zips/569_OIUHOIGDX.part2_94 - Creating a new document in Photoshop_frames.zipData133.4 MB95da3196568c
frames_zips/569_OIUHOIGDX.part2_95 - Understanding Layers in Photoshop_frames.zipData88.8 MBb5730e0b0d42
frames_zips/569_OIUHOIGDX.part2_96 - Basic Selection Tools in Photoshop_frames.zipData106.0 MB87b9a7f0aee4
frames_zips/569_OIUHOIGDX.part2_97 - Intermediate Selection Tools in Photoshop_frames.zipData306.6 MB550dfe2e5b11
frames_zips/569_OIUHOIGDX.part2_98 - Quick Mask Mode in Photoshop_frames.zipData186.0 MBce0535981c92
frames_zips/569_OIUHOIGDX.part2_99 - Selection Modifiers in Photoshop_frames.zipData303.6 MB778239128dae
frames_zips/571_LAOVLZTSA.part2_24-Rendering and Photoshop for Post-production_frames.zipData677.0 MB665702ca395e
frames_zips/571_LAOVLZTSA.part2_25-Tips and Tricks_frames.zipData348.9 MB45e69fe5a304
frames_zips/571_LAOVLZTSA.part2_3-What Will We Do in This Course_frames.zipData315.3 MBb80273ed617b
frames_zips/571_LAOVLZTSA.part2_4-Intro to Cinema 4D 1_frames.zipData702.8 MB0f7ca8f9dab5
frames_zips/571_LAOVLZTSA.part2_5-Intro to Cinema 4D 2_frames.zipData692.7 MBca53c3e08ce8
frames_zips/571_LAOVLZTSA.part2_6-Basic 3D Modelling_frames.zipData606.0 MBce88d47cc22e
frames_zips/571_LAOVLZTSA.part2_7-Understanding OctaneRender 1_frames.zipData1.5 GBe8d12f2cd4fa
frames_zips/571_LAOVLZTSA.part2_8-Understanding OctaneRender 2_frames.zipData459.0 MBf939a9a921f7
frames_zips/571_LAOVLZTSA.part2_9-Making a Fast Composition_frames.zipData1.7 GB0f92f0ec957e
frames_zips/572_LYGTFYUG_Zero To Hair (1080p with 23fps)_frames.zipData6.4 GBedcdff9b52a3
frames_zips/574_AOLODMVT.part2_21 Wordmark Logo for Progen Part 1 Design Academy_frames.zipData1.5 GB261ccd54176c
frames_zips/574_AOLODMVT.part2_22 Wordmark Logo for Progen Part 2 Design Academy_frames.zipData1.5 GB2363ed931768
frames_zips/574_AOLODMVT.part2_23 Wordmark Logo for Artist Gish Design Academy_frames.zipData2.0 GBb0af0054b891
frames_zips/574_AOLODMVT.part2_24 Wordmark for Woodmans Solutions Design Academy_frames.zipData1.0 GBcfd67f532689
frames_zips/574_AOLODMVT.part2_25 Woodmark for Sparks Loan Design Academy_frames.zipData803.5 MBc5df65c77231
frames_zips/574_AOLODMVT.part2_26 Wordmark for Wish Chocolate Brand Design Academy_frames.zipData624.7 MB3d0d8f4807a0
frames_zips/574_AOLODMVT.part2_27 Symbolic Logo Crowmedia Part 1 Design Academy_frames.zipData1.8 GBb885adbbd823
frames_zips/574_AOLODMVT.part2_28 Symbolic Logo Crowmedia Part 2 Design Academy_frames.zipData1.7 GBdf8f526b5401
frames_zips/574_AOLODMVT.part2_29 Combination Mark For Medcamp Podcast Part 1 Design Academy_frames.zipData1.1 GB35aaec3fd4d5
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frames_zips/574_AOLODMVT.part2_31 Combination Mark For Medcamp Podcast Part 3 Design Academy_frames.zipData927.9 MB8db374eb014d
frames_zips/574_AOLODMVT.part2_32 Grid Logos Part 1 Design Academy_frames.zipData2.0 GBca89210141fd
frames_zips/574_AOLODMVT.part2_33 Grid Logos Part 2 Design Academy_frames.zipData1.4 GBa8278483b059
frames_zips/574_AOLODMVT.part2_34 Isometric Grid Logos Design Academy_frames.zipData649.1 MB180722b38f95
frames_zips/574_AOLODMVT.part2_35 Logo Using Abstract Background Adobe Stock Design Academy_frames.zipData504.4 MBf29deffe85c9
frames_zips/575_AOLODMVT.part3_37 Signature Logo Part 2 Design Academy_frames.zipData1.4 GB9a08a7c74fa6
frames_zips/575_AOLODMVT.part3_38 Monkey Mascot Logo Part 1 Design Academy_frames.zipData1.5 GB3b5229e7f8bb
frames_zips/575_AOLODMVT.part3_39 Monkey Mascot Logo Part 2 Design Academy_frames.zipData1.4 GBb756371577d0
frames_zips/575_AOLODMVT.part3_40 Gradient Logos Part 1 Design Academy_frames.zipData2.1 GB22dc18933a4d
frames_zips/575_AOLODMVT.part3_41 Gradient 3D Logos Part 2 Design Academy_frames.zipData1.1 GBd4dae44a3a4b
frames_zips/575_AOLODMVT.part3_42 Gradient 3D Logos Part 3 Design Academy_frames.zipData700.1 MB01f178e82b63
frames_zips/575_AOLODMVT.part3_43 Gradient 3D Logos Part 4 Design Academy_frames.zipData242.6 MB999d41b0cb8e
frames_zips/575_AOLODMVT.part3_44 Gradient 3D Logos Part 5 Design Academy_frames.zipData1.1 GB477ee0a07f95
frames_zips/575_AOLODMVT.part3_45 Gradient 3D Logos Part 6 Design Academy_frames.zipData358.7 MB14895803f297
frames_zips/575_AOLODMVT.part3_46 Gradient 3D Logos Part 7 Design Academy_frames.zipData816.2 MB3450d63a1384
