Rows—
Configurations—
Size1.9 TB
License—
AccessPublicly accessible
Monthly Downloads5
Dataset Card
The publisher has not written a card for this dataset.
Details
- Repository
- Samfredoly/BG3
- Publisher
- Yung
- Task category
- Not stated by the source
- Tags
- Not stated by the source
- Size category
- Not stated by the source
- Languages
- Not stated by the source
- Revision
- 370dd7adaba964d3043734bd71bd5a089f50734d
- Last updated
- 2026-09-18
Files
1,745 files, 1.9 TB in total.
Data1744 files · 1.9 TB
Repository1 file · 2.5 KB
Every file
| File | Type | Size | SHA-256 |
|---|---|---|---|
| frames_zips/423_SUJYTAFDE.part2_1 - Advanced Wall Settings_frames.zip | Data | 741.2 MB | ed24e6a3ed49 |
| frames_zips/423_SUJYTAFDE.part2_1 - Generic Models_frames.zip | Data | 497.8 MB | 2df278e91143 |
| frames_zips/423_SUJYTAFDE.part2_1 - Mass #1_frames.zip | Data | 658.0 MB | 8157344a729d |
| frames_zips/423_SUJYTAFDE.part2_2 - Example Tower Facade_frames.zip | Data | 391.8 MB | 08e9f57ae454 |
| frames_zips/423_SUJYTAFDE.part2_2 - Mass 2#_frames.zip | Data | 772.4 MB | 483418560e6f |
| frames_zips/423_SUJYTAFDE.part2_3 - Adaptive Family_frames.zip | Data | 336.4 MB | d9785bf3137d |
| frames_zips/423_SUJYTAFDE.part2_3 - Example Cross Of Gallery_frames.zip | Data | 214.8 MB | af4bd741d7aa |
| frames_zips/423_SUJYTAFDE.part2_4 - Example Stairs_frames.zip | Data | 169.7 MB | 98b80535e080 |
| frames_zips/423_SUJYTAFDE.part2_4 - Example Twisted Towers_frames.zip | Data | 309.4 MB | b47684b9c9e1 |
| frames_zips/423_SUJYTAFDE.part2_5 - Example Louvre Museum_frames.zip | Data | 142.5 MB | 9a35bdad01f6 |
| frames_zips/423_SUJYTAFDE.part2_6 - Example Zaha Hadid Art Center_frames.zip | Data | 231.5 MB | 0dd31e196636 |
| frames_zips/426_FAOIFTERD.part3_1 - 3D Warehouse_frames.zip | Data | 190.6 MB | ea7e472ac75a |
| frames_zips/426_FAOIFTERD.part3_1 - Introduction to Materials_frames.zip | Data | 292.2 MB | 1f25d267664c |
| frames_zips/426_FAOIFTERD.part3_1 - Introduction to Quads_frames.zip | Data | 172.1 MB | c9a73b410b8e |
| frames_zips/426_FAOIFTERD.part3_1 - Optimization of work in SketchUp_frames.zip | Data | 378.5 MB | 4f4b6cb2357b |
| frames_zips/426_FAOIFTERD.part3_1 - Popular 3D Portals_frames.zip | Data | 264.5 MB | c6276cfb1583 |
| frames_zips/426_FAOIFTERD.part3_2 - Essential Extensions_frames.zip | Data | 279.2 MB | 6830956a7216 |
| frames_zips/426_FAOIFTERD.part3_2 - Import through Blender_frames.zip | Data | 314.0 MB | a40e68b3c940 |
| frames_zips/426_FAOIFTERD.part3_2 - ModelUp_frames.zip | Data | 101.8 MB | a4b2777eb3ed |
| frames_zips/426_FAOIFTERD.part3_2 - Optimization of work in V-Ray_frames.zip | Data | 524.9 MB | 843bf19a5daf |
| frames_zips/426_FAOIFTERD.part3_2 - Texturing_frames.zip | Data | 600.0 MB | c22309513604 |
| frames_zips/426_FAOIFTERD.part3_2 - Toy Selection_frames.zip | Data | 138.2 MB | 5feb49c8e2c8 |
| frames_zips/426_FAOIFTERD.part3_3 - Chaos Cosmos_frames.zip | Data | 228.2 MB | 79a01eb6d5e0 |
| frames_zips/426_FAOIFTERD.part3_3 - Examples of Models_frames.zip | Data | 272.4 MB | 6280e08bd5d5 |
| frames_zips/426_FAOIFTERD.part3_3 - FredoCorner_frames.zip | Data | 329.2 MB | 12c7e01ce102 |
| frames_zips/426_FAOIFTERD.part3_3 - Import through Transmutr_frames.zip | Data | 243.4 MB | f0a262ec9d98 |
| frames_zips/426_FAOIFTERD.part3_3 - Where to find good textures_frames.zip | Data | 387.0 MB | b81c3c3859f2 |
| frames_zips/426_FAOIFTERD.part3_4 - Advanced Texturing_frames.zip | Data | 378.8 MB | 534866333e64 |
| frames_zips/426_FAOIFTERD.part3_4 - Joint Push Pull Interactive_frames.zip | Data | 177.0 MB | 65d14cced5f7 |
| frames_zips/426_FAOIFTERD.part3_5 - Curviloft_frames.zip | Data | 270.7 MB | 332aaaa7b7a4 |
| frames_zips/428_EKRUNAS.part2_026 Player Death Screen_frames.zip | Data | 231.0 MB | 7331fdf9d520 |
| frames_zips/428_EKRUNAS.part2_027 Player Stats Display_frames.zip | Data | 222.6 MB | d622531f19e2 |
| frames_zips/428_EKRUNAS.part2_028 Player Health Effects_frames.zip | Data | 69.9 MB | 3853075a66ec |
| frames_zips/428_EKRUNAS.part2_029 Pickup History Display_frames.zip | Data | 232.6 MB | e6e59965b377 |
| frames_zips/428_EKRUNAS.part2_030 Adding Sound Effects To Everything_frames.zip | Data | 548.6 MB | b2deea9caffa |
| frames_zips/428_EKRUNAS.part2_031 Exporting Your Project_frames.zip | Data | 105.5 MB | 2898d70aac1d |
| frames_zips/430_SREDKSAS.part2_Record - Drones B_frames.zip | Data | 387.8 MB | 3a2226a729d4 |
| frames_zips/430_SREDKSAS.part2_Record - NY Grandma v04_frames.zip | Data | 406.8 MB | 3c1a3a163737 |
| frames_zips/430_SREDKSAS.part2_Record - Paper Bag Improv v04_frames.zip | Data | 1.3 GB | 4d7bc8291e2d |
| frames_zips/430_SREDKSAS.part2_Record - Paper Bag v01_frames.zip | Data | 334.3 MB | 60134529ef71 |
| frames_zips/430_SREDKSAS.part2_Snow Starter - Breakdown Mastering v04_frames.zip | Data | 150.9 MB | 54326fb614a4 |
| frames_zips/430_SREDKSAS.part2_Snow Starter - Breakdown Part A v03_frames.zip | Data | 509.8 MB | d19d4d4d2430 |
| frames_zips/430_SREDKSAS.part2_Snow Starter - Breakdown Part B v03_frames.zip | Data | 901.3 MB | f45dddd95399 |
| frames_zips/430_SREDKSAS.part2_Snow Starter - Breakdown Part C_frames.zip | Data | 936.6 MB | a6b518e4b93d |
| frames_zips/430_SREDKSAS.part2_Snow Starter - Breakdown Part D_frames.zip | Data | 896.5 MB | 0a7bda4a66df |
| frames_zips/430_SREDKSAS.part2_Synth - Braam v02_frames.zip | Data | 689.6 MB | dab91b0e147d |
| frames_zips/430_SREDKSAS.part2_Synth - Orch Perc v02_frames.zip | Data | 792.8 MB | 3a2787cf3bf4 |
| frames_zips/431_SREDKSAS.part3_Synth - Woosh v03_frames.zip | Data | 1.5 GB | e3fa5fb144ae |
| frames_zips/433_SWITALOP.part2_mini-course-4-mixing-strobes-and-continuous_frames.zip | Data | 994.9 MB | 39b2c2198076 |
| frames_zips/434_SWITALOP.part3_rtm-dark-background-mini-course_frames.zip | Data | 2.3 GB | 3d85cefa8925 |
| frames_zips/526_SIOPALOP.part08_21 - 17 - Game Sequence Outline_frames.zip | Data | 54.8 MB | 17d8ce26084b |
| frames_zips/526_SIOPALOP.part08_22 - 18 - Pickup Scene_frames.zip | Data | 699.8 MB | 2b95b130fe21 |
| frames_zips/526_SIOPALOP.part08_23 - 19 - Pickup Logic_frames.zip | Data | 480.6 MB | 7819adb884f5 |
| frames_zips/526_SIOPALOP.part08_24 - 20 - Pickup Tracker Outline_frames.zip | Data | 40.1 MB | ac267702ecf4 |
| frames_zips/526_SIOPALOP.part08_25 - 21 - Pickup Tracker_frames.zip | Data | 407.0 MB | a028844c2bf8 |
| frames_zips/527_SIOPALOP.part09_49 - 44 - Fireball Logic_frames.zip | Data | 183.2 MB | 2b1aa80e5782 |
| frames_zips/527_SIOPALOP.part09_5 - 03 - Project Review - Optional_frames.zip | Data | 465.8 MB | c45efbf2be30 |
| frames_zips/527_SIOPALOP.part09_50 - 45 - Shooting_frames.zip | Data | 858.1 MB | 992d98045ed8 |
| frames_zips/527_SIOPALOP.part09_51 - 46 - Create a Fireball_frames.zip | Data | 172.3 MB | 964e7d74d726 |
| frames_zips/527_SIOPALOP.part09_52 - 47 - Damage Overview_frames.zip | Data | 88.6 MB | 2668dea7dc38 |
| frames_zips/527_SIOPALOP.part09_53 - 48 - Collider_frames.zip | Data | 418.8 MB | ccc80df0c8fb |
| frames_zips/527_SIOPALOP.part09_54 - 49 - Damage Collider_frames.zip | Data | 323.9 MB | 8c4a51d3054e |
| frames_zips/527_SIOPALOP.part09_55 - 50 - Hurt Box_frames.zip | Data | 421.2 MB | 47e8a1c50cac |
| frames_zips/527_SIOPALOP.part09_56 - 51 - Collider Setup_frames.zip | Data | 793.2 MB | fc52f761fe70 |
| frames_zips/527_SIOPALOP.part09_57 - 52 - Fireball Collisions_frames.zip | Data | 229.8 MB | b297d8dcd172 |
| frames_zips/527_SIOPALOP.part09_58 - 53 - Coming up_frames.zip | Data | 16.2 MB | ad0125be7853 |
| frames_zips/527_SIOPALOP.part09_59 - 54 - Explosion_frames.zip | Data | 594.7 MB | ac92b3635081 |
| frames_zips/527_SIOPALOP.part09_6 - 04 - Scene Navigation_frames.zip | Data | 384.7 MB | 532b2c089b7e |
| frames_zips/527_SIOPALOP.part09_60 - 55 - Player Sounds_frames.zip | Data | 247.6 MB | 070ccfc281af |
| frames_zips/527_SIOPALOP.part09_61 - 56 - Player Health_frames.zip | Data | 225.7 MB | 758264f36062 |
| frames_zips/527_SIOPALOP.part09_62 - 57 - Player Dies_frames.zip | Data | 339.2 MB | be85e1c277e5 |
| frames_zips/527_SIOPALOP.part09_63 - 58 - Moving Platform PF_frames.zip | Data | 795.1 MB | 6b24dff06603 |
| frames_zips/527_SIOPALOP.part09_64 - 59 - Moving Platform_frames.zip | Data | 201.8 MB | ec41ffa8b60e |
| frames_zips/527_SIOPALOP.part09_65 - 60 - Bomb Outline_frames.zip | Data | 90.6 MB | 318cae32b75b |
| frames_zips/527_SIOPALOP.part09_66 - 61 - Bomb Scene_frames.zip | Data | 408.4 MB | f99aa8d33844 |
| frames_zips/527_SIOPALOP.part09_67 - 62 - Completing the Bomb Scene_frames.zip | Data | 151.4 MB | af98ee7868a8 |
| frames_zips/527_SIOPALOP.part09_68 - 63 - Scenery_frames.zip | Data | 905.8 MB | bf6a23e55ffc |
| frames_zips/527_SIOPALOP.part09_69 - 64 - Scenery Collisions_frames.zip | Data | 548.4 MB | 5ddde4ba86f8 |
| frames_zips/527_SIOPALOP.part09_7 - 05 - Main Animations_frames.zip | Data | 526.7 MB | 0069fde8a1e9 |
| frames_zips/527_SIOPALOP.part09_70 - 65 - Bounce Button_frames.zip | Data | 358.3 MB | a350fbf824ec |
| frames_zips/527_SIOPALOP.part09_71 - 66 - Joints_frames.zip | Data | 316.2 MB | 54b2881edb68 |
| frames_zips/527_SIOPALOP.part09_72 - 67 - Rope Bridge_frames.zip | Data | 610.9 MB | ad7da235df1c |
| frames_zips/527_SIOPALOP.part09_73 - 68 - Score Effect_frames.zip | Data | 297.9 MB | 9961ac1e6a9b |
| frames_zips/527_SIOPALOP.part09_74 - 69 - Score Manager_frames.zip | Data | 210.0 MB | 6bb0a1f6d4b5 |
| frames_zips/527_SIOPALOP.part09_75 - 70 - High Score Display_frames.zip | Data | 338.1 MB | 31d19647aa92 |
| frames_zips/527_SIOPALOP.part09_76 - 71 - High Scores_frames.zip | Data | 280.9 MB | bb3f7370b9f0 |
| frames_zips/528_SIOPALOP.part10_78 - 73 - Spring Arm_frames.zip | Data | 355.3 MB | 5ba9c67afe28 |
| frames_zips/528_SIOPALOP.part10_79 - 74 - Level Switch_frames.zip | Data | 324.8 MB | c1e91040c13e |
| frames_zips/528_SIOPALOP.part10_8 - 06 - Animation Tree_frames.zip | Data | 332.2 MB | a0ed92b1c6a8 |
| frames_zips/528_SIOPALOP.part10_80 - 75 - End of Section_frames.zip | Data | 161.9 MB | 9158c5c1803b |
| frames_zips/528_SIOPALOP.part10_9 - 07 - Animation Method Calls_frames.zip | Data | 131.3 MB | 5a592cf2b6d5 |
| frames_zips/530_UKILPEZHY.part2_10 - Level creation_frames.zip | Data | 678.9 MB | 2c0a6c45315d |
| frames_zips/530_UKILPEZHY.part2_10 - Swapping monsters_frames.zip | Data | 437.1 MB | a85b90e4e24a |
| frames_zips/530_UKILPEZHY.part2_11 - Fight logic_frames.zip | Data | 664.7 MB | be027ae52b1d |
| frames_zips/530_UKILPEZHY.part2_12 - Adding the style_frames.zip | Data | 417.0 MB | 94765b7d07d0 |
| frames_zips/530_UKILPEZHY.part2_2 - 3D intro_frames.zip | Data | 599.9 MB | 0934a2e7234f |
| frames_zips/530_UKILPEZHY.part2_2 - Intor_frames.zip | Data | 204.2 MB | db26a5d54931 |
| frames_zips/530_UKILPEZHY.part2_2 - Setup_frames.zip | Data | 332.6 MB | 70c3be4d40b8 |
| frames_zips/530_UKILPEZHY.part2_3 - Basics_frames.zip | Data | 340.5 MB | 8972e5615bad |
| frames_zips/530_UKILPEZHY.part2_3 - Camera_frames.zip | Data | 283.9 MB | 78da5f576ae9 |
| frames_zips/530_UKILPEZHY.part2_3 - Player setup_frames.zip | Data | 548.3 MB | c0c267fc1b1f |
| frames_zips/530_UKILPEZHY.part2_4 - Better camera_frames.zip | Data | 197.7 MB | 44ea6e9aea32 |
| frames_zips/530_UKILPEZHY.part2_4 - Creating projectiles_frames.zip | Data | 591.7 MB | fbca59c431ea |
| frames_zips/530_UKILPEZHY.part2_4 - Grid buttons_frames.zip | Data | 305.1 MB | b491b1137e12 |
| frames_zips/530_UKILPEZHY.part2_5 - Attacks_frames.zip | Data | 151.3 MB | 16f6d7e47540 |
| frames_zips/530_UKILPEZHY.part2_5 - Collisions_frames.zip | Data | 410.5 MB | 5c38405aa419 |
| frames_zips/530_UKILPEZHY.part2_5 - Jumping and movement_frames.zip | Data | 248.1 MB | 24f265220d2f |
| frames_zips/530_UKILPEZHY.part2_6 - Animations_frames.zip | Data | 401.3 MB | 21509b73bfaf |
| frames_zips/530_UKILPEZHY.part2_6 - Creating lists_frames.zip | Data | 365.0 MB | ec6da90edfa9 |
| frames_zips/530_UKILPEZHY.part2_6 - Environment_frames.zip | Data | 620.9 MB | d7d4b6d5a08e |
| frames_zips/530_UKILPEZHY.part2_6 - Tool animations_frames.zip | Data | 353.2 MB | a16eb1152558 |
| frames_zips/530_UKILPEZHY.part2_7 - Autotiling_frames.zip | Data | 447.2 MB | 3402aaabdd14 |
| frames_zips/530_UKILPEZHY.part2_7 - Enemy setup_frames.zip | Data | 532.4 MB | 2b1e7775fb23 |
| frames_zips/530_UKILPEZHY.part2_7 - Finishing the game_frames.zip | Data | 513.2 MB | c00a9f8284f8 |
| frames_zips/530_UKILPEZHY.part2_7 - Working with states_frames.zip | Data | 263.5 MB | 075af502da35 |
| frames_zips/530_UKILPEZHY.part2_8 - Level creation_frames.zip | Data | 399.5 MB | cec3fb100272 |
| frames_zips/530_UKILPEZHY.part2_8 - UI Focus_frames.zip | Data | 124.1 MB | a7fd14ebe7ba |
| frames_zips/530_UKILPEZHY.part2_9 - Attack logic_frames.zip | Data | 397.0 MB | 89ecbb34f556 |
| frames_zips/530_UKILPEZHY.part2_9 - Tools_frames.zip | Data | 742.0 MB | b18240e0ad84 |
| frames_zips/531_UKILPEZHY.part3_2 - Shooter setup_frames.zip | Data | 263.5 MB | 4249a8a14b8f |
| frames_zips/531_UKILPEZHY.part3_3 - Raycast aiming_frames.zip | Data | 417.0 MB | 83a7e4e737f3 |
| frames_zips/531_UKILPEZHY.part3_4 - Gun basics_frames.zip | Data | 387.8 MB | e5b9c41ed030 |
| frames_zips/531_UKILPEZHY.part3_5 - Gun toggle_frames.zip | Data | 310.7 MB | 48489c3b6a6b |
| frames_zips/531_UKILPEZHY.part3_6 - Enemy setup_frames.zip | Data | 435.1 MB | 19836417d073 |
| frames_zips/531_UKILPEZHY.part3_7 - Health_frames.zip | Data | 400.6 MB | 975e7df0a20f |
| frames_zips/531_UKILPEZHY.part3_8 - Finish_frames.zip | Data | 243.1 MB | 3e469a468cd6 |
| frames_zips/531_UKILPEZHY.part3_9 - Hearts_frames.zip | Data | 233.5 MB | 607d5904486d |
| frames_zips/533_QACYZOL.part2_1. Game of Life - Intro_frames.zip | Data | 86.5 MB | 1c0a9b5e1c3c |
| frames_zips/533_QACYZOL.part2_10. Reaction Diffusion - Math_frames.zip | Data | 223.9 MB | a08a9c84d089 |
| frames_zips/533_QACYZOL.part2_11. Reaction Diffusion - Setup_frames.zip | Data | 299.3 MB | 6ffc1f92cbcf |
| frames_zips/533_QACYZOL.part2_12. Reaction Diffusion - Grid Offset_frames.zip | Data | 226.1 MB | 289ba3913314 |
| frames_zips/533_QACYZOL.part2_13. Reaction Diffusion - Laplacian_frames.zip | Data | 149.4 MB | 272bab04592c |
| frames_zips/533_QACYZOL.part2_14. Reaction Diffusion - Constants_frames.zip | Data | 140.7 MB | 3f57aa7252db |
| frames_zips/533_QACYZOL.part2_15. Reaction Diffusion - Algorithm_frames.zip | Data | 221.5 MB | f3b917e31ef6 |
| frames_zips/533_QACYZOL.part2_16. Reaction Diffusion - Bug Fix_frames.zip | Data | 329.2 MB | 99abf43f6131 |
| frames_zips/533_QACYZOL.part2_17. Reaction Diffusion - Parameters_frames.zip | Data | 338.4 MB | 0dbb71ec994b |
| frames_zips/533_QACYZOL.part2_18. Falling Sand_frames.zip | Data | 663.0 MB | 935837ec218f |
| frames_zips/533_QACYZOL.part2_2. Game of Life - Setup_frames.zip | Data | 260.0 MB | 0a15f11d5898 |
| frames_zips/533_QACYZOL.part2_3. Game of Life - Get Data_frames.zip | Data | 516.8 MB | 13fedfe8f6fb |
| frames_zips/533_QACYZOL.part2_4. Game of Life - Reproduction_frames.zip | Data | 183.8 MB | 71366b32db75 |
| frames_zips/533_QACYZOL.part2_4. Grid2D - Fill Render Target_frames.zip | Data | 426.7 MB | 2c752715b98c |
| frames_zips/533_QACYZOL.part2_5. Game of Life - Death_frames.zip | Data | 133.9 MB | a9e8e52113af |
| frames_zips/533_QACYZOL.part2_5. Grid2D - Bind Render Target to Material_frames.zip | Data | 233.4 MB | b16e0a8e85e4 |
| frames_zips/533_QACYZOL.part2_6. Game of Life - Bug Fix_frames.zip | Data | 142.4 MB | ec25fd881fb1 |
| frames_zips/533_QACYZOL.part2_8. Grid2D - Curl Noise_frames.zip | Data | 342.8 MB | 764a4ac8d49c |
| frames_zips/533_QACYZOL.part2_9. Grid2D - Texture Noise_frames.zip | Data | 359.0 MB | 075750a948b2 |
| frames_zips/534_QACYZOL.part3_1. Intro_frames.zip | Data | 1.0 GB | 06a25053879d |
| frames_zips/534_QACYZOL.part3_1. Particle Animation Textures_frames.zip | Data | 2.1 GB | 9e0d7ad73cf0 |
| frames_zips/534_QACYZOL.part3_10. Positions_frames.zip | Data | 3.7 GB | c76617660f36 |
| frames_zips/534_QACYZOL.part3_11. Linear_frames.zip | Data | 2.5 GB | cfb81906e67b |
| frames_zips/534_QACYZOL.part3_12. Grid Linear_frames.zip | Data | 4.2 GB | f9b1b938f5b2 |
| frames_zips/534_QACYZOL.part3_13. Fill To Nodes_frames.zip | Data | 2.8 GB | c457311ea0c0 |
| frames_zips/534_QACYZOL.part3_14. Checks_frames.zip | Data | 2.3 GB | 696c5bb5c5b2 |
| frames_zips/534_QACYZOL.part3_2. Read Write Grid 2D_frames.zip | Data | 2.3 GB | 7c7542440ee9 |
| frames_zips/534_QACYZOL.part3_3. PAT Bugs_frames.zip | Data | 2.6 GB | 24ca28773b8a |
| frames_zips/534_QACYZOL.part3_4. Procedural Shapes_frames.zip | Data | 1.7 GB | f4d97cbac379 |
| frames_zips/534_QACYZOL.part3_5. Hex Per Particle_frames.zip | Data | 1.9 GB | 7b58a7e46f34 |
| frames_zips/534_QACYZOL.part3_6. World Space to Unit Space_frames.zip | Data | 2.1 GB | a45d643d2c5f |
| frames_zips/534_QACYZOL.part3_7. For Loop_frames.zip | Data | 1.3 GB | 41b6583948ba |
| frames_zips/534_QACYZOL.part3_8. Game of Life - Texture_frames.zip | Data | 1.1 GB | 9546a4cd9bec |
| frames_zips/534_QACYZOL.part3_8. Persistence_frames.zip | Data | 1.7 GB | 4510628f1cfc |
| frames_zips/534_QACYZOL.part3_9. Reaction Diffusion - Intro_frames.zip | Data | 3.2 GB | 0daa3fd49cb4 |
| frames_zips/534_QACYZOL.part3_9. Rotation_frames.zip | Data | 2.1 GB | fb5bcdb82087 |
| frames_zips/535_QACYZOL.part4_28. PBD Outro_frames.zip | Data | 4.5 GB | 194c0ad7bb20 |
| frames_zips/535_QACYZOL.part4_3. Explanation_frames.zip | Data | 3.0 GB | d74d755f40d6 |
| frames_zips/535_QACYZOL.part4_4. Setup_frames.zip | Data | 2.4 GB | 7c9a3cd6d6bd |
| frames_zips/535_QACYZOL.part4_5. Fill HLSL_frames.zip | Data | 2.2 GB | 5418b5643a44 |
| frames_zips/535_QACYZOL.part4_6. Read HLSL_frames.zip | Data | 1.9 GB | 575a4ee1148b |
| frames_zips/535_QACYZOL.part4_7. Correct HLSL_frames.zip | Data | 2.1 GB | d4daf3b0c8e7 |
| frames_zips/535_QACYZOL.part4_8. Bug Fix_frames.zip | Data | 1.1 GB | a628b3f6293d |
| frames_zips/535_QACYZOL.part4_9. Debugger_frames.zip | Data | 1.6 GB | a58a00e013ee |
| frames_zips/536_RAKINDTR_1 - Set Units Levels Professional CAD Import_frames.zip | Data | 4.1 GB | 6b0cfa64f6ee |
| frames_zips/536_RAKINDTR_2 - Professional Wall Floor Slab Modeling with Material Configuration_frames.zip | Data | 8.8 GB | 6a80bb29307e |
| frames_zips/536_RAKINDTR_3 - Doors Windows Furniture Curtain Wall Placement Mastery_frames.zip | Data | 15.0 GB | 47b9f7b1d172 |
| frames_zips/536_RAKINDTR_4 - Complete Stair Design Component Creation Types Materials_frames.zip | Data | 5.8 GB | b82394f788b1 |
| frames_zips/536_RAKINDTR_5 - Professional Railing Design for Stairs Balconies Terraces_frames.zip | Data | 7.7 GB | 7410f62049df |
| frames_zips/537_CERRKUHK_1 - Install Unreal Engine 561 For Android Development_frames.zip | Data | 1.5 GB | 4830d9ef3885 |
| frames_zips/537_CERRKUHK_2 - Setting Up Android SDK and NDK For Unreal Engine 561_frames.zip | Data | 4.9 GB | 285d5c6ca7fc |
| frames_zips/537_CERRKUHK_3 - 03 Install Our First Game On Android Devices_frames.zip | Data | 375.3 MB | fbe90fd71b97 |
| frames_zips/537_CERRKUHK_4 - Create 3d Character Using Your Own Face_frames.zip | Data | 903.8 MB | db2d9143b600 |
| frames_zips/537_CERRKUHK_5 - How To Install Blender_frames.zip | Data | 974.0 MB | 70d670102c97 |
| frames_zips/537_CERRKUHK_6 - Add Shape Key To Your Character In Blender_frames.zip | Data | 10.9 GB | a8cfc7fbdedb |
| frames_zips/537_CERRKUHK_7 - Upload Your Character On Adobe Mixamo And Get Animations_frames.zip | Data | 3.2 GB | 2384d81b8644 |
| frames_zips/539_EWAPONAS.part2_1 - Basic of Revolve_frames.zip | Data | 5.3 GB | 876459093717 |
| frames_zips/539_EWAPONAS.part2_1 - Basics of Sweep_frames.zip | Data | 5.9 GB | 47b82cf6fa01 |
| frames_zips/539_EWAPONAS.part2_2 - Practice of Revolve 1_frames.zip | Data | 5.8 GB | e1d4ea766dc0 |
| frames_zips/539_EWAPONAS.part2_2 - Practice of Sweep 1_frames.zip | Data | 13.3 GB | e3c4e157c590 |
| frames_zips/539_EWAPONAS.part2_3 - Practice of Revolve 2_frames.zip | Data | 8.8 GB | f31d7c3dec32 |
| frames_zips/539_EWAPONAS.part2_7 - Practice 7 – Creating a Hollow Component_frames.zip | Data | 15.5 GB | 1ea00ce6a40b |
| frames_zips/539_EWAPONAS.part2_8 - Practice 8 – Making a Cavity in a Component_frames.zip | Data | 9.2 GB | 28ab6942d6f4 |
| frames_zips/539_EWAPONAS.part2_9 - Case Study – Modeling a Worm Gear_frames.zip | Data | 10.5 GB | 072ddf56a283 |
| frames_zips/542_ZUNAKASC.part2_19 - Geometry Stitches_frames.zip | Data | 1.9 GB | 3e118cca8a8a |
| frames_zips/542_ZUNAKASC.part2_2 - Thin Chair - Modeling_frames.zip | Data | 4.9 GB | 794a74524177 |
| frames_zips/542_ZUNAKASC.part2_20 - Floating Stitches_frames.zip | Data | 2.9 GB | 977c7ef02e6a |
| frames_zips/542_ZUNAKASC.part2_21 - Modeling, Baking, and Applying a Tiling Stitch Map_frames.zip | Data | 7.1 GB | 6c203dbd4f40 |
| frames_zips/542_ZUNAKASC.part2_22 - Modeling and Baking Diamond Pattern_frames.zip | Data | 7.4 GB | 8d57a1ce7579 |
| frames_zips/542_ZUNAKASC.part2_3 - Rotating Table - Modeling_frames.zip | Data | 9.2 GB | 72901c48332e |
| frames_zips/542_ZUNAKASC.part2_4 - Small Table 1 - Modeling_frames.zip | Data | 8.8 GB | 571badc4268c |
| frames_zips/542_ZUNAKASC.part2_5 - Small Table 2 - Modeling_frames.zip | Data | 6.1 GB | f0ca8fe18fd8 |
| frames_zips/542_ZUNAKASC.part2_6 - Small Table 3 - Modeling_frames.zip | Data | 4.1 GB | 34cc0c1fa8ad |
| frames_zips/542_ZUNAKASC.part2_7 - Small Table 4 - Modeling_frames.zip | Data | 5.2 GB | e811c6dd0c4d |
| frames_zips/542_ZUNAKASC.part2_8 - Dining Table with Chairs 1 - Modeling_frames.zip | Data | 8.1 GB | 0ad29859c0f6 |
| frames_zips/542_ZUNAKASC.part2_9 - Dining Table with Chairs 2 - Modeling_frames.zip | Data | 8.5 GB | f7eea7fc4aa6 |
| frames_zips/543_DAZALAWC_1 - The Main Car Body (1)_frames.zip | Data | 7.4 GB | 7de9c829d327 |
| frames_zips/543_DAZALAWC_1 - Welcome & Course Overview_frames.zip | Data | 612.1 MB | ee5168b8bdc6 |
| frames_zips/543_DAZALAWC_2 - Setting up Car Blueprints_frames.zip | Data | 3.9 GB | b67716bf1453 |
| frames_zips/543_DAZALAWC_2 - The Main Car Body (2)_frames.zip | Data | 6.2 GB | 242f9926d4ad |
| frames_zips/543_DAZALAWC_3 - The Main Car Body (3)_frames.zip | Data | 6.1 GB | c7ef42230960 |
| frames_zips/543_DAZALAWC_4 - Finish The Car Body_frames.zip | Data | 5.1 GB | e4d3665d63ef |
| frames_zips/545_KGFTEYIHGF.part02_1 - Rig Setup_frames.zip | Data | 3.2 GB | 212649c621aa |
| frames_zips/545_KGFTEYIHGF.part02_1 - Weight Node Setup_frames.zip | Data | 1.2 GB | 312c19032e9c |
| frames_zips/545_KGFTEYIHGF.part02_10 - The Hip Control Orientation_frames.zip | Data | 948.4 MB | a38450267dba |
| frames_zips/545_KGFTEYIHGF.part02_11 - The Spine Tangent_frames.zip | Data | 2.2 GB | d94fa9a095ab |
| frames_zips/545_KGFTEYIHGF.part02_12 - The Spine Parameters_frames.zip | Data | 2.2 GB | cd91942cd2aa |
| frames_zips/545_KGFTEYIHGF.part02_13 - The Spine Curve_frames.zip | Data | 4.0 GB | 89bf47443373 |
| frames_zips/545_KGFTEYIHGF.part02_14 - The Spine Twist_frames.zip | Data | 6.3 GB | c6df03909b55 |
| frames_zips/545_KGFTEYIHGF.part02_15 - The Spine HDA_frames.zip | Data | 1.9 GB | baed28c784d0 |
| frames_zips/545_KGFTEYIHGF.part02_16 - The Spine FK Controls_frames.zip | Data | 2.1 GB | ffc930dea34f |
| frames_zips/545_KGFTEYIHGF.part02_17 - The Spine IKFK Blending_frames.zip | Data | 3.1 GB | b6dbc68d65a1 |
| frames_zips/545_KGFTEYIHGF.part02_18 - The Spine FK Matching_frames.zip | Data | 6.0 GB | 523dad66c7f9 |
| frames_zips/545_KGFTEYIHGF.part02_19 - The Spine Interface_frames.zip | Data | 3.3 GB | baae46e62edc |
| frames_zips/545_KGFTEYIHGF.part02_2 - Deformable Mesh Weights_frames.zip | Data | 2.4 GB | db5e6c2feb19 |
| frames_zips/545_KGFTEYIHGF.part02_2 - Rig Import_frames.zip | Data | 2.4 GB | a644ee1900cd |
| frames_zips/545_KGFTEYIHGF.part02_20 - The Spine FK Interface_frames.zip | Data | 3.2 GB | e2c9fc54e639 |