frames_zips/575_AOLODMVT.part3_47 Gradient 3D Logos Part 8 Design Academy_frames.zipData673.5 MBef8596e9a40d
frames_zips/575_AOLODMVT.part3_48 Logo Design Brief Using Chatgpt Design Academy_frames.zipData448.0 MB052c24c57b2c
frames_zips/575_AOLODMVT.part3_49 Mascot Logo Tiger Design Academy_frames.zipData1.3 GB1af26e0aea65
frames_zips/575_AOLODMVT.part3_50 Watercolor Logos Design Academy_frames.zipData1.7 GB84ff219ef676
frames_zips/575_AOLODMVT.part3_51 Vintage Logos Red Phoenix Part 1 1 Design Academy_frames.zipData1.5 GB4a108af1b17a
frames_zips/575_AOLODMVT.part3_52 Vintage Logos Red Phoenix Part 2 Design Academy_frames.zipData1.6 GB227716bb9d5e
frames_zips/575_AOLODMVT.part3_53 Vintage Logo For Garrison Farm Design Academy_frames.zipData1.4 GBd20108bec15d
frames_zips/575_AOLODMVT.part3_54 Vintage Logo Assignment Brainstorming Design Academy_frames.zipData265.1 MBa6ccd523926c
frames_zips/576_AOLODMVT.part4_56 Vintage Badge Logo For Bakery Design Academy_frames.zipData1.2 GB5c32dd66262b
frames_zips/576_AOLODMVT.part4_57 Minimalist Style Of Badge Logos Design Academy_frames.zipData1.1 GB298d9745d26c
frames_zips/576_AOLODMVT.part4_58 What Is Golden Ratio Design Academy_frames.zipData1.6 GBf2f14e3c20a3
frames_zips/576_AOLODMVT.part4_59 Stationery Size Bleed Part 1 Design Academy_frames.zipData1.1 GBc2c64ab16a6e
frames_zips/576_AOLODMVT.part4_60 Stationery Card Letterhead Envelope Part 2 Design Academy_frames.zipData1.6 GB1f6590223ba2
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frames_zips/576_AOLODMVT.part4_65 Boho Lineart Logo Part 1 Design Academy_frames.zipData1.2 GB0d435ea1dbba
frames_zips/576_AOLODMVT.part4_66 Boho Lineart Logo Part 2 Design Academy_frames.zipData1.5 GBb27ba6e836cf
frames_zips/576_AOLODMVT.part4_67 Veebo Brand Guidelines Part 1 Design Academy_frames.zipData1.6 GB0f2ae5ff1196
frames_zips/576_AOLODMVT.part4_68 Veebo Brand Guidelines Part 2 Design Academy_frames.zipData1.5 GB58311205cf96
frames_zips/576_AOLODMVT.part4_69 Wp Mate Brand Guidelines Part 1 Design Academy_frames.zipData957.9 MB7aa9310103de
frames_zips/576_AOLODMVT.part4_70 Wp Mate Brand Guidelines Part 2 Design Academy_frames.zipData1.1 GB21b66270a7bc
frames_zips/576_AOLODMVT.part4_71 Creative Flight Rethinking Logo Icons with Purpose Design Aca_frames.zipData356.9 MB23c57db32e38
frames_zips/576_AOLODMVT.part4_Course Introduction_frames.zipData124.9 MBb25dc8b824a2
frames_zips/578_CALACUSU_01.Geo Prep_frames.zipData580.2 MB88ae84cb27b6
frames_zips/578_CALACUSU_01.Meshing_frames.zipData999.9 MBa2838d26357c
frames_zips/578_CALACUSU_01.Whitewater Source_frames.zipData663.3 MBda486231b83d
frames_zips/578_CALACUSU_02.Ocean Source_frames.zipData710.0 MB3139e009d109
frames_zips/578_CALACUSU_02.Ocean Spec_frames.zipData1.2 GBfc7b316addbf
frames_zips/578_CALACUSU_02.Whitewater DOPNET_frames.zipData362.5 MB02c3fdf9e25c
frames_zips/578_CALACUSU_03.DOPNET_frames.zipData855.1 MBd6bed483cec2
frames_zips/578_CALACUSU_03.Whitewater Solver_frames.zipData398.9 MB665b6c7fe3a7
frames_zips/578_CALACUSU_04.Narrow Band_frames.zipData660.2 MB7512f95eb9a4
frames_zips/578_CALACUSU_04.Whitewater Spray Optimize_frames.zipData489.5 MB56e6e2b2b298
frames_zips/578_CALACUSU_05.VDB Collisions_frames.zipData1.1 GB8dd0544a8a63
frames_zips/578_CALACUSU_06.Flip Solver_frames.zipData836.3 MB179abeb3828e
frames_zips/578_CALACUSU_07.Caching_frames.zipData542.0 MB10fd66111699
frames_zips/580_DOPAZTREW.part2_1 - 4-1 Adding IKEA Outdoor Furniture_frames.zipData839.7 MBd93962523149
frames_zips/580_DOPAZTREW.part2_2 - 4-2 Adding BlenderKit Interior Furniture_frames.zipData1.6 GBcf6f71a2d0c7
frames_zips/580_DOPAZTREW.part2_3 - 4-03 Adding Plants and Decorative Elements_frames.zipData847.8 MB4c4d9b77ca69
frames_zips/580_DOPAZTREW.part2_4 - 3-4 Adding More Plants_frames.zipData730.0 MB563da96e35dc
frames_zips/580_DOPAZTREW.part2_5 - 3-5 Creating the Lawn_frames.zipData989.5 MB615af2a45e0f
frames_zips/580_DOPAZTREW.part2_6 - 3-6 Adding Decorative Elements_frames.zipData379.1 MB353eb4babc4a
frames_zips/581_DOPAZTREW.part3_1 - 5-01 Creating HDRI Lighting_frames.zipData656.0 MB9ba673d5490d
frames_zips/581_DOPAZTREW.part3_1 - 6-01 Creating Shaders - House_frames.zipData1.2 GBe3c20d63649e
frames_zips/581_DOPAZTREW.part3_2 - 5-02 Creating Interior Lighting - Spotlights_frames.zipData1.8 GB97dc3cf6cf68
frames_zips/581_DOPAZTREW.part3_2 - 6-02 Creating Shaders - Exterior_frames.zipData972.1 MB3060a556b86c
frames_zips/581_DOPAZTREW.part3_3 - 5-03 Creating Interior Lighting - Lamps_frames.zipData413.1 MBc692bcdd11d7
frames_zips/582_DOPAZTREW.part4_3 - 6-03 Rendering and Compositing_frames.zipData1.8 GBaf109d14b09a
frames_zips/584_UZLIABRC.part2_1 - Setting Up Price Update Menu_frames.zipData327.6 MBcb3e3632b995
frames_zips/584_UZLIABRC.part2_12 - Showing The Price_frames.zipData222.1 MB479fd55ddb22
frames_zips/584_UZLIABRC.part2_13 - Setting Up Stock Info_frames.zipData232.0 MBd652e3cc99ab
frames_zips/584_UZLIABRC.part2_14 - Getting Stock Info_frames.zipData531.8 MBdaa9bb29e5f5
frames_zips/584_UZLIABRC.part2_2 - Moving Pickups To Position_frames.zipData491.2 MB2bdcaf2f5ed5
frames_zips/584_UZLIABRC.part2_2 - Opening The Price Updater_frames.zipData398.5 MB6862a38234fd
frames_zips/584_UZLIABRC.part2_3 - Adding Stock Information_frames.zipData262.2 MB03408cea70d3
frames_zips/584_UZLIABRC.part2_4 - Limiting Shelf Placement_frames.zipData406.3 MB77d395a65207
frames_zips/584_UZLIABRC.part2_5 - Removing An Item From Shelf_frames.zipData516.5 MBa462f21aaf9a
frames_zips/584_UZLIABRC.part2_6 - Creating Object Prefabs_frames.zipData237.6 MB9da783befca2
frames_zips/584_UZLIABRC.part2_7 - Setting Up Stock Space_frames.zipData197.5 MBbe922c7843d3
frames_zips/584_UZLIABRC.part2_8 - Assigning Stock Spaces_frames.zipData273.4 MB1f73909359fa
frames_zips/584_UZLIABRC.part2_9 - Adding More Stock Layouts_frames.zipData141.2 MBc1fe88a82b03
frames_zips/586_JUBTJJKSDC.part2_1 - the boss animation hide and show and Damaged_frames.zipData706.6 MB906e4c03a3dd
frames_zips/586_JUBTJJKSDC.part2_10 - Creating a Cloning Fantasy Room in Pixel Art_frames.zipData504.9 MBc0a1ec74841d
frames_zips/586_JUBTJJKSDC.part2_11 - skull boss_frames.zipData1.1 GBdbb4550acaab
frames_zips/586_JUBTJJKSDC.part2_13 - let's Design the traps for our game_frames.zipData180.6 MB28df6eff35d4
frames_zips/586_JUBTJJKSDC.part2_14 - let's animate the traps for our game_frames.zipData321.4 MB58ebf544ad75
frames_zips/586_JUBTJJKSDC.part2_15 - Let’s just make the traps somehow—we’ll figure it out as we go!_frames.zipData179.7 MB2d628cd23f0c
frames_zips/586_JUBTJJKSDC.part2_16 - finished the basic mechanics to start the game design part_frames.zipData140.9 MB1b2e9568cfe8
frames_zips/586_JUBTJJKSDC.part2_17 - main ui and Dev Talk_frames.zipData121.5 MBf54d85e93fc2
frames_zips/586_JUBTJJKSDC.part2_18 - Don’t Be a Scope Freak_frames.zipData74.3 MB18179cb00b19
frames_zips/586_JUBTJJKSDC.part2_19 - Boss Fight Design Tips_frames.zipData112.7 MB74657c092219
frames_zips/586_JUBTJJKSDC.part2_2 - How I Made My First Game Using Only AI_frames.zipData446.5 MBf42de9344e70
frames_zips/586_JUBTJJKSDC.part2_2 - more tileset work_frames.zipData258.4 MBe8a0b57d7636
frames_zips/586_JUBTJJKSDC.part2_20 - Trust the process_frames.zipData69.4 MB557af68e260b
frames_zips/586_JUBTJJKSDC.part2_21 - learn from the game you made critics_frames.zipData66.8 MBe808989aad52
frames_zips/586_JUBTJJKSDC.part2_3 - Let's animate the form transition_frames.zipData705.0 MBfc079919d8f8
frames_zips/586_JUBTJJKSDC.part2_3 - you really need to use github_frames.zipData69.2 MB08f78ac00f20
frames_zips/586_JUBTJJKSDC.part2_4 - Add Art to Our Project Files_frames.zipData150.5 MB0aa647c88d27
frames_zips/586_JUBTJJKSDC.part2_4 - Let's animate the form transition 2_frames.zipData377.6 MB104a6e7e90bf
frames_zips/586_JUBTJJKSDC.part2_5 - animate a spike attack_frames.zipData388.2 MB8032b6905d5d
frames_zips/586_JUBTJJKSDC.part2_5 - let's add the player and basic level to the game_frames.zipData226.9 MB3a1474b97607
frames_zips/586_JUBTJJKSDC.part2_6 - let's add basic enemy to the game_frames.zipData262.3 MB6c6a7ff92311
frames_zips/586_JUBTJJKSDC.part2_7 - Adding Health UI + A Quick Chat About Developer Mindset_frames.zipData272.8 MBbe9aedc29004
frames_zips/586_JUBTJJKSDC.part2_8 - Lets add a Door and Key_frames.zipData129.7 MB09a200a419d3
frames_zips/586_JUBTJJKSDC.part2_9 - light system_frames.zipData202.0 MBefb312be0b54
frames_zips/587_JUBTJJKSDC.part3_7 - treasure box Animation_frames.zipData842.5 MB06d0c54abb07
frames_zips/587_JUBTJJKSDC.part3_8 - Fly monster animation_frames.zipData128.7 MBcb115b21afeb