| frames_zips/545_KGFTEYIHGF.part02_21 - The Leg Control Setup_frames.zip | Data | 3.2 GB | d8da86bbce81 |
| frames_zips/545_KGFTEYIHGF.part02_22 - The Leg Controls Geometry_frames.zip | Data | 3.7 GB | 83c404c8d3b0 |
| frames_zips/545_KGFTEYIHGF.part02_23 - The Leg Controls Reparenting_frames.zip | Data | 1.5 GB | 592d5ceedb56 |
| frames_zips/545_KGFTEYIHGF.part02_24 - The Leg Control Parameters_frames.zip | Data | 2.2 GB | 41ce7f6218f9 |
| frames_zips/545_KGFTEYIHGF.part02_25 - The Leg Solver Setup_frames.zip | Data | 2.6 GB | 8aa2fb253e39 |
| frames_zips/545_KGFTEYIHGF.part02_26 - Connecting The Legs And Hips_frames.zip | Data | 1.8 GB | bfa001676892 |
| frames_zips/545_KGFTEYIHGF.part02_27 - The Leg IK Interface_frames.zip | Data | 3.9 GB | e7f7f50a13be |
| frames_zips/545_KGFTEYIHGF.part02_28 - The Leg IK Solver_frames.zip | Data | 1.9 GB | ac22f7443cf4 |
| frames_zips/545_KGFTEYIHGF.part02_29 - Correcting The Leg Transforms_frames.zip | Data | 1.5 GB | 14e41b3a679b |
| frames_zips/545_KGFTEYIHGF.part02_3 - Motion Capture_frames.zip | Data | 4.0 GB | 608acc1f32a1 |
| frames_zips/545_KGFTEYIHGF.part02_3 - Rigid Mesh Weights_frames.zip | Data | 2.1 GB | ae19a0284ec1 |
| frames_zips/545_KGFTEYIHGF.part02_30 - The Toe And Ankle Solvers_frames.zip | Data | 3.7 GB | 4f7002777cf0 |
| frames_zips/545_KGFTEYIHGF.part02_31 - The Leg FK Controls_frames.zip | Data | 1.6 GB | 6326dcd45895 |
| frames_zips/545_KGFTEYIHGF.part02_4 - The Control Node Knee And Elbow Twist Controls_frames.zip | Data | 5.2 GB | 33a11792cddb |
| frames_zips/545_KGFTEYIHGF.part02_5 - Proxy Geometry_frames.zip | Data | 5.1 GB | b830e2989053 |
| frames_zips/545_KGFTEYIHGF.part02_6 - Export Setup_frames.zip | Data | 1.4 GB | c0127ad72943 |
| frames_zips/545_KGFTEYIHGF.part02_7 - Export Interface_frames.zip | Data | 1.8 GB | 8ef63514a294 |
| frames_zips/545_KGFTEYIHGF.part02_8 - The File Name Parameter Update Script_frames.zip | Data | 1.7 GB | b50f71bc9eaf |
| frames_zips/545_KGFTEYIHGF.part02_9 - Export Scripts_frames.zip | Data | 3.2 GB | cbbc8997195c |
| frames_zips/546_KGFTEYIHGF.part03_32 - The Leg FK Blend_frames.zip | Data | 2.9 GB | 4b98a84d5006 |
| frames_zips/546_KGFTEYIHGF.part03_33 - The Legs FK Matching_frames.zip | Data | 4.6 GB | 2c0eba14d133 |
| frames_zips/546_KGFTEYIHGF.part03_34 - The Leg Parameters_frames.zip | Data | 7.0 GB | 7a32add5ab9d |
| frames_zips/546_KGFTEYIHGF.part03_35 - The Arm Setup_frames.zip | Data | 1.9 GB | bab152e55091 |
| frames_zips/546_KGFTEYIHGF.part03_36 - The Arm Controls_frames.zip | Data | 6.0 GB | d0a77d24961b |
| frames_zips/546_KGFTEYIHGF.part03_37 - Matching The Arm Controls_frames.zip | Data | 3.1 GB | 3a6c3b87a104 |
| frames_zips/546_KGFTEYIHGF.part03_38 - The Arm Global Local Controls_frames.zip | Data | 4.8 GB | 71ca211eb402 |
| frames_zips/546_KGFTEYIHGF.part03_39 - The Shoulder Controls_frames.zip | Data | 3.1 GB | ed7b40c33646 |
| frames_zips/546_KGFTEYIHGF.part03_4 - Import Node Bugs_frames.zip | Data | 1.9 GB | e0387893f34f |
| frames_zips/546_KGFTEYIHGF.part03_40 - The Automatic Shoulder Raise Setup_frames.zip | Data | 6.1 GB | 9b1b75f07b6b |
| frames_zips/546_KGFTEYIHGF.part03_41 - The Automatic Shoulder Rise Solver_frames.zip | Data | 8.8 GB | 18e5c3e56aab |
| frames_zips/546_KGFTEYIHGF.part03_42 - The Arm Solver_frames.zip | Data | 1.5 GB | 43c2f6730f92 |
| frames_zips/546_KGFTEYIHGF.part03_43 - The Arm FK Controls_frames.zip | Data | 3.0 GB | d40eac9d052d |
| frames_zips/546_KGFTEYIHGF.part03_44 - The Hand Setup_frames.zip | Data | 3.4 GB | 94856113ec3b |
| frames_zips/546_KGFTEYIHGF.part03_45 - Matching The Arm Controls_frames.zip | Data | 4.4 GB | 4ea5607f17c8 |
| frames_zips/546_KGFTEYIHGF.part03_46 - The Hand Solver_frames.zip | Data | 1.8 GB | 5f378f8e740a |
| frames_zips/546_KGFTEYIHGF.part03_47 - The Fingers_frames.zip | Data | 2.2 GB | f050030a48b7 |
| frames_zips/546_KGFTEYIHGF.part03_48 - The Arm Twist_frames.zip | Data | 3.8 GB | f195556865e2 |
| frames_zips/546_KGFTEYIHGF.part03_49 - The Arm Interface_frames.zip | Data | 7.9 GB | a33b855ca2d9 |
| frames_zips/546_KGFTEYIHGF.part03_5 - The Initial Rig Network_frames.zip | Data | 3.1 GB | f6cd14a150db |
| frames_zips/546_KGFTEYIHGF.part03_50 - The Finger Interface_frames.zip | Data | 5.9 GB | 09373d7f8c79 |
| frames_zips/546_KGFTEYIHGF.part03_51 - The Head Setup_frames.zip | Data | 594.3 MB | b872680e1c81 |
| frames_zips/546_KGFTEYIHGF.part03_52 - The Head Controls_frames.zip | Data | 2.3 GB | 948c662e903e |
| frames_zips/546_KGFTEYIHGF.part03_53 - The Head Control Geometry_frames.zip | Data | 4.4 GB | a5eafbdd9a66 |
| frames_zips/546_KGFTEYIHGF.part03_54 - Matching the Head Geometry_frames.zip | Data | 2.3 GB | 6773e0cccd21 |
| frames_zips/546_KGFTEYIHGF.part03_55 - The Neck Solver_frames.zip | Data | 2.2 GB | fd1e6a4f7fc0 |
| frames_zips/546_KGFTEYIHGF.part03_56 - Matching the Head Controls_frames.zip | Data | 1.3 GB | ab5ce91c68bb |
| frames_zips/546_KGFTEYIHGF.part03_57 - The Head Solver_frames.zip | Data | 1.7 GB | 11e85450544b |
| frames_zips/547_KGFTEYIHGF.part04_1 - Updating To A New Houdini Version_frames.zip | Data | 3.4 GB | a9e6301a4134 |
| frames_zips/547_KGFTEYIHGF.part04_10 - EditMesh Node Fix 2_frames.zip | Data | 1.2 GB | c5c03a47b6fd |
| frames_zips/547_KGFTEYIHGF.part04_11 - Reverting The Finger Transforms_frames.zip | Data | 1.1 GB | 84835aa5e6da |
| frames_zips/547_KGFTEYIHGF.part04_2 - Skeleton Node Fixes_frames.zip | Data | 1.9 GB | b1f9bfa44d31 |
| frames_zips/547_KGFTEYIHGF.part04_3 - Converting The Remaining Guide Nodes_frames.zip | Data | 1.8 GB | 4f731c6524d8 |
| frames_zips/547_KGFTEYIHGF.part04_4 - Edit Mesh Fix_frames.zip | Data | 1.2 GB | 3dd5bb879988 |
| frames_zips/547_KGFTEYIHGF.part04_5 - The Rig Nodes_frames.zip | Data | 2.9 GB | 23da0488faca |
| frames_zips/547_KGFTEYIHGF.part04_58 - Blending Between Global And Local Controls_frames.zip | Data | 3.3 GB | 8f9437d19299 |
| frames_zips/547_KGFTEYIHGF.part04_59 - The Eye Solver_frames.zip | Data | 3.2 GB | 00767629a7d8 |
| frames_zips/547_KGFTEYIHGF.part04_6 - Permissons_frames.zip | Data | 1.2 GB | 0bbb747a64c8 |
| frames_zips/547_KGFTEYIHGF.part04_6 - The Hip And Spine Controls_frames.zip | Data | 5.3 GB | 751dbe121118 |
| frames_zips/547_KGFTEYIHGF.part04_60 - The Head FK Controls_frames.zip | Data | 3.3 GB | cbe8344beb23 |
| frames_zips/547_KGFTEYIHGF.part04_61 - The Jaw_frames.zip | Data | 1.1 GB | 4f67b381731e |
| frames_zips/547_KGFTEYIHGF.part04_62 - The Head Interface_frames.zip | Data | 3.7 GB | 869c2fc13a79 |
| frames_zips/547_KGFTEYIHGF.part04_63 - The Head Transform Parameters_frames.zip | Data | 2.0 GB | 253720c27472 |
| frames_zips/547_KGFTEYIHGF.part04_64 - Rig Updates And Clean-up_frames.zip | Data | 6.1 GB | 0a144442891e |
| frames_zips/547_KGFTEYIHGF.part04_65 - Rig Display_frames.zip | Data | 1.9 GB | da769aceb847 |
| frames_zips/547_KGFTEYIHGF.part04_66 - The Export Interface_frames.zip | Data | 2.9 GB | 76b5a1d4295b |
| frames_zips/547_KGFTEYIHGF.part04_67 - The Character Export_frames.zip | Data | 3.0 GB | 83483aacc4f8 |
| frames_zips/547_KGFTEYIHGF.part04_68 - The Animation Export_frames.zip | Data | 3.2 GB | 965ae456fcf0 |
| frames_zips/547_KGFTEYIHGF.part04_69 - The Export Polygon Reduction_frames.zip | Data | 2.6 GB | 4a4a823d5b60 |
| frames_zips/547_KGFTEYIHGF.part04_7 - Matching The Hips And Spine_frames.zip | Data | 4.5 GB | 53b8b8985f2d |
| frames_zips/547_KGFTEYIHGF.part04_70 - The Export Polygon Reduction Interface_frames.zip | Data | 4.2 GB | ed437aa96f8c |
| frames_zips/547_KGFTEYIHGF.part04_71 - LOD Vertex Count And Names_frames.zip | Data | 2.4 GB | cc05a2f91602 |
| frames_zips/547_KGFTEYIHGF.part04_72 - The Head Control Parameters_frames.zip | Data | 5.8 GB | 8bbd43c6dd0d |
| frames_zips/547_KGFTEYIHGF.part04_73 - Painting Polygon Retention Values_frames.zip | Data | 3.3 GB | a7ed9997f9e1 |
| frames_zips/547_KGFTEYIHGF.part04_74 - Painting Polygon Retention An Alternative Approch_frames.zip | Data | 5.0 GB | bda88eb132c4 |
| frames_zips/547_KGFTEYIHGF.part04_75 - The Export Setup_frames.zip | Data | 1.4 GB | e2ad630c0fbb |
| frames_zips/547_KGFTEYIHGF.part04_76 - Export To Unity_frames.zip | Data | 3.9 GB | e48b2cb536db |
| frames_zips/547_KGFTEYIHGF.part04_77 - Export Individual LODs_frames.zip | Data | 2.4 GB | c7f4e25f5df0 |
| frames_zips/547_KGFTEYIHGF.part04_78 - Export Animation_frames.zip | Data | 6.2 GB | b5058b0f7b6a |
| frames_zips/547_KGFTEYIHGF.part04_8 - The Hip Solver_frames.zip | Data | 3.8 GB | f7f33e9c117b |
| frames_zips/547_KGFTEYIHGF.part04_9 - The Spine Controls_frames.zip | Data | 4.1 GB | d92c5949f447 |
| frames_zips/548_KGFTEYIHGF.part05_1 - A Summary Of Kine FX_frames.zip | Data | 1.4 GB | e50b2659f869 |
| frames_zips/548_KGFTEYIHGF.part05_1 - Scene Setup_frames.zip | Data | 816.5 MB | c98dd7437053 |
| frames_zips/548_KGFTEYIHGF.part05_1 - Setting Up The Rig HDA_frames.zip | Data | 3.6 GB | 5afe41fc5c5a |
| frames_zips/548_KGFTEYIHGF.part05_10 - Finishing The Leg_frames.zip | Data | 1.8 GB | 275cbc8e58dc |
| frames_zips/548_KGFTEYIHGF.part05_10 - The Spine Solver Adding The Interface_frames.zip | Data | 3.1 GB | 7ec8887445dd |
| frames_zips/548_KGFTEYIHGF.part05_11 - Adding The Arm_frames.zip | Data | 1.5 GB | 73a5a5fff243 |
| frames_zips/548_KGFTEYIHGF.part05_11 - Refining The Spine_frames.zip | Data | 4.5 GB | 89993d7eea39 |
| frames_zips/548_KGFTEYIHGF.part05_12 - Arm Orientations_frames.zip | Data | 2.5 GB | e39095874c88 |
| frames_zips/548_KGFTEYIHGF.part05_12 - The Legs_frames.zip | Data | 2.5 GB | 9a0b32f2b4e9 |
| frames_zips/548_KGFTEYIHGF.part05_13 - Adding Controls For The Feet_frames.zip | Data | 4.0 GB | 91bc8e87788f |
| frames_zips/548_KGFTEYIHGF.part05_13 - Clening Up The Skeleton_frames.zip | Data | 1.7 GB | e186945c0217 |
| frames_zips/548_KGFTEYIHGF.part05_14 - Adding The Fingers_frames.zip | Data | 1.9 GB | 94617dbffce4 |
| frames_zips/548_KGFTEYIHGF.part05_14 - The Solver For The Feet_frames.zip | Data | 5.3 GB | 8ac11878ceee |
| frames_zips/548_KGFTEYIHGF.part05_15 - Finger Logic And Orientation_frames.zip | Data | 1.5 GB | 5f82da19d310 |
| frames_zips/548_KGFTEYIHGF.part05_15 - Preparing The Scene For The Arms_frames.zip | Data | 3.3 GB | 19b990385958 |
| frames_zips/548_KGFTEYIHGF.part05_16 - Adding The Eyes And Jaw_frames.zip | Data | 2.7 GB | abbfdcfc6b19 |
| frames_zips/548_KGFTEYIHGF.part05_16 - Setting Up The Arm Controls_frames.zip | Data | 3.2 GB | 8428bd416b22 |
| frames_zips/548_KGFTEYIHGF.part05_17 - Adding Extra Controls_frames.zip | Data | 2.8 GB | 9a0d3b26c13e |
| frames_zips/548_KGFTEYIHGF.part05_18 - Finishing The Skeleton_frames.zip | Data | 4.4 GB | 258582351efd |
| frames_zips/548_KGFTEYIHGF.part05_2 - Adding The Root_frames.zip | Data | 3.5 GB | 5f27269a9c35 |
| frames_zips/548_KGFTEYIHGF.part05_2 - KineFX Attributes_frames.zip | Data | 801.0 MB | 4083d0588433 |
| frames_zips/548_KGFTEYIHGF.part05_3 - Adding The Spine_frames.zip | Data | 2.6 GB | 94cc7fa83fb9 |
| frames_zips/548_KGFTEYIHGF.part05_3 - Root Motion_frames.zip | Data | 1.0 GB | 7aff8e05f18c |
| frames_zips/548_KGFTEYIHGF.part05_4 - Adding The Head and neck_frames.zip | Data | 1.2 GB | 12c92c98a8b2 |
| frames_zips/548_KGFTEYIHGF.part05_4 - naming_frames.zip | Data | 302.8 MB | ba98c6a5eba9 |
| frames_zips/548_KGFTEYIHGF.part05_5 - Houdini 19 Updates_frames.zip | Data | 1.3 GB | b9d64192eca7 |
| frames_zips/548_KGFTEYIHGF.part05_5 - Spine Orientations_frames.zip | Data | 4.2 GB | 8081721c2c5a |
| frames_zips/548_KGFTEYIHGF.part05_6 - Adding The Leg_frames.zip | Data | 2.1 GB | e06ffe751eb7 |
| frames_zips/548_KGFTEYIHGF.part05_7 - Leg orentations_frames.zip | Data | 3.2 GB | b04e3813e3af |
| frames_zips/548_KGFTEYIHGF.part05_8 - Foot Orientations_frames.zip | Data | 3.0 GB | f11150d7b25f |
| frames_zips/548_KGFTEYIHGF.part05_8 - Visibility_frames.zip | Data | 2.6 GB | d329aa1c1cdb |
| frames_zips/548_KGFTEYIHGF.part05_9 - Arm Raise_frames.zip | Data | 1.6 GB | 8644b0b3dfe3 |
| frames_zips/548_KGFTEYIHGF.part05_9 - Finding The Foot Joints_frames.zip | Data | 2.6 GB | 4e4ebbbca912 |
| frames_zips/549_KGFTEYIHGF.part06_1 - Introduction_frames.zip | Data | 1.0 GB | 93122f97feff |
| frames_zips/549_KGFTEYIHGF.part06_10 - Improving the Interface Using kwargs_frames.zip | Data | 3.3 GB | 841dd1e83529 |
| frames_zips/549_KGFTEYIHGF.part06_11 - Bug Fixes Skeleton And Weights_frames.zip | Data | 1.9 GB | 1c0f0064f4fb |
| frames_zips/549_KGFTEYIHGF.part06_12 - The Edit Mesh Node_frames.zip | Data | 2.9 GB | 929c8949ee46 |
| frames_zips/549_KGFTEYIHGF.part06_13 - Setting Up The RigMain Node_frames.zip | Data | 970.1 MB | e152feb096ab |
| frames_zips/549_KGFTEYIHGF.part06_14 - Updating The Inputs Of RigMain Node_frames.zip | Data | 2.8 GB | 98983a791594 |
| frames_zips/549_KGFTEYIHGF.part06_15 - Separating The Weights And Exports_frames.zip | Data | 950.2 MB | 98a3ca106693 |
| frames_zips/549_KGFTEYIHGF.part06_16 - The Foot Control Joints_frames.zip | Data | 1.3 GB | 60cb229566f4 |
| frames_zips/549_KGFTEYIHGF.part06_17 - Separating The Skeleton And Controls_frames.zip | Data | 3.6 GB | b4d933c99903 |
| frames_zips/549_KGFTEYIHGF.part06_18 - Updating The Controls_frames.zip | Data | 5.0 GB | 8539d92cbc0c |
| frames_zips/549_KGFTEYIHGF.part06_19 - Controls Cache And Display_frames.zip | Data | 3.7 GB | 3cb2397f0914 |
| frames_zips/549_KGFTEYIHGF.part06_2 - Scene Setup_frames.zip | Data | 2.4 GB | 75312487458f |
| frames_zips/549_KGFTEYIHGF.part06_20 - Controls The Local Controls_frames.zip | Data | 3.8 GB | 6b3b6a64804f |
| frames_zips/549_KGFTEYIHGF.part06_21 - Controls The Global Controls_frames.zip | Data | 4.9 GB | f1e8b984a081 |
| frames_zips/549_KGFTEYIHGF.part06_22 - Examining The Spine And The FK Controls_frames.zip | Data | 2.5 GB | f1092e7df6fc |
| frames_zips/549_KGFTEYIHGF.part06_32 - The Neck Solver_frames.zip | Data | 1.3 GB | c2d83b265921 |
| frames_zips/549_KGFTEYIHGF.part06_33 - The Head Solver_frames.zip | Data | 2.1 GB | 6c8024a14883 |
| frames_zips/549_KGFTEYIHGF.part06_34 - The Jaw Solver_frames.zip | Data | 1.4 GB | 37eff0eb398d |
| frames_zips/549_KGFTEYIHGF.part06_35 - IKFK Blending Spine_frames.zip | Data | 2.5 GB | c7e790e9c6ab |
| frames_zips/549_KGFTEYIHGF.part06_36 - IKFK Matching Spine_frames.zip | Data | 2.2 GB | cf051aff11e1 |
| frames_zips/549_KGFTEYIHGF.part06_37 - IKFK Interface Legs_frames.zip | Data | 4.0 GB | 97655e1dbcd0 |
| frames_zips/549_KGFTEYIHGF.part06_38 - IKFK Solver Update Legs_frames.zip | Data | 3.8 GB | 0560bbec5000 |
| frames_zips/549_KGFTEYIHGF.part06_39 - IKFK Arms_frames.zip | Data | 2.9 GB | 0b9c9bcccc1e |
| frames_zips/549_KGFTEYIHGF.part06_4 - The Hip Solver_frames.zip | Data | 3.2 GB | fdb89f6ede2b |
| frames_zips/549_KGFTEYIHGF.part06_40 - IKFK Head_frames.zip | Data | 2.2 GB | ca3e17a87eb2 |
| frames_zips/549_KGFTEYIHGF.part06_41 - Deformation_frames.zip | Data | 3.0 GB | ffff39668aa6 |
| frames_zips/549_KGFTEYIHGF.part06_42 - Export Polygon Reduction And LODs_frames.zip | Data | 3.7 GB | a3eef07ac5e9 |
| frames_zips/549_KGFTEYIHGF.part06_43 - Export The Root Bone_frames.zip | Data | 2.0 GB | bed85034f0d0 |
| frames_zips/549_KGFTEYIHGF.part06_44 - Export Character And Animation_frames.zip | Data | 5.1 GB | dd24813fb2d5 |
| frames_zips/549_KGFTEYIHGF.part06_45 - Viewer State And Visibility Interface_frames.zip | Data | 1.7 GB | 3d5b97753000 |
| frames_zips/549_KGFTEYIHGF.part06_46 - Visibility Root, Global And Local_frames.zip | Data | 2.5 GB | 2bdb195d6d5e |
| frames_zips/549_KGFTEYIHGF.part06_47 - Visibility Spine And Legs_frames.zip | Data | 1.1 GB | 450758fdd6d5 |
| frames_zips/549_KGFTEYIHGF.part06_48 - Visibility Arms And Head_frames.zip | Data | 2.2 GB | a664ed9fa2e5 |
| frames_zips/549_KGFTEYIHGF.part06_49 - Summary The End Of Part I And What Can Still Be Improved_frames.zip | Data | 1.1 GB | 1f693d1fd68b |
| frames_zips/549_KGFTEYIHGF.part06_5 - Setting Up The Global And Local Controls_frames.zip | Data | 2.8 GB | 11f171155f1d |
| frames_zips/549_KGFTEYIHGF.part06_6 - The Solver For the Spine Controls_frames.zip | Data | 3.1 GB | 08030ab7ae2b |
| frames_zips/549_KGFTEYIHGF.part06_7 - The Spine Solver The Curve Solver_frames.zip | Data | 4.0 GB | 949ace25686e |
| frames_zips/549_KGFTEYIHGF.part06_8 - The Spine Solver Rotations_frames.zip | Data | 7.8 GB | d54253094a64 |
| frames_zips/549_KGFTEYIHGF.part06_9 - The Spine Solver Spherical Linear Interpolation_frames.zip | Data | 3.7 GB | 93956869b2e5 |
| frames_zips/550_KGFTEYIHGF.part07_23 - Controls The FK Controls_frames.zip | Data | 3.2 GB | 5ed6e7ae3339 |
| frames_zips/550_KGFTEYIHGF.part07_24 - Solver The Root And Hips_frames.zip | Data | 3.5 GB | b0712eb103ba |
| frames_zips/550_KGFTEYIHGF.part07_25 - Solver The Upper Chest_frames.zip | Data | 6.5 GB | 3ce0648b6947 |
| frames_zips/550_KGFTEYIHGF.part07_26 - Solver The Spine_frames.zip | Data | 3.2 GB | 3b8bb57d1889 |
| frames_zips/550_KGFTEYIHGF.part07_27 - Solver The Spine Twist Attribute_frames.zip | Data | 3.3 GB | cb6d4ecb4790 |
| frames_zips/550_KGFTEYIHGF.part07_28 - Solver The Spine Parameters_frames.zip | Data | 5.2 GB | 7ba3c3e2f0ca |
| frames_zips/550_KGFTEYIHGF.part07_29 - IK Matching Update_frames.zip | Data | 7.8 GB | 648835834362 |
| frames_zips/550_KGFTEYIHGF.part07_3 - The Edit Mesh And Skeleton HDA Setup_frames.zip | Data | 1.9 GB | 75c70f98b66e |
| frames_zips/550_KGFTEYIHGF.part07_30 - Solver The Leg And Foot Controls_frames.zip | Data | 5.1 GB | bb720160dbdc |
| frames_zips/550_KGFTEYIHGF.part07_31 - IK FK Matching Legs And Spine_frames.zip | Data | 4.3 GB | 3b8f9b10e691 |
| frames_zips/550_KGFTEYIHGF.part07_32 - Solver The Arms_frames.zip | Data | 3.7 GB | c88b9bee5fef |
| frames_zips/550_KGFTEYIHGF.part07_33 - Controls The Hands_frames.zip | Data | 2.5 GB | f7c8eef9a083 |
| frames_zips/550_KGFTEYIHGF.part07_34 - Solver The Arm Global Local Blend_frames.zip | Data | 2.7 GB | 2840338b2770 |
| frames_zips/550_KGFTEYIHGF.part07_35 - Solver The Arm Solver_frames.zip | Data | 4.5 GB | 303e12bbe9fe |
| frames_zips/550_KGFTEYIHGF.part07_36 - Controls The Fingers_frames.zip | Data | 1.2 GB | 95674ab34c8d |
| frames_zips/550_KGFTEYIHGF.part07_37 - Solver The Finger Controls_frames.zip | Data | 7.9 GB | b86a82167d89 |
| frames_zips/550_KGFTEYIHGF.part07_38 - Solvers The Head_frames.zip | Data | 2.5 GB | 07ab9e8ddb9f |
| frames_zips/550_KGFTEYIHGF.part07_39 - Controls The Head_frames.zip | Data | 3.5 GB | fce944287eb6 |
| frames_zips/550_KGFTEYIHGF.part07_4 - Updating The Skeleton_frames.zip | Data | 5.7 GB | fe44d3effadc |
| frames_zips/550_KGFTEYIHGF.part07_40 - Solvers The Head And Eye Solvers_frames.zip | Data | 6.1 GB | e18cb8e27a5e |
| frames_zips/550_KGFTEYIHGF.part07_41 - Solver The Jaw_frames.zip | Data | 4.4 GB | cdd593cc52c8 |
| frames_zips/550_KGFTEYIHGF.part07_42 - Clean-up And Interface Layout_frames.zip | Data | 2.0 GB | d518ba6ff0fa |
| frames_zips/551_KGFTEYIHGF.part08_44 - Visibility_frames.zip | Data | 3.0 GB | 7af6dc58b696 |
| frames_zips/551_KGFTEYIHGF.part08_45 - Parameters Spine And Legs_frames.zip | Data | 5.8 GB | afa5f51ad7da |
| frames_zips/551_KGFTEYIHGF.part08_46 - Parameters Arms And Head_frames.zip | Data | 4.4 GB | d0eca7bb711c |
| frames_zips/551_KGFTEYIHGF.part08_47 - Pose ChannelsP Torso And Head_frames.zip | Data | 10.4 GB | 085de2d97bf2 |
| frames_zips/551_KGFTEYIHGF.part08_48 - Pose Channels Arms And Head_frames.zip | Data | 9.8 GB | babacbff92f1 |
| frames_zips/551_KGFTEYIHGF.part08_49 - Pose Channels FK_frames.zip | Data | 3.9 GB | b022fe55fb1e |
| frames_zips/551_KGFTEYIHGF.part08_5 - Weights_frames.zip | Data | 1.9 GB | 4c1cf1a8967a |
| frames_zips/551_KGFTEYIHGF.part08_50 - Adding Channel Groups_frames.zip | Data | 2.5 GB | 36c1610b9479 |
| frames_zips/551_KGFTEYIHGF.part08_51 - The RigDisplay Node_frames.zip | Data | 1.8 GB | b7a87b579378 |
| frames_zips/551_KGFTEYIHGF.part08_52 - The Export Node Layout_frames.zip | Data | 2.3 GB | c56c6e30e929 |
| frames_zips/551_KGFTEYIHGF.part08_53 - The Export Node The Interface_frames.zip | Data | 4.1 GB | 982c1bf6056e |
| frames_zips/551_KGFTEYIHGF.part08_54 - The Export Node Character And Animation Names_frames.zip | Data | 5.8 GB | 28444a734af3 |
| frames_zips/551_KGFTEYIHGF.part08_55 - The Export Node The Initial FBX Export_frames.zip | Data | 5.8 GB | bd8969df1044 |
| frames_zips/551_KGFTEYIHGF.part08_56 - The Export Node Animation Export_frames.zip | Data | 2.5 GB | f73174f4c786 |
| frames_zips/551_KGFTEYIHGF.part08_57 - The Export Node LOD 0_frames.zip | Data | 6.3 GB | 676809ee8f30 |
| frames_zips/551_KGFTEYIHGF.part08_58 - The Export Node LODs And Poly-reduction_frames.zip | Data | 5.5 GB | d2463854ea93 |
| frames_zips/551_KGFTEYIHGF.part08_59 - The Export Node Painting Retention_frames.zip | Data | 6.1 GB | 184d887624e9 |
| frames_zips/551_KGFTEYIHGF.part08_6 - Weighting Rigind Geometry_frames.zip | Data | 4.7 GB | 4aa6ece2a159 |
| frames_zips/551_KGFTEYIHGF.part08_60 - Updating The FK Matching And Viewer States_frames.zip | Data | 5.9 GB | 58eabc66929f |
| frames_zips/551_KGFTEYIHGF.part08_7 - Displaying The Deformations_frames.zip | Data | 3.5 GB | edba84fc8532 |
| frames_zips/551_KGFTEYIHGF.part08_8 - Proxy Geometry_frames.zip | Data | 6.0 GB | 6d95f1e69a35 |
| frames_zips/552_KGFTEYIHGF.part09_1 - Controls_frames.zip | Data | 1.1 GB | 323bfa2adca1 |
| frames_zips/552_KGFTEYIHGF.part09_1 - Houdini 19 Rig Conversion Viewer State_frames.zip | Data | 946.7 MB | 36401f8c74c1 |
| frames_zips/552_KGFTEYIHGF.part09_1 - Introduction_frames.zip | Data | 3.6 GB | 25111d885cd8 |
| frames_zips/552_KGFTEYIHGF.part09_1 - Mixamo_frames.zip | Data | 445.1 MB | eb592112cbc7 |
| frames_zips/552_KGFTEYIHGF.part09_2 - Box_frames.zip | Data | 864.2 MB | 2894ec73f24a |
| frames_zips/552_KGFTEYIHGF.part09_2 - Houdini 19 Rig Conversion Pose Nodes_frames.zip | Data | 5.9 GB | e8980e3ac33c |
| frames_zips/552_KGFTEYIHGF.part09_2 - KineFx Overview_frames.zip | Data | 903.9 MB | ac3ef744abde |
| frames_zips/552_KGFTEYIHGF.part09_2 - Mapping Joints_frames.zip | Data | 2.2 GB | faa31e459220 |
| frames_zips/552_KGFTEYIHGF.part09_3 - Attributes, Names And Transforms_frames.zip | Data | 604.5 MB | 7fc0545fba6d |
| frames_zips/552_KGFTEYIHGF.part09_3 - Deformation, Spine And Feet_frames.zip | Data | 1.6 GB | bb38ec3f8c96 |
| frames_zips/552_KGFTEYIHGF.part09_3 - Houdini 19 Rig Conversion Adding Controls_frames.zip | Data | 6.2 GB | 3dc094cdfd66 |
| frames_zips/552_KGFTEYIHGF.part09_3 - Sphere_frames.zip | Data | 994.0 MB | 2b36414a34d4 |
| frames_zips/552_KGFTEYIHGF.part09_4 - Eye Joints_frames.zip | Data | 1.6 GB | c95e7868744a |
| frames_zips/552_KGFTEYIHGF.part09_4 - Houdini 19 Conversion Universal And Global Controls_frames.zip | Data | 5.2 GB | 36a49ab5c73b |
| frames_zips/552_KGFTEYIHGF.part09_4 - Naming Conventions_frames.zip | Data | 347.4 MB | 8b5c63105ee1 |
| frames_zips/552_KGFTEYIHGF.part09_4 - Planes_frames.zip | Data | 1.1 GB | 2f61f18337fe |
| frames_zips/552_KGFTEYIHGF.part09_5 - Eye Solver_frames.zip | Data | 1.7 GB | 30812497b6e8 |
| frames_zips/552_KGFTEYIHGF.part09_5 - Houdini 19 Conversion FK Controls_frames.zip | Data | 6.0 GB | d148da55448f |
| frames_zips/552_KGFTEYIHGF.part09_5 - Prism_frames.zip | Data | 533.0 MB | 33def6c09538 |
| frames_zips/552_KGFTEYIHGF.part09_5 - Separating Rigs Into Components_frames.zip | Data | 306.7 MB | bb792ebf9f4d |
| frames_zips/552_KGFTEYIHGF.part09_6 - General Fixes_frames.zip | Data | 2.0 GB | 90240301b646 |
| frames_zips/552_KGFTEYIHGF.part09_6 - Houdini 19 Conversion Local Controls_frames.zip | Data | 6.4 GB | d05dd644a78c |
| frames_zips/552_KGFTEYIHGF.part09_6 - Octohedron_frames.zip | Data | 1.1 GB | 2d111b83a029 |
| frames_zips/552_KGFTEYIHGF.part09_6 - The Rig Structure_frames.zip | Data | 376.1 MB | ed6bda238937 |
| frames_zips/552_KGFTEYIHGF.part09_7 - Extending the Rig Twist Bones_frames.zip | Data | 5.0 GB | e6474f46ffef |