frames_zips/587_JUBTJJKSDC.part3_9 - Story Element Dead People_frames.zipData326.2 MB0b2b32a8cf31
frames_zips/588_HDGDUEF_1 - Introduction_frames.zipData453.8 MBc9cf014624a0
frames_zips/588_HDGDUEF_1 - Lecture 2_frames.zipData448.5 MBe2d52d27a9c7
frames_zips/588_HDGDUEF_1 - Lecture 3_frames.zipData468.7 MB5d564efea2d1
frames_zips/588_HDGDUEF_1 - Lecture 4_frames.zipData552.7 MB65152f9fc556
frames_zips/588_HDGDUEF_1 - Lecture 5_frames.zipData251.3 MBf9afd295c6ff
frames_zips/590_LKHFSSDS.part2_1 - rainbow_frames.zipData358.5 MBe4fba11a8309
frames_zips/590_LKHFSSDS.part2_2 - render to image sequences_frames.zipData78.0 MB696d61b9003a
frames_zips/590_LKHFSSDS.part2_3 - camera movement part 1_frames.zipData274.6 MB8387c4bd6523
frames_zips/590_LKHFSSDS.part2_4 - camera movement part 2_frames.zipData344.2 MB5ded1f017c7f
frames_zips/590_LKHFSSDS.part2_5 - boat float part 1_frames.zipData174.1 MBa62cebffd987
frames_zips/590_LKHFSSDS.part2_6 - boat float part 2_frames.zipData160.7 MB40f99f35c233
frames_zips/591_TANLIVARE_1 - Interface and Workspaces_frames.zipData93.0 MB2fa107dac888
frames_zips/591_TANLIVARE_10 - Slide Tool_frames.zipData115.5 MBcab19bddad5a
frames_zips/591_TANLIVARE_11 - Slip Tool_frames.zipData147.4 MBe3045ba126cf
frames_zips/591_TANLIVARE_12 - Trim Edit Mode_frames.zipData102.7 MB72be7a32c369
frames_zips/591_TANLIVARE_13 - Change Video Speed_frames.zipData165.2 MBfb3cf53fd7d9
frames_zips/591_TANLIVARE_14 - Video Slide Show_frames.zipData244.9 MB7417745503a3
frames_zips/591_TANLIVARE_15 - Timeline Customization_frames.zipData212.8 MB0ad6a319adc4
frames_zips/591_TANLIVARE_16 - Project Settings_frames.zipData157.3 MBdd550952a425
frames_zips/591_TANLIVARE_17 - Closed Captions_frames.zipData231.6 MBb25ec274c003
frames_zips/591_TANLIVARE_18 - Advanced Keyframing_frames.zipData210.7 MBd933ad085430
frames_zips/591_TANLIVARE_19 - Essential Graphics_frames.zipData163.7 MBe46137c01d60
frames_zips/591_TANLIVARE_2 - How to Create New Project File_frames.zipData39.7 MBb8a8ec3e1261
frames_zips/591_TANLIVARE_20 - Custom Presets_frames.zipData321.0 MBecb33a5551c7
frames_zips/591_TANLIVARE_3 - How to Create a New Sequence_frames.zipData69.7 MBcfa8ef4d70d6
frames_zips/591_TANLIVARE_4 - How to Change Existing Sequence Settings_frames.zipData44.2 MBc704ce58a31c
frames_zips/591_TANLIVARE_5 - Point Editing_frames.zipData140.1 MB72c0930e60bd
frames_zips/591_TANLIVARE_6 - How to Replace Clips_frames.zipData117.0 MBf8e3ce9f4f21
frames_zips/591_TANLIVARE_7 - How to do Regular Trimming_frames.zipData110.6 MB508d7bc82f01
frames_zips/591_TANLIVARE_8 - How to use Ripple Edit Tool_frames.zipData129.0 MB2fe95b9fd3c9
frames_zips/591_TANLIVARE_9 - Rolling Edit Tool_frames.zipData144.7 MBba011d52070f
frames_zips/593_SOOXYYZAP.part02_1 - Pistol Weapon Class_frames.zipData207.6 MB90ff6ff09a61
frames_zips/593_SOOXYYZAP.part02_10 - Weapon Firing Accuracy Loss_frames.zipData172.4 MB40f6a47c78a0
frames_zips/593_SOOXYYZAP.part02_11 - Multiple Bullet Firings_frames.zipData152.1 MB1f8f9ba78ba8
frames_zips/593_SOOXYYZAP.part02_12 - Magazine Ammo Counts and Weapon HUD Updates_frames.zipData478.7 MB7490b545361e
frames_zips/593_SOOXYYZAP.part02_13 - Bullet Tracer Niagara FX_frames.zipData298.9 MBc83a7db48d4e
frames_zips/593_SOOXYYZAP.part02_13 - Sword Animset - Part 1_frames.zipData437.3 MB7037c31e030d
frames_zips/593_SOOXYYZAP.part02_14 - Sword Animset - Part 2_frames.zipData168.7 MBfdc0923c0a3a
frames_zips/593_SOOXYYZAP.part02_15 - Sword Attacks_frames.zipData470.2 MB1befc3a577f9
frames_zips/593_SOOXYYZAP.part02_2 - Runtime Weapon HUD Updates_frames.zipData502.7 MBd8e1746afc87
frames_zips/593_SOOXYYZAP.part02_3 - Weapon System and Weapon Classes_frames.zipData627.9 MBbb471ba0f254
frames_zips/593_SOOXYYZAP.part02_4 - Equip and Unequip Weapons_frames.zipData435.7 MBf28148e5d3ff
frames_zips/593_SOOXYYZAP.part02_5 - Weapon Mesh and Animset Updates - Part 1_frames.zipData353.1 MB06cf91558e8c
frames_zips/593_SOOXYYZAP.part02_6 - Weapon Mesh and Animset Updates - Part 2_frames.zipData317.6 MBed465dad552f
frames_zips/593_SOOXYYZAP.part02_7 - Increment and Decrement Weapon Slots_frames.zipData262.0 MB27a4a33e59f5
frames_zips/593_SOOXYYZAP.part02_8 - Weapon Equip and Unequip Animation Montages_frames.zipData858.6 MB24ef00fd2ce1
frames_zips/593_SOOXYYZAP.part02_9 - Melee Attack_frames.zipData539.4 MB95152fea43df
frames_zips/594_SOOXYYZAP.part03_1 - Camera Spring Arm Length_frames.zipData257.3 MBc2fe0ccaacac
frames_zips/594_SOOXYYZAP.part03_15 - Weapon Reload_frames.zipData496.9 MBc0c94d2e6822
frames_zips/594_SOOXYYZAP.part03_16 - Weapon Dry Fire and Automatic Reload_frames.zipData289.0 MB91ee4cd3b007
frames_zips/594_SOOXYYZAP.part03_17 - Firearm Weapon Melee Attacks_frames.zipData389.7 MB888181f3dc81
frames_zips/594_SOOXYYZAP.part03_18 - NPC AI Weapon Fire_frames.zipData475.9 MB32677f91294d
frames_zips/594_SOOXYYZAP.part03_19 - Rifle Animset - Part 1_frames.zipData265.6 MBa226ed030d3e
frames_zips/594_SOOXYYZAP.part03_2 - Camera Transform_frames.zipData106.8 MB40054f0d5c7f
frames_zips/594_SOOXYYZAP.part03_2 - Pistol Animset - Part 1_frames.zipData457.4 MB17e6acf5ea15
frames_zips/594_SOOXYYZAP.part03_20 - Rifle Animset - Part 2_frames.zipData340.3 MBed931300d900
frames_zips/594_SOOXYYZAP.part03_21 - Rifle Animation Montages_frames.zipData346.0 MB2998cafda04e
frames_zips/594_SOOXYYZAP.part03_3 - Camera Field of View (FOV)_frames.zipData64.6 MB8830d9cc9470
frames_zips/594_SOOXYYZAP.part03_3 - Pistol Animset - Part 2_frames.zipData183.0 MB1f9e21cf0b8e
frames_zips/594_SOOXYYZAP.part03_4 - Data-driven Camera Settings_frames.zipData422.2 MBdb6b5e78bf2a
frames_zips/594_SOOXYYZAP.part03_4 - Dynamic Crosshair - Part 1_frames.zipData511.3 MB2d684dc4e1a8
frames_zips/594_SOOXYYZAP.part03_5 - Dynamic Crosshair - Part 2_frames.zipData386.1 MBd1a0bd13118e
frames_zips/594_SOOXYYZAP.part03_6 - Dynamic Crosshair - Part 3_frames.zipData639.2 MBcfca54c38bcd
frames_zips/594_SOOXYYZAP.part03_7 - Weapon Firing Line Trace_frames.zipData655.1 MB9d8eb939d213
frames_zips/594_SOOXYYZAP.part03_8 - Weapon Firing Animation Montage_frames.zipData413.9 MB4134d826bd63
frames_zips/594_SOOXYYZAP.part03_9 - Weapon Shoot Delay_frames.zipData209.3 MBe6bc74aba4bd
frames_zips/595_SOOXYYZAP.part04_1 - AI Controller and Behaviour Tree_frames.zipData186.3 MBefe0be838e3b
frames_zips/595_SOOXYYZAP.part04_1 - Actor Profile System and Container_frames.zipData363.9 MB0babb4282383
frames_zips/595_SOOXYYZAP.part04_10 - Death Effects_frames.zipData539.7 MBbdfe3f1c8760
frames_zips/595_SOOXYYZAP.part04_11 - Directional Death Effects_frames.zipData219.9 MB6c5529cd7b61
frames_zips/595_SOOXYYZAP.part04_12 - Ragdolls_frames.zipData422.5 MB2163128d52ba
frames_zips/595_SOOXYYZAP.part04_2 - Health Bar for NPCs_frames.zipData490.1 MBa95e1da10101
frames_zips/595_SOOXYYZAP.part04_3 - Heath Bar for Player (HUD)_frames.zipData468.7 MB636b6a46c17b
frames_zips/595_SOOXYYZAP.part04_4 - Player Proximity Sense and Trace for NPCs_frames.zipData394.3 MB4ff2ee288de4
frames_zips/595_SOOXYYZAP.part04_5 - Sense Rules_frames.zipData368.3 MBb346a1f4d369
frames_zips/595_SOOXYYZAP.part04_6 - Apply Damages_frames.zipData618.8 MB335f9c1de224
frames_zips/595_SOOXYYZAP.part04_6 - Dynamic Camera States_frames.zipData172.4 MB39f89a856e3f
frames_zips/595_SOOXYYZAP.part04_7 - Reduce Health On Damage Taken_frames.zipData325.4 MB5335d493f369
frames_zips/595_SOOXYYZAP.part04_7 - Sprint Camera Transitions_frames.zipData221.2 MB6978c599db0f
frames_zips/595_SOOXYYZAP.part04_8 - Hit Reactions_frames.zipData282.5 MBabcfabd104cb
frames_zips/595_SOOXYYZAP.part04_8 - Weapon Aim Camera Transitions_frames.zipData532.4 MB8f072c841acb
frames_zips/595_SOOXYYZAP.part04_9 - Directional Hit Reactions_frames.zipData431.9 MBd645558b4b44
frames_zips/596_SOOXYYZAP.part05_1 - Leg IK_frames.zipData777.7 MBc9717e05a6db
frames_zips/596_SOOXYYZAP.part05_11 - Dynamic NPC Team Assignments_frames.zipData796.5 MBf4f8fd0746ee
frames_zips/596_SOOXYYZAP.part05_12 - NPC Actor Profile Container Visibility Bug Fixes_frames.zipData241.2 MB0e4ff41128b1
frames_zips/596_SOOXYYZAP.part05_2 - Hand IK - Part 1_frames.zipData363.8 MB4b1303448c3d
frames_zips/596_SOOXYYZAP.part05_2 - NPC AI System and Behavior Tree Services_frames.zipData441.6 MBfa53ded2aacd
frames_zips/596_SOOXYYZAP.part05_3 - Roaming_frames.zipData540.5 MB5a92ca7f3c83
frames_zips/596_SOOXYYZAP.part05_4 - Team Data_frames.zipData521.8 MBaec0d4bace29
frames_zips/596_SOOXYYZAP.part05_5 - Team Actor Profile Element_frames.zipData390.3 MB64599c625cd8
frames_zips/596_SOOXYYZAP.part05_6 - Team Affiliations (Enemies, Friendlies and Neutrals)_frames.zipData535.4 MB611b549cc0f4