| frames_zips/552_KGFTEYIHGF.part09_7 - Revolve_frames.zip | Data | 2.1 GB | ddfb3e448bb2 |
| frames_zips/552_KGFTEYIHGF.part09_8 - Extending the Rig Twist Weights_frames.zip | Data | 1.6 GB | 6c5e0b06898e |
| frames_zips/552_KGFTEYIHGF.part09_8 - Root_frames.zip | Data | 1.1 GB | 2f78f9b31285 |
| frames_zips/552_KGFTEYIHGF.part09_9 - Direction_frames.zip | Data | 1.5 GB | c51e531c74df |
| frames_zips/552_KGFTEYIHGF.part09_9 - The Skeleton Export Node_frames.zip | Data | 9.2 GB | 4641c4dd0b83 |
| frames_zips/553_TAXPKUIS_1-Presentation_frames.zip | Data | 1.4 GB | 5e894753b8bd |
| frames_zips/553_TAXPKUIS_10-Composition with Text Animators 2_frames.zip | Data | 5.0 GB | db197b8c000e |
| frames_zips/553_TAXPKUIS_11-Typographic compositions with Glitch_frames.zip | Data | 9.0 GB | f0532fca3c33 |
| frames_zips/553_TAXPKUIS_12-Typography in a fake 3D environment 1_frames.zip | Data | 4.7 GB | 16a725bf190a |
| frames_zips/553_TAXPKUIS_13-Typography in a fake 3D environment 2_frames.zip | Data | 4.7 GB | 36cc9452730c |
| frames_zips/553_TAXPKUIS_14-Liquid RGB_frames.zip | Data | 8.1 GB | 2560f97f3569 |
| frames_zips/553_TAXPKUIS_15-Mounting_frames.zip | Data | 3.1 GB | a625930c0d60 |
| frames_zips/553_TAXPKUIS_16-Texture and finish_frames.zip | Data | 5.2 GB | ae85cd8c7fee |
| frames_zips/553_TAXPKUIS_17-Exporting our video_frames.zip | Data | 3.5 GB | fdf0231486b6 |
| frames_zips/553_TAXPKUIS_2-Influences_frames.zip | Data | 1.3 GB | 9914dd54f5ab |
| frames_zips/553_TAXPKUIS_3-What will we do in the course_frames.zip | Data | 1.1 GB | c8fe57b65fa3 |
| frames_zips/553_TAXPKUIS_4-Typography in motion design_frames.zip | Data | 4.5 GB | 1580ba165af3 |
| frames_zips/553_TAXPKUIS_5-Text Animators_frames.zip | Data | 4.6 GB | 2c1bf14a8a17 |
| frames_zips/553_TAXPKUIS_6-Text on a Path and CC Cylinder_frames.zip | Data | 3.9 GB | 9fee3f3613d1 |
| frames_zips/553_TAXPKUIS_7-Text animation as Shape Layers_frames.zip | Data | 8.6 GB | 5bd1b95376dd |
| frames_zips/553_TAXPKUIS_8-Text Glitch Effect_frames.zip | Data | 4.6 GB | 24c484ebe8a2 |
| frames_zips/553_TAXPKUIS_9-Composition with Text Animators 1_frames.zip | Data | 5.4 GB | 4ba0b0152cd2 |
| frames_zips/554_HUFIKFHD_1 - Introduction_frames.zip | Data | 131.4 MB | 7f9dd3508dae |
| frames_zips/554_HUFIKFHD_2 - Download Godot_frames.zip | Data | 28.0 MB | 4b8bbc62fb09 |
| frames_zips/557_EMGSTACZ_1 - How to change language_frames.zip | Data | 7.5 MB | 483a8a59847d |
| frames_zips/557_EMGSTACZ_1 - How to create a layer_frames.zip | Data | 11.0 MB | 3ccb01ef3b83 |
| frames_zips/557_EMGSTACZ_1 - How to create a perfect circle_frames.zip | Data | 15.4 MB | 41267c2b2d4c |
| frames_zips/557_EMGSTACZ_1 - How to draw a straight line_frames.zip | Data | 9.1 MB | d747602430cd |
| frames_zips/557_EMGSTACZ_1 - How to export file as PSD_frames.zip | Data | 19.8 MB | 843ebfb1a45c |
| frames_zips/557_EMGSTACZ_1 - How to rotate an image_frames.zip | Data | 33.4 MB | 99cb61a51445 |
| frames_zips/557_EMGSTACZ_1 - How to show the color wheel_frames.zip | Data | 11.1 MB | 0844a6fe9e6a |
| frames_zips/557_EMGSTACZ_10 - How to center an image_frames.zip | Data | 15.8 MB | d4cdd778c777 |
| frames_zips/557_EMGSTACZ_10 - How to convert image to black and white_frames.zip | Data | 21.5 MB | 7bdaaa5eb12f |
| frames_zips/557_EMGSTACZ_10 - How to create a vector layer_frames.zip | Data | 8.9 MB | 26549d310b96 |
| frames_zips/557_EMGSTACZ_10 - How to disable pen pressure_frames.zip | Data | 9.0 MB | 6b6069d51462 |
| frames_zips/557_EMGSTACZ_10 - How to group and ungroup layers_frames.zip | Data | 11.8 MB | 0cffb97f0d94 |
| frames_zips/557_EMGSTACZ_10 - How to hide dockers_frames.zip | Data | 4.5 MB | eb1763e4868d |
| frames_zips/557_EMGSTACZ_10 - How to undo changes_frames.zip | Data | 8.8 MB | 66b1b71dfcbc |
| frames_zips/557_EMGSTACZ_11 - How to add a brush to favorites_frames.zip | Data | 7.6 MB | f2034c3c6d55 |
| frames_zips/557_EMGSTACZ_11 - How to clip a layer_frames.zip | Data | 23.7 MB | 9ac746603cf5 |
| frames_zips/557_EMGSTACZ_11 - How to convert a vector layer to a paint layer_frames.zip | Data | 11.6 MB | c85363a6c3a3 |
| frames_zips/557_EMGSTACZ_11 - How to customize toolbars_frames.zip | Data | 16.8 MB | b213fc048994 |
| frames_zips/557_EMGSTACZ_11 - How to invert colors_frames.zip | Data | 11.9 MB | d760e8a37df5 |
| frames_zips/557_EMGSTACZ_11 - How to zoom in and zoom out_frames.zip | Data | 9.7 MB | 119d66da5b09 |
| frames_zips/557_EMGSTACZ_12 - How to change the name of a layer_frames.zip | Data | 12.9 MB | b8c719452de4 |
| frames_zips/557_EMGSTACZ_12 - How to change workspace_frames.zip | Data | 12.1 MB | d6ea54c0dd1a |
| frames_zips/557_EMGSTACZ_12 - How to reduce noise_frames.zip | Data | 15.4 MB | b020a60c49e4 |
| frames_zips/557_EMGSTACZ_12 - How to use blender brush_frames.zip | Data | 15.1 MB | ebdc0dd440e8 |
| frames_zips/557_EMGSTACZ_13 - How to edit shortcuts_frames.zip | Data | 17.3 MB | a01d202190f1 |
| frames_zips/557_EMGSTACZ_13 - How to make background transparent_frames.zip | Data | 29.4 MB | d396a74df4d3 |
| frames_zips/557_EMGSTACZ_13 - How to sharpen an image_frames.zip | Data | 15.9 MB | dca80ad8ca79 |
| frames_zips/557_EMGSTACZ_14 - How to add noise to an image_frames.zip | Data | 29.7 MB | 08eb77b22457 |
| frames_zips/557_EMGSTACZ_14 - How to make an image transparent_frames.zip | Data | 17.5 MB | b21decddcc41 |
| frames_zips/557_EMGSTACZ_15 - How to invert a selection_frames.zip | Data | 14.4 MB | 247b7391c78a |
| frames_zips/557_EMGSTACZ_15 - How to normalize an image_frames.zip | Data | 10.4 MB | 6e6a8e0a9b5a |
| frames_zips/557_EMGSTACZ_16 - How to rotate selection_frames.zip | Data | 10.7 MB | 15c67081ed71 |
| frames_zips/557_EMGSTACZ_17 - How to flip selection_frames.zip | Data | 11.8 MB | 4ec4832536bd |
| frames_zips/557_EMGSTACZ_18 - How to mirror a selection_frames.zip | Data | 13.8 MB | 7186dc17cde1 |
| frames_zips/557_EMGSTACZ_19 - How to deselect_frames.zip | Data | 12.4 MB | dc79d354fea9 |
| frames_zips/557_EMGSTACZ_2 - How to change color_frames.zip | Data | 15.2 MB | 113d899a7b76 |
| frames_zips/557_EMGSTACZ_2 - How to change tools icon size_frames.zip | Data | 7.7 MB | 1c78f6e5dbcd |
| frames_zips/557_EMGSTACZ_2 - How to delete layers_frames.zip | Data | 10.7 MB | 6605862964f3 |
| frames_zips/557_EMGSTACZ_2 - How to erase_frames.zip | Data | 11.4 MB | 89cc7d24ff70 |
| frames_zips/557_EMGSTACZ_2 - How to export file as JPG_frames.zip | Data | 20.2 MB | c766e9f575ac |
| frames_zips/557_EMGSTACZ_2 - How to flip an image_frames.zip | Data | 16.9 MB | 6d87c52f2f82 |
| frames_zips/557_EMGSTACZ_2 - How to make rectangle or square_frames.zip | Data | 11.5 MB | 083a616dc711 |
| frames_zips/557_EMGSTACZ_3 - How to change RGB to CMYK_frames.zip | Data | 12.6 MB | c0915b23509a |
| frames_zips/557_EMGSTACZ_3 - How to draw rectangle with rounded corners_frames.zip | Data | 12.6 MB | 829328ccda42 |
| frames_zips/557_EMGSTACZ_3 - How to enable toolbar_frames.zip | Data | 10.2 MB | 20e20b72451d |
| frames_zips/557_EMGSTACZ_3 - How to export file as TIFF_frames.zip | Data | 20.3 MB | bb9f70ffcb48 |
| frames_zips/557_EMGSTACZ_3 - How to import brushes_frames.zip | Data | 13.8 MB | 65b044ad7027 |
| frames_zips/557_EMGSTACZ_3 - How to move layers_frames.zip | Data | 9.8 MB | c4c2a1ccca06 |
| frames_zips/557_EMGSTACZ_3 - How to shear an image_frames.zip | Data | 12.0 MB | b99505c7c83e |
| frames_zips/557_EMGSTACZ_4 - How to add text_frames.zip | Data | 18.4 MB | 34c5c5f24ad1 |
| frames_zips/557_EMGSTACZ_4 - How to blend two colors_frames.zip | Data | 26.0 MB | bfd0c13cb042 |
| frames_zips/557_EMGSTACZ_4 - How to change a layer color_frames.zip | Data | 22.1 MB | 5f67042728fc |
| frames_zips/557_EMGSTACZ_4 - How to create a new project_frames.zip | Data | 6.1 MB | 23acc6e74268 |
| frames_zips/557_EMGSTACZ_4 - How to edit brush settings_frames.zip | Data | 27.1 MB | 518c16e632ad |
| frames_zips/557_EMGSTACZ_4 - How to export file as PNG_frames.zip | Data | 22.6 MB | 4483a979e397 |
| frames_zips/557_EMGSTACZ_4 - How to offset image_frames.zip | Data | 21.2 MB | cee793ebc635 |
| frames_zips/557_EMGSTACZ_5 - How to change canva size_frames.zip | Data | 10.7 MB | b0b65583b2ed |
| frames_zips/557_EMGSTACZ_5 - How to change opacity_frames.zip | Data | 8.5 MB | 6814a0fcc68a |
| frames_zips/557_EMGSTACZ_5 - How to delete templates_frames.zip | Data | 20.3 MB | 2dac2b49dc73 |
| frames_zips/557_EMGSTACZ_5 - How to export brushes_frames.zip | Data | 17.1 MB | 640df5645604 |
| frames_zips/557_EMGSTACZ_5 - How to import an image_frames.zip | Data | 7.1 MB | 0e69c07e6a81 |
| frames_zips/557_EMGSTACZ_5 - How to outline text_frames.zip | Data | 20.5 MB | aa12728e0698 |
| frames_zips/557_EMGSTACZ_5 - How to pick color from an image_frames.zip | Data | 21.5 MB | d53baafdf23f |
| frames_zips/557_EMGSTACZ_6 - How to change brush size_frames.zip | Data | 15.8 MB | 4d9d730dbcd2 |
| frames_zips/557_EMGSTACZ_6 - How to check version of Krita_frames.zip | Data | 8.9 MB | aa3fd345759d |
| frames_zips/557_EMGSTACZ_6 - How to create a template from an image_frames.zip | Data | 20.0 MB | 2587a14bf3e3 |
| frames_zips/557_EMGSTACZ_6 - How to crop an image_frames.zip | Data | 15.4 MB | 250e9e15d8a8 |
| frames_zips/557_EMGSTACZ_6 - How to merge layers_frames.zip | Data | 9.7 MB | 84bf6be04018 |
| frames_zips/557_EMGSTACZ_6 - How to use hex colors_frames.zip | Data | 7.9 MB | 8ae3471743b6 |
| frames_zips/557_EMGSTACZ_6 - How to warp text_frames.zip | Data | 28.0 MB | 19bf9fcb4bc7 |
| frames_zips/557_EMGSTACZ_7 - How to bend text_frames.zip | Data | 19.6 MB | 71b253363dff |
| frames_zips/557_EMGSTACZ_7 - How to change hue_frames.zip | Data | 20.4 MB | 528ea46551f1 |
| frames_zips/557_EMGSTACZ_7 - How to change perspective_frames.zip | Data | 21.0 MB | 1c1ffa37a007 |
| frames_zips/557_EMGSTACZ_7 - How to enable auto save_frames.zip | Data | 16.1 MB | 3ac830d83e93 |
| frames_zips/557_EMGSTACZ_7 - How to enable stabilizer_frames.zip | Data | 10.9 MB | 456016947554 |
| frames_zips/557_EMGSTACZ_7 - How to flip layers_frames.zip | Data | 22.6 MB | 638eb679f0b8 |
| frames_zips/557_EMGSTACZ_7 - How to use scripts_frames.zip | Data | 27.9 MB | 47fcfedb5ae2 |
| frames_zips/557_EMGSTACZ_8 - How to adjust contrast_frames.zip | Data | 20.9 MB | 1a38640151a0 |
| frames_zips/557_EMGSTACZ_8 - How to change theme_frames.zip | Data | 9.6 MB | d510faf1064b |
| frames_zips/557_EMGSTACZ_8 - How to convert text to path_frames.zip | Data | 15.6 MB | 80f9a356a5fb |
| frames_zips/557_EMGSTACZ_8 - How to enable weighted brush smoothing_frames.zip | Data | 11.5 MB | 90430f7beafb |
| frames_zips/557_EMGSTACZ_8 - How to lock alpha_frames.zip | Data | 14.3 MB | 29bf7bd87bf8 |
| frames_zips/557_EMGSTACZ_8 - How to reset Krita to default settings_frames.zip | Data | 10.8 MB | 88a9d16d7ccd |
| frames_zips/557_EMGSTACZ_8 - How to warp an image_frames.zip | Data | 23.2 MB | 34cb6f78a76f |
| frames_zips/557_EMGSTACZ_9 - How to change brightness_frames.zip | Data | 18.3 MB | 5068b1c656a2 |
| frames_zips/557_EMGSTACZ_9 - How to change resolution_frames.zip | Data | 6.0 MB | 8d82f1a33e2f |
| frames_zips/557_EMGSTACZ_9 - How to edit layer style_frames.zip | Data | 13.4 MB | 9a1e8b97453c |
| frames_zips/557_EMGSTACZ_9 - How to enable full screen mode_frames.zip | Data | 9.0 MB | 6f77518063c3 |
| frames_zips/557_EMGSTACZ_9 - How to enable pressure sensitivity_frames.zip | Data | 16.0 MB | 6d5a14badccd |
| frames_zips/557_EMGSTACZ_9 - How to flatten image_frames.zip | Data | 13.0 MB | b07b6d7fbb9f |
| frames_zips/557_EMGSTACZ_9 - How to put text on a path_frames.zip | Data | 26.6 MB | afca46e171bc |
| frames_zips/558_ZIBERSIJAD_1 - Revit.ini ACM – Content Management_frames.zip | Data | 113.9 MB | 2443949d07ff |
| frames_zips/558_ZIBERSIJAD_1 - Revit.ini Advanced – Topics Introduction_frames.zip | Data | 25.6 MB | eb71be56a557 |
| frames_zips/558_ZIBERSIJAD_1 - Revit.ini Colors – Workspace Themes_frames.zip | Data | 407.3 MB | 4384ce8fff5e |
| frames_zips/558_ZIBERSIJAD_1 - Revit.ini Introduction – Course Overview_frames.zip | Data | 51.1 MB | d0d27a9eaa98 |
| frames_zips/558_ZIBERSIJAD_1 - Revit.ini Structure – Lines and Rules_frames.zip | Data | 49.5 MB | c371c7557fda |
| frames_zips/558_ZIBERSIJAD_1 - Revit.ini Windows – Layout Control_frames.zip | Data | 28.8 MB | 427ff7595f30 |
| frames_zips/558_ZIBERSIJAD_2 - Revit.ini AutoCam – Camera Settings_frames.zip | Data | 450.7 MB | a608ba5ed64b |
| frames_zips/558_ZIBERSIJAD_2 - Revit.ini Dockable – Panel Management_frames.zip | Data | 324.7 MB | 7623f9280098 |
| frames_zips/558_ZIBERSIJAD_2 - Revit.ini Graphics – Display and Performance_frames.zip | Data | 416.8 MB | 9161b3a5fc24 |
| frames_zips/558_ZIBERSIJAD_2 - Revit.ini Insights – Key Concepts and Warnings_frames.zip | Data | 27.2 MB | e89e7946b741 |
| frames_zips/558_ZIBERSIJAD_2 - Revit.ini Parameters – Core Settings_frames.zip | Data | 136.3 MB | 2a35d3c5dc13 |
| frames_zips/558_ZIBERSIJAD_2 - Revit.ini Paths – Directions and File Locations_frames.zip | Data | 1.2 GB | 0530519d8953 |
| frames_zips/558_ZIBERSIJAD_3 - Revit.ini Access – File Location and Backup_frames.zip | Data | 87.6 MB | 80dc1c3411b0 |
| frames_zips/558_ZIBERSIJAD_3 - Revit.ini SlabShapeUI – Precision Modeling_frames.zip | Data | 62.0 MB | 7b0a18b35917 |
| frames_zips/558_ZIBERSIJAD_3 - Revit.ini UI – Custom User Interface_frames.zip | Data | 861.6 MB | a66c92c9d6c7 |
| frames_zips/558_ZIBERSIJAD_3 - Revit.ini ViewOptions – Display Control_frames.zip | Data | 89.5 MB | a65b04754eda |
| frames_zips/558_ZIBERSIJAD_4 - Revit.ini Misc – Hidden Settings_frames.zip | Data | 1.2 GB | a1cd780a5b02 |
| frames_zips/559_CERRKUHK_1 - Install Unreal Engine 561 For Android Development_frames.zip | Data | 149.3 MB | f267e5e53824 |
| frames_zips/559_CERRKUHK_2 - Setting Up Android SDK and NDK For Unreal Engine 561_frames.zip | Data | 489.2 MB | 88bce3647b64 |
| frames_zips/559_CERRKUHK_3 - 03 Install Our First Game On Android Devices_frames.zip | Data | 37.6 MB | 38b2302e80ba |
| frames_zips/559_CERRKUHK_4 - Create 3d Character Using Your Own Face_frames.zip | Data | 90.4 MB | 984fdf5e7bc6 |
| frames_zips/559_CERRKUHK_5 - How To Install Blender_frames.zip | Data | 97.4 MB | 7a83649353fb |
| frames_zips/559_CERRKUHK_6 - Add Shape Key To Your Character In Blender_frames.zip | Data | 1.1 GB | ea1f1056ac01 |
| frames_zips/559_CERRKUHK_7 - Upload Your Character On Adobe Mixamo And Get Animations_frames.zip | Data | 321.0 MB | 6b7cf6c8dbe5 |
| frames_zips/561_RAZORRAK.part2_19 - Setting Out_frames.zip | Data | 619.2 MB | e9357e9c8522 |
| frames_zips/562_RAZORRAK.part3_1 - Export_frames.zip | Data | 315.0 MB | 0e006a5b766e |
| frames_zips/562_RAZORRAK.part3_1 - Revisions_frames.zip | Data | 232.0 MB | a0d7dd4a4b46 |
| frames_zips/562_RAZORRAK.part3_2 - View Filters_frames.zip | Data | 288.8 MB | 163a735651b1 |
| frames_zips/562_RAZORRAK.part3_3 - Spot Elevation Creation & Placement_frames.zip | Data | 735.2 MB | 85d90507ced8 |
| frames_zips/562_RAZORRAK.part3_4 - Annotation Tags Creation & Placement_frames.zip | Data | 915.8 MB | d872da4fc02b |
| frames_zips/562_RAZORRAK.part3_5 - Legends Creation_frames.zip | Data | 915.7 MB | dc9a710d1750 |
| frames_zips/562_RAZORRAK.part3_6 - Site Sections & Callouts_frames.zip | Data | 695.7 MB | 209f6a9ad8ca |
| frames_zips/564_TIMUSOHYF.part2_38 - Lights_frames.zip | Data | 247.1 MB | 585cb60edfed |
| frames_zips/564_TIMUSOHYF.part2_39 - Export_frames.zip | Data | 511.7 MB | 4ad5f0b978d8 |
| frames_zips/564_TIMUSOHYF.part2_4 - Customizing the Interface_frames.zip | Data | 103.0 MB | 38ae63cefd93 |
| frames_zips/564_TIMUSOHYF.part2_40 - Import to Substance Painter Unreal Engine_frames.zip | Data | 586.7 MB | b98febaeab13 |
| frames_zips/564_TIMUSOHYF.part2_41 - Dining Table Part 01_frames.zip | Data | 1.4 GB | af6dc6b263b0 |
| frames_zips/564_TIMUSOHYF.part2_42 - Dining Table Part 02_frames.zip | Data | 2.0 GB | c03183f47e93 |
| frames_zips/564_TIMUSOHYF.part2_43 - Dining Table Part 03_frames.zip | Data | 1.9 GB | 6cfd623de422 |
| frames_zips/564_TIMUSOHYF.part2_5 - Navigation_frames.zip | Data | 173.8 MB | 5e193f591180 |
| frames_zips/564_TIMUSOHYF.part2_6 - Before We Start A Few Important Settings_frames.zip | Data | 236.9 MB | 0280b8bace3f |
| frames_zips/564_TIMUSOHYF.part2_7 - Toolbar in Object Mode_frames.zip | Data | 462.2 MB | 2c1d78ea5fdf |
| frames_zips/564_TIMUSOHYF.part2_8 - Object Transform_frames.zip | Data | 296.3 MB | ec4b8522ba6a |
| frames_zips/564_TIMUSOHYF.part2_9 - Add Duplicate and Delete_frames.zip | Data | 246.2 MB | d538cbebefc7 |
| frames_zips/565_TIMUSOHYF.part3_45 - Dining Table Part 05_frames.zip | Data | 1.5 GB | 40ebdce5a70d |
| frames_zips/565_TIMUSOHYF.part3_46 - Dining Table Part 06_frames.zip | Data | 1.5 GB | 3e861922b34b |
| frames_zips/565_TIMUSOHYF.part3_47 - Stylized Hammer Part 01_frames.zip | Data | 630.1 MB | 688841a6dbec |
| frames_zips/565_TIMUSOHYF.part3_48 - Stylized Hammer Part 02_frames.zip | Data | 1.1 GB | 8d9ecb2c906f |
| frames_zips/565_TIMUSOHYF.part3_49 - Ornaments with Curves_frames.zip | Data | 1.6 GB | 7946d2aa383b |
| frames_zips/566_KSDHDGDG_1 - Bringing our generated models to life_frames.zip | Data | 104.9 MB | 37df89a69e58 |
| frames_zips/566_KSDHDGDG_1 - Christmas tree step by step_frames.zip | Data | 172.5 MB | fbff7f79af08 |
| frames_zips/566_KSDHDGDG_1 - Generating text prompt using Chatgpt_frames.zip | Data | 82.8 MB | 743a0f9f43fb |
| frames_zips/566_KSDHDGDG_1 - Grinch step by step_frames.zip | Data | 159.3 MB | 5e01bbcd630f |
| frames_zips/566_KSDHDGDG_1 - Image to 3d printable file_frames.zip | Data | 60.1 MB | c99ad0c05da5 |
| frames_zips/566_KSDHDGDG_1 - Introduction_frames.zip | Data | 86.7 MB | 9cbe7729a5ac |
| frames_zips/566_KSDHDGDG_1 - Santa Claus step by step_frames.zip | Data | 145.9 MB | cf31a3d57cb9 |
| frames_zips/566_KSDHDGDG_1 - Summary of the course_frames.zip | Data | 34.9 MB | 5b21f841155a |
| frames_zips/566_KSDHDGDG_1 - Text to image generator_frames.zip | Data | 44.2 MB | bdcc338ba1c8 |
| frames_zips/567_OVEXQALO_1 - Introduction_frames.zip | Data | 74.2 MB | e5cf73571d92 |
| frames_zips/567_OVEXQALO_1 - Sub D exercise 1_frames.zip | Data | 352.3 MB | 1dc1d2a16776 |
| frames_zips/567_OVEXQALO_1 - extrude variation options_frames.zip | Data | 177.3 MB | a3f869e09242 |
| frames_zips/567_OVEXQALO_10 - wonderful option - extrude planer curve & join curve_frames.zip | Data | 137.8 MB | be007dc6943d |
| frames_zips/567_OVEXQALO_11 - import picture - scale in 2D and its details_frames.zip | Data | 140.1 MB | 0254150886d6 |
| frames_zips/567_OVEXQALO_12 - special practice drawing - exercise_frames.zip | Data | 386.4 MB | 23e247380f4b |
| frames_zips/567_OVEXQALO_13 - extrude curve in detail_frames.zip | Data | 103.8 MB | 2317af4b271a |
| frames_zips/567_OVEXQALO_14 - sweep 1 and extrude along curve - set view_frames.zip | Data | 242.2 MB | 4b95a0071075 |
| frames_zips/567_OVEXQALO_15 - sweep 1 and cplane perpendicular to curve_frames.zip | Data | 166.0 MB | 1ad3461e69c9 |
| frames_zips/567_OVEXQALO_16 - cplane fundamentals and Rib_frames.zip | Data | 168.0 MB | b34c25a33a63 |
| frames_zips/567_OVEXQALO_17 - copy and move and transform tools_frames.zip | Data | 186.7 MB | a05218ece46e |
| frames_zips/567_OVEXQALO_18 - rotate and rotate with copy_frames.zip | Data | 96.6 MB | fa8896af4c28 |
| frames_zips/567_OVEXQALO_19 - scaling and Gumball scaling option_frames.zip | Data | 205.8 MB | 33442d6fa339 |
| frames_zips/567_OVEXQALO_2 - Line and ortho mode_frames.zip | Data | 137.7 MB | add3bb171afa |
| frames_zips/567_OVEXQALO_2 - SubD exercise 2_frames.zip | Data | 505.5 MB | cee94d868c50 |
| frames_zips/567_OVEXQALO_2 - define new shortcut in Rhino 3D software_frames.zip | Data | 51.5 MB | d525abb80fa0 |
| frames_zips/567_OVEXQALO_20 - array curve and array polar in detail - pattern creation_frames.zip | Data | 376.3 MB | d479bf528620 |
| frames_zips/567_OVEXQALO_21 - special object practice - exercise_frames.zip | Data | 471.1 MB | 56e5a0017310 |
| frames_zips/567_OVEXQALO_22 - revolve and star command_frames.zip | Data | 300.4 MB | 253323410cb2 |
| frames_zips/567_OVEXQALO_23 - scaling objects in detailing_frames.zip | Data | 216.9 MB | 313504f86c72 |
| frames_zips/567_OVEXQALO_24 - object bending in detail_frames.zip | Data | 242.3 MB | 875dace5c8a5 |
| frames_zips/567_OVEXQALO_25 - object orientation with 2 point and 3 point_frames.zip | Data | 224.4 MB | d5a03b437f2b |
| frames_zips/567_OVEXQALO_26 - tween curve and wire cut_frames.zip | Data | 152.5 MB | ad13905375fb |
| frames_zips/567_OVEXQALO_3 - Angled line and practice work_frames.zip | Data | 186.6 MB | 28cf0aee7baa |
| frames_zips/567_OVEXQALO_3 - Resetting rhino toolbars_frames.zip | Data | 116.2 MB | ff32aa035599 |
| frames_zips/567_OVEXQALO_4 - circle and use of Gumball_frames.zip | Data | 210.3 MB | 75141f51a81e |
| frames_zips/567_OVEXQALO_4 - extra 2D drawing practice - follow steps_frames.zip | Data | 255.5 MB | 23c292830c06 |
| frames_zips/567_OVEXQALO_5 - circle and types in detail 2point -3 point- tan tan rad- circle around curve_frames.zip | Data | 149.0 MB | b481d7d7ec4d |
| frames_zips/567_OVEXQALO_6 - circle in detail - line vertical to cplane - smart track_frames.zip | Data | 151.8 MB | 04b50e06a45d |
| frames_zips/567_OVEXQALO_7 - curve - control point crv- interpolate crv- through point crv_frames.zip | Data | 235.6 MB | e70f0f79bcd3 |
| frames_zips/567_OVEXQALO_8 - split and triming option - hide unhide selection windows_frames.zip | Data | 145.6 MB | 5ebd94f1412c |
| frames_zips/567_OVEXQALO_9 - 3d objects and Boolean operation_frames.zip | Data | 234.9 MB | 3fb4348f07c4 |
| frames_zips/569_OIUHOIGDX.part2_100 - Layer FXs in Photoshop_frames.zip | Data | 140.4 MB | 44c8d7e20fb2 |
| frames_zips/569_OIUHOIGDX.part2_101 - Cleaning up our sticker with the Eraser Tool in Photoshop_frames.zip | Data | 243.5 MB | a833609f3a14 |
| frames_zips/569_OIUHOIGDX.part2_102 - Bringing it all together and Exporting from Photoshop_frames.zip | Data | 231.1 MB | 465368b85ec8 |
| frames_zips/569_OIUHOIGDX.part2_103 - Posting our Sticker on RedBubble_frames.zip | Data | 156.0 MB | 1b979daba978 |
| frames_zips/569_OIUHOIGDX.part2_104 - Combining Midjourney's Retexture Tool and Photoshop_frames.zip | Data | 716.5 MB | 882f66b48f91 |
| frames_zips/569_OIUHOIGDX.part2_47 - Creating our first image with Midjourney on Discord_frames.zip | Data | 166.3 MB | 76268a97d9ba |
| frames_zips/569_OIUHOIGDX.part2_48 - Exploring the Midjourney tools on Discord_frames.zip | Data | 179.3 MB | f54e9e8a855e |
| frames_zips/569_OIUHOIGDX.part2_49 - The Vary Region button on Midjourney Discord_frames.zip | Data | 190.5 MB | a83554a1516a |
| frames_zips/569_OIUHOIGDX.part2_50 - Opening our Midjourney Discord creations on the Midjourney Website_frames.zip | Data | 130.8 MB | 07b583823c10 |
| frames_zips/569_OIUHOIGDX.part2_51 - The Describe command in Midjourney on Discord_frames.zip | Data | 138.4 MB | 6f51ba185b9a |
| frames_zips/569_OIUHOIGDX.part2_52 - Using Images for reference in Midjourney on Discord_frames.zip | Data | 147.7 MB | b6fa08261c2e |
| frames_zips/569_OIUHOIGDX.part2_53 - Using Describe on the Midjourney Website_frames.zip | Data | 195.1 MB | 8d06d4a64c2c |
| frames_zips/569_OIUHOIGDX.part2_54 - Creating Options with Prefer Option Set in Midjourney on Discord_frames.zip | Data | 458.1 MB | efc61b8628f9 |
| frames_zips/569_OIUHOIGDX.part2_55 - The Show command and Deleting Midjourney images_frames.zip | Data | 329.2 MB | 58e67d6beeb9 |
| frames_zips/569_OIUHOIGDX.part2_56 - The Info command in Midjourney on Discord_frames.zip | Data | 99.4 MB | 95a9c597a250 |
| frames_zips/569_OIUHOIGDX.part2_57 - Settings for Midjourney on Discord_frames.zip | Data | 260.2 MB | 0970a2a107f2 |