frames_zips/596_SOOXYYZAP.part05_7 - NPC Attacks_frames.zipData877.8 MB98593ad48aa3
frames_zips/596_SOOXYYZAP.part05_8 - NPC Movement and Attack Bug Fixes_frames.zipData346.4 MBd56f38208f96
frames_zips/596_SOOXYYZAP.part05_9 - Dynamic NPC Spawns_frames.zipData643.7 MB451e9bc545b2
frames_zips/597_SOOXYYZAP.part06_1 - Rifle Aiming Animation Overrides_frames.zipData354.3 MBc09f010ef527
frames_zips/597_SOOXYYZAP.part06_10 - Hide Crosshair On Sprinting_frames.zipData307.6 MBfc9c094e0a38
frames_zips/597_SOOXYYZAP.part06_11 - Jump Animation Overrides Updates and Unarmed Melee Attack Leg Bug Fix_frames.zipData196.0 MB879f8e8f385e
frames_zips/597_SOOXYYZAP.part06_12 - Braking Deceleration Walking and Disable Weapon Switching on Sprinting_frames.zipData379.7 MBee71a0bfe464
frames_zips/597_SOOXYYZAP.part06_13 - Code Cleanups and Refactorings_frames.zipData443.6 MB0573dcd88986
frames_zips/597_SOOXYYZAP.part06_2 - Pistol Forward Facing Animation Overrides_frames.zipData309.0 MB1a021f1f1066
frames_zips/597_SOOXYYZAP.part06_3 - Crouching Forward Facing State Transition Bug Fixes_frames.zipData573.9 MB97fe4a7e54f8
frames_zips/597_SOOXYYZAP.part06_4 - Hand IK - Part 3_frames.zipData880.9 MBbbb811dcf542
frames_zips/597_SOOXYYZAP.part06_4 - Pistol Aiming Animation Overrides and Rotation Mode Bug Fixes_frames.zipData148.3 MBb43bcb096532
frames_zips/597_SOOXYYZAP.part06_5 - Jump Animation Overrides_frames.zipData431.8 MBc7f917c9d0d8
frames_zips/597_SOOXYYZAP.part06_6 - Jump Animation Overrides Refactorings_frames.zipData276.8 MB6d214307b5d8
frames_zips/597_SOOXYYZAP.part06_7 - Distance Matched Jump Fall Land_frames.zipData278.4 MB989d8dfb3e9a
frames_zips/597_SOOXYYZAP.part06_8 - Sprint Animation Overrides_frames.zipData508.8 MB7c03b3eedbae
frames_zips/597_SOOXYYZAP.part06_9 - Sprint Animation Refactorings_frames.zipData551.8 MBfc4168a615fc
frames_zips/598_SOOXYYZAP.part07_1 - Animation Blueprint and Idle Animation_frames.zipData173.8 MB2cb7c0298422
frames_zips/598_SOOXYYZAP.part07_1 - Idle Break State Transitions_frames.zipData546.6 MBf10bcb0b1f0e
frames_zips/598_SOOXYYZAP.part07_10 - Turn In Place Animations - Part 5_frames.zipData991.0 MBecd7894e8942
frames_zips/598_SOOXYYZAP.part07_2 - Construct MetaHuman Character Blueprint_frames.zipData854.7 MB54506a9c069e
frames_zips/598_SOOXYYZAP.part07_2 - Dynamic Idle Break State Transitions_frames.zipData736.3 MB44a01a796458
frames_zips/598_SOOXYYZAP.part07_2 - State Machines and Idle Stance Animation_frames.zipData496.2 MBfd7489b5801c
frames_zips/598_SOOXYYZAP.part07_3 - Locomotion System Actor Component and Animset Data Table_frames.zipData230.9 MB62c268271384
frames_zips/598_SOOXYYZAP.part07_3 - Reparenting Player and NPCs with MetaHuman Character_frames.zipData240.5 MB78f3f3c35599
frames_zips/598_SOOXYYZAP.part07_4 - Get Animation Data from the Data Table to Animation Blueprint_frames.zipData571.8 MB9d9d5164c29f
frames_zips/598_SOOXYYZAP.part07_4 - MetaHuman Weapon Socket Issue Fix_frames.zipData751.8 MB7eeb2e11854d
frames_zips/598_SOOXYYZAP.part07_5 - Event Dispatchers and Runtime Animset Updates_frames.zipData312.1 MB8131c34cb47b
frames_zips/598_SOOXYYZAP.part07_5 - MetaHuman Ragdoll Issue Fix_frames.zipData193.5 MB5a1f290c2888
frames_zips/598_SOOXYYZAP.part07_6 - Randomizing MetaHuman Characters_frames.zipData440.3 MBba49b2f8c32c
frames_zips/598_SOOXYYZAP.part07_7 - Root Content Directory Refactorings and Finalizations_frames.zipData365.8 MB5620b8b50d19
frames_zips/600_SOOXYYZAP.part09_7 - Crouch Entry and Exit State Transitions - Part 2_frames.zipData890.6 MBdca064a2d905
frames_zips/601_SOOXYYZAP.part10_1 - Jumping State Transition Bug Fixes_frames.zipData168.4 MBbd6626d4db56
frames_zips/601_SOOXYYZAP.part10_17 - Distance Matching for Pivot Animations_frames.zipData560.0 MBc79bffcb91bc
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frames_zips/601_SOOXYYZAP.part10_9 - Wall Detection Heuristic_frames.zipData640.0 MBda9cdb48cffa
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frames_zips/602_SOOXYYZAP.part11_5 - Cycle Animation Overrides_frames.zipData245.5 MB2d546f434764
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frames_zips/602_SOOXYYZAP.part11_7 - Pivot Animation Overrides_frames.zipData115.1 MB6af4f0687732
frames_zips/602_SOOXYYZAP.part11_8 - Idle Animation Overrides_frames.zipData112.3 MB82882cfb3ba8
frames_zips/602_SOOXYYZAP.part11_9 - Animation Configuration Overrides_frames.zipData549.3 MB77815627c1ce
frames_zips/603_CACAPONA_1 - Calculating Earthwork Volumes (Cut-Fill)_frames.zipData311.8 MB7b9e2fddad4e
frames_zips/603_CACAPONA_1 - Create Assembly (Typical Section)_frames.zipData356.3 MBbed7cc5b6e8e
frames_zips/603_CACAPONA_1 - Create the Road Alignment_frames.zipData304.7 MBd2830e7ac9e3
frames_zips/603_CACAPONA_1 - Information About Additional Learning Resources_frames.zipData145.8 MBa0836ebc2e16
frames_zips/603_CACAPONA_1 - Introduction to Road Design – Welcome_frames.zipData228.5 MBc3f1110d066a
frames_zips/603_CACAPONA_1 - Open the Software and Create a Template File_frames.zipData42.0 MB3601159f178d
frames_zips/603_CACAPONA_1 - Preparing Cross Sections_frames.zipData336.3 MBdaf829455098
frames_zips/603_CACAPONA_1 - İmport Points_frames.zipData133.7 MB5b7bf21436ed
frames_zips/603_CACAPONA_2 - Calculating Material Volumes (Road Structure Materials)_frames.zipData301.2 MB948e067477a0
frames_zips/603_CACAPONA_2 - Create Corridor Model_frames.zipData189.9 MB6c5d3f9ddbf3
frames_zips/603_CACAPONA_2 - Create Point Groups_frames.zipData127.5 MB0a22f4165bfe
frames_zips/603_CACAPONA_2 - How to Use the Practice Files_frames.zipData38.7 MB227ad919fb0a
frames_zips/603_CACAPONA_2 - Modify Aligment_frames.zipData326.8 MB4b8e2f8a6a14
frames_zips/603_CACAPONA_2 - Opening, Saving, and Managing Template and Drawing Files_frames.zipData104.5 MBfb0a7e7f769e
frames_zips/603_CACAPONA_3 - Assigning Targets in the Corridor Model (Corridor Targets)_frames.zipData312.2 MB9506e1db9e80
frames_zips/603_CACAPONA_3 - Create Surface From Points_frames.zipData109.7 MBc646eafb53d3
frames_zips/603_CACAPONA_3 - Create Surface Profile and Profile View_frames.zipData225.8 MBd8cd4195a72d
frames_zips/603_CACAPONA_3 - Fundamental Commands and Tools_frames.zipData98.4 MB52dd5ef33d5d
frames_zips/603_CACAPONA_4 - Add Boundaries to the Surface_frames.zipData166.2 MB4995011b9acd
frames_zips/603_CACAPONA_4 - Create the Corridor Surface_frames.zipData147.4 MB94f8bcb574c7
frames_zips/603_CACAPONA_4 - Modify Profile View_frames.zipData218.7 MB011e2de3e62f
frames_zips/603_CACAPONA_4 - Understanding the Civil 3D Interface_frames.zipData243.1 MBa8107cc1d1bf
frames_zips/603_CACAPONA_5 - Add Breaklines to the Surface_frames.zipData141.5 MBc3bd815f5ba2
frames_zips/603_CACAPONA_5 - Creating the Design (Proposal) Profile_frames.zipData256.9 MBd096d01c2ee3
frames_zips/603_CACAPONA_5 - Possible Errors and Warnings Related to the Corridor_frames.zipData126.7 MBf06892db3f58
frames_zips/603_CACAPONA_6 - Assign to External References_frames.zipData267.7 MB0a7034bd6a35
frames_zips/603_CACAPONA_6 - Modify Design Profile_frames.zipData197.0 MB4f33baa835a6
frames_zips/603_CACAPONA_7 - Set Data Bands_frames.zipData159.4 MBc87f1e0ce5e0
frames_zips/603_CACAPONA_8 - Preparing the Road Layout_frames.zipData432.5 MB7c8ad74d8ccf
frames_zips/605_ZKGHTPIK.part2_3 - Camera Animation_frames.zipData207.3 MB169165bcaa72
frames_zips/605_ZKGHTPIK.part2_4 - Water Animation_frames.zipData248.8 MB2ffac47e1e1f
frames_zips/605_ZKGHTPIK.part2_5 - Compositing in Blender_frames.zipData392.0 MB445fa37ed66c
frames_zips/605_ZKGHTPIK.part2_6 - Final Render - Cycle Engine_frames.zipData202.2 MB2d817cb93d9c
frames_zips/621_HSFGDYDKS.part2_1 - Interface and Functionality_frames.zipData199.2 MB8451fbaeb057
frames_zips/621_HSFGDYDKS.part2_2 - How to customize the Interface_frames.zipData102.5 MBa44d8d5ce620
frames_zips/621_HSFGDYDKS.part2_3 - Composition, timeline & viewport_frames.zipData317.1 MB25cd647e14c0
frames_zips/621_HSFGDYDKS.part2_4 - HFC Logo Animation part 1_frames.zipData2.5 GB910339bd7f08
frames_zips/621_HSFGDYDKS.part2_4 - Important Tools_frames.zipData153.2 MB01828d62f166
frames_zips/621_HSFGDYDKS.part2_5 - HFC Logo Animation part 2_frames.zipData2.2 GBdbff7967aeea
frames_zips/621_HSFGDYDKS.part2_6 - Product Slide show Animation_frames.zipData2.9 GB32ca78517824
frames_zips/621_HSFGDYDKS.part2_7 - Eye replacement VFX_frames.zipData877.8 MBec59816442f2
frames_zips/621_HSFGDYDKS.part2_8 - Explosion VFX Compositing_frames.zipData1.0 GBab59303c6181
frames_zips/621_HSFGDYDKS.part2_9 - Shooting scene VFX_frames.zipData1.6 GB1c6142a9772e
frames_zips/622_HSFGDYDKS.part3_1 - Getting started with Adobe Libraries_frames.zipData117.8 MB5b2e50dbce7f