| frames_zips/569_OIUHOIGDX.part2_58 - The Shorten command on Midjourney on Discord_frames.zip | Data | 280.9 MB | 12e0ec36cd14 |
| frames_zips/569_OIUHOIGDX.part2_59 - Blending images and the Ask command on Midjourney on Discord_frames.zip | Data | 245.1 MB | 8a3225760d12 |
| frames_zips/569_OIUHOIGDX.part2_60 - Creating multiple images at once with Iterations on Midjourney_frames.zip | Data | 172.0 MB | 291371014782 |
| frames_zips/569_OIUHOIGDX.part2_61 - Running Multiple Iteration Loops in one prompt with Midjourney_frames.zip | Data | 263.9 MB | 747e9fa34991 |
| frames_zips/569_OIUHOIGDX.part2_62 - Introduction to SREFs in Midjourney_frames.zip | Data | 480.4 MB | 9d932794391e |
| frames_zips/569_OIUHOIGDX.part2_63 - SREF harvesting with the Repeat Command in Midjourney_frames.zip | Data | 693.5 MB | 25e4f46e6e8a |
| frames_zips/569_OIUHOIGDX.part2_64 - Practicing SREFs and Options in Midjourney_frames.zip | Data | 618.2 MB | d1980c843463 |
| frames_zips/569_OIUHOIGDX.part2_65 - Using Seeds in Midjourney_frames.zip | Data | 338.1 MB | 0f08c7e43732 |
| frames_zips/569_OIUHOIGDX.part2_66 - Getting Character Consistency with CREF in Midjourney_frames.zip | Data | 367.5 MB | c2f8be2f3e71 |
| frames_zips/569_OIUHOIGDX.part2_67 - Introduction to Personalization in Midjourney_frames.zip | Data | 193.0 MB | 266ebe863d88 |
| frames_zips/569_OIUHOIGDX.part2_68 - Your Global Profile Personalization in Midjourney_frames.zip | Data | 271.2 MB | a25d05e8db6a |
| frames_zips/569_OIUHOIGDX.part2_69 - Standard Profile Personalization in Midjourney_frames.zip | Data | 201.5 MB | b78b7f6ce5b5 |
| frames_zips/569_OIUHOIGDX.part2_70 - Personalization via Moodboards in Midjourney_frames.zip | Data | 258.1 MB | 1d98a05f3204 |
| frames_zips/569_OIUHOIGDX.part2_71 - Making social media Recipe posts with ChatGPT and Midjourney_frames.zip | Data | 116.3 MB | 5acb54365ec3 |
| frames_zips/569_OIUHOIGDX.part2_72 - Creating Products on Redbubble with Midjourney Images Pt. 1_frames.zip | Data | 307.9 MB | 8ee1696c1fdc |
| frames_zips/569_OIUHOIGDX.part2_73 - Creating Products on Redbubble with Midjourney Images Pt. 2_frames.zip | Data | 288.5 MB | 8aa0cdde1406 |
| frames_zips/569_OIUHOIGDX.part2_74 - Repeatable Patterns with the Tile Command in Midjourney_frames.zip | Data | 516.8 MB | 1874e93d751b |
| frames_zips/569_OIUHOIGDX.part2_75 - Upscaling Midjourney Images with Topaz Giga Pixel and Making Prints_frames.zip | Data | 621.1 MB | 5ce3d893e2b8 |
| frames_zips/569_OIUHOIGDX.part2_76 - The Organize Tab in Midjourney_frames.zip | Data | 196.6 MB | e8b8b0ee907e |
| frames_zips/569_OIUHOIGDX.part2_77 - Standard Folders in Midjourney_frames.zip | Data | 148.6 MB | dcb0fbad43b8 |
| frames_zips/569_OIUHOIGDX.part2_78 - Smart Folders in Midjourney_frames.zip | Data | 183.2 MB | 12376a61c9cc |
| frames_zips/569_OIUHOIGDX.part2_79 - Revisiting Likes in Midjourney_frames.zip | Data | 193.9 MB | 6d9bee9944e3 |
| frames_zips/569_OIUHOIGDX.part2_80 - Searching Images by Search Bar in Midjourney_frames.zip | Data | 192.1 MB | 7bc8673ebd03 |
| frames_zips/569_OIUHOIGDX.part2_81 - Searching Images by Image in Midjourney_frames.zip | Data | 221.8 MB | 205fee097fca |
| frames_zips/569_OIUHOIGDX.part2_82 - The Tasks Tab in Midjourney_frames.zip | Data | 316.9 MB | 1b83e62c15f1 |
| frames_zips/569_OIUHOIGDX.part2_83 - Introduction to this v7 Section_frames.zip | Data | 79.7 MB | 0b2a2ea03c90 |
| frames_zips/569_OIUHOIGDX.part2_84 - Turning Midjourney v7 on_frames.zip | Data | 208.4 MB | da9911f37d4e |
| frames_zips/569_OIUHOIGDX.part2_85 - Introduction to Draft Mode in Midjourney v7_frames.zip | Data | 407.9 MB | 3622896f34ad |
| frames_zips/569_OIUHOIGDX.part2_86 - Finalizing Midjourney v7 Draft Mode Images_frames.zip | Data | 211.6 MB | c5cffb47baab |
| frames_zips/569_OIUHOIGDX.part2_87 - Another Midjourney v7 Draft Mode Experiment_frames.zip | Data | 189.2 MB | 7b2f4130c469 |
| frames_zips/569_OIUHOIGDX.part2_88 - Omni Reference Tool in Midjourney v7 Pt. 1_frames.zip | Data | 766.4 MB | 6ca83deaa17d |
| frames_zips/569_OIUHOIGDX.part2_89 - Omni Reference Tool in Midjourney v7 Pt. 2_frames.zip | Data | 161.3 MB | 543fea97517a |
| frames_zips/569_OIUHOIGDX.part2_90 - The --exp (Experimental) parameter in Midjourney v7_frames.zip | Data | 762.2 MB | dde400db965b |
| frames_zips/569_OIUHOIGDX.part2_91 - Midjourney Video Generation is Coming!_frames.zip | Data | 277.7 MB | cb8a1ab07002 |
| frames_zips/569_OIUHOIGDX.part2_92 - Why Photoshop with Midjourney_frames.zip | Data | 123.7 MB | b51674eda9fd |
| frames_zips/569_OIUHOIGDX.part2_93 - Installing Photoshop with Adobe Creative Cloud_frames.zip | Data | 90.0 MB | 63aaa3d473f5 |
| frames_zips/569_OIUHOIGDX.part2_94 - Creating a new document in Photoshop_frames.zip | Data | 133.4 MB | 95da3196568c |
| frames_zips/569_OIUHOIGDX.part2_95 - Understanding Layers in Photoshop_frames.zip | Data | 88.8 MB | b5730e0b0d42 |
| frames_zips/569_OIUHOIGDX.part2_96 - Basic Selection Tools in Photoshop_frames.zip | Data | 106.0 MB | 87b9a7f0aee4 |
| frames_zips/569_OIUHOIGDX.part2_97 - Intermediate Selection Tools in Photoshop_frames.zip | Data | 306.6 MB | 550dfe2e5b11 |
| frames_zips/569_OIUHOIGDX.part2_98 - Quick Mask Mode in Photoshop_frames.zip | Data | 186.0 MB | ce0535981c92 |
| frames_zips/569_OIUHOIGDX.part2_99 - Selection Modifiers in Photoshop_frames.zip | Data | 303.6 MB | 778239128dae |
| frames_zips/571_LAOVLZTSA.part2_24-Rendering and Photoshop for Post-production_frames.zip | Data | 677.0 MB | 665702ca395e |
| frames_zips/571_LAOVLZTSA.part2_25-Tips and Tricks_frames.zip | Data | 348.9 MB | 45e69fe5a304 |
| frames_zips/571_LAOVLZTSA.part2_3-What Will We Do in This Course_frames.zip | Data | 315.3 MB | b80273ed617b |
| frames_zips/571_LAOVLZTSA.part2_4-Intro to Cinema 4D 1_frames.zip | Data | 702.8 MB | 0f7ca8f9dab5 |
| frames_zips/571_LAOVLZTSA.part2_5-Intro to Cinema 4D 2_frames.zip | Data | 692.7 MB | ca53c3e08ce8 |
| frames_zips/571_LAOVLZTSA.part2_6-Basic 3D Modelling_frames.zip | Data | 606.0 MB | ce88d47cc22e |
| frames_zips/571_LAOVLZTSA.part2_7-Understanding OctaneRender 1_frames.zip | Data | 1.5 GB | e8d12f2cd4fa |
| frames_zips/571_LAOVLZTSA.part2_8-Understanding OctaneRender 2_frames.zip | Data | 459.0 MB | f939a9a921f7 |
| frames_zips/571_LAOVLZTSA.part2_9-Making a Fast Composition_frames.zip | Data | 1.7 GB | 0f92f0ec957e |
| frames_zips/572_LYGTFYUG_Zero To Hair (1080p with 23fps)_frames.zip | Data | 6.4 GB | edcdff9b52a3 |
| frames_zips/574_AOLODMVT.part2_21 Wordmark Logo for Progen Part 1 Design Academy_frames.zip | Data | 1.5 GB | 261ccd54176c |
| frames_zips/574_AOLODMVT.part2_22 Wordmark Logo for Progen Part 2 Design Academy_frames.zip | Data | 1.5 GB | 2363ed931768 |
| frames_zips/574_AOLODMVT.part2_23 Wordmark Logo for Artist Gish Design Academy_frames.zip | Data | 2.0 GB | b0af0054b891 |
| frames_zips/574_AOLODMVT.part2_24 Wordmark for Woodmans Solutions Design Academy_frames.zip | Data | 1.0 GB | cfd67f532689 |
| frames_zips/574_AOLODMVT.part2_25 Woodmark for Sparks Loan Design Academy_frames.zip | Data | 803.5 MB | c5df65c77231 |
| frames_zips/574_AOLODMVT.part2_26 Wordmark for Wish Chocolate Brand Design Academy_frames.zip | Data | 624.7 MB | 3d0d8f4807a0 |
| frames_zips/574_AOLODMVT.part2_27 Symbolic Logo Crowmedia Part 1 Design Academy_frames.zip | Data | 1.8 GB | b885adbbd823 |
| frames_zips/574_AOLODMVT.part2_28 Symbolic Logo Crowmedia Part 2 Design Academy_frames.zip | Data | 1.7 GB | df8f526b5401 |
| frames_zips/574_AOLODMVT.part2_29 Combination Mark For Medcamp Podcast Part 1 Design Academy_frames.zip | Data | 1.1 GB | 35aaec3fd4d5 |
| frames_zips/574_AOLODMVT.part2_30 Combination Mark For Medcamp Podcast Part 2 Design Academy_frames.zip | Data | 1.2 GB | dc0bb808ca89 |
| frames_zips/574_AOLODMVT.part2_31 Combination Mark For Medcamp Podcast Part 3 Design Academy_frames.zip | Data | 927.9 MB | 8db374eb014d |
| frames_zips/574_AOLODMVT.part2_32 Grid Logos Part 1 Design Academy_frames.zip | Data | 2.0 GB | ca89210141fd |
| frames_zips/574_AOLODMVT.part2_33 Grid Logos Part 2 Design Academy_frames.zip | Data | 1.4 GB | a8278483b059 |
| frames_zips/574_AOLODMVT.part2_34 Isometric Grid Logos Design Academy_frames.zip | Data | 649.1 MB | 180722b38f95 |
| frames_zips/574_AOLODMVT.part2_35 Logo Using Abstract Background Adobe Stock Design Academy_frames.zip | Data | 504.4 MB | f29deffe85c9 |
| frames_zips/575_AOLODMVT.part3_37 Signature Logo Part 2 Design Academy_frames.zip | Data | 1.4 GB | 9a08a7c74fa6 |
| frames_zips/575_AOLODMVT.part3_38 Monkey Mascot Logo Part 1 Design Academy_frames.zip | Data | 1.5 GB | 3b5229e7f8bb |
| frames_zips/575_AOLODMVT.part3_39 Monkey Mascot Logo Part 2 Design Academy_frames.zip | Data | 1.4 GB | b756371577d0 |
| frames_zips/575_AOLODMVT.part3_40 Gradient Logos Part 1 Design Academy_frames.zip | Data | 2.1 GB | 22dc18933a4d |
| frames_zips/575_AOLODMVT.part3_41 Gradient 3D Logos Part 2 Design Academy_frames.zip | Data | 1.1 GB | d4dae44a3a4b |
| frames_zips/575_AOLODMVT.part3_42 Gradient 3D Logos Part 3 Design Academy_frames.zip | Data | 700.1 MB | 01f178e82b63 |
| frames_zips/575_AOLODMVT.part3_43 Gradient 3D Logos Part 4 Design Academy_frames.zip | Data | 242.6 MB | 999d41b0cb8e |
| frames_zips/575_AOLODMVT.part3_44 Gradient 3D Logos Part 5 Design Academy_frames.zip | Data | 1.1 GB | 477ee0a07f95 |
| frames_zips/575_AOLODMVT.part3_45 Gradient 3D Logos Part 6 Design Academy_frames.zip | Data | 358.7 MB | 14895803f297 |
| frames_zips/575_AOLODMVT.part3_46 Gradient 3D Logos Part 7 Design Academy_frames.zip | Data | 816.2 MB | 3450d63a1384 |
| frames_zips/575_AOLODMVT.part3_47 Gradient 3D Logos Part 8 Design Academy_frames.zip | Data | 673.5 MB | ef8596e9a40d |
| frames_zips/575_AOLODMVT.part3_48 Logo Design Brief Using Chatgpt Design Academy_frames.zip | Data | 448.0 MB | 052c24c57b2c |
| frames_zips/575_AOLODMVT.part3_49 Mascot Logo Tiger Design Academy_frames.zip | Data | 1.3 GB | 1af26e0aea65 |
| frames_zips/575_AOLODMVT.part3_50 Watercolor Logos Design Academy_frames.zip | Data | 1.7 GB | 84ff219ef676 |
| frames_zips/575_AOLODMVT.part3_51 Vintage Logos Red Phoenix Part 1 1 Design Academy_frames.zip | Data | 1.5 GB | 4a108af1b17a |
| frames_zips/575_AOLODMVT.part3_52 Vintage Logos Red Phoenix Part 2 Design Academy_frames.zip | Data | 1.6 GB | 227716bb9d5e |
| frames_zips/575_AOLODMVT.part3_53 Vintage Logo For Garrison Farm Design Academy_frames.zip | Data | 1.4 GB | d20108bec15d |
| frames_zips/575_AOLODMVT.part3_54 Vintage Logo Assignment Brainstorming Design Academy_frames.zip | Data | 265.1 MB | a6ccd523926c |
| frames_zips/576_AOLODMVT.part4_56 Vintage Badge Logo For Bakery Design Academy_frames.zip | Data | 1.2 GB | 5c32dd66262b |
| frames_zips/576_AOLODMVT.part4_57 Minimalist Style Of Badge Logos Design Academy_frames.zip | Data | 1.1 GB | 298d9745d26c |
| frames_zips/576_AOLODMVT.part4_58 What Is Golden Ratio Design Academy_frames.zip | Data | 1.6 GB | f2f14e3c20a3 |
| frames_zips/576_AOLODMVT.part4_59 Stationery Size Bleed Part 1 Design Academy_frames.zip | Data | 1.1 GB | c2c64ab16a6e |
| frames_zips/576_AOLODMVT.part4_60 Stationery Card Letterhead Envelope Part 2 Design Academy_frames.zip | Data | 1.6 GB | 1f6590223ba2 |
| frames_zips/576_AOLODMVT.part4_61 Business Card Actual Size Bleed Safe zone P1 Design Academy_frames.zip | Data | 1.1 GB | 650794c4a943 |
| frames_zips/576_AOLODMVT.part4_62 Business Card Design Mockups P2 Design Academy_frames.zip | Data | 1.1 GB | 5ab50439e57e |
| frames_zips/576_AOLODMVT.part4_63 Stationery Design Size Bleed Part 1 Design Academy_frames.zip | Data | 1.1 GB | 9dbd2c6b8287 |
| frames_zips/576_AOLODMVT.part4_64 Stationery Letterhead Envelope Adobe Stock Part 2 Design Acad_frames.zip | Data | 1.2 GB | 36adec0eb3af |
| frames_zips/576_AOLODMVT.part4_65 Boho Lineart Logo Part 1 Design Academy_frames.zip | Data | 1.2 GB | 0d435ea1dbba |
| frames_zips/576_AOLODMVT.part4_66 Boho Lineart Logo Part 2 Design Academy_frames.zip | Data | 1.5 GB | b27ba6e836cf |
| frames_zips/576_AOLODMVT.part4_67 Veebo Brand Guidelines Part 1 Design Academy_frames.zip | Data | 1.6 GB | 0f2ae5ff1196 |
| frames_zips/576_AOLODMVT.part4_68 Veebo Brand Guidelines Part 2 Design Academy_frames.zip | Data | 1.5 GB | 58311205cf96 |
| frames_zips/576_AOLODMVT.part4_69 Wp Mate Brand Guidelines Part 1 Design Academy_frames.zip | Data | 957.9 MB | 7aa9310103de |
| frames_zips/576_AOLODMVT.part4_70 Wp Mate Brand Guidelines Part 2 Design Academy_frames.zip | Data | 1.1 GB | 21b66270a7bc |
| frames_zips/576_AOLODMVT.part4_71 Creative Flight Rethinking Logo Icons with Purpose Design Aca_frames.zip | Data | 356.9 MB | 23c57db32e38 |
| frames_zips/576_AOLODMVT.part4_Course Introduction_frames.zip | Data | 124.9 MB | b25dc8b824a2 |
| frames_zips/578_CALACUSU_01.Geo Prep_frames.zip | Data | 580.2 MB | 88ae84cb27b6 |
| frames_zips/578_CALACUSU_01.Meshing_frames.zip | Data | 999.9 MB | a2838d26357c |
| frames_zips/578_CALACUSU_01.Whitewater Source_frames.zip | Data | 663.3 MB | da486231b83d |
| frames_zips/578_CALACUSU_02.Ocean Source_frames.zip | Data | 710.0 MB | 3139e009d109 |
| frames_zips/578_CALACUSU_02.Ocean Spec_frames.zip | Data | 1.2 GB | fc7b316addbf |
| frames_zips/578_CALACUSU_02.Whitewater DOPNET_frames.zip | Data | 362.5 MB | 02c3fdf9e25c |
| frames_zips/578_CALACUSU_03.DOPNET_frames.zip | Data | 855.1 MB | d6bed483cec2 |
| frames_zips/578_CALACUSU_03.Whitewater Solver_frames.zip | Data | 398.9 MB | 665b6c7fe3a7 |
| frames_zips/578_CALACUSU_04.Narrow Band_frames.zip | Data | 660.2 MB | 7512f95eb9a4 |
| frames_zips/578_CALACUSU_04.Whitewater Spray Optimize_frames.zip | Data | 489.5 MB | 56e6e2b2b298 |
| frames_zips/578_CALACUSU_05.VDB Collisions_frames.zip | Data | 1.1 GB | 8dd0544a8a63 |
| frames_zips/578_CALACUSU_06.Flip Solver_frames.zip | Data | 836.3 MB | 179abeb3828e |
| frames_zips/578_CALACUSU_07.Caching_frames.zip | Data | 542.0 MB | 10fd66111699 |
| frames_zips/580_DOPAZTREW.part2_1 - 4-1 Adding IKEA Outdoor Furniture_frames.zip | Data | 839.7 MB | d93962523149 |
| frames_zips/580_DOPAZTREW.part2_2 - 4-2 Adding BlenderKit Interior Furniture_frames.zip | Data | 1.6 GB | cf6f71a2d0c7 |
| frames_zips/580_DOPAZTREW.part2_3 - 4-03 Adding Plants and Decorative Elements_frames.zip | Data | 847.8 MB | 4c4d9b77ca69 |
| frames_zips/580_DOPAZTREW.part2_4 - 3-4 Adding More Plants_frames.zip | Data | 730.0 MB | 563da96e35dc |
| frames_zips/580_DOPAZTREW.part2_5 - 3-5 Creating the Lawn_frames.zip | Data | 989.5 MB | 615af2a45e0f |
| frames_zips/580_DOPAZTREW.part2_6 - 3-6 Adding Decorative Elements_frames.zip | Data | 379.1 MB | 353eb4babc4a |
| frames_zips/581_DOPAZTREW.part3_1 - 5-01 Creating HDRI Lighting_frames.zip | Data | 656.0 MB | 9ba673d5490d |
| frames_zips/581_DOPAZTREW.part3_1 - 6-01 Creating Shaders - House_frames.zip | Data | 1.2 GB | e3c20d63649e |
| frames_zips/581_DOPAZTREW.part3_2 - 5-02 Creating Interior Lighting - Spotlights_frames.zip | Data | 1.8 GB | 97dc3cf6cf68 |
| frames_zips/581_DOPAZTREW.part3_2 - 6-02 Creating Shaders - Exterior_frames.zip | Data | 972.1 MB | 3060a556b86c |
| frames_zips/581_DOPAZTREW.part3_3 - 5-03 Creating Interior Lighting - Lamps_frames.zip | Data | 413.1 MB | c692bcdd11d7 |
| frames_zips/582_DOPAZTREW.part4_3 - 6-03 Rendering and Compositing_frames.zip | Data | 1.8 GB | af109d14b09a |
| frames_zips/584_UZLIABRC.part2_1 - Setting Up Price Update Menu_frames.zip | Data | 327.6 MB | cb3e3632b995 |
| frames_zips/584_UZLIABRC.part2_12 - Showing The Price_frames.zip | Data | 222.1 MB | 479fd55ddb22 |
| frames_zips/584_UZLIABRC.part2_13 - Setting Up Stock Info_frames.zip | Data | 232.0 MB | d652e3cc99ab |
| frames_zips/584_UZLIABRC.part2_14 - Getting Stock Info_frames.zip | Data | 531.8 MB | daa9bb29e5f5 |
| frames_zips/584_UZLIABRC.part2_2 - Moving Pickups To Position_frames.zip | Data | 491.2 MB | 2bdcaf2f5ed5 |
| frames_zips/584_UZLIABRC.part2_2 - Opening The Price Updater_frames.zip | Data | 398.5 MB | 6862a38234fd |
| frames_zips/584_UZLIABRC.part2_3 - Adding Stock Information_frames.zip | Data | 262.2 MB | 03408cea70d3 |
| frames_zips/584_UZLIABRC.part2_4 - Limiting Shelf Placement_frames.zip | Data | 406.3 MB | 77d395a65207 |
| frames_zips/584_UZLIABRC.part2_5 - Removing An Item From Shelf_frames.zip | Data | 516.5 MB | a462f21aaf9a |
| frames_zips/584_UZLIABRC.part2_6 - Creating Object Prefabs_frames.zip | Data | 237.6 MB | 9da783befca2 |
| frames_zips/584_UZLIABRC.part2_7 - Setting Up Stock Space_frames.zip | Data | 197.5 MB | be922c7843d3 |
| frames_zips/584_UZLIABRC.part2_8 - Assigning Stock Spaces_frames.zip | Data | 273.4 MB | 1f73909359fa |
| frames_zips/584_UZLIABRC.part2_9 - Adding More Stock Layouts_frames.zip | Data | 141.2 MB | c1fe88a82b03 |
| frames_zips/586_JUBTJJKSDC.part2_1 - the boss animation hide and show and Damaged_frames.zip | Data | 706.6 MB | 906e4c03a3dd |
| frames_zips/586_JUBTJJKSDC.part2_10 - Creating a Cloning Fantasy Room in Pixel Art_frames.zip | Data | 504.9 MB | c0a1ec74841d |
| frames_zips/586_JUBTJJKSDC.part2_11 - skull boss_frames.zip | Data | 1.1 GB | dbb4550acaab |
| frames_zips/586_JUBTJJKSDC.part2_13 - let's Design the traps for our game_frames.zip | Data | 180.6 MB | 28df6eff35d4 |
| frames_zips/586_JUBTJJKSDC.part2_14 - let's animate the traps for our game_frames.zip | Data | 321.4 MB | 58ebf544ad75 |
| frames_zips/586_JUBTJJKSDC.part2_15 - Let’s just make the traps somehow—we’ll figure it out as we go!_frames.zip | Data | 179.7 MB | 2d628cd23f0c |
| frames_zips/586_JUBTJJKSDC.part2_16 - finished the basic mechanics to start the game design part_frames.zip | Data | 140.9 MB | 1b2e9568cfe8 |
| frames_zips/586_JUBTJJKSDC.part2_17 - main ui and Dev Talk_frames.zip | Data | 121.5 MB | f54d85e93fc2 |
| frames_zips/586_JUBTJJKSDC.part2_18 - Don’t Be a Scope Freak_frames.zip | Data | 74.3 MB | 18179cb00b19 |
| frames_zips/586_JUBTJJKSDC.part2_19 - Boss Fight Design Tips_frames.zip | Data | 112.7 MB | 74657c092219 |
| frames_zips/586_JUBTJJKSDC.part2_2 - How I Made My First Game Using Only AI_frames.zip | Data | 446.5 MB | f42de9344e70 |
| frames_zips/586_JUBTJJKSDC.part2_2 - more tileset work_frames.zip | Data | 258.4 MB | e8a0b57d7636 |
| frames_zips/586_JUBTJJKSDC.part2_20 - Trust the process_frames.zip | Data | 69.4 MB | 557af68e260b |
| frames_zips/586_JUBTJJKSDC.part2_21 - learn from the game you made critics_frames.zip | Data | 66.8 MB | e808989aad52 |
| frames_zips/586_JUBTJJKSDC.part2_3 - Let's animate the form transition_frames.zip | Data | 705.0 MB | fc079919d8f8 |
| frames_zips/586_JUBTJJKSDC.part2_3 - you really need to use github_frames.zip | Data | 69.2 MB | 08f78ac00f20 |
| frames_zips/586_JUBTJJKSDC.part2_4 - Add Art to Our Project Files_frames.zip | Data | 150.5 MB | 0aa647c88d27 |
| frames_zips/586_JUBTJJKSDC.part2_4 - Let's animate the form transition 2_frames.zip | Data | 377.6 MB | 104a6e7e90bf |
| frames_zips/586_JUBTJJKSDC.part2_5 - animate a spike attack_frames.zip | Data | 388.2 MB | 8032b6905d5d |
| frames_zips/586_JUBTJJKSDC.part2_5 - let's add the player and basic level to the game_frames.zip | Data | 226.9 MB | 3a1474b97607 |
| frames_zips/586_JUBTJJKSDC.part2_6 - let's add basic enemy to the game_frames.zip | Data | 262.3 MB | 6c6a7ff92311 |
| frames_zips/586_JUBTJJKSDC.part2_7 - Adding Health UI + A Quick Chat About Developer Mindset_frames.zip | Data | 272.8 MB | be9aedc29004 |
| frames_zips/586_JUBTJJKSDC.part2_8 - Lets add a Door and Key_frames.zip | Data | 129.7 MB | 09a200a419d3 |
| frames_zips/586_JUBTJJKSDC.part2_9 - light system_frames.zip | Data | 202.0 MB | efb312be0b54 |
| frames_zips/587_JUBTJJKSDC.part3_7 - treasure box Animation_frames.zip | Data | 842.5 MB | 06d0c54abb07 |
| frames_zips/587_JUBTJJKSDC.part3_8 - Fly monster animation_frames.zip | Data | 128.7 MB | cb115b21afeb |
| frames_zips/587_JUBTJJKSDC.part3_9 - Story Element Dead People_frames.zip | Data | 326.2 MB | 0b2b32a8cf31 |
| frames_zips/588_HDGDUEF_1 - Introduction_frames.zip | Data | 453.8 MB | c9cf014624a0 |
| frames_zips/588_HDGDUEF_1 - Lecture 2_frames.zip | Data | 448.5 MB | e2d52d27a9c7 |
| frames_zips/588_HDGDUEF_1 - Lecture 3_frames.zip | Data | 468.7 MB | 5d564efea2d1 |
| frames_zips/588_HDGDUEF_1 - Lecture 4_frames.zip | Data | 552.7 MB | 65152f9fc556 |
| frames_zips/588_HDGDUEF_1 - Lecture 5_frames.zip | Data | 251.3 MB | f9afd295c6ff |
| frames_zips/590_LKHFSSDS.part2_1 - rainbow_frames.zip | Data | 358.5 MB | e4fba11a8309 |
| frames_zips/590_LKHFSSDS.part2_2 - render to image sequences_frames.zip | Data | 78.0 MB | 696d61b9003a |
| frames_zips/590_LKHFSSDS.part2_3 - camera movement part 1_frames.zip | Data | 274.6 MB | 8387c4bd6523 |
| frames_zips/590_LKHFSSDS.part2_4 - camera movement part 2_frames.zip | Data | 344.2 MB | 5ded1f017c7f |
| frames_zips/590_LKHFSSDS.part2_5 - boat float part 1_frames.zip | Data | 174.1 MB | a62cebffd987 |
| frames_zips/590_LKHFSSDS.part2_6 - boat float part 2_frames.zip | Data | 160.7 MB | 40f99f35c233 |
| frames_zips/591_TANLIVARE_1 - Interface and Workspaces_frames.zip | Data | 93.0 MB | 2fa107dac888 |
| frames_zips/591_TANLIVARE_10 - Slide Tool_frames.zip | Data | 115.5 MB | cab19bddad5a |
| frames_zips/591_TANLIVARE_11 - Slip Tool_frames.zip | Data | 147.4 MB | e3045ba126cf |
| frames_zips/591_TANLIVARE_12 - Trim Edit Mode_frames.zip | Data | 102.7 MB | 72be7a32c369 |
| frames_zips/591_TANLIVARE_13 - Change Video Speed_frames.zip | Data | 165.2 MB | fb3cf53fd7d9 |
| frames_zips/591_TANLIVARE_14 - Video Slide Show_frames.zip | Data | 244.9 MB | 7417745503a3 |
| frames_zips/591_TANLIVARE_15 - Timeline Customization_frames.zip | Data | 212.8 MB | 0ad6a319adc4 |
| frames_zips/591_TANLIVARE_16 - Project Settings_frames.zip | Data | 157.3 MB | dd550952a425 |
| frames_zips/591_TANLIVARE_17 - Closed Captions_frames.zip | Data | 231.6 MB | b25ec274c003 |
| frames_zips/591_TANLIVARE_18 - Advanced Keyframing_frames.zip | Data | 210.7 MB | d933ad085430 |
| frames_zips/591_TANLIVARE_19 - Essential Graphics_frames.zip | Data | 163.7 MB | e46137c01d60 |
| frames_zips/591_TANLIVARE_2 - How to Create New Project File_frames.zip | Data | 39.7 MB | b8a8ec3e1261 |
| frames_zips/591_TANLIVARE_20 - Custom Presets_frames.zip | Data | 321.0 MB | ecb33a5551c7 |
| frames_zips/591_TANLIVARE_3 - How to Create a New Sequence_frames.zip | Data | 69.7 MB | cfa8ef4d70d6 |
| frames_zips/591_TANLIVARE_4 - How to Change Existing Sequence Settings_frames.zip | Data | 44.2 MB | c704ce58a31c |
| frames_zips/591_TANLIVARE_5 - Point Editing_frames.zip | Data | 140.1 MB | 72c0930e60bd |
| frames_zips/591_TANLIVARE_6 - How to Replace Clips_frames.zip | Data | 117.0 MB | f8e3ce9f4f21 |
| frames_zips/591_TANLIVARE_7 - How to do Regular Trimming_frames.zip | Data | 110.6 MB | 508d7bc82f01 |
| frames_zips/591_TANLIVARE_8 - How to use Ripple Edit Tool_frames.zip | Data | 129.0 MB | 2fe95b9fd3c9 |
| frames_zips/591_TANLIVARE_9 - Rolling Edit Tool_frames.zip | Data | 144.7 MB | ba011d52070f |
| frames_zips/593_SOOXYYZAP.part02_1 - Pistol Weapon Class_frames.zip | Data | 207.6 MB | 90ff6ff09a61 |
| frames_zips/593_SOOXYYZAP.part02_10 - Weapon Firing Accuracy Loss_frames.zip | Data | 172.4 MB | 40f6a47c78a0 |
| frames_zips/593_SOOXYYZAP.part02_11 - Multiple Bullet Firings_frames.zip | Data | 152.1 MB | 1f8f9ba78ba8 |
| frames_zips/593_SOOXYYZAP.part02_12 - Magazine Ammo Counts and Weapon HUD Updates_frames.zip | Data | 478.7 MB | 7490b545361e |
| frames_zips/593_SOOXYYZAP.part02_13 - Bullet Tracer Niagara FX_frames.zip | Data | 298.9 MB | c83a7db48d4e |
| frames_zips/593_SOOXYYZAP.part02_13 - Sword Animset - Part 1_frames.zip | Data | 437.3 MB | 7037c31e030d |
| frames_zips/593_SOOXYYZAP.part02_14 - Sword Animset - Part 2_frames.zip | Data | 168.7 MB | fdc0923c0a3a |
| frames_zips/593_SOOXYYZAP.part02_15 - Sword Attacks_frames.zip | Data | 470.2 MB | 1befc3a577f9 |
| frames_zips/593_SOOXYYZAP.part02_2 - Runtime Weapon HUD Updates_frames.zip | Data | 502.7 MB | d8e1746afc87 |
| frames_zips/593_SOOXYYZAP.part02_3 - Weapon System and Weapon Classes_frames.zip | Data | 627.9 MB | bb471ba0f254 |
| frames_zips/593_SOOXYYZAP.part02_4 - Equip and Unequip Weapons_frames.zip | Data | 435.7 MB | f28148e5d3ff |
| frames_zips/593_SOOXYYZAP.part02_5 - Weapon Mesh and Animset Updates - Part 1_frames.zip | Data | 353.1 MB | 06cf91558e8c |
| frames_zips/593_SOOXYYZAP.part02_6 - Weapon Mesh and Animset Updates - Part 2_frames.zip | Data | 317.6 MB | ed465dad552f |
| frames_zips/593_SOOXYYZAP.part02_7 - Increment and Decrement Weapon Slots_frames.zip | Data | 262.0 MB | 27a4a33e59f5 |
| frames_zips/593_SOOXYYZAP.part02_8 - Weapon Equip and Unequip Animation Montages_frames.zip | Data | 858.6 MB | 24ef00fd2ce1 |
| frames_zips/593_SOOXYYZAP.part02_9 - Melee Attack_frames.zip | Data | 539.4 MB | 95152fea43df |
| frames_zips/594_SOOXYYZAP.part03_1 - Camera Spring Arm Length_frames.zip | Data | 257.3 MB | c2fe0ccaacac |
| frames_zips/594_SOOXYYZAP.part03_15 - Weapon Reload_frames.zip | Data | 496.9 MB | c0c94d2e6822 |
| frames_zips/594_SOOXYYZAP.part03_16 - Weapon Dry Fire and Automatic Reload_frames.zip | Data | 289.0 MB | 91ee4cd3b007 |
| frames_zips/594_SOOXYYZAP.part03_17 - Firearm Weapon Melee Attacks_frames.zip | Data | 389.7 MB | 888181f3dc81 |
| frames_zips/594_SOOXYYZAP.part03_18 - NPC AI Weapon Fire_frames.zip | Data | 475.9 MB | 32677f91294d |
| frames_zips/594_SOOXYYZAP.part03_19 - Rifle Animset - Part 1_frames.zip | Data | 265.6 MB | a226ed030d3e |
| frames_zips/594_SOOXYYZAP.part03_2 - Camera Transform_frames.zip | Data | 106.8 MB | 40054f0d5c7f |
| frames_zips/594_SOOXYYZAP.part03_2 - Pistol Animset - Part 1_frames.zip | Data | 457.4 MB | 17e6acf5ea15 |
| frames_zips/594_SOOXYYZAP.part03_20 - Rifle Animset - Part 2_frames.zip | Data | 340.3 MB | ed931300d900 |
| frames_zips/594_SOOXYYZAP.part03_21 - Rifle Animation Montages_frames.zip | Data | 346.0 MB | 2998cafda04e |
| frames_zips/594_SOOXYYZAP.part03_3 - Camera Field of View (FOV)_frames.zip | Data | 64.6 MB | 8830d9cc9470 |
| frames_zips/594_SOOXYYZAP.part03_3 - Pistol Animset - Part 2_frames.zip | Data | 183.0 MB | 1f9e21cf0b8e |
| frames_zips/594_SOOXYYZAP.part03_4 - Data-driven Camera Settings_frames.zip | Data | 422.2 MB | db6b5e78bf2a |
| frames_zips/594_SOOXYYZAP.part03_4 - Dynamic Crosshair - Part 1_frames.zip | Data | 511.3 MB | 2d684dc4e1a8 |
| frames_zips/594_SOOXYYZAP.part03_5 - Dynamic Crosshair - Part 2_frames.zip | Data | 386.1 MB | d1a0bd13118e |
| frames_zips/594_SOOXYYZAP.part03_6 - Dynamic Crosshair - Part 3_frames.zip | Data | 639.2 MB | cfca54c38bcd |
| frames_zips/594_SOOXYYZAP.part03_7 - Weapon Firing Line Trace_frames.zip | Data | 655.1 MB | 9d8eb939d213 |
| frames_zips/594_SOOXYYZAP.part03_8 - Weapon Firing Animation Montage_frames.zip | Data | 413.9 MB | 4134d826bd63 |
| frames_zips/594_SOOXYYZAP.part03_9 - Weapon Shoot Delay_frames.zip | Data | 209.3 MB | e6bc74aba4bd |
| frames_zips/595_SOOXYYZAP.part04_1 - AI Controller and Behaviour Tree_frames.zip | Data | 186.3 MB | efe0be838e3b |
| frames_zips/595_SOOXYYZAP.part04_1 - Actor Profile System and Container_frames.zip | Data | 363.9 MB | 0babb4282383 |
| frames_zips/595_SOOXYYZAP.part04_10 - Death Effects_frames.zip | Data | 539.7 MB | bdfe3f1c8760 |
| frames_zips/595_SOOXYYZAP.part04_11 - Directional Death Effects_frames.zip | Data | 219.9 MB | 6c5529cd7b61 |
| frames_zips/595_SOOXYYZAP.part04_12 - Ragdolls_frames.zip | Data | 422.5 MB | 2163128d52ba |
| frames_zips/595_SOOXYYZAP.part04_2 - Health Bar for NPCs_frames.zip | Data | 490.1 MB | a95e1da10101 |
| frames_zips/595_SOOXYYZAP.part04_3 - Heath Bar for Player (HUD)_frames.zip | Data | 468.7 MB | 636b6a46c17b |
| frames_zips/595_SOOXYYZAP.part04_4 - Player Proximity Sense and Trace for NPCs_frames.zip | Data | 394.3 MB | 4ff2ee288de4 |
| frames_zips/595_SOOXYYZAP.part04_5 - Sense Rules_frames.zip | Data | 368.3 MB | b346a1f4d369 |
| frames_zips/595_SOOXYYZAP.part04_6 - Apply Damages_frames.zip | Data | 618.8 MB | 335f9c1de224 |
| frames_zips/595_SOOXYYZAP.part04_6 - Dynamic Camera States_frames.zip | Data | 172.4 MB | 39f89a856e3f |
| frames_zips/595_SOOXYYZAP.part04_7 - Reduce Health On Damage Taken_frames.zip | Data | 325.4 MB | 5335d493f369 |
| frames_zips/595_SOOXYYZAP.part04_7 - Sprint Camera Transitions_frames.zip | Data | 221.2 MB | 6978c599db0f |
| frames_zips/595_SOOXYYZAP.part04_8 - Hit Reactions_frames.zip | Data | 282.5 MB | abcfabd104cb |
| frames_zips/595_SOOXYYZAP.part04_8 - Weapon Aim Camera Transitions_frames.zip | Data | 532.4 MB | 8f072c841acb |
| frames_zips/595_SOOXYYZAP.part04_9 - Directional Hit Reactions_frames.zip | Data | 431.9 MB | d645558b4b44 |
| frames_zips/596_SOOXYYZAP.part05_1 - Leg IK_frames.zip | Data | 777.7 MB | c9717e05a6db |
| frames_zips/596_SOOXYYZAP.part05_11 - Dynamic NPC Team Assignments_frames.zip | Data | 796.5 MB | f4f8fd0746ee |
| frames_zips/596_SOOXYYZAP.part05_12 - NPC Actor Profile Container Visibility Bug Fixes_frames.zip | Data | 241.2 MB | 0e4ff41128b1 |
| frames_zips/596_SOOXYYZAP.part05_2 - Hand IK - Part 1_frames.zip | Data | 363.8 MB | 4b1303448c3d |
| frames_zips/596_SOOXYYZAP.part05_2 - NPC AI System and Behavior Tree Services_frames.zip | Data | 441.6 MB | fa53ded2aacd |
| frames_zips/596_SOOXYYZAP.part05_3 - Roaming_frames.zip | Data | 540.5 MB | 5a92ca7f3c83 |
| frames_zips/596_SOOXYYZAP.part05_4 - Team Data_frames.zip | Data | 521.8 MB | aec0d4bace29 |
| frames_zips/596_SOOXYYZAP.part05_5 - Team Actor Profile Element_frames.zip | Data | 390.3 MB | 64599c625cd8 |
| frames_zips/596_SOOXYYZAP.part05_6 - Team Affiliations (Enemies, Friendlies and Neutrals)_frames.zip | Data | 535.4 MB | 611b549cc0f4 |
| frames_zips/596_SOOXYYZAP.part05_7 - NPC Attacks_frames.zip | Data | 877.8 MB | 98593ad48aa3 |
| frames_zips/596_SOOXYYZAP.part05_8 - NPC Movement and Attack Bug Fixes_frames.zip | Data | 346.4 MB | d56f38208f96 |
| frames_zips/596_SOOXYYZAP.part05_9 - Dynamic NPC Spawns_frames.zip | Data | 643.7 MB | 451e9bc545b2 |
| frames_zips/597_SOOXYYZAP.part06_1 - Rifle Aiming Animation Overrides_frames.zip | Data | 354.3 MB | c09f010ef527 |
| frames_zips/597_SOOXYYZAP.part06_10 - Hide Crosshair On Sprinting_frames.zip | Data | 307.6 MB | fc9c094e0a38 |
| frames_zips/597_SOOXYYZAP.part06_11 - Jump Animation Overrides Updates and Unarmed Melee Attack Leg Bug Fix_frames.zip | Data | 196.0 MB | 879f8e8f385e |
| frames_zips/597_SOOXYYZAP.part06_12 - Braking Deceleration Walking and Disable Weapon Switching on Sprinting_frames.zip | Data | 379.7 MB | ee71a0bfe464 |
| frames_zips/597_SOOXYYZAP.part06_13 - Code Cleanups and Refactorings_frames.zip | Data | 443.6 MB | 0573dcd88986 |
| frames_zips/597_SOOXYYZAP.part06_2 - Pistol Forward Facing Animation Overrides_frames.zip | Data | 309.0 MB | 1a021f1f1066 |
| frames_zips/597_SOOXYYZAP.part06_3 - Crouching Forward Facing State Transition Bug Fixes_frames.zip | Data | 573.9 MB | 97fe4a7e54f8 |
| frames_zips/597_SOOXYYZAP.part06_4 - Hand IK - Part 3_frames.zip | Data | 880.9 MB | bbb811dcf542 |
| frames_zips/597_SOOXYYZAP.part06_4 - Pistol Aiming Animation Overrides and Rotation Mode Bug Fixes_frames.zip | Data | 148.3 MB | b43bcb096532 |
| frames_zips/597_SOOXYYZAP.part06_5 - Jump Animation Overrides_frames.zip | Data | 431.8 MB | c7f917c9d0d8 |
| frames_zips/597_SOOXYYZAP.part06_6 - Jump Animation Overrides Refactorings_frames.zip | Data | 276.8 MB | 6d214307b5d8 |
| frames_zips/597_SOOXYYZAP.part06_7 - Distance Matched Jump Fall Land_frames.zip | Data | 278.4 MB | 989d8dfb3e9a |
| frames_zips/597_SOOXYYZAP.part06_8 - Sprint Animation Overrides_frames.zip | Data | 508.8 MB | 7c03b3eedbae |
| frames_zips/597_SOOXYYZAP.part06_9 - Sprint Animation Refactorings_frames.zip | Data | 551.8 MB | fc4168a615fc |
| frames_zips/598_SOOXYYZAP.part07_1 - Animation Blueprint and Idle Animation_frames.zip | Data | 173.8 MB | 2cb7c0298422 |
| frames_zips/598_SOOXYYZAP.part07_1 - Idle Break State Transitions_frames.zip | Data | 546.6 MB | f10bcb0b1f0e |
| frames_zips/598_SOOXYYZAP.part07_10 - Turn In Place Animations - Part 5_frames.zip | Data | 991.0 MB | ecd7894e8942 |
| frames_zips/598_SOOXYYZAP.part07_2 - Construct MetaHuman Character Blueprint_frames.zip | Data | 854.7 MB | 54506a9c069e |
| frames_zips/598_SOOXYYZAP.part07_2 - Dynamic Idle Break State Transitions_frames.zip | Data | 736.3 MB | 44a01a796458 |
| frames_zips/598_SOOXYYZAP.part07_2 - State Machines and Idle Stance Animation_frames.zip | Data | 496.2 MB | fd7489b5801c |
| frames_zips/598_SOOXYYZAP.part07_3 - Locomotion System Actor Component and Animset Data Table_frames.zip | Data | 230.9 MB | 62c268271384 |
| frames_zips/598_SOOXYYZAP.part07_3 - Reparenting Player and NPCs with MetaHuman Character_frames.zip | Data | 240.5 MB | 78f3f3c35599 |
| frames_zips/598_SOOXYYZAP.part07_4 - Get Animation Data from the Data Table to Animation Blueprint_frames.zip | Data | 571.8 MB | 9d9d5164c29f |
| frames_zips/598_SOOXYYZAP.part07_4 - MetaHuman Weapon Socket Issue Fix_frames.zip | Data | 751.8 MB | 7eeb2e11854d |
| frames_zips/598_SOOXYYZAP.part07_5 - Event Dispatchers and Runtime Animset Updates_frames.zip | Data | 312.1 MB | 8131c34cb47b |
| frames_zips/598_SOOXYYZAP.part07_5 - MetaHuman Ragdoll Issue Fix_frames.zip | Data | 193.5 MB | 5a1f290c2888 |
| frames_zips/598_SOOXYYZAP.part07_6 - Randomizing MetaHuman Characters_frames.zip | Data | 440.3 MB | ba49b2f8c32c |
| frames_zips/598_SOOXYYZAP.part07_7 - Root Content Directory Refactorings and Finalizations_frames.zip | Data | 365.8 MB | 5620b8b50d19 |
| frames_zips/600_SOOXYYZAP.part09_7 - Crouch Entry and Exit State Transitions - Part 2_frames.zip | Data | 890.6 MB | dca064a2d905 |
| frames_zips/601_SOOXYYZAP.part10_1 - Jumping State Transition Bug Fixes_frames.zip | Data | 168.4 MB | bd6626d4db56 |
| frames_zips/601_SOOXYYZAP.part10_17 - Distance Matching for Pivot Animations_frames.zip | Data | 560.0 MB | c79bffcb91bc |
| frames_zips/601_SOOXYYZAP.part10_2 - Cardinal Direction Based Start Animations - Part 2_frames.zip | Data | 279.2 MB | b92b475c8f78 |
| frames_zips/601_SOOXYYZAP.part10_2 - Pivot Animation Bug Fixes - Part 1_frames.zip | Data | 488.8 MB | da4c997462c7 |
| frames_zips/601_SOOXYYZAP.part10_3 - Cardinal Direction Based Stop Animations - Part 1_frames.zip | Data | 144.1 MB | 6e50336d414f |
| frames_zips/601_SOOXYYZAP.part10_3 - Pivot Animation Bug Fixes - Part 2_frames.zip | Data | 851.5 MB | 6e74a9244508 |
| frames_zips/601_SOOXYYZAP.part10_4 - Cardinal Direction Based Stop Animations - Part 2_frames.zip | Data | 955.2 MB | c92b69973e6b |
| frames_zips/601_SOOXYYZAP.part10_4 - Straifing and Forward Facing Rotation Modes_frames.zip | Data | 644.5 MB | a3427b6b62fd |
| frames_zips/601_SOOXYYZAP.part10_5 - Cardinal Direction Based Pivot Animations - Part 1_frames.zip | Data | 162.4 MB | 7e36c1f4a815 |
| frames_zips/601_SOOXYYZAP.part10_5 - Forward Facing Start Animations - Part 1_frames.zip | Data | 192.5 MB | 2bad03b3dd48 |
| frames_zips/601_SOOXYYZAP.part10_6 - Cardinal Direction Based Pivot Animations - Part 2_frames.zip | Data | 900.7 MB | 125117c2fefe |
| frames_zips/601_SOOXYYZAP.part10_6 - Forward Facing Start Animations - Part 2_frames.zip | Data | 984.9 MB | a0fd30ef9cd9 |
| frames_zips/601_SOOXYYZAP.part10_7 - Cardinal Direction Based Pivot Animations - Part 3_frames.zip | Data | 627.5 MB | 73701d233944 |
| frames_zips/601_SOOXYYZAP.part10_8 - Cardinal Direction Based Pivot Animations - Part 4_frames.zip | Data | 453.3 MB | f440f2d76ae9 |
| frames_zips/601_SOOXYYZAP.part10_9 - Wall Detection Heuristic_frames.zip | Data | 640.0 MB | da9cdb48cffa |
| frames_zips/602_SOOXYYZAP.part11_1 - Forward Facing Start Animation Overrides - Part 1_frames.zip | Data | 456.3 MB | d7514293a0b2 |
| frames_zips/602_SOOXYYZAP.part11_2 - Forward Facing Start Animation Overrides - Part 2_frames.zip | Data | 504.9 MB | 19093923b995 |
| frames_zips/602_SOOXYYZAP.part11_3 - Forward Facing Start Animation Overrides - Part 3_frames.zip | Data | 811.1 MB | 4955dae3730f |
| frames_zips/602_SOOXYYZAP.part11_4 - Straifing Start Animation Overrides_frames.zip | Data | 305.6 MB | 8f59da284314 |
| frames_zips/602_SOOXYYZAP.part11_5 - Cycle Animation Overrides_frames.zip | Data | 245.5 MB | 2d546f434764 |
| frames_zips/602_SOOXYYZAP.part11_6 - Stop Animation Overrides_frames.zip | Data | 117.8 MB | a6ddb0016c11 |
| frames_zips/602_SOOXYYZAP.part11_7 - Pivot Animation Overrides_frames.zip | Data | 115.1 MB | 6af4f0687732 |
| frames_zips/602_SOOXYYZAP.part11_8 - Idle Animation Overrides_frames.zip | Data | 112.3 MB | 82882cfb3ba8 |
| frames_zips/602_SOOXYYZAP.part11_9 - Animation Configuration Overrides_frames.zip | Data | 549.3 MB | 77815627c1ce |
| frames_zips/603_CACAPONA_1 - Calculating Earthwork Volumes (Cut-Fill)_frames.zip | Data | 311.8 MB | 7b9e2fddad4e |
| frames_zips/603_CACAPONA_1 - Create Assembly (Typical Section)_frames.zip | Data | 356.3 MB | bed7cc5b6e8e |
| frames_zips/603_CACAPONA_1 - Create the Road Alignment_frames.zip | Data | 304.7 MB | d2830e7ac9e3 |
| frames_zips/603_CACAPONA_1 - Information About Additional Learning Resources_frames.zip | Data | 145.8 MB | a0836ebc2e16 |
| frames_zips/603_CACAPONA_1 - Introduction to Road Design – Welcome_frames.zip | Data | 228.5 MB | c3f1110d066a |
| frames_zips/603_CACAPONA_1 - Open the Software and Create a Template File_frames.zip | Data | 42.0 MB | 3601159f178d |
| frames_zips/603_CACAPONA_1 - Preparing Cross Sections_frames.zip | Data | 336.3 MB | daf829455098 |
| frames_zips/603_CACAPONA_1 - İmport Points_frames.zip | Data | 133.7 MB | 5b7bf21436ed |
| frames_zips/603_CACAPONA_2 - Calculating Material Volumes (Road Structure Materials)_frames.zip | Data | 301.2 MB | 948e067477a0 |
| frames_zips/603_CACAPONA_2 - Create Corridor Model_frames.zip | Data | 189.9 MB | 6c5d3f9ddbf3 |
| frames_zips/603_CACAPONA_2 - Create Point Groups_frames.zip | Data | 127.5 MB | 0a22f4165bfe |
| frames_zips/603_CACAPONA_2 - How to Use the Practice Files_frames.zip | Data | 38.7 MB | 227ad919fb0a |
| frames_zips/603_CACAPONA_2 - Modify Aligment_frames.zip | Data | 326.8 MB | 4b8e2f8a6a14 |
| frames_zips/603_CACAPONA_2 - Opening, Saving, and Managing Template and Drawing Files_frames.zip | Data | 104.5 MB | fb0a7e7f769e |
| frames_zips/603_CACAPONA_3 - Assigning Targets in the Corridor Model (Corridor Targets)_frames.zip | Data | 312.2 MB | 9506e1db9e80 |
| frames_zips/603_CACAPONA_3 - Create Surface From Points_frames.zip | Data | 109.7 MB | c646eafb53d3 |
| frames_zips/603_CACAPONA_3 - Create Surface Profile and Profile View_frames.zip | Data | 225.8 MB | d8cd4195a72d |
| frames_zips/603_CACAPONA_3 - Fundamental Commands and Tools_frames.zip | Data | 98.4 MB | 52dd5ef33d5d |
| frames_zips/603_CACAPONA_4 - Add Boundaries to the Surface_frames.zip | Data | 166.2 MB | 4995011b9acd |
| frames_zips/603_CACAPONA_4 - Create the Corridor Surface_frames.zip | Data | 147.4 MB | 94f8bcb574c7 |
| frames_zips/603_CACAPONA_4 - Modify Profile View_frames.zip | Data | 218.7 MB | 011e2de3e62f |
| frames_zips/603_CACAPONA_4 - Understanding the Civil 3D Interface_frames.zip | Data | 243.1 MB | a8107cc1d1bf |
| frames_zips/603_CACAPONA_5 - Add Breaklines to the Surface_frames.zip | Data | 141.5 MB | c3bd815f5ba2 |
| frames_zips/603_CACAPONA_5 - Creating the Design (Proposal) Profile_frames.zip | Data | 256.9 MB | d096d01c2ee3 |
| frames_zips/603_CACAPONA_5 - Possible Errors and Warnings Related to the Corridor_frames.zip | Data | 126.7 MB | f06892db3f58 |
| frames_zips/603_CACAPONA_6 - Assign to External References_frames.zip | Data | 267.7 MB | 0a7034bd6a35 |
| frames_zips/603_CACAPONA_6 - Modify Design Profile_frames.zip | Data | 197.0 MB | 4f33baa835a6 |
| frames_zips/603_CACAPONA_7 - Set Data Bands_frames.zip | Data | 159.4 MB | c87f1e0ce5e0 |
| frames_zips/603_CACAPONA_8 - Preparing the Road Layout_frames.zip | Data | 432.5 MB | 7c8ad74d8ccf |
| frames_zips/605_ZKGHTPIK.part2_3 - Camera Animation_frames.zip | Data | 207.3 MB | 169165bcaa72 |
| frames_zips/605_ZKGHTPIK.part2_4 - Water Animation_frames.zip | Data | 248.8 MB | 2ffac47e1e1f |
| frames_zips/605_ZKGHTPIK.part2_5 - Compositing in Blender_frames.zip | Data | 392.0 MB | 445fa37ed66c |
| frames_zips/605_ZKGHTPIK.part2_6 - Final Render - Cycle Engine_frames.zip | Data | 202.2 MB | 2d817cb93d9c |
| frames_zips/621_HSFGDYDKS.part2_1 - Interface and Functionality_frames.zip | Data | 199.2 MB | 8451fbaeb057 |
| frames_zips/621_HSFGDYDKS.part2_2 - How to customize the Interface_frames.zip | Data | 102.5 MB | a44d8d5ce620 |
| frames_zips/621_HSFGDYDKS.part2_3 - Composition, timeline & viewport_frames.zip | Data | 317.1 MB | 25cd647e14c0 |
| frames_zips/621_HSFGDYDKS.part2_4 - HFC Logo Animation part 1_frames.zip | Data | 2.5 GB | 910339bd7f08 |
| frames_zips/621_HSFGDYDKS.part2_4 - Important Tools_frames.zip | Data | 153.2 MB | 01828d62f166 |
| frames_zips/621_HSFGDYDKS.part2_5 - HFC Logo Animation part 2_frames.zip | Data | 2.2 GB | dbff7967aeea |
| frames_zips/621_HSFGDYDKS.part2_6 - Product Slide show Animation_frames.zip | Data | 2.9 GB | 32ca78517824 |
| frames_zips/621_HSFGDYDKS.part2_7 - Eye replacement VFX_frames.zip | Data | 877.8 MB | ec59816442f2 |
| frames_zips/621_HSFGDYDKS.part2_8 - Explosion VFX Compositing_frames.zip | Data | 1.0 GB | ab59303c6181 |
| frames_zips/621_HSFGDYDKS.part2_9 - Shooting scene VFX_frames.zip | Data | 1.6 GB | 1c6142a9772e |
| frames_zips/622_HSFGDYDKS.part3_1 - Getting started with Adobe Libraries_frames.zip | Data | 117.8 MB | 5b2e50dbce7f |
| frames_zips/622_HSFGDYDKS.part3_1 - Getting started with the Graph Editor_frames.zip | Data | 367.0 MB | 30a69931831a |
| frames_zips/622_HSFGDYDKS.part3_1 - How to export out of After Effect_frames.zip | Data | 109.2 MB | 816c2b9241e1 |
| frames_zips/622_HSFGDYDKS.part3_1 - Important Shortcuts in After Effects_frames.zip | Data | 424.7 MB | 689984e1d0ad |
| frames_zips/622_HSFGDYDKS.part3_1 - Introduction to Layers & Layer Types_frames.zip | Data | 371.7 MB | a26a9089149a |
| frames_zips/622_HSFGDYDKS.part3_1 - Principles of Animation_frames.zip | Data | 117.0 MB | 266acc991615 |
| frames_zips/622_HSFGDYDKS.part3_1 - Track mattes_frames.zip | Data | 200.6 MB | a563d0cd0f8c |
| frames_zips/622_HSFGDYDKS.part3_2 - Adobe color_frames.zip | Data | 168.4 MB | 0ad67aaff653 |
| frames_zips/622_HSFGDYDKS.part3_2 - Custom shortcuts_frames.zip | Data | 101.9 MB | 05fee8e9aa66 |
| frames_zips/622_HSFGDYDKS.part3_2 - Frame blending, Invert selection_frames.zip | Data | 132.1 MB | 70ef57ad8a6d |
| frames_zips/622_HSFGDYDKS.part3_2 - How to export with a transparent background_frames.zip | Data | 101.2 MB | a810c3b5735d |
| frames_zips/622_HSFGDYDKS.part3_2 - Keyframes_frames.zip | Data | 378.6 MB | 86681a5ece6d |
| frames_zips/622_HSFGDYDKS.part3_2 - Principles of Animation in practice_frames.zip | Data | 283.6 MB | 75f0da1d68e4 |
| frames_zips/622_HSFGDYDKS.part3_2 - layers properties_frames.zip | Data | 181.6 MB | 45b50ce33c0c |
| frames_zips/622_HSFGDYDKS.part3_3 - Exercise_frames.zip | Data | 739.9 MB | 48d74ebaee47 |
| frames_zips/622_HSFGDYDKS.part3_3 - How to export GIFs from After Effects_frames.zip | Data | 85.5 MB | f84e7dc345fe |
| frames_zips/622_HSFGDYDKS.part3_3 - Important workflow tips_frames.zip | Data | 308.5 MB | a54c8e35e521 |
| frames_zips/622_HSFGDYDKS.part3_3 - Time Remapping_frames.zip | Data | 156.9 MB | a219574b3ae5 |
| frames_zips/622_HSFGDYDKS.part3_3 - Tiny layer features and their functions_frames.zip | Data | 186.9 MB | 301c766d7b85 |
| frames_zips/622_HSFGDYDKS.part3_4 - Homework_frames.zip | Data | 21.6 MB | 36fe7567a3f6 |
| frames_zips/622_HSFGDYDKS.part3_4 - Introduction to Animation_frames.zip | Data | 136.0 MB | 2a8cd2a59a57 |
| frames_zips/622_HSFGDYDKS.part3_4 - Time Reverse, Stretch anf Frame Freeze_frames.zip | Data | 100.1 MB | fd681f8bb4d8 |
| frames_zips/622_HSFGDYDKS.part3_5 - Layer Styles_frames.zip | Data | 297.1 MB | c0d4d3ffebba |
| frames_zips/622_HSFGDYDKS.part3_5 - Precompositions_frames.zip | Data | 68.4 MB | 4e77d76bc29e |
| frames_zips/622_HSFGDYDKS.part3_6 - Content aware fill_frames.zip | Data | 97.1 MB | 59e5d242c402 |
| frames_zips/622_HSFGDYDKS.part3_6 - Layer Masks_frames.zip | Data | 203.6 MB | 9654415cfa21 |
| frames_zips/622_HSFGDYDKS.part3_7 - Convert Text to Shapes_frames.zip | Data | 86.1 MB | affd83119b29 |
| frames_zips/622_HSFGDYDKS.part3_7 - Stabilize shaky footage_frames.zip | Data | 140.0 MB | 618784895bb9 |
| frames_zips/622_HSFGDYDKS.part3_8 - Exercise - Our First Animation_frames.zip | Data | 547.5 MB | de62a05d3d1d |
| frames_zips/622_HSFGDYDKS.part3_8 - Exercise_frames.zip | Data | 1.8 GB | a95fabd2a81b |
| frames_zips/624_BACAPOHY.part2_1 - Creating the Entire UI_frames.zip | Data | 1.2 GB | 5dfc8879ab05 |
| frames_zips/624_BACAPOHY.part2_1 - Summary + My Further Recommendations_frames.zip | Data | 101.0 MB | aab0dfdff652 |
| frames_zips/624_BACAPOHY.part2_2 - PlayerPrefs + Working Kill and Health Counter + Bug Fixes_frames.zip | Data | 970.1 MB | ed234a5bcf47 |
| frames_zips/624_BACAPOHY.part2_3 - Creating an AudioManager to Play Sound Effects_frames.zip | Data | 484.5 MB | 3ce8b3845c9a |
| frames_zips/624_BACAPOHY.part2_3 - ObjectPool Pattern_frames.zip | Data | 500.9 MB | a18052186d9a |
| frames_zips/624_BACAPOHY.part2_4 - Enemy Spawn Mechanics + Making the Level Larger_frames.zip | Data | 609.0 MB | f35bae443e8e |
| frames_zips/624_BACAPOHY.part2_4 - Importing DOTween_frames.zip | Data | 951.4 MB | 26a1f1a653cf |
| frames_zips/624_BACAPOHY.part2_5 - Camera Occlusion + Visual for the Main Menu + Bug Fixes_frames.zip | Data | 643.2 MB | fbec899fac81 |
| frames_zips/624_BACAPOHY.part2_5 - Checking the Distance from a Group of Players to a Wall Mechanic_frames.zip | Data | 550.5 MB | e98e29aaad38 |
| frames_zips/627_NEONAMY.part03_01. Introduction_frames.zip | Data | 28.3 MB | cc7597009238 |
| frames_zips/628_NEONAMY.part04_03. Customizing shortcuts_frames.zip | Data | 1.5 GB | 5913cd01e36c |
| frames_zips/628_NEONAMY.part04_04. Data block concept_frames.zip | Data | 2.1 GB | 8013bc1c2d2a |
| frames_zips/628_NEONAMY.part04_05-1. Basic knowledge of modeling_frames.zip | Data | 1.8 GB | d943851c6513 |
| frames_zips/628_NEONAMY.part04_05-2. Basic knowledge of modeling_frames.zip | Data | 1.4 GB | ab7a9f3d041b |
| frames_zips/628_NEONAMY.part04_06-1. V Conte_frames.zip | Data | 1.6 GB | 0f72244bff2c |
| frames_zips/628_NEONAMY.part04_06-2. V Conte_frames.zip | Data | 1.4 GB | 5127d62b948b |
| frames_zips/628_NEONAMY.part04_06-3. V Conte_frames.zip | Data | 1.5 GB | 8031c26b9e91 |
| frames_zips/628_NEONAMY.part04_06-4. V Conte_frames.zip | Data | 1.4 GB | 2b7c7db6bf4a |
| frames_zips/628_NEONAMY.part04_06-5. V Conte_frames.zip | Data | 816.7 MB | c502279ca0b3 |
| frames_zips/628_NEONAMY.part04_07-1. Basic knowledge of materials at NPR_frames.zip | Data | 1.6 GB | 7174bf76da93 |
| frames_zips/628_NEONAMY.part04_07-2. Basic knowledge of materials at NPR_frames.zip | Data | 807.9 MB | 8b4fcb92a020 |
| frames_zips/628_NEONAMY.part04_08-1. Character Modeling Practice - Head 1_frames.zip | Data | 1.7 GB | 62a104a7b8b2 |
| frames_zips/628_NEONAMY.part04_08-2. Character Modeling Practice - Head 1_frames.zip | Data | 1.8 GB | 2395cf332acd |
| frames_zips/628_NEONAMY.part04_08-3. Character Modeling Practice - Head 1_frames.zip | Data | 2.0 GB | 267ce8bb93c4 |
| frames_zips/628_NEONAMY.part04_08-4. Character Modeling Practice - Head 1_frames.zip | Data | 2.3 GB | fd76c7d32f3f |
| frames_zips/628_NEONAMY.part04_08-5. Character Modeling Practice - Head 1_frames.zip | Data | 2.2 GB | e8acd348c490 |
| frames_zips/628_NEONAMY.part04_08-6. Character Modeling Practice - Head 1_frames.zip | Data | 1.6 GB | 2dfd52602081 |
| frames_zips/628_NEONAMY.part04_09-1. Character Modeling Practice - Head 2_frames.zip | Data | 2.2 GB | 32fc57d70684 |