frames_zips/622_HSFGDYDKS.part3_1 - Getting started with the Graph Editor_frames.zipData367.0 MB30a69931831a
frames_zips/622_HSFGDYDKS.part3_1 - How to export out of After Effect_frames.zipData109.2 MB816c2b9241e1
frames_zips/622_HSFGDYDKS.part3_1 - Important Shortcuts in After Effects_frames.zipData424.7 MB689984e1d0ad
frames_zips/622_HSFGDYDKS.part3_1 - Introduction to Layers & Layer Types_frames.zipData371.7 MBa26a9089149a
frames_zips/622_HSFGDYDKS.part3_1 - Principles of Animation_frames.zipData117.0 MB266acc991615
frames_zips/622_HSFGDYDKS.part3_1 - Track mattes_frames.zipData200.6 MBa563d0cd0f8c
frames_zips/622_HSFGDYDKS.part3_2 - Adobe color_frames.zipData168.4 MB0ad67aaff653
frames_zips/622_HSFGDYDKS.part3_2 - Custom shortcuts_frames.zipData101.9 MB05fee8e9aa66
frames_zips/622_HSFGDYDKS.part3_2 - Frame blending, Invert selection_frames.zipData132.1 MB70ef57ad8a6d
frames_zips/622_HSFGDYDKS.part3_2 - How to export with a transparent background_frames.zipData101.2 MBa810c3b5735d
frames_zips/622_HSFGDYDKS.part3_2 - Keyframes_frames.zipData378.6 MB86681a5ece6d
frames_zips/622_HSFGDYDKS.part3_2 - Principles of Animation in practice_frames.zipData283.6 MB75f0da1d68e4
frames_zips/622_HSFGDYDKS.part3_2 - layers properties_frames.zipData181.6 MB45b50ce33c0c
frames_zips/622_HSFGDYDKS.part3_3 - Exercise_frames.zipData739.9 MB48d74ebaee47
frames_zips/622_HSFGDYDKS.part3_3 - How to export GIFs from After Effects_frames.zipData85.5 MBf84e7dc345fe
frames_zips/622_HSFGDYDKS.part3_3 - Important workflow tips_frames.zipData308.5 MBa54c8e35e521
frames_zips/622_HSFGDYDKS.part3_3 - Time Remapping_frames.zipData156.9 MBa219574b3ae5
frames_zips/622_HSFGDYDKS.part3_3 - Tiny layer features and their functions_frames.zipData186.9 MB301c766d7b85
frames_zips/622_HSFGDYDKS.part3_4 - Homework_frames.zipData21.6 MB36fe7567a3f6
frames_zips/622_HSFGDYDKS.part3_4 - Introduction to Animation_frames.zipData136.0 MB2a8cd2a59a57
frames_zips/622_HSFGDYDKS.part3_4 - Time Reverse, Stretch anf Frame Freeze_frames.zipData100.1 MBfd681f8bb4d8
frames_zips/622_HSFGDYDKS.part3_5 - Layer Styles_frames.zipData297.1 MBc0d4d3ffebba
frames_zips/622_HSFGDYDKS.part3_5 - Precompositions_frames.zipData68.4 MB4e77d76bc29e
frames_zips/622_HSFGDYDKS.part3_6 - Content aware fill_frames.zipData97.1 MB59e5d242c402
frames_zips/622_HSFGDYDKS.part3_6 - Layer Masks_frames.zipData203.6 MB9654415cfa21
frames_zips/622_HSFGDYDKS.part3_7 - Convert Text to Shapes_frames.zipData86.1 MBaffd83119b29
frames_zips/622_HSFGDYDKS.part3_7 - Stabilize shaky footage_frames.zipData140.0 MB618784895bb9
frames_zips/622_HSFGDYDKS.part3_8 - Exercise - Our First Animation_frames.zipData547.5 MBde62a05d3d1d
frames_zips/622_HSFGDYDKS.part3_8 - Exercise_frames.zipData1.8 GBa95fabd2a81b
frames_zips/624_BACAPOHY.part2_1 - Creating the Entire UI_frames.zipData1.2 GB5dfc8879ab05
frames_zips/624_BACAPOHY.part2_1 - Summary + My Further Recommendations_frames.zipData101.0 MBaab0dfdff652
frames_zips/624_BACAPOHY.part2_2 - PlayerPrefs + Working Kill and Health Counter + Bug Fixes_frames.zipData970.1 MBed234a5bcf47
frames_zips/624_BACAPOHY.part2_3 - Creating an AudioManager to Play Sound Effects_frames.zipData484.5 MB3ce8b3845c9a
frames_zips/624_BACAPOHY.part2_3 - ObjectPool Pattern_frames.zipData500.9 MBa18052186d9a
frames_zips/624_BACAPOHY.part2_4 - Enemy Spawn Mechanics + Making the Level Larger_frames.zipData609.0 MBf35bae443e8e
frames_zips/624_BACAPOHY.part2_4 - Importing DOTween_frames.zipData951.4 MB26a1f1a653cf
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frames_zips/624_BACAPOHY.part2_5 - Checking the Distance from a Group of Players to a Wall Mechanic_frames.zipData550.5 MBe98e29aaad38
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frames_zips/692_KUZALEQX_7 - Falling Sand_frames.zipData788.5 MB1d32ba4ab192
frames_zips/692_KUZALEQX_8 - Setup Voxel Types_frames.zipData525.5 MBcdacc1319db7
frames_zips/692_KUZALEQX_9 - Water and Sand Together_frames.zipData994.9 MBd65de6478bee
frames_zips/693_KIKAKOLAS_01 - Rethinking Game Art - Presentation_frames.zipData1.8 GB41b9b9d418fd
frames_zips/693_KIKAKOLAS_02 - Rethinking Game Art - Q&A_frames.zipData466.8 MB7f0b5c54ab0e
processing_state2.jsonData1.4 KB
.gitattributesRepository2.5 KB

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