| frames_zips/628_NEONAMY.part04_09-2. Character Modeling Practice - Head 2_frames.zip | Data | 2.3 GB | c4796db566f0 |
| frames_zips/628_NEONAMY.part04_09-3. Character Modeling Practice - Head 2_frames.zip | Data | 2.3 GB | 817fbbe325c2 |
| frames_zips/628_NEONAMY.part04_09-4. Character Modeling Practice - Head 2_frames.zip | Data | 2.1 GB | c60ba9b0f79a |
| frames_zips/628_NEONAMY.part04_09-5. Character Modeling Practice - Head 2_frames.zip | Data | 2.1 GB | 62c1afa416dd |
| frames_zips/628_NEONAMY.part04_09-6. Character Modeling Practice - Head 2_frames.zip | Data | 1.1 GB | 703a6e3c8877 |
| frames_zips/628_NEONAMY.part04_10-1. Character Modeling Practice - Head 3_frames.zip | Data | 2.1 GB | 22bb9fd525d5 |
| frames_zips/628_NEONAMY.part04_10-2. Character Modeling Practice - Head 3_frames.zip | Data | 2.0 GB | 1822974dfba7 |
| frames_zips/628_NEONAMY.part04_10-3. Character Modeling Practice - Head 3_frames.zip | Data | 2.2 GB | 782e1ddecd17 |
| frames_zips/628_NEONAMY.part04_10-4. Character Modeling Practice - Head 3_frames.zip | Data | 2.2 GB | b935c6635738 |
| frames_zips/628_NEONAMY.part04_10-5. Character Modeling Practice - Head 3_frames.zip | Data | 2.1 GB | 030c31441b7c |
| frames_zips/628_NEONAMY.part04_11. Rigging Basics_frames.zip | Data | 1.4 GB | 27d2d8f9e7fa |
| frames_zips/628_NEONAMY.part04_12-1. Rigging practice with Auto rig pro_frames.zip | Data | 1.8 GB | 9024cd345d14 |
| frames_zips/628_NEONAMY.part04_12-2. Rigging practice with Auto rig pro_frames.zip | Data | 915.7 MB | b490c148eaf7 |
| frames_zips/628_NEONAMY.part04_13-1. Modeling & Rigging Practice - Body 1_frames.zip | Data | 1.6 GB | 390459264d8d |
| frames_zips/628_NEONAMY.part04_13-2. Modeling & Rigging Practice - Body 1_frames.zip | Data | 1.9 GB | 4f28b494414a |
| frames_zips/628_NEONAMY.part04_13-3. Modeling & Rigging Practice - Body 1_frames.zip | Data | 1.9 GB | 929d593fad22 |
| frames_zips/628_NEONAMY.part04_13-4. Modeling & Rigging Practice - Body 1_frames.zip | Data | 1.9 GB | c31e87ab6f6f |
| frames_zips/629_NEONAMY.part05_13-6. Modeling & Rigging Practice - Body 1_frames.zip | Data | 2.0 GB | c4038f02bc80 |
| frames_zips/629_NEONAMY.part05_14-1. Modeling & Rigging Practice - Body 2_frames.zip | Data | 1.9 GB | 48b8a8dfd8eb |
| frames_zips/629_NEONAMY.part05_14-2. Modeling & Rigging Practice - Body 2_frames.zip | Data | 1.8 GB | 884a55ea19d0 |
| frames_zips/629_NEONAMY.part05_14-3. Modeling & Rigging Practice - Body 2_frames.zip | Data | 1.8 GB | c2db26cf8e8d |
| frames_zips/629_NEONAMY.part05_14-4. Modeling & Rigging Practice - Body 2_frames.zip | Data | 2.0 GB | e7a19f1db20b |
| frames_zips/629_NEONAMY.part05_15-1. Modeling & Rigging Practice - Body 3_frames.zip | Data | 1.6 GB | 8ca4c21bdc01 |
| frames_zips/629_NEONAMY.part05_15-2. Modeling & Rigging Practice - Body 3_frames.zip | Data | 1.8 GB | 21216f38cf24 |
| frames_zips/629_NEONAMY.part05_15-3. Modeling & Rigging Practice - Body 3_frames.zip | Data | 1.7 GB | db18e60852ae |
| frames_zips/629_NEONAMY.part05_15-4. Modeling & Rigging Practice - Body 3_frames.zip | Data | 1.8 GB | 6b096ec559ab |
| frames_zips/629_NEONAMY.part05_15-5. Modeling & Rigging Practice - Body 3_frames.zip | Data | 2.2 GB | e83997cbb874 |
| frames_zips/629_NEONAMY.part05_16-1. Modeling & Rigging Practice - Body 4_frames.zip | Data | 1.9 GB | c19a30531a49 |
| frames_zips/629_NEONAMY.part05_16-2. Modeling & Rigging Practice - Body 4_frames.zip | Data | 2.0 GB | 86bfdfc3d004 |
| frames_zips/629_NEONAMY.part05_16-3. Modeling & Rigging Practice - Body 4_frames.zip | Data | 2.0 GB | 499d26c67ce0 |
| frames_zips/629_NEONAMY.part05_16-4. Modeling & Rigging Practice - Body 4_frames.zip | Data | 2.0 GB | 37ff739d3d39 |
| frames_zips/629_NEONAMY.part05_16-5. Modeling & Rigging Practice - Body 4_frames.zip | Data | 1.0 GB | 61de3420c681 |
| frames_zips/629_NEONAMY.part05_17-1. Modeling & Rigging Practice - Body 5_frames.zip | Data | 1.9 GB | da97dd39d305 |
| frames_zips/629_NEONAMY.part05_17-2. Modeling & Rigging Practice - Body 5_frames.zip | Data | 2.0 GB | 878b69f74713 |
| frames_zips/629_NEONAMY.part05_17-3. Modeling & Rigging Practice - Body 5_frames.zip | Data | 1.8 GB | dde537d0c2b6 |
| frames_zips/629_NEONAMY.part05_17-4. Modeling & Rigging Practice - Body 5_frames.zip | Data | 1.8 GB | ac8b3b455c7f |
| frames_zips/629_NEONAMY.part05_18-1. Modeling & Rigging Practice - Body 6_frames.zip | Data | 2.1 GB | bb56fd27c781 |
| frames_zips/630_NEONAMY.part06_18-3. Modeling & Rigging Practice - Body 6_frames.zip | Data | 2.1 GB | bf26a4519b29 |
| frames_zips/630_NEONAMY.part06_18-4. Modeling & Rigging Practice - Body 6_frames.zip | Data | 2.1 GB | 164786de2d84 |
| frames_zips/630_NEONAMY.part06_18-5. Modeling & Rigging Practice - Body 6_frames.zip | Data | 2.1 GB | f2dec94f8beb |
| frames_zips/630_NEONAMY.part06_18-6. Modeling & Rigging Practice - Body 6_frames.zip | Data | 1.4 GB | fb2fe2983acc |
| frames_zips/630_NEONAMY.part06_19-1. Modeling & Rigging Practice - Body 7_frames.zip | Data | 2.1 GB | 852d1a7c4aa8 |
| frames_zips/630_NEONAMY.part06_19-2. Modeling & Rigging Practice - Body 7_frames.zip | Data | 2.1 GB | ba5ecb25c324 |
| frames_zips/630_NEONAMY.part06_19-3. Modeling & Rigging Practice - Body 7_frames.zip | Data | 2.1 GB | 022a6557215b |
| frames_zips/630_NEONAMY.part06_19-4. Modeling & Rigging Practice - Body 7_frames.zip | Data | 1.9 GB | f50672e2a1f4 |
| frames_zips/630_NEONAMY.part06_20-1. Modeling & Rigging Practice - Body 8_frames.zip | Data | 2.2 GB | e596eeb3c637 |
| frames_zips/630_NEONAMY.part06_20-2. Modeling & Rigging Practice - Body 8_frames.zip | Data | 2.1 GB | a6f227136033 |
| frames_zips/630_NEONAMY.part06_20-3. Modeling & Rigging Practice - Body 8_frames.zip | Data | 2.2 GB | fb96d4c45844 |
| frames_zips/630_NEONAMY.part06_20-4. Modeling & Rigging Practice - Body 8_frames.zip | Data | 1.6 GB | 707e77db765d |
| frames_zips/630_NEONAMY.part06_21-1. Modeling & Rigging Practice - Body 9_frames.zip | Data | 2.3 GB | e100f2dcc28e |
| frames_zips/630_NEONAMY.part06_21-2. Modeling & Rigging Practice - Body 9_frames.zip | Data | 2.3 GB | a51743ee6e77 |
| frames_zips/630_NEONAMY.part06_21-3. Modeling & Rigging Practice - Body 9_frames.zip | Data | 1.3 GB | 7d32db70fca3 |
| frames_zips/630_NEONAMY.part06_22-1. Modeling & Rigging Practice - Body 10_frames.zip | Data | 2.0 GB | 94dfc0c2ebbb |
| frames_zips/631_NEONAMY.part07_22-3. Modeling & Rigging Practice - Body 10_frames.zip | Data | 2.4 GB | b7ad30b642c5 |
| frames_zips/631_NEONAMY.part07_22-4. Modeling & Rigging Practice - Body 10_frames.zip | Data | 2.4 GB | ceddad57a15f |
| frames_zips/631_NEONAMY.part07_22-5. Modeling & Rigging Practice - Body 10_frames.zip | Data | 1.2 GB | 892e651a4257 |
| frames_zips/631_NEONAMY.part07_23-1. Modeling & Rigging Practice - Body 11_frames.zip | Data | 2.0 GB | de58db4982e9 |
| frames_zips/631_NEONAMY.part07_23-2. Modeling & Rigging Practice - Body 11_frames.zip | Data | 1.9 GB | cd1c4feb4393 |
| frames_zips/631_NEONAMY.part07_23-3. Modeling & Rigging Practice - Body 11_frames.zip | Data | 2.0 GB | f537c2fc9c79 |
| frames_zips/631_NEONAMY.part07_23-4. Modeling & Rigging Practice - Body 11_frames.zip | Data | 2.1 GB | 37ce159ed8b6 |
| frames_zips/631_NEONAMY.part07_23-5. Modeling & Rigging Practice - Body 11_frames.zip | Data | 2.3 GB | 780bf8c1af57 |
| frames_zips/631_NEONAMY.part07_24-1. Modeling & Rigging Practice - Body 12_frames.zip | Data | 2.0 GB | 5943f806782f |
| frames_zips/631_NEONAMY.part07_24-2. Modeling & Rigging Practice - Body 12_frames.zip | Data | 2.0 GB | 62706f2e439b |
| frames_zips/631_NEONAMY.part07_24-3. Modeling & Rigging Practice - Body 12_frames.zip | Data | 2.1 GB | 0e5dcae5501f |
| frames_zips/631_NEONAMY.part07_24-4. Modeling & Rigging Practice - Body 12_frames.zip | Data | 1.7 GB | bf53519a5ae4 |
| frames_zips/631_NEONAMY.part07_24-5. Modeling & Rigging Practice - Body 12_frames.zip | Data | 1.9 GB | f419cee1166d |
| frames_zips/631_NEONAMY.part07_24-6. Modeling & Rigging Practice - Body 12_frames.zip | Data | 1.6 GB | 4430e9df7e7f |
| frames_zips/631_NEONAMY.part07_25-1. Modeling & Rigging Practice - Body 13_frames.zip | Data | 2.0 GB | 977595fa0391 |
| frames_zips/631_NEONAMY.part07_25-2. Modeling & Rigging Practice - Body 13_frames.zip | Data | 2.0 GB | fab9dd3134af |
| frames_zips/631_NEONAMY.part07_25-3. Modeling & Rigging Practice - Body 13_frames.zip | Data | 2.1 GB | d8e09af033d7 |
| frames_zips/631_NEONAMY.part07_25-4. Modeling & Rigging Practice - Body 13_frames.zip | Data | 2.0 GB | 7d351ed5661c |
| frames_zips/631_NEONAMY.part07_25-5. Modeling & Rigging Practice - Body 13_frames.zip | Data | 780.6 MB | 2b01b64f947e |
| frames_zips/631_NEONAMY.part07_26-1. Modeling & Rigging Practice - Body 14_frames.zip | Data | 1.8 GB | fd0fc6daa2fb |
| frames_zips/631_NEONAMY.part07_26-2. Modeling & Rigging Practice - Body 14_frames.zip | Data | 1.8 GB | d7cf83d826f6 |
| frames_zips/632_NEONAMY.part08_26-4. Modeling & Rigging Practice - Body 14_frames.zip | Data | 2.0 GB | 3167b0571a05 |
| frames_zips/632_NEONAMY.part08_27-1. Basic knowledge of animation systems_frames.zip | Data | 1.4 GB | e4a72a1998e2 |
| frames_zips/632_NEONAMY.part08_27-2. Basic knowledge of animation systems_frames.zip | Data | 730.8 MB | 307cc609ead7 |
| frames_zips/632_NEONAMY.part08_28-1. Animation Practice - 3D Layout_frames.zip | Data | 1.6 GB | 1590b9c587b3 |
| frames_zips/632_NEONAMY.part08_28-2. Animation Practice - 3D Layout_frames.zip | Data | 2.1 GB | 0682ea7a2d62 |
| frames_zips/632_NEONAMY.part08_28-3. Animation Practice - 3D Layout_frames.zip | Data | 2.2 GB | 84f8b7ec0084 |
| frames_zips/632_NEONAMY.part08_28-4. Animation Practice - 3D Layout_frames.zip | Data | 1.9 GB | e4b318d4e5fb |
| frames_zips/632_NEONAMY.part08_28-5. Animation Practice - 3D Layout_frames.zip | Data | 2.0 GB | 3e6b78aeeea4 |
| frames_zips/632_NEONAMY.part08_28-6. Animation Practice - 3D Layout_frames.zip | Data | 1.2 GB | b59a73212e6a |
| frames_zips/632_NEONAMY.part08_29-1. Animation Practice - Primary and Secondary 1_frames.zip | Data | 2.0 GB | 9d7e1a9f585a |
| frames_zips/632_NEONAMY.part08_29-2. Animation Practice - Primary and Secondary 1_frames.zip | Data | 2.1 GB | 4a253f38e4d7 |
| frames_zips/632_NEONAMY.part08_29-3. Animation Practice - Primary and Secondary 1_frames.zip | Data | 2.1 GB | 2720f29536ef |
| frames_zips/632_NEONAMY.part08_29-4. Animation Practice - Primary and Secondary 1_frames.zip | Data | 2.1 GB | 2d865269e9de |
| frames_zips/632_NEONAMY.part08_30-1. Animation Practice - Primary and Secondary 2_frames.zip | Data | 1.7 GB | 884eaa08bbe7 |
| frames_zips/632_NEONAMY.part08_30-2. Animation Practice - Primary and Secondary 2_frames.zip | Data | 1.8 GB | 5dded54fe3b7 |
| frames_zips/632_NEONAMY.part08_30-3. Animation Practice - Primary and Secondary 2_frames.zip | Data | 2.1 GB | 1520a8bf63e4 |
| frames_zips/632_NEONAMY.part08_31-1. Animation Practice - Primary and Secondary 3_frames.zip | Data | 2.0 GB | 5efc6fa056d2 |
| frames_zips/632_NEONAMY.part08_31-2. Animation Practice - Primary and Secondary 3_frames.zip | Data | 2.1 GB | 46f0c263ea23 |
| frames_zips/632_NEONAMY.part08_31-3. Animation Practice - Primary and Secondary 3_frames.zip | Data | 2.1 GB | e53ef7de5df9 |
| frames_zips/632_NEONAMY.part08_31-4. Animation Practice - Primary and Secondary 3_frames.zip | Data | 1.2 GB | e0260aacdf4e |
| frames_zips/632_NEONAMY.part08_32-1. Animation Practice - Primary and Secondary 4_frames.zip | Data | 2.3 GB | b0814dceb4e1 |
| frames_zips/632_NEONAMY.part08_32-2. Animation Practice - Primary and Secondary 4_frames.zip | Data | 2.1 GB | ea14a494084c |
| frames_zips/632_NEONAMY.part08_32-3. Animation Practice - Primary and Secondary 4_frames.zip | Data | 2.1 GB | 75cc0617e6dd |
| frames_zips/632_NEONAMY.part08_32-4. Animation Practice - Primary and Secondary 4_frames.zip | Data | 2.1 GB | 6fc044eb8a91 |
| frames_zips/632_NEONAMY.part08_32-5. Animation Practice - Primary and Secondary 4_frames.zip | Data | 2.0 GB | 8ca49606820b |
| frames_zips/632_NEONAMY.part08_32-6. Animation Practice - Primary and Secondary 4_frames.zip | Data | 2.1 GB | 1cb3adb69b3f |
| frames_zips/632_NEONAMY.part08_33. Animation Practice - Primary and Secondary 5_frames.zip | Data | 1.9 GB | 0e7204135c48 |
| frames_zips/633_NEONAMY.part09_34-2. Animation Practice - Primary and Secondary 6_frames.zip | Data | 2.0 GB | 870a234d990c |
| frames_zips/633_NEONAMY.part09_34-3. Animation Practice - Primary and Secondary 6_frames.zip | Data | 1.8 GB | ec8cf6c3d692 |
| frames_zips/633_NEONAMY.part09_35-1. Character LightingMaterial Adjustment 1_frames.zip | Data | 2.1 GB | 52a9ea174cc9 |
| frames_zips/633_NEONAMY.part09_35-2. Character LightingMaterial Adjustment 1_frames.zip | Data | 2.0 GB | 9175680c95c8 |
| frames_zips/633_NEONAMY.part09_35-3. Character LightingMaterial Adjustment 1_frames.zip | Data | 2.2 GB | 2c2526eb856c |
| frames_zips/633_NEONAMY.part09_35-4. Character LightingMaterial Adjustment 1_frames.zip | Data | 2.1 GB | 7899c235d822 |
| frames_zips/633_NEONAMY.part09_35-5. Character LightingMaterial Adjustment 1_frames.zip | Data | 2.2 GB | 312153c084e0 |
| frames_zips/633_NEONAMY.part09_35-6. Character LightingMaterial Adjustment 1_frames.zip | Data | 1.4 GB | 3b35ba4f4d50 |
| frames_zips/633_NEONAMY.part09_36-1. Character LightingMaterial Adjustment 2_frames.zip | Data | 2.0 GB | af4a1e7ee6e0 |
| frames_zips/633_NEONAMY.part09_36-2. Character LightingMaterial Adjustment 2_frames.zip | Data | 2.0 GB | 5d04dc16cd4f |
| frames_zips/633_NEONAMY.part09_36-3. Character LightingMaterial Adjustment 2_frames.zip | Data | 2.0 GB | 4a124443cb95 |
| frames_zips/633_NEONAMY.part09_36-4. Character LightingMaterial Adjustment 2_frames.zip | Data | 2.2 GB | 62f6057a9142 |
| frames_zips/633_NEONAMY.part09_36-5. Character LightingMaterial Adjustment 2_frames.zip | Data | 1.7 GB | a3a791b00f93 |
| frames_zips/633_NEONAMY.part09_37-1. Background ObjectsEffects Practice - 1_frames.zip | Data | 2.1 GB | 41fa408ae611 |
| frames_zips/633_NEONAMY.part09_37-2. Background ObjectsEffects Practice - 1_frames.zip | Data | 2.0 GB | 79b18043a89d |
| frames_zips/634_NEONAMY.part10_42-2. Background ObjectsEffects Practice - 6_frames.zip | Data | 2.1 GB | 04c6c93dada9 |
| frames_zips/634_NEONAMY.part10_42-3. Background ObjectsEffects Practice - 6_frames.zip | Data | 1.9 GB | 2a9de288cce6 |
| frames_zips/634_NEONAMY.part10_42-4. Background ObjectsEffects Practice - 6_frames.zip | Data | 2.0 GB | 89fad3f6906b |
| frames_zips/634_NEONAMY.part10_42-5. Background ObjectsEffects Practice - 6_frames.zip | Data | 1.7 GB | f004de56f531 |
| frames_zips/634_NEONAMY.part10_43-1. Background ObjectsEffects Practice - 7_frames.zip | Data | 2.2 GB | 9db021eac41d |
| frames_zips/634_NEONAMY.part10_43-2. Background ObjectsEffects Practice - 7_frames.zip | Data | 2.1 GB | f7292e3902bc |
| frames_zips/634_NEONAMY.part10_43-3. Background ObjectsEffects Practice - 7_frames.zip | Data | 1.9 GB | 214f73890608 |
| frames_zips/634_NEONAMY.part10_43-4. Background ObjectsEffects Practice - 7_frames.zip | Data | 1.9 GB | 8cc47f04f24d |
| frames_zips/634_NEONAMY.part10_43-5. Background ObjectsEffects Practice - 7_frames.zip | Data | 1.2 GB | 32102c53a209 |
| frames_zips/634_NEONAMY.part10_44. Rendering Basics_frames.zip | Data | 2.2 GB | cdb28c558a8e |
| frames_zips/634_NEONAMY.part10_45-1. Composite Practice - 1_frames.zip | Data | 1.5 GB | ab75060516f4 |
| frames_zips/634_NEONAMY.part10_45-2. Composite Practice - 1_frames.zip | Data | 1.5 GB | 69bafd08642d |
| frames_zips/634_NEONAMY.part10_45-3. Composite Practice - 1_frames.zip | Data | 1.6 GB | ddebacb9e0e8 |
| frames_zips/634_NEONAMY.part10_45-4. Composite Practice - 1_frames.zip | Data | 1.6 GB | 33220b8297c4 |
| frames_zips/634_NEONAMY.part10_45-5. Composite Practice - 1_frames.zip | Data | 767.0 MB | 07a9f5c91f54 |
| frames_zips/634_NEONAMY.part10_46-1. Composite Practice - 2_frames.zip | Data | 1.6 GB | f9a2e83b9fe3 |
| frames_zips/634_NEONAMY.part10_46-2. Composite Practice - 2_frames.zip | Data | 1.8 GB | e9984b731c75 |
| frames_zips/634_NEONAMY.part10_46-3. Composite Practice - 2_frames.zip | Data | 1.9 GB | 1dfb29d41d5b |
| frames_zips/634_NEONAMY.part10_46-4. Composite Practice - 2_frames.zip | Data | 1.8 GB | 66b075920fdc |
| frames_zips/634_NEONAMY.part10_46-5. Composite Practice - 2_frames.zip | Data | 1.8 GB | df14d7ecd092 |
| frames_zips/634_NEONAMY.part10_47-1. Composite Practice - 3_frames.zip | Data | 1.7 GB | 7ee4aeec0c6c |
| frames_zips/634_NEONAMY.part10_47-2. Composite Practice - 3_frames.zip | Data | 1.7 GB | a2903ee139b0 |
| frames_zips/634_NEONAMY.part10_47-3. Composite Practice - 3_frames.zip | Data | 1.6 GB | ed8ffd2addee |
| frames_zips/635_NEONAMY.part11_50-1. Composite Practice - 6_frames.zip | Data | 1.8 GB | febc289f4e2f |
| frames_zips/635_NEONAMY.part11_50-2. Composite Practice - 6_frames.zip | Data | 1.8 GB | ea6d547094f6 |
| frames_zips/635_NEONAMY.part11_50-3. Composite Practice - 6_frames.zip | Data | 1.7 GB | 42f14792df65 |
| frames_zips/635_NEONAMY.part11_50-4. Composite Practice - 6_frames.zip | Data | 1.8 GB | 287108bc60db |
| frames_zips/635_NEONAMY.part11_51-1. Composite Practice - 7_frames.zip | Data | 1.8 GB | 3de62b14cff0 |
| frames_zips/635_NEONAMY.part11_51-2. Composite Practice - 7_frames.zip | Data | 1.7 GB | 222564b29592 |
| frames_zips/635_NEONAMY.part11_51-3. Composite Practice - 7_frames.zip | Data | 1.9 GB | fa4b627bd044 |
| frames_zips/635_NEONAMY.part11_51-4. Composite Practice - 7_frames.zip | Data | 1.8 GB | ecb4a3876f81 |
| frames_zips/635_NEONAMY.part11_51-5. Composite Practice - 7_frames.zip | Data | 1.4 GB | ea5659b26854 |
| frames_zips/639_TSFDGDKS.part2_1 - Lesson 26 - Straightening Wood UVs with Follow Active Quads_frames.zip | Data | 521.3 MB | b037e469995c |
| frames_zips/639_TSFDGDKS.part2_1 - Lesson 31 - Solving Bevel and Overlap Issues for Clean AO Bakes_frames.zip | Data | 283.3 MB | 8b2e00c11619 |
| frames_zips/639_TSFDGDKS.part2_1 - Lesson 36 - Refining Stylized Wood with Dirt, Edge Wear, and Fake Lighting_frames.zip | Data | 410.0 MB | 09e8f2e0d3f6 |
| frames_zips/639_TSFDGDKS.part2_1 - Lesson 41 - Stamping Decals with Anchors and Radial Symmetry_frames.zip | Data | 411.5 MB | df0e9c7253c8 |
| frames_zips/639_TSFDGDKS.part2_2 - Lesson 27 - Efficient UV Unwrapping for Chains and Cylindrical Bolts_frames.zip | Data | 388.5 MB | 8de96957cbfb |
| frames_zips/639_TSFDGDKS.part2_2 - Lesson 32 - Creating and Masking PBR Materials in Substance Painter_frames.zip | Data | 333.9 MB | 3c2cf57dee01 |
| frames_zips/639_TSFDGDKS.part2_2 - Lesson 37 - Aging Chains with Hammered Normals and Rust Effects_frames.zip | Data | 247.5 MB | 47d76bdaef04 |
| frames_zips/639_TSFDGDKS.part2_2 - Lesson 42 - Stylized Metal Textures with Custom Text and Decals_frames.zip | Data | 400.7 MB | 8a8861e18933 |
| frames_zips/639_TSFDGDKS.part2_3 - Lesson 28 - Final UV Packing and Texel Density for Export-Ready Assets_frames.zip | Data | 462.5 MB | b2272d1d86a9 |
| frames_zips/639_TSFDGDKS.part2_3 - Lesson 33 - Adding Edge Wear and Dirt with Curvature and Generators_frames.zip | Data | 241.2 MB | fee0fa283a5e |
| frames_zips/639_TSFDGDKS.part2_3 - Lesson 38 - Texturing Lantern Metal with Edge Wear and Surface Details_frames.zip | Data | 326.3 MB | 198502c61a3e |
| frames_zips/639_TSFDGDKS.part2_3 - Lesson 43 - Exporting Textures and Material Setup in Blender_frames.zip | Data | 318.5 MB | 003f1eef5694 |
| frames_zips/639_TSFDGDKS.part2_4 - Lesson 29 - Exporting Lantern Meshes for Substance Painter_frames.zip | Data | 323.9 MB | 4011c93514b1 |
| frames_zips/639_TSFDGDKS.part2_4 - Lesson 34 - Enhancing Brick Materials with Grunge and Curvature Masks_frames.zip | Data | 302.9 MB | 902efacd0531 |
| frames_zips/639_TSFDGDKS.part2_4 - Lesson 39 - Customizing Metal Variations with Mold and UV Masks_frames.zip | Data | 254.1 MB | 7d50eb78dcc8 |
| frames_zips/639_TSFDGDKS.part2_4 - Lesson 44 - HDRI Lighting, Camera Setup, and Tone Mapping_frames.zip | Data | 489.2 MB | e19da6d51082 |
| frames_zips/639_TSFDGDKS.part2_5 - Lesson 30 - Troubleshooting Ambient Occlusion Bakes with UV Fixes_frames.zip | Data | 525.5 MB | 794aff161208 |
| frames_zips/639_TSFDGDKS.part2_5 - Lesson 35 - Painting Ambient Occlusion Masks for Natural Edge Wear_frames.zip | Data | 199.8 MB | 9c69baffb23b |
| frames_zips/639_TSFDGDKS.part2_5 - Lesson 40 - Creating Glowing Panels with Multi-Layer Emission Masks_frames.zip | Data | 392.8 MB | 06808d297d49 |
| frames_zips/639_TSFDGDKS.part2_5 - Lesson 45 - Stylized Lantern Lighting with Bloom, Mist, and Ambient Occlusion_frames.zip | Data | 612.8 MB | 9cc6c4d3d571 |
| frames_zips/640_IXYXGASTV_1. Course Overview_frames.zip | Data | 28.7 MB | fc038d04bba1 |
| frames_zips/640_IXYXGASTV_1. Overview_frames.zip | Data | 10.2 MB | d49fbbd70b73 |
| frames_zips/640_IXYXGASTV_10. Final Thoughts_frames.zip | Data | 31.8 MB | be0599f9a32f |
| frames_zips/640_IXYXGASTV_2. Model Preparation_frames.zip | Data | 353.0 MB | 46c486fa7bae |
| frames_zips/640_IXYXGASTV_2. Online Resources_frames.zip | Data | 29.0 MB | 3a9527d52e5e |
| frames_zips/640_IXYXGASTV_2. Scene Files_frames.zip | Data | 83.6 MB | 4c1c9abe9c34 |
| frames_zips/640_IXYXGASTV_2. Setup Introduction_frames.zip | Data | 60.9 MB | ec0242cbb7cb |
| frames_zips/640_IXYXGASTV_3. Basic Render Settings_frames.zip | Data | 80.4 MB | 39c567145219 |
| frames_zips/640_IXYXGASTV_3. Car Paint_frames.zip | Data | 654.5 MB | f50cf17f20c8 |
| frames_zips/640_IXYXGASTV_3. Car Studio Lighting_frames.zip | Data | 435.6 MB | 6f9cabe6ca14 |
| frames_zips/640_IXYXGASTV_3. Common Issues_frames.zip | Data | 142.2 MB | c9e02a4649df |
| frames_zips/640_IXYXGASTV_4. Advanced Car Paint_frames.zip | Data | 721.2 MB | eddfb7cd7411 |
| frames_zips/640_IXYXGASTV_4. General Setup_frames.zip | Data | 119.2 MB | a2ead27c2f61 |
| frames_zips/640_IXYXGASTV_4. Model Import_frames.zip | Data | 24.5 MB | e724e0daba5e |
| frames_zips/640_IXYXGASTV_4. V-Ray VFB to Photoshop Workflow_frames.zip | Data | 738.7 MB | 5d95ae11e50e |
| frames_zips/640_IXYXGASTV_5. HDRI Quality Issues_frames.zip | Data | 169.1 MB | 7ca6aba20f72 |
| frames_zips/640_IXYXGASTV_5. Headlights_frames.zip | Data | 1.5 GB | 0d43c0444c70 |
| frames_zips/640_IXYXGASTV_5. Refinement + Tonemapping_frames.zip | Data | 265.7 MB | 5387365c0678 |
| frames_zips/640_IXYXGASTV_6. HDRI Modifications_frames.zip | Data | 123.6 MB | 9682bec7f879 |
| frames_zips/640_IXYXGASTV_6. Rims + Tires_frames.zip | Data | 1.3 GB | 5f79e55c587b |
| frames_zips/640_IXYXGASTV_6. V-Ray HDRI Setup_frames.zip | Data | 635.1 MB | 2750066f4c74 |
| frames_zips/640_IXYXGASTV_7. Backlights_frames.zip | Data | 898.2 MB | ed6761e22e01 |
| frames_zips/640_IXYXGASTV_8. Engine + Exhaust_frames.zip | Data | 790.5 MB | b742e862737a |
| frames_zips/640_IXYXGASTV_9. Remaining Parts_frames.zip | Data | 383.9 MB | 36b25e3e09dc |
| frames_zips/641_COLOVFXC_1 - Abilities - UI Setup_frames.zip | Data | 194.2 MB | 648150381e11 |
| frames_zips/641_COLOVFXC_1 - Damage Calculation - UI Setup_frames.zip | Data | 78.7 MB | 278c6f12c2fd |
| frames_zips/641_COLOVFXC_1 - Distributing Points - UI Setup_frames.zip | Data | 144.7 MB | 4b2127ade7bd |
| frames_zips/641_COLOVFXC_1 - Experience Points - Scene Setup + Fonts + Asset_frames.zip | Data | 134.2 MB | 97c6611b4679 |
| frames_zips/641_COLOVFXC_1 - Inventory - UI Setup_frames.zip | Data | 90.2 MB | 2a3d1c4f6e0c |
| frames_zips/641_COLOVFXC_1 - Quest - UI Setup_frames.zip | Data | 125.7 MB | e853840e0241 |
| frames_zips/641_COLOVFXC_1 - What are we going to build_frames.zip | Data | 187.9 MB | 6683b76984e5 |
| frames_zips/641_COLOVFXC_10 - Inventory - Swap Item_frames.zip | Data | 168.7 MB | fd100eb504a9 |
| frames_zips/641_COLOVFXC_11 - Inventory - Rendering the Inventory (View)_frames.zip | Data | 327.5 MB | 982baea940d4 |
| frames_zips/641_COLOVFXC_12 - Inventory - Handling Item Swap and Selection in the View_frames.zip | Data | 675.0 MB | 64ec71b500cd |
| frames_zips/641_COLOVFXC_2 - Abilities - Ability Definition_frames.zip | Data | 110.4 MB | 645ce1c24a53 |
| frames_zips/641_COLOVFXC_2 - Creating the Project_frames.zip | Data | 220.5 MB | 3c96dec483d0 |
| frames_zips/641_COLOVFXC_2 - Damage Calculation - Creating Ability Energy Drain_frames.zip | Data | 26.6 MB | 4e18372f8b88 |
| frames_zips/641_COLOVFXC_2 - Distributing Points - Core_frames.zip | Data | 120.6 MB | bed106d04a29 |
| frames_zips/641_COLOVFXC_2 - Experience Points - Core_frames.zip | Data | 54.1 MB | f143cff2fa83 |
| frames_zips/641_COLOVFXC_2 - Inventory - Core Ideas (To make all easy to understand)_frames.zip | Data | 118.9 MB | 5da7091c049d |
| frames_zips/641_COLOVFXC_2 - Quest - Core Idea (To make it easier to understand)_frames.zip | Data | 47.9 MB | 235eb414e16e |
| frames_zips/641_COLOVFXC_3 - Abilities - Ability Definition - Ability Level_frames.zip | Data | 99.7 MB | e8eefd0d5e59 |
| frames_zips/641_COLOVFXC_3 - Adding Packages GUI Parts and Basic RPG Icons_frames.zip | Data | 84.2 MB | f9e7ce86bfc4 |
| frames_zips/641_COLOVFXC_3 - Attribute Modifiers - UI Setup_frames.zip | Data | 170.4 MB | a73451de0324 |
| frames_zips/641_COLOVFXC_3 - Damage Calculation - Core_frames.zip | Data | 87.0 MB | d7688ab7a55c |
| frames_zips/641_COLOVFXC_3 - Experience Points - Experience Table_frames.zip | Data | 99.9 MB | c0475ce720ef |
| frames_zips/641_COLOVFXC_3 - Inventory - Item Definition_frames.zip | Data | 75.2 MB | 29af7b650096 |
| frames_zips/641_COLOVFXC_3 - Quest - Quest Definition and Task Definition_frames.zip | Data | 102.8 MB | 971eed96ec5a |
| frames_zips/641_COLOVFXC_4 - Abilities - Core_frames.zip | Data | 140.3 MB | 978fe90c6f40 |
| frames_zips/641_COLOVFXC_4 - Attribute Modifiers - Core_frames.zip | Data | 63.0 MB | 361406ff8be2 |
| frames_zips/641_COLOVFXC_4 - Damage Calculation - Example with Cooldown (text)_frames.zip | Data | 310.6 MB | f90e0ab72a6a |
| frames_zips/641_COLOVFXC_4 - Experience Points - Experience System (Add Exp and CheckLevelUp)_frames.zip | Data | 191.8 MB | c1bfad79ee1a |
| frames_zips/641_COLOVFXC_4 - Inventory - Item_frames.zip | Data | 38.9 MB | c889d6a2ab1f |
| frames_zips/641_COLOVFXC_4 - Quest - Quest and Task_frames.zip | Data | 83.6 MB | 623fa3bfaafa |
| frames_zips/641_COLOVFXC_5 - Abilities - Example (text)_frames.zip | Data | 100.1 MB | fa6dbe8c4e8b |
| frames_zips/641_COLOVFXC_5 - Attribute Modifiers - Adding and Removing Modifiers_frames.zip | Data | 75.8 MB | ea7a5b071ed3 |
| frames_zips/641_COLOVFXC_5 - Damage Calculation - Example with View_frames.zip | Data | 191.8 MB | 6116571b5f11 |
| frames_zips/641_COLOVFXC_5 - Experience Points - Example with Text_frames.zip | Data | 61.2 MB | a2f106e618d6 |
| frames_zips/641_COLOVFXC_5 - Inventory - Core_frames.zip | Data | 18.0 MB | c963f6b04072 |
| frames_zips/641_COLOVFXC_5 - Quest - Add Quest and Repository_frames.zip | Data | 367.5 MB | 2384e3e1ee5f |
| frames_zips/641_COLOVFXC_6 - Abilities - Example with View_frames.zip | Data | 237.1 MB | dc480098b5aa |
| frames_zips/641_COLOVFXC_6 - Attribute Modifiers - Final Value (base + modifiers [equip, buffs])_frames.zip | Data | 188.1 MB | 53ea11a2d5a9 |
| frames_zips/641_COLOVFXC_6 - Damage Calculation - Example with Damage Popup_frames.zip | Data | 244.4 MB | 546eb86a3543 |
| frames_zips/641_COLOVFXC_6 - Experience Points - Example with View (Experience Bar)_frames.zip | Data | 278.9 MB | 762e68932de2 |
| frames_zips/641_COLOVFXC_6 - Inventory - Slot_frames.zip | Data | 50.9 MB | 0d72900971eb |
| frames_zips/641_COLOVFXC_6 - Quest - Finish Task_frames.zip | Data | 107.3 MB | 3884f24230b3 |
| frames_zips/641_COLOVFXC_7 - Attribute Modifiers - Example - Flat Modifier_frames.zip | Data | 80.2 MB | 0fba7b8e4be8 |
| frames_zips/641_COLOVFXC_7 - Inventory - Add Item_frames.zip | Data | 185.8 MB | dd7c4cdcfa7a |
| frames_zips/641_COLOVFXC_7 - Quest - Finish Quest_frames.zip | Data | 105.7 MB | 43e441202035 |
| frames_zips/641_COLOVFXC_8 - Attribute Modifiers - Example - Percentage Modifier_frames.zip | Data | 184.4 MB | 3b9a968b7d41 |
| frames_zips/641_COLOVFXC_8 - Inventory - Add Item Example_frames.zip | Data | 60.8 MB | 381b16f73cbe |
| frames_zips/641_COLOVFXC_8 - Quest - Example with View_frames.zip | Data | 264.0 MB | 04c54cf02fae |
| frames_zips/641_COLOVFXC_9 - Inventory - Remove Item_frames.zip | Data | 94.4 MB | 3adce0c23372 |
| frames_zips/644_AOPNAKAS.part3_19 - D5 Render Environment AI Studio_frames.zip | Data | 856.9 MB | fc1ce7dba160 |
| frames_zips/644_AOPNAKAS.part3_20 - D5 Render Environment Geo Sky_frames.zip | Data | 226.0 MB | 1a88ea5653e4 |
| frames_zips/646_FUAJINZA.part2_4 - Adding details_frames.zip | Data | 586.0 MB | 60dc427b4c9a |
| frames_zips/646_FUAJINZA.part2_5 - Entrance_frames.zip | Data | 251.7 MB | 08587c57cb2e |
| frames_zips/646_FUAJINZA.part2_6 - Stairs_frames.zip | Data | 519.1 MB | 324ce36308d9 |
| frames_zips/646_FUAJINZA.part2_7 - Windows and more details_frames.zip | Data | 440.4 MB | 12fef7af022d |
| frames_zips/646_FUAJINZA.part2_8 - Adding details_frames.zip | Data | 247.0 MB | 3070f5f2c0c8 |
| frames_zips/646_FUAJINZA.part2_9 - Texturing_frames.zip | Data | 183.5 MB | 57d7acae978b |
| frames_zips/647_WRAVAZOYR_1 - Blender User Interface_frames.zip | Data | 100.7 MB | c0f8b143cee1 |
| frames_zips/647_WRAVAZOYR_1 - Creating A Unity Project_frames.zip | Data | 14.3 MB | 33cbe15c6291 |
| frames_zips/647_WRAVAZOYR_1 - Pipes Support_frames.zip | Data | 153.7 MB | 607eea73ca9c |
| frames_zips/647_WRAVAZOYR_2 - Export from Blender & Import in Unity_frames.zip | Data | 46.8 MB | 9369c3dbb76e |
| frames_zips/647_WRAVAZOYR_2 - Pipe Modeling_frames.zip | Data | 208.5 MB | efffb10dc05d |
| frames_zips/647_WRAVAZOYR_3 - Boolean Modifier_frames.zip | Data | 160.8 MB | 8a1749a42d37 |
| frames_zips/647_WRAVAZOYR_3 - Scene Setup_frames.zip | Data | 102.1 MB | 347107a1d295 |
| frames_zips/647_WRAVAZOYR_4 - Lighting & Post Processing_frames.zip | Data | 140.1 MB | 277a5c45798b |
| frames_zips/647_WRAVAZOYR_4 - Pillar Modeling_frames.zip | Data | 78.0 MB | 9be4d6aa85af |
| frames_zips/647_WRAVAZOYR_5 - Array Modifier_frames.zip | Data | 139.4 MB | a8a2340bec9e |
| frames_zips/647_WRAVAZOYR_6 - Spin Tool_frames.zip | Data | 120.8 MB | 0f386f20ec99 |
| frames_zips/647_WRAVAZOYR_7 - Enivornment Details_frames.zip | Data | 70.7 MB | 4fcfcc387098 |
| frames_zips/648_UZLIABRC_1. Setting_Up_Store_Scene_frames.zip | Data | 317.6 MB | f48f869d4320 |
| frames_zips/648_UZLIABRC_2. Blocking_The_Player_frames.zip | Data | 194.8 MB | 9633467983a8 |
| frames_zips/648_UZLIABRC_3. Naming_The_Store_frames.zip | Data | 157.9 MB | dab426fdc8fd |
| frames_zips/652_LKSDHDFS.part2_0_Exporting Your Artwork_frames.zip | Data | 404.8 MB | d2d6889e33b6 |
| frames_zips/652_LKSDHDFS.part2_1_Sharing Your Work Online_frames.zip | Data | 698.2 MB | f667e585da77 |
| frames_zips/652_LKSDHDFS.part2_2_What’s Next-_frames.zip | Data | 371.8 MB | 87d21f80fd7f |
| frames_zips/652_LKSDHDFS.part2_9_Rendering Details 1_frames.zip | Data | 1.3 GB | ceda5eb1e520 |
| frames_zips/653_TASFJFDKL_0_Introduction_frames.zip | Data | 123.1 MB | 7453630e9813 |
| frames_zips/653_TASFJFDKL_10_Final Projects and Conclusion_frames.zip | Data | 168.3 MB | 1d3035404f3c |
| frames_zips/653_TASFJFDKL_1_The Blueprint Interface_frames.zip | Data | 501.7 MB | e405860ec0f9 |
| frames_zips/653_TASFJFDKL_2_Events in Unreal Engine_frames.zip | Data | 203.9 MB | a3c017ea96e1 |
| frames_zips/653_TASFJFDKL_3_Controllable Blueprints - Pawn and Character Classes_frames.zip | Data | 334.9 MB | d601530b0eb6 |
| frames_zips/653_TASFJFDKL_4_Exploring the Level Blueprint_frames.zip | Data | 196.2 MB | 5d6ef9a494e0 |
| frames_zips/653_TASFJFDKL_5_Simple Game Mechanics - Bomb Planting System_frames.zip | Data | 515.2 MB | 334b1d53c09c |
| frames_zips/653_TASFJFDKL_6_Hit Detection with Line Trace_frames.zip | Data | 518.9 MB | 27da286dedd8 |
| frames_zips/653_TASFJFDKL_7_Dynamic Simulation Events_frames.zip | Data | 390.7 MB | 7ed1da57d5c6 |
| frames_zips/653_TASFJFDKL_8_Blueprint Functions - Reusable Code_frames.zip | Data | 324.5 MB | 94baf34ce2fc |
| frames_zips/653_TASFJFDKL_9_Blueprint Organization Best Practices_frames.zip | Data | 190.4 MB | 72b80092d986 |
| frames_zips/654_PASHGRSD_1-Presentation_frames.zip | Data | 514.5 MB | f0a2ed948416 |
| frames_zips/654_PASHGRSD_10-Its alive - Part II_frames.zip | Data | 894.3 MB | ca80f1bcd201 |
| frames_zips/654_PASHGRSD_11-Plan the animation_frames.zip | Data | 390.7 MB | 151842322cb5 |
| frames_zips/654_PASHGRSD_12-Basic concepts of animation - Part I_frames.zip | Data | 439.4 MB | 8f67b08f844b |
| frames_zips/654_PASHGRSD_13-Basic concepts of animation - Part II_frames.zip | Data | 332.6 MB | 3bbf901dcfee |
| frames_zips/654_PASHGRSD_14-Rigging - Part I_frames.zip | Data | 446.7 MB | e4eb0064f727 |
| frames_zips/654_PASHGRSD_15-Rigging - Part II_frames.zip | Data | 557.8 MB | b42cb30899f0 |
| frames_zips/654_PASHGRSD_16-Rigging - Part III_frames.zip | Data | 737.5 MB | 63ebc94a2e03 |
| frames_zips/654_PASHGRSD_17-Character animation (Gojira) - Part I_frames.zip | Data | 915.9 MB | 091fd14b9d3b |
| frames_zips/654_PASHGRSD_18-Character animation (Gojira) - Part II_frames.zip | Data | 1.0 GB | 7f6c99dae0a0 |
| frames_zips/654_PASHGRSD_19-Character animation (Ultraman) - Part I_frames.zip | Data | 723.6 MB | 3676ab42e10a |
| frames_zips/654_PASHGRSD_2-Influences_frames.zip | Data | 506.5 MB | 1eda25504339 |
| frames_zips/654_PASHGRSD_20-Character animation (Ultraman + Gojira) - Part II_frames.zip | Data | 928.7 MB | a332c93b4069 |
| frames_zips/654_PASHGRSD_21-Character animation (Puppy)_frames.zip | Data | 1.0 GB | 0f4a4fe14398 |
| frames_zips/654_PASHGRSD_22-Composition of the Scene_frames.zip | Data | 383.0 MB | 235010086882 |
| frames_zips/654_PASHGRSD_23-Animated details I_frames.zip | Data | 682.5 MB | 6e608f380b62 |
| frames_zips/654_PASHGRSD_24-Animated details II_frames.zip | Data | 438.6 MB | f2f827561b94 |
| frames_zips/654_PASHGRSD_25-Adjusting the camera_frames.zip | Data | 824.2 MB | befcae35496f |
| frames_zips/654_PASHGRSD_26-Project output_frames.zip | Data | 466.1 MB | e52975db593c |
| frames_zips/654_PASHGRSD_3-Storytelling_frames.zip | Data | 186.0 MB | 96c495b2fa15 |
| frames_zips/654_PASHGRSD_4-The history_frames.zip | Data | 665.5 MB | 2ef03797a99d |
| frames_zips/654_PASHGRSD_5-Storyboard_frames.zip | Data | 277.6 MB | 1ee9012b0294 |
| frames_zips/654_PASHGRSD_6-The star_frames.zip | Data | 1.1 GB | 8273044b8526 |
| frames_zips/654_PASHGRSD_7-A star is born - Part I_frames.zip | Data | 987.6 MB | 655fa402b80d |
| frames_zips/654_PASHGRSD_8-A star is born - Part II_frames.zip | Data | 1.2 GB | 3d14febace5c |
| frames_zips/654_PASHGRSD_9-Its Alive - Part I_frames.zip | Data | 920.1 MB | d87d6469e1b4 |
| frames_zips/655_GANUGERW_01 About the Tutorial_frames.zip | Data | 54.1 MB | 554b3af15d28 |
| frames_zips/655_GANUGERW_02 Terrain Creation_frames.zip | Data | 307.8 MB | c03d9d312c2a |
| frames_zips/655_GANUGERW_03 FLIP Settings_frames.zip | Data | 1.2 GB | 8c6364965ce6 |
| frames_zips/655_GANUGERW_04 FLIP Dynamics Correction_frames.zip | Data | 580.9 MB | dfc35f40b7c8 |
| frames_zips/655_GANUGERW_05 Adding Details to FLIP & Summary_frames.zip | Data | 1.3 GB | 962d085956ee |
| frames_zips/655_GANUGERW_06 Mesh Conversion_frames.zip | Data | 2.2 GB | bbfd37a3d651 |
| frames_zips/655_GANUGERW_07 Whitewater Source Settings_frames.zip | Data | 804.8 MB | 83cc0e46aa40 |
| frames_zips/655_GANUGERW_08 Whitewater Simulation_frames.zip | Data | 1.6 GB | d9044a2eb86b |
| frames_zips/655_GANUGERW_09 Materials, Lighting, and Rendering_frames.zip | Data | 1.7 GB | d7d59f10bc7c |
| frames_zips/655_GANUGERW_10 Compositing_frames.zip | Data | 306.9 MB | 788fa9d5f7d2 |
| frames_zips/657_MUNDFDGH.part2_18 - Outro_frames.zip | Data | 185.0 MB | 915a9d9f70ce |
| frames_zips/658_JUIYFGY{E_1 - Section 2 - Animation Basics_frames.zip | Data | 23.6 MB | 5c14abb6900a |
| frames_zips/658_JUIYFGY{E_1 - Section 3 - Bones_frames.zip | Data | 23.2 MB | 665537a95ccc |
| frames_zips/658_JUIYFGY{E_1 - Section 4 - Cat Project_frames.zip | Data | 17.5 MB | 20bb0ca0405d |
| frames_zips/658_JUIYFGY{E_1 - Welcome to the Course_frames.zip | Data | 86.5 MB | 0c1fc3399e7e |
| frames_zips/658_JUIYFGY{E_10 - Tidying Up Shapes_frames.zip | Data | 236.6 MB | 58edbcc84bc1 |
| frames_zips/658_JUIYFGY{E_11 - Colouring the Chick_frames.zip | Data | 231.6 MB | 140a82d3c91a |
| frames_zips/658_JUIYFGY{E_2 - Drawing a Car_frames.zip | Data | 203.6 MB | 4c760b88c9e7 |
| frames_zips/658_JUIYFGY{E_2 - Graphics Tablets_frames.zip | Data | 269.3 MB | cffad6d78c0f |
| frames_zips/658_JUIYFGY{E_2 - Timeline & Keyframes_frames.zip | Data | 310.5 MB | fce582f14962 |
| frames_zips/658_JUIYFGY{E_3 - Animations & Edit Mode_frames.zip | Data | 339.2 MB | bd6cdb50e065 |
| frames_zips/658_JUIYFGY{E_3 - Bones For Cars_frames.zip | Data | 300.8 MB | 6f84de47d85f |
| frames_zips/658_JUIYFGY{E_3 - Download Blender_frames.zip | Data | 66.5 MB | f18574a8b894 |
| frames_zips/658_JUIYFGY{E_4 - Bouncing Ball & Interpolation_frames.zip | Data | 262.6 MB | 5a099cd7f903 |
| frames_zips/658_JUIYFGY{E_4 - Connecting the Bones_frames.zip | Data | 136.8 MB | d49b4092ec4f |
| frames_zips/658_JUIYFGY{E_4 - The Interface & Brushes_frames.zip | Data | 258.8 MB | 3483da0e949f |
| frames_zips/658_JUIYFGY{E_5 - Animating the Car_frames.zip | Data | 292.4 MB | 28289af29b73 |
| frames_zips/658_JUIYFGY{E_5 - Layers & Materials_frames.zip | Data | 422.2 MB | 162d6bb8e722 |
| frames_zips/658_JUIYFGY{E_5 - Multiframe Editing_frames.zip | Data | 164.6 MB | c2972aea9b19 |
| frames_zips/658_JUIYFGY{E_6 - Colour Attributes_frames.zip | Data | 406.2 MB | 3fd5b3d8550d |
| frames_zips/658_JUIYFGY{E_6 - Finishing the Animation_frames.zip | Data | 250.1 MB | 9290a02c1333 |
| frames_zips/658_JUIYFGY{E_6 - Rendering Animations_frames.zip | Data | 182.9 MB | bfa681de9dd9 |
| frames_zips/658_JUIYFGY{E_7 - Adjusting Animations_frames.zip | Data | 160.8 MB | 626b93a5b9fc |
| frames_zips/658_JUIYFGY{E_7 - Animating the aerial_frames.zip | Data | 252.1 MB | 0abaa0a851b7 |
| frames_zips/658_JUIYFGY{E_7 - Edit Mode_frames.zip | Data | 356.0 MB | 695d9b19f7db |
| frames_zips/658_JUIYFGY{E_8 - Adding Modifiers_frames.zip | Data | 252.7 MB | fe6bad0edc86 |
| frames_zips/658_JUIYFGY{E_8 - Sculpt Mode_frames.zip | Data | 213.6 MB | 06b58086014d |
| frames_zips/658_JUIYFGY{E_8 - Worm character_frames.zip | Data | 349.3 MB | 4aa8a9c24923 |
| frames_zips/658_JUIYFGY{E_9 - Ball Break Up_frames.zip | Data | 374.6 MB | 0e7ae1fe5a79 |
| frames_zips/658_JUIYFGY{E_9 - Shapes & Gradient_frames.zip | Data | 417.2 MB | 7870eef0a689 |
| frames_zips/659_SGDTDLDF_1 - Interface Explained_frames.zip | Data | 118.6 MB | 3afcc8757a49 |
| frames_zips/659_SGDTDLDF_10 - Graffiti T-Shirt Design_frames.zip | Data | 342.3 MB | 6246a691e51a |
| frames_zips/659_SGDTDLDF_11 - Summer T-Shirt Design_frames.zip | Data | 403.9 MB | 708db3c8db9d |
| frames_zips/659_SGDTDLDF_13 - Create Fishing Hunting T-Shirt Design_frames.zip | Data | 663.8 MB | 484f8014eef3 |
| frames_zips/659_SGDTDLDF_14 - Sports T-Shirt Design_frames.zip | Data | 586.2 MB | adda2b3ce11b |
| frames_zips/659_SGDTDLDF_15 - Gaming T-Shirt Design_frames.zip | Data | 393.7 MB | 29a83775d540 |
| frames_zips/659_SGDTDLDF_16 - Lumberjack T-Shirt Design_frames.zip | Data | 1.2 GB | d9d9aeeca532 |
| frames_zips/659_SGDTDLDF_18 - Image to vector T-Shirt Design_frames.zip | Data | 569.0 MB | 1e22f3c0cee5 |
| frames_zips/659_SGDTDLDF_2 - Create Basic Shapes_frames.zip | Data | 111.3 MB | 0aaad37b6823 |
| frames_zips/659_SGDTDLDF_3 - Working With Layers_frames.zip | Data | 141.5 MB | 7dc5bc42e149 |
| frames_zips/659_SGDTDLDF_4 - Layers Group and Ungroup_frames.zip | Data | 165.0 MB | 3512fb66dc51 |
| frames_zips/659_SGDTDLDF_5 - Create and Use Template Layers_frames.zip | Data | 98.3 MB | e31e5285b917 |
| frames_zips/659_SGDTDLDF_6 - Customize Fonts To Make T-Shirt Designs_frames.zip | Data | 196.6 MB | 13b830901628 |
| frames_zips/659_SGDTDLDF_7 - Vector Text Effects for Awesome T-Shirt Designs_frames.zip | Data | 322.3 MB | 8723ce3bb31f |
| frames_zips/659_SGDTDLDF_8 - Typography Floral T-Shirt Design_frames.zip | Data | 256.2 MB | d1aacaaa802f |
| frames_zips/659_SGDTDLDF_9 - Retro Sunset T-Shirt Design_frames.zip | Data | 302.0 MB | 51515a9a2b26 |
| frames_zips/663_HSGDJOILJ.part2_14-Flares_frames.zip | Data | 1.2 GB | 3d24a733d00e |
| frames_zips/663_HSGDJOILJ.part2_15-Final Polish_frames.zip | Data | 518.1 MB | 8ece3a39d686 |
| frames_zips/663_HSGDJOILJ.part2_16-Second shot Start_frames.zip | Data | 815.8 MB | aadcf52af05a |
| frames_zips/663_HSGDJOILJ.part2_17-Ring volume_frames.zip | Data | 1.3 GB | 54b099b34c76 |
| frames_zips/663_HSGDJOILJ.part2_18-Ring Volume Particles_frames.zip | Data | 1.1 GB | 4c3e9d98d4e2 |
| frames_zips/663_HSGDJOILJ.part2_19-Second shot Solaris Renders_frames.zip | Data | 1.2 GB | 5a2cea266e6d |
| frames_zips/663_HSGDJOILJ.part2_20-Second shot Slap Comp_frames.zip | Data | 1.1 GB | ad00a8544a6a |
| frames_zips/663_HSGDJOILJ.part2_21-Background & Nebula_frames.zip | Data | 632.8 MB | 2e9e35cbda88 |
| frames_zips/663_HSGDJOILJ.part2_22-Emissive layers_frames.zip | Data | 770.6 MB | 73441b7d85c7 |
| frames_zips/663_HSGDJOILJ.part2_23-Nebula Emission & Final Touches_frames.zip | Data | 494.5 MB | ba23acb666c1 |
| frames_zips/663_HSGDJOILJ.part2_24-Conclusion_frames.zip | Data | 80.3 MB | 80d7f2d01b0e |
| frames_zips/665_SIAJSTILJ.part2_11 - Final Exercise, Printing Setup and Course Conclusion_frames.zip | Data | 251.7 MB | 62dbc7cecfde |
| frames_zips/665_SIAJSTILJ.part2_2 - Detail View Creation_frames.zip | Data | 115.4 MB | 0dc723115549 |
| frames_zips/665_SIAJSTILJ.part2_3 - Section View Implementation_frames.zip | Data | 225.3 MB | 65069b880eca |
| frames_zips/665_SIAJSTILJ.part2_4 - Break Views and Break Out Views_frames.zip | Data | 232.0 MB | 34456a6161f2 |
| frames_zips/665_SIAJSTILJ.part2_5 - Crop Views and Custom View Creation_frames.zip | Data | 121.4 MB | a84a76d0aa3b |
| frames_zips/665_SIAJSTILJ.part2_6 - Advanced Creation Tools and Centerlines_frames.zip | Data | 145.7 MB | b754cf69c9e3 |
| frames_zips/665_SIAJSTILJ.part2_7 - Drawing Dimensioning Part 1_frames.zip | Data | 249.1 MB | 852f3585ef71 |
| frames_zips/665_SIAJSTILJ.part2_8 - Drawing Dimensioning Part 2_frames.zip | Data | 165.9 MB | 843a235b3b1a |
| frames_zips/665_SIAJSTILJ.part2_9 - Tolerancing Fundamentals_frames.zip | Data | 322.3 MB | 98d0e0d19869 |
| frames_zips/667_GSFDSLKD.part2_43 - Exercise 5_frames.zip | Data | 112.4 MB | 0a9a669c7738 |
| frames_zips/667_GSFDSLKD.part2_44 - Exercise 6_frames.zip | Data | 296.7 MB | 70d987c5fb3f |
| frames_zips/667_GSFDSLKD.part2_45 - Exercise 7_frames.zip | Data | 353.4 MB | e4752e8a09fa |
| frames_zips/667_GSFDSLKD.part2_46 - Exercise 8_frames.zip | Data | 278.5 MB | a06ebb4bed93 |
| frames_zips/667_GSFDSLKD.part2_47 - Explanation Brush Tool_frames.zip | Data | 274.4 MB | 11a26e82a688 |
| frames_zips/667_GSFDSLKD.part2_48 - Exercise 9_frames.zip | Data | 304.5 MB | 2592b7f179a2 |
| frames_zips/667_GSFDSLKD.part2_49 - Explanation Create Brushes_frames.zip | Data | 183.6 MB | fcfc6ad94dcf |
| frames_zips/667_GSFDSLKD.part2_50 - Exercise 10_frames.zip | Data | 399.3 MB | 57eeb05e24fc |
| frames_zips/667_GSFDSLKD.part2_51 - Exercise 11_frames.zip | Data | 301.9 MB | af9dba0072ec |
| frames_zips/667_GSFDSLKD.part2_52 - Explanation Pen Tool_frames.zip | Data | 110.2 MB | 91d9658ca48e |
| frames_zips/667_GSFDSLKD.part2_53 - Exercise 12_frames.zip | Data | 392.8 MB | 337f68b13933 |
| frames_zips/667_GSFDSLKD.part2_54 - Exercise 13_frames.zip | Data | 292.1 MB | 8b3cd379022d |
| frames_zips/667_GSFDSLKD.part2_55 - Exercise 14_frames.zip | Data | 214.7 MB | c948873caac2 |
| frames_zips/667_GSFDSLKD.part2_56 - Exercise 15_frames.zip | Data | 542.7 MB | 43925bee05e0 |
| frames_zips/667_GSFDSLKD.part2_57 - Explanation Width Tool_frames.zip | Data | 96.4 MB | 14e12404ea43 |
| frames_zips/667_GSFDSLKD.part2_58 - Exercise 16_frames.zip | Data | 361.7 MB | 3848762e1ea5 |
| frames_zips/667_GSFDSLKD.part2_59 - Exercise 17_frames.zip | Data | 207.4 MB | f4dbcc4135b4 |
| frames_zips/667_GSFDSLKD.part2_60 - Exercise 18_frames.zip | Data | 457.9 MB | df50301f42d9 |
| frames_zips/667_GSFDSLKD.part2_61 - Explanation Gradient_frames.zip | Data | 159.3 MB | 86f4bc9c75e4 |
| frames_zips/668_GSFDSLKD.part3_63 - Exercise 20_frames.zip | Data | 518.4 MB | eadff00d89e0 |
| frames_zips/668_GSFDSLKD.part3_64 - Graphic Tablet_frames.zip | Data | 190.4 MB | a0b3ca63ed60 |
| frames_zips/668_GSFDSLKD.part3_65 - Explanation Text_frames.zip | Data | 158.4 MB | 21247acf575e |
| frames_zips/668_GSFDSLKD.part3_66 - Exercise 1_frames.zip | Data | 184.1 MB | 9b8255eda5b4 |
| frames_zips/668_GSFDSLKD.part3_67 - Exercise 2_frames.zip | Data | 97.1 MB | 74fbc7053a84 |
| frames_zips/668_GSFDSLKD.part3_68 - Exercise 3_frames.zip | Data | 192.0 MB | 85748ccdd68a |
| frames_zips/668_GSFDSLKD.part3_69 - Exercise 4_frames.zip | Data | 167.1 MB | 2b919ca93918 |
| frames_zips/668_GSFDSLKD.part3_70 - Exercise 5_frames.zip | Data | 205.6 MB | b82452ac7fdc |
| frames_zips/668_GSFDSLKD.part3_71 - Exercise 6_frames.zip | Data | 124.0 MB | 2edf3ced7ed6 |
| frames_zips/668_GSFDSLKD.part3_72 - Exercise 7_frames.zip | Data | 113.0 MB | 15fd7c4c59f1 |
| frames_zips/668_GSFDSLKD.part3_73 - Explanation Wrap Tools_frames.zip | Data | 215.9 MB | 1e3e7448601a |
| frames_zips/668_GSFDSLKD.part3_74 - Exercise 8_frames.zip | Data | 245.3 MB | 600700e9dea0 |
| frames_zips/668_GSFDSLKD.part3_75 - Exercise 9_frames.zip | Data | 211.9 MB | 9c381fb86440 |
| frames_zips/668_GSFDSLKD.part3_76 - Exercise 10_frames.zip | Data | 151.9 MB | 704d3125107c |
| frames_zips/668_GSFDSLKD.part3_77 - Exercise 11_frames.zip | Data | 172.9 MB | c0e5b3f24b90 |
| frames_zips/668_GSFDSLKD.part3_78 - Exercise 12_frames.zip | Data | 574.2 MB | acb413f0b8ac |
| frames_zips/668_GSFDSLKD.part3_79 - Exercise 13_frames.zip | Data | 352.6 MB | a62315ed79cc |
| frames_zips/668_GSFDSLKD.part3_80 - Exercise 14_frames.zip | Data | 132.4 MB | 1ce42bad6c2d |
| frames_zips/668_GSFDSLKD.part3_81 - Exercise 15_frames.zip | Data | 112.9 MB | 720342cc1b60 |
| frames_zips/668_GSFDSLKD.part3_82 - Exercise 16_frames.zip | Data | 216.6 MB | 085765ba8c23 |
| frames_zips/668_GSFDSLKD.part3_83 - Exercise 17_frames.zip | Data | 135.9 MB | 9edc3bfed0af |
| frames_zips/668_GSFDSLKD.part3_84 - Exercise 18_frames.zip | Data | 237.8 MB | 0d0662b467fd |
| frames_zips/668_GSFDSLKD.part3_85 - Exercise 19_frames.zip | Data | 262.5 MB | 574cb4c3d953 |
| frames_zips/668_GSFDSLKD.part3_86 - Exercise 20_frames.zip | Data | 268.4 MB | c118a1534655 |
| frames_zips/668_GSFDSLKD.part3_87 - Exercise 21_frames.zip | Data | 263.7 MB | 82809870e937 |
| frames_zips/668_GSFDSLKD.part3_88 - Exercise 22_frames.zip | Data | 230.0 MB | ec01ee665628 |
| frames_zips/669_GSFDSLKD.part4_101 - Exercise 12_frames.zip | Data | 222.2 MB | 4709b8b79cc6 |
| frames_zips/669_GSFDSLKD.part4_102 - Exercise 13_frames.zip | Data | 201.9 MB | 94f2a4def8ab |
| frames_zips/669_GSFDSLKD.part4_103 - Exercise 14_frames.zip | Data | 124.2 MB | c7f843cb9ad3 |
| frames_zips/669_GSFDSLKD.part4_104 - Exercise 15_frames.zip | Data | 174.2 MB | 1cc4e540b448 |
| frames_zips/669_GSFDSLKD.part4_105 - Exercise 16_frames.zip | Data | 51.9 MB | 0cb82947f33a |
| frames_zips/669_GSFDSLKD.part4_106 - Exercise 17_frames.zip | Data | 202.4 MB | 9c086d56f7b0 |
| frames_zips/669_GSFDSLKD.part4_107 - Exercise 18_frames.zip | Data | 253.3 MB | 649a7e14a0b2 |
| frames_zips/669_GSFDSLKD.part4_108 - Conclusion_frames.zip | Data | 74.0 MB | 8078e3e2a538 |
| frames_zips/669_GSFDSLKD.part4_89 - Exercise 1_frames.zip | Data | 263.4 MB | 8325f4e577b5 |
| frames_zips/669_GSFDSLKD.part4_90 - Exercise 2_frames.zip | Data | 243.0 MB | cca897ee002a |
| frames_zips/669_GSFDSLKD.part4_91 - Exercise 3_frames.zip | Data | 153.2 MB | f8fc0bf61115 |
| frames_zips/669_GSFDSLKD.part4_92 - Explanation Symbols_frames.zip | Data | 154.5 MB | 50b2f10b383d |
| frames_zips/669_GSFDSLKD.part4_93 - Exercise 4_frames.zip | Data | 469.1 MB | add839b47ac4 |
| frames_zips/669_GSFDSLKD.part4_94 - Exercise 5_frames.zip | Data | 185.6 MB | e9da7b600337 |
| frames_zips/669_GSFDSLKD.part4_95 - Exercise 6_frames.zip | Data | 368.2 MB | 46acaea29cc9 |
| frames_zips/669_GSFDSLKD.part4_96 - Exercise 7_frames.zip | Data | 363.7 MB | 1565cd3b3170 |
| frames_zips/669_GSFDSLKD.part4_97 - Exercise 8_frames.zip | Data | 217.9 MB | 2c5e30bfb9ba |
| frames_zips/669_GSFDSLKD.part4_98 - Exercise 9_frames.zip | Data | 622.2 MB | 1c3919170d7a |
| frames_zips/669_GSFDSLKD.part4_99 - Exercise 10_frames.zip | Data | 245.9 MB | c67ac20f91a9 |
| frames_zips/670_ELOASWAS_1 - 2.1 Generate Infographic Image_frames.zip | Data | 91.6 MB | 60a2a65a77eb |
| frames_zips/670_ELOASWAS_1 - 3.1 Illustrate to Figure_frames.zip | Data | 71.3 MB | 54ab263f36c2 |
| frames_zips/670_ELOASWAS_1 - 4.1 Custom Marble Sculpture - Gifting business_frames.zip | Data | 85.8 MB | 20d81656e774 |
| frames_zips/670_ELOASWAS_1 - 5.1 Make Reference Image Object Transparent_frames.zip | Data | 28.4 MB | efe448e2be2e |
| frames_zips/670_ELOASWAS_1 - 6.1 Create an ID Photo_frames.zip | Data | 30.1 MB | 7cbe70d280f1 |
| frames_zips/670_ELOASWAS_1 - 7.1 Generate Ground View from Map Arrow_frames.zip | Data | 91.4 MB | c688c2675b0b |
| frames_zips/670_ELOASWAS_1 - 8.1. Nano Banana - Limitation Part 1_frames.zip | Data | 148.0 MB | 88d62fa7df3f |
| frames_zips/670_ELOASWAS_1 - Introduction_frames.zip | Data | 62.7 MB | 517e696abe6d |
| frames_zips/670_ELOASWAS_10 - 2.10. Product Photograohy_frames.zip | Data | 74.8 MB | f1dacc8644d5 |
| frames_zips/670_ELOASWAS_10 - 4.10 Youtube Thumbnail and Posters_frames.zip | Data | 86.1 MB | a30168acc557 |
| frames_zips/670_ELOASWAS_10 - 5.10 Generate image from line drawing_frames.zip | Data | 35.9 MB | 61a024310918 |
| frames_zips/670_ELOASWAS_11 - 2.11 Ad image generation_frames.zip | Data | 81.1 MB | 16c6e414e874 |
| frames_zips/670_ELOASWAS_11 - 4.11 Story Board_frames.zip | Data | 64.3 MB | 48308e30e579 |
| frames_zips/670_ELOASWAS_11 - 5.11 Change Multiple Hairstyles_frames.zip | Data | 31.1 MB | 0f8758499b63 |
| frames_zips/670_ELOASWAS_12 - 5.12 Knowledge Reasoning Image Generation_frames.zip | Data | 42.2 MB | 706ecc599f18 |
| frames_zips/670_ELOASWAS_2 - 1.2 Technical Specification of Nano Banana_frames.zip | Data | 113.5 MB | e07bdf578ebf |
| frames_zips/670_ELOASWAS_2 - 2.2 Generate Image - Model Annotation Explanation Diagram_frames.zip | Data | 82.1 MB | a14040f27eba |
| frames_zips/670_ELOASWAS_2 - 3.2. Hand Drawing Controls Multi-Character Poses_frames.zip | Data | 158.0 MB | 6188914b4b78 |
| frames_zips/670_ELOASWAS_2 - 4.2 Explosive Food_frames.zip | Data | 117.0 MB | 7e2ead1d9d92 |
| frames_zips/670_ELOASWAS_2 - 5.2 Turn Image into Phone Wallpaper_frames.zip | Data | 33.9 MB | 6fd1ca11f1a5 |
| frames_zips/670_ELOASWAS_2 - 6.2 Reset Camera Parameters_frames.zip | Data | 128.7 MB | 77413294102a |
| frames_zips/670_ELOASWAS_2 - 7.2 Extract 3D BuildingsMake Isometric Models_frames.zip | Data | 37.7 MB | e1ad8cd0cb45 |
| frames_zips/670_ELOASWAS_2 - 8.1. Nano Banana - Limitation Part 2_frames.zip | Data | 155.4 MB | 4c6f627fe893 |
| frames_zips/670_ELOASWAS_3 - 1.3 About Course_frames.zip | Data | 29.1 MB | 545136eb5795 |
| frames_zips/670_ELOASWAS_3 - 2.3 Google Map view using Animation Character_frames.zip | Data | 66.2 MB | 55bc059f0a4b |
| frames_zips/670_ELOASWAS_3 - 3.3. Generate Character Design_frames.zip | Data | 71.1 MB | 565b50d36fb8 |
| frames_zips/670_ELOASWAS_3 - 4.3 Character Clothing Change_frames.zip | Data | 72.7 MB | bb87acb6e5f0 |
| frames_zips/670_ELOASWAS_3 - 5.3 Character-Themed Train_frames.zip | Data | 78.2 MB | 911a36f758c9 |
| frames_zips/670_ELOASWAS_3 - 6.3 Photos of Yourself in Different Eras_frames.zip | Data | 45.2 MB | b5ee093dcb2c |
| frames_zips/670_ELOASWAS_3 - 7.3 Multi-Reference Image Generation_frames.zip | Data | 46.0 MB | e00e33b5b9e6 |
| frames_zips/670_ELOASWAS_3 - 8.3 Conclusion of Nano Banana_frames.zip | Data | 20.7 MB | eff8f94f4bff |
| frames_zips/670_ELOASWAS_4 - 2.4. Typological Illustration_frames.zip | Data | 75.3 MB | aa3aff6bb12f |
| frames_zips/670_ELOASWAS_4 - 3.4. Anime to Real Coser_frames.zip | Data | 84.2 MB | 813079210e7e |
| frames_zips/670_ELOASWAS_4 - 4.4 Outfit and ecommerce - OOTD_frames.zip | Data | 63.1 MB | 2c0d0492a985 |
| frames_zips/670_ELOASWAS_4 - 5.4 Slice Object with Cartoon Explosion Effect_frames.zip | Data | 38.0 MB | 51c4f7e1e70d |
| frames_zips/670_ELOASWAS_4 - 6.4 Old Photo Colorization & Old Photo restoration_frames.zip | Data | 71.9 MB | e0c23b8fa69a |
| frames_zips/670_ELOASWAS_4 - 7.4 Cross-View Image Generation_frames.zip | Data | 42.2 MB | 841612da6aca |
| frames_zips/670_ELOASWAS_5 - 2.5. Educational Comic_frames.zip | Data | 95.7 MB | 71d33ca7edaf |
| frames_zips/670_ELOASWAS_5 - 3.5.Place Anime Statue in Real Life_frames.zip | Data | 64.4 MB | 5f632f702314 |
| frames_zips/670_ELOASWAS_5 - 4.5 Makeup Analysis_frames.zip | Data | 71.2 MB | e7b9a51e36e4 |
| frames_zips/670_ELOASWAS_5 - 5.5 Model Cross-Section_frames.zip | Data | 56.8 MB | 320bdeb53878 |
| frames_zips/670_ELOASWAS_5 - 6.5 High-Resolution Image Restoration_frames.zip | Data | 29.0 MB | 19ceed031e64 |
| frames_zips/670_ELOASWAS_5 - 7.5 Map to Isometric Buildings_frames.zip | Data | 31.1 MB | 409803222656 |
| frames_zips/670_ELOASWAS_6 - 2.6. Gift Product_frames.zip | Data | 80.3 MB | 25d545a894f6 |
| frames_zips/670_ELOASWAS_6 - 3.6. Make a Movie Poster_frames.zip | Data | 95.2 MB | 0f1e1c4b5c0e |
| frames_zips/670_ELOASWAS_6 - 4.6 Toys_frames.zip | Data | 51.5 MB | caa2f302015c |
| frames_zips/670_ELOASWAS_6 - 5.6 Giant Figure Scaffolding_frames.zip | Data | 61.8 MB | e5d0b9adb2f2 |
| frames_zips/670_ELOASWAS_6 - 6.6 Automatic Photo Editing_frames.zip | Data | 35.9 MB | 6d41a55dfc86 |
| frames_zips/670_ELOASWAS_6 - 7.6 Ancient Map → Historical Scene Photo_frames.zip | Data | 51.6 MB | 4fab7b45aa06 |
| frames_zips/670_ELOASWAS_7 - 2.7. Evolution Chart_frames.zip | Data | 53.6 MB | 5520f6f9d39d |
| frames_zips/670_ELOASWAS_7 - 3.7. Superhero and Interior Design_frames.zip | Data | 57.4 MB | 8a82b40e0d7c |
| frames_zips/670_ELOASWAS_7 - 4.7 Stickers and designs_frames.zip | Data | 27.6 MB | 3d9e9bb7bfc7 |
| frames_zips/670_ELOASWAS_7 - 5.7 Jewelry Collection Design_frames.zip | Data | 22.2 MB | 4f6844b74689 |
| frames_zips/670_ELOASWAS_7 - 7.7 Minecraft-Style Scene Generation_frames.zip | Data | 21.8 MB | 4725fd04c961 |
| frames_zips/670_ELOASWAS_8 - 2.8. Photorealistic Scenes_frames.zip | Data | 64.3 MB | d87e161facb4 |
| frames_zips/670_ELOASWAS_8 - 3.8. Pixar-Style Portrait_frames.zip | Data | 50.4 MB | 572f2f9fe641 |
| frames_zips/670_ELOASWAS_8 - 4.8 Real estate and Architects_frames.zip | Data | 78.6 MB | fb3a5cbd1e89 |
| frames_zips/670_ELOASWAS_8 - 5.8. Fashion Moodboard Collage_frames.zip | Data | 35.1 MB | eb1af951fde3 |
| frames_zips/670_ELOASWAS_8 - 7.8 Isometric Holographic Wireframe_frames.zip | Data | 35.6 MB | 010649f4e81c |
| frames_zips/670_ELOASWAS_9 - 2.9. Sticker generators or Stylized Illustrators_frames.zip | Data | 79.6 MB | abd0b0562f2b |
| frames_zips/670_ELOASWAS_9 - 4.9 Interior design and decors_frames.zip | Data | 83.2 MB | 28dffc50bc7d |
| frames_zips/670_ELOASWAS_9 - 5.9 Extract Subject and Place on Transparent Layer_frames.zip | Data | 40.4 MB | 7a657701c943 |
| frames_zips/673_DHLILORTY_0_Intro_frames.zip | Data | 214.8 MB | 418f275476c6 |
| frames_zips/673_DHLILORTY_10_Painting the branch and ground_frames.zip | Data | 838.4 MB | 4e287be458dd |
| frames_zips/673_DHLILORTY_11_Painting the flower pots_frames.zip | Data | 1.0 GB | a44edfadb877 |
| frames_zips/673_DHLILORTY_12_Painting the flowers_frames.zip | Data | 1.5 GB | 5b87beb19b0d |
| frames_zips/673_DHLILORTY_13_Refining and finishing_frames.zip | Data | 1.4 GB | fe3151b48c62 |
| frames_zips/673_DHLILORTY_14_Krita documents_frames.zip | Data | 177.4 MB | 1a0951489367 |
| frames_zips/673_DHLILORTY_15_Painting styles and exercises_frames.zip | Data | 720.0 MB | a087730882ae |
| frames_zips/673_DHLILORTY_16_Progressing as an artist_frames.zip | Data | 997.5 MB | 10321ae91fb3 |
| frames_zips/673_DHLILORTY_17_Outro_frames.zip | Data | 171.2 MB | 8f499be62066 |
| frames_zips/673_DHLILORTY_1_Why digital art is great_frames.zip | Data | 611.1 MB | 8af8c4cd7e20 |
| frames_zips/673_DHLILORTY_2_Krita overview_frames.zip | Data | 377.6 MB | b05a26aa62c2 |
| frames_zips/673_DHLILORTY_3_How to get brushes_frames.zip | Data | 107.0 MB | 240449aa1e90 |
| frames_zips/673_DHLILORTY_4_Finding the idea_frames.zip | Data | 740.2 MB | 6514c8c49d57 |
| frames_zips/673_DHLILORTY_5_Planning the artwork_frames.zip | Data | 878.7 MB | b5d04b8de75f |
| frames_zips/673_DHLILORTY_6_Choosing the brushes_frames.zip | Data | 235.7 MB | 218ee9c45e8e |
| frames_zips/673_DHLILORTY_7_Sketching the subject_frames.zip | Data | 453.6 MB | 043203e1a161 |
| frames_zips/673_DHLILORTY_8_Sketching the composition_frames.zip | Data | 513.7 MB | 99089c5da2d9 |
| frames_zips/673_DHLILORTY_9_Painting the parrot_frames.zip | Data | 1.6 GB | 3eb5155b209e |
| frames_zips/675_SERCQWAF.part2_1 - Beam and Column_frames.zip | Data | 291.9 MB | e9c643bbd34d |
| frames_zips/675_SERCQWAF.part2_1 - Conceptual Mass_frames.zip | Data | 233.3 MB | 5011d5646c74 |
| frames_zips/675_SERCQWAF.part2_1 - Dimensions_frames.zip | Data | 408.2 MB | 6fc8d5ce7d92 |
| frames_zips/675_SERCQWAF.part2_1 - Overview of the tab_frames.zip | Data | 26.5 MB | 4a1510438562 |
| frames_zips/675_SERCQWAF.part2_1 - Site Model_frames.zip | Data | 276.4 MB | 1eec14cdfd4f |
| frames_zips/675_SERCQWAF.part2_2 - Detail_frames.zip | Data | 272.6 MB | 14bc944302dd |
| frames_zips/675_SERCQWAF.part2_2 - Foundations_frames.zip | Data | 188.1 MB | 86d3bf879e82 |
| frames_zips/675_SERCQWAF.part2_2 - Link_frames.zip | Data | 268.9 MB | 8046c4d511d1 |
| frames_zips/675_SERCQWAF.part2_2 - Model by Face_frames.zip | Data | 194.6 MB | 7bdee49cb307 |
| frames_zips/675_SERCQWAF.part2_2 - Modify Site_frames.zip | Data | 200.9 MB | 895f3f69e463 |
| frames_zips/675_SERCQWAF.part2_3 - Import_frames.zip | Data | 86.3 MB | 5ca5d81c96eb |
| frames_zips/675_SERCQWAF.part2_3 - Text_frames.zip | Data | 140.6 MB | 719c49e1b8b9 |
| frames_zips/675_SERCQWAF.part2_4 - Load from Library_frames.zip | Data | 129.8 MB | 48f93ef91c4f |
| frames_zips/675_SERCQWAF.part2_4 - Tag Symbol_frames.zip | Data | 213.9 MB | a5d1766ced35 |
| frames_zips/675_SERCQWAF.part2_8 - Door_frames.zip | Data | 98.8 MB | 292fe4733e1c |
| frames_zips/675_SERCQWAF.part2_9 - Window_frames.zip | Data | 63.4 MB | 19c2f9566cc8 |
| frames_zips/676_FTRHJJTVC_0_Introduction_frames.zip | Data | 187.4 MB | 660f89a627b2 |
| frames_zips/676_FTRHJJTVC_1_Setting Up the File_frames.zip | Data | 259.2 MB | f8b4dd0bfb9b |
| frames_zips/676_FTRHJJTVC_2_Adding the Short Fuzz_frames.zip | Data | 2.0 GB | a6d9b24b43e2 |
| frames_zips/676_FTRHJJTVC_3_Creating the Fuzz Material_frames.zip | Data | 851.3 MB | 821a95de3ca3 |
| frames_zips/676_FTRHJJTVC_4_Adding the Long Fuzz_frames.zip | Data | 2.6 GB | 67e6dbcaa63c |
| frames_zips/676_FTRHJJTVC_5_Rendering the Final Image (and Compositing)_frames.zip | Data | 732.3 MB | 38b310f5b6cf |
| frames_zips/676_FTRHJJTVC_6_Class Project Ideas_frames.zip | Data | 1.3 GB | c767a2431c79 |
| frames_zips/677_GTGGHJHF_1 - Setting the Camera_frames.zip | Data | 774.7 MB | b33bba3e59a8 |
| frames_zips/677_GTGGHJHF_10 - Material for Objects 1_frames.zip | Data | 788.2 MB | 58667b20d480 |
| frames_zips/677_GTGGHJHF_11 - Material for Objects 2_frames.zip | Data | 788.7 MB | 70819b5d0fd5 |
| frames_zips/677_GTGGHJHF_12 - Render Setting_frames.zip | Data | 367.2 MB | 24ff6528d00e |
| frames_zips/677_GTGGHJHF_13 - Post Production_frames.zip | Data | 482.5 MB | 087711cad3c2 |
| frames_zips/677_GTGGHJHF_2 - Setting the Camera and Scenes_frames.zip | Data | 806.4 MB | 147637a5ecb0 |
| frames_zips/677_GTGGHJHF_3 - Day Lighting_frames.zip | Data | 576.3 MB | 584193003922 |
| frames_zips/677_GTGGHJHF_4 - Artificial Lighting_frames.zip | Data | 525.5 MB | dccfb3ea637b |
| frames_zips/677_GTGGHJHF_5 - Lighting Objects_frames.zip | Data | 499.2 MB | a3c30313e4bd |
| frames_zips/677_GTGGHJHF_6 - Material Flooring_frames.zip | Data | 911.3 MB | 8f2d8ff765ef |
| frames_zips/677_GTGGHJHF_7 - Review of Material Flooring_frames.zip | Data | 588.1 MB | 4de4964eb275 |
| frames_zips/677_GTGGHJHF_8 - Review of Scene and Camera setting_frames.zip | Data | 314.0 MB | e94875e6af82 |
| frames_zips/677_GTGGHJHF_9 - HDRI Sunlight_frames.zip | Data | 1.0 GB | b37fa26dec13 |
| frames_zips/678_JYFDRPJI_01 Lecture 00. Introduction_frames.zip | Data | 59.2 MB | a7058ad39974 |
| frames_zips/678_JYFDRPJI_02 Lecture 01. Theoretical Part_frames.zip | Data | 495.0 MB | b5d9b977c3de |
| frames_zips/678_JYFDRPJI_03 Lecture 02. General Blockout_frames.zip | Data | 1.2 GB | 5c5c4b42d2c6 |
| frames_zips/678_JYFDRPJI_04 Lecture 03. Second Stage - Hair Layering_frames.zip | Data | 1.6 GB | e2bad07157b3 |
| frames_zips/678_JYFDRPJI_05 Lecture 04. Flyaways and Blockout Finalization_frames.zip | Data | 783.1 MB | 1c2f21bbcee6 |
| frames_zips/678_JYFDRPJI_06 Lecture 05. Final Detailing and Polypaint_frames.zip | Data | 479.6 MB | 557128e1750c |
| frames_zips/679_HPOIJUFTE_1 - Create landscape_frames.zip | Data | 741.8 MB | 85744144bebe |
| frames_zips/679_HPOIJUFTE_1 - Folliage creation_frames.zip | Data | 417.3 MB | fca7fa3a6b48 |
| frames_zips/679_HPOIJUFTE_1 - Import assets_frames.zip | Data | 407.2 MB | b2b590b1f1c3 |
| frames_zips/679_HPOIJUFTE_1 - Intro to Material_frames.zip | Data | 290.0 MB | 760deb576969 |
| frames_zips/679_HPOIJUFTE_1 - Introduction to Lights_frames.zip | Data | 354.4 MB | 9721be068493 |
| frames_zips/679_HPOIJUFTE_1 - Introduction to Sequncer_frames.zip | Data | 446.3 MB | 1e2bfae23791 |
| frames_zips/679_HPOIJUFTE_1 - Introduction to animation_frames.zip | Data | 176.1 MB | 387172f28f19 |
| frames_zips/679_HPOIJUFTE_1 - Introduction to niagara_frames.zip | Data | 247.7 MB | ae77f2d38dda |
| frames_zips/679_HPOIJUFTE_1 - Introduction_frames.zip | Data | 459.4 MB | e2d5fe1ca88b |
| frames_zips/679_HPOIJUFTE_1 - Niagara systems_frames.zip | Data | 1.1 GB | 57c2c6e427b4 |
| frames_zips/679_HPOIJUFTE_1 - Type of Blueprints_frames.zip | Data | 328.5 MB | 1b86d4fe3559 |
| frames_zips/679_HPOIJUFTE_2 - Actor Blueprint events_frames.zip | Data | 282.8 MB | 4e92a60f457a |
| frames_zips/679_HPOIJUFTE_2 - Lights settings_frames.zip | Data | 218.0 MB | 70dd8f02abb0 |
| frames_zips/679_HPOIJUFTE_2 - Material Creation_frames.zip | Data | 673.7 MB | a3a3e232ae16 |
| frames_zips/679_HPOIJUFTE_2 - Texture Landscape_frames.zip | Data | 670.7 MB | 0910ee80b98e |
| frames_zips/679_HPOIJUFTE_3 - Level Blueprint Events_frames.zip | Data | 912.0 MB | eb503434572a |
| frames_zips/681_FRTHITSAC.part2_1 - Building Simulations with Shelf Tools_frames.zip | Data | 714.4 MB | 5907bbe9eb61 |
| frames_zips/681_FRTHITSAC.part2_1 - FLIP Fluid Simulations with Shelf Tools_frames.zip | Data | 732.1 MB | 8755898e95dc |
| frames_zips/681_FRTHITSAC.part2_1 - Pyro with Shelf Tools_frames.zip | Data | 489.4 MB | d4ae078cc0b4 |
| frames_zips/681_FRTHITSAC.part2_1 - RBD Shelf Tools_frames.zip | Data | 539.2 MB | 17bd72c69996 |
| frames_zips/681_FRTHITSAC.part2_1 - Solaris Quick Start_frames.zip | Data | 756.2 MB | f1dc7052badd |
| frames_zips/681_FRTHITSAC.part2_2 - Advanced Vellum Manual Setups, Custom Forces, and Constraint Animation_frames.zip | Data | 882.6 MB | 5a4f94cfc067 |
| frames_zips/681_FRTHITSAC.part2_2 - FLIP Fluid Simulation Basics_frames.zip | Data | 1.1 GB | cecd558338ba |
| frames_zips/681_FRTHITSAC.part2_2 - Pyro Simulation Basics_frames.zip | Data | 1.4 GB | a9fc500e507b |
| frames_zips/681_FRTHITSAC.part2_2 - RBD Fracture Simulation_frames.zip | Data | 610.4 MB | b73c41fa4fd5 |
| frames_zips/681_FRTHITSAC.part2_2 - Solaris Scene Hierarchy_frames.zip | Data | 530.4 MB | 372f8c6c1cdf |
| frames_zips/681_FRTHITSAC.part2_3 - Magical Fireball with Pyro_frames.zip | Data | 933.2 MB | 0e80f700511b |
| frames_zips/681_FRTHITSAC.part2_3 - Solaris USD Layers_frames.zip | Data | 547.9 MB | 4ea45197a219 |
| frames_zips/681_FRTHITSAC.part2_4 - Solaris SOP Import_frames.zip | Data | 279.3 MB | 0bf4065122dd |
| frames_zips/681_FRTHITSAC.part2_5 - Solaris Lighting & Shading_frames.zip | Data | 528.9 MB | b3d492e59c2d |
| frames_zips/681_FRTHITSAC.part2_6 - Solaris Multi-Shot Setup_frames.zip | Data | 597.2 MB | 0ebd8a955c76 |
| frames_zips/681_FRTHITSAC.part2_7 - Solaris DoF & Motion Blur_frames.zip | Data | 529.5 MB | b7948e92cf94 |
| frames_zips/683_RACERZIMA_1 - INTRO_frames.zip | Data | 296.9 MB | a44df6665ee4 |
| frames_zips/683_RACERZIMA_10 - 3D WORD_frames.zip | Data | 250.7 MB | 6bc0c5f388e3 |
| frames_zips/683_RACERZIMA_11 - 3D WORD ART_frames.zip | Data | 113.2 MB | e5c125643fd8 |
| frames_zips/683_RACERZIMA_12 - MAKING SELECTION USING PATH_frames.zip | Data | 316.5 MB | d68b6d84ec18 |
| frames_zips/683_RACERZIMA_13 - FADE MASK PART 1_frames.zip | Data | 181.2 MB | 0a064d6187d3 |
| frames_zips/683_RACERZIMA_14 - FADE MASK PART 2_frames.zip | Data | 129.8 MB | 6f6efdeece1f |
| frames_zips/683_RACERZIMA_15 - LIGHT FLARE_frames.zip | Data | 174.3 MB | 24630e79ecb4 |
| frames_zips/683_RACERZIMA_16 - FRAMES_frames.zip | Data | 180.2 MB | 8da7d23a9e6a |
| frames_zips/683_RACERZIMA_17 - TRESS_frames.zip | Data | 192.1 MB | e113644379ae |
| frames_zips/683_RACERZIMA_18 - VISUAL POINT_frames.zip | Data | 218.4 MB | e7a822bd1a96 |
| frames_zips/683_RACERZIMA_19 - DISTORT_frames.zip | Data | 249.3 MB | 74ff0b2df92e |
| frames_zips/683_RACERZIMA_2 - CUSTOME SETTINGS_frames.zip | Data | 286.3 MB | 98cfc448665e |
| frames_zips/683_RACERZIMA_20 - DISPLACEMENT EFFECT_frames.zip | Data | 170.3 MB | dbf3e90f177d |
| frames_zips/683_RACERZIMA_21 - RAW IMAGE_frames.zip | Data | 318.8 MB | 0ba754f37d12 |
| frames_zips/683_RACERZIMA_22 - RAW IMAGE FILTER_frames.zip | Data | 344.4 MB | 7c8e2d4fa985 |
| frames_zips/683_RACERZIMA_23 - RAW IMAGE FILTER PART 2_frames.zip | Data | 130.9 MB | 92a72549b05b |
| frames_zips/683_RACERZIMA_24 - ACtions_frames.zip | Data | 161.4 MB | a163e545c2db |
| frames_zips/683_RACERZIMA_3 - LAYER ORGANIZATIONS_frames.zip | Data | 313.8 MB | 1a1ab87b0419 |
| frames_zips/683_RACERZIMA_4 - BLEND OPTIONS_frames.zip | Data | 242.7 MB | 4c324f2c7c6d |
| frames_zips/683_RACERZIMA_5 - EDITING SHAPES_frames.zip | Data | 295.7 MB | 5502673fae56 |
| frames_zips/683_RACERZIMA_6 - EDITING SHAPES AND VECTORS PART 1_frames.zip | Data | 262.2 MB | 0c6fb732023c |
| frames_zips/683_RACERZIMA_7 - EDITING SHAPES AND VECTORS PART 2_frames.zip | Data | 197.2 MB | 1260dfc67d20 |
| frames_zips/683_RACERZIMA_8 - ADVANCE TYPING_frames.zip | Data | 114.7 MB | 7445b118667a |
| frames_zips/683_RACERZIMA_9 - ADVANCE TYPING METHODS_frames.zip | Data | 240.0 MB | 06f161f99fa5 |
| frames_zips/684_IZKUFAGT_1 - Examples - Axonometry_frames.zip | Data | 153.6 MB | 8d4d4f4758f5 |
| frames_zips/684_IZKUFAGT_1 - Pros And Cons_frames.zip | Data | 349.1 MB | 084e81fdbb0b |
| frames_zips/684_IZKUFAGT_1 - Reinforcement And Weakening_frames.zip | Data | 268.6 MB | 657d88e53918 |
| frames_zips/684_IZKUFAGT_1 - Shape Fidelity_frames.zip | Data | 521.5 MB | bfcf8ff0d7ad |
| frames_zips/684_IZKUFAGT_1 - What Is Ai Visualizer_frames.zip | Data | 78.4 MB | c88d46e100ed |
| frames_zips/684_IZKUFAGT_1 - Where To Install, Hardware Requirements_frames.zip | Data | 87.5 MB | 6633817344b9 |
| frames_zips/684_IZKUFAGT_2 - Basic Installation_frames.zip | Data | 195.8 MB | 5d5c1752e4d6 |
| frames_zips/684_IZKUFAGT_2 - Conclusion_frames.zip | Data | 165.0 MB | 94a4cdf9f143 |
| frames_zips/684_IZKUFAGT_2 - Examples - 3 Seasons_frames.zip | Data | 251.4 MB | 2fd82d4fd161 |
| frames_zips/684_IZKUFAGT_2 - Image Size_frames.zip | Data | 501.2 MB | a93e80503ebf |
| frames_zips/684_IZKUFAGT_2 - Model Interaction On Visualization_frames.zip | Data | 392.1 MB | 4be16caf4a25 |
| frames_zips/684_IZKUFAGT_2 - What Is Included In The Course_frames.zip | Data | 58.0 MB | 2d818759b667 |
| frames_zips/684_IZKUFAGT_3 - Examples - Apartment_frames.zip | Data | 386.8 MB | 3e6e215e168e |
| frames_zips/684_IZKUFAGT_3 - Iteration Or Repetitions_frames.zip | Data | 683.6 MB | aba460549561 |
| frames_zips/684_IZKUFAGT_3 - Solving Engine Problems_frames.zip | Data | 247.9 MB | 24672fa33c11 |
| frames_zips/684_IZKUFAGT_4 - Examples - Multi-Family Complex_frames.zip | Data | 424.4 MB | 1c682eb2b22d |
| frames_zips/684_IZKUFAGT_4 - Power Of Suggestion - Prompt Strength_frames.zip | Data | 624.7 MB | dd811f11824d |
| frames_zips/684_IZKUFAGT_5 - Text - Prompt_frames.zip | Data | 588.7 MB | cb6deb6d2230 |
| frames_zips/684_IZKUFAGT_6 - Locking The Result - Lock Result_frames.zip | Data | 256.7 MB | ec18e5d971c9 |
| frames_zips/685_USKINOVA_Dynamic Lighting 3 - Speed and blocking in -01_frames.zip | Data | 708.0 MB | 0dae467243a1 |
| frames_zips/685_USKINOVA_Dynamic Lighting 3 - Speed and blocking in -02_frames.zip | Data | 127.8 MB | a8a2fd94c83d |
| frames_zips/685_USKINOVA_Dynamic Lighting 3 - Speed and blocking in -03_frames.zip | Data | 747.4 MB | 6ada2b31aa9d |
| frames_zips/685_USKINOVA_Dynamic Lighting 3 - Speed and blocking in -04_frames.zip | Data | 41.2 MB | 3bb281b44426 |
| frames_zips/685_USKINOVA_Dynamic Lighting 3 - Speed and blocking in -05_frames.zip | Data | 761.6 MB | 83fc1bbca12c |
| frames_zips/687_LODUIDTF.part2_DanielThiger_Crown_10_Metal_Imperfections_frames.zip | Data | 1.8 GB | 174ad88a8cb0 |
| frames_zips/687_LODUIDTF.part2_DanielThiger_Crown_11_Fabric_Material_frames.zip | Data | 2.6 GB | 36f788e5e658 |
| frames_zips/688_LODUIDTF.part3_DanielThiger_Crown_13_Rendering_with_Iray_frames.zip | Data | 639.5 MB | cb757d05563b |
| frames_zips/688_LODUIDTF.part3_Substance_Bootcamp_frames.zip | Data | 3.1 GB | 0d4df5cd92b2 |
| frames_zips/692_KUZALEQX_10 - Voxel Editor Fix Water Automata Rules_frames.zip | Data | 1.0 GB | c755e8c4d698 |
| frames_zips/692_KUZALEQX_11 - Editor Improvements_frames.zip | Data | 865.2 MB | f3e487c04ed9 |
| frames_zips/692_KUZALEQX_12 - UI and Indicator Placement_frames.zip | Data | 874.2 MB | 95b9b5c17d3e |
| frames_zips/692_KUZALEQX_3 - Welcome to Voxel Automata_frames.zip | Data | 13.5 MB | 2f8ad40d5eff |
| frames_zips/692_KUZALEQX_4 - Creating a Voxel Mesh_frames.zip | Data | 1.1 GB | ddc942a7b51c |
| frames_zips/692_KUZALEQX_5 - Optimizing the Voxel Mesh_frames.zip | Data | 376.8 MB | 32a087d25baf |
| frames_zips/692_KUZALEQX_6 - Automata Setup_frames.zip | Data | 302.1 MB | 890880dd27af |
| frames_zips/692_KUZALEQX_7 - Falling Sand_frames.zip | Data | 788.5 MB | 1d32ba4ab192 |
| frames_zips/692_KUZALEQX_8 - Setup Voxel Types_frames.zip | Data | 525.5 MB | cdacc1319db7 |
| frames_zips/692_KUZALEQX_9 - Water and Sand Together_frames.zip | Data | 994.9 MB | d65de6478bee |
| frames_zips/693_KIKAKOLAS_01 - Rethinking Game Art - Presentation_frames.zip | Data | 1.8 GB | 41b9b9d418fd |
| frames_zips/693_KIKAKOLAS_02 - Rethinking Game Art - Q&A_frames.zip | Data | 466.8 MB | 7f0b5c54ab0e |
| processing_state2.json | Data | 1.4 KB | — |
| .gitattributes | Repository | 2.5 KB | — |
License and Download
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- Access
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Download from Yung
Released by Yung through its official repository on Hugging Face.