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Open-weight model · Text to speech

VibeVoice-1.5B

by VibeVoice Community (Unofficial) vibevoice/VibeVoice-1.5B

https://github.com/vibevoice-community/VibeVoice VibeVoice is a novel framework designed for generating expressive, long-form, multi-speaker conversational audio, such as podcasts, from text.

Parameters2.7B
Context
Weights5.4 GB
Licensemit
AccessOpen weights
Monthly Downloads54.4k

Runs On

What it takes to serve VibeVoice-1.5B (2.7B parameters): the memory its weights need at each precision, and the cheapest way to rent enough data-center GPUs to hold them.

PrecisionWeightsMemory neededCheapest setupPer hourAlso fits
16-bit 5.4 GB 6.5 GB 1x MI300X (192 GB)
Vultr
$1.85 1x H100 $1.99 · 1x MI325X $2.00
8-bit 2.7 GB 3.2 GB 1x MI300X (192 GB)
Vultr
$1.85 1x H100 $1.99 · 1x MI325X $2.00
4-bit 1.4 GB 1.6 GB 1x MI300X (192 GB)
Vultr
$1.85 1x H100 $1.99 · 1x MI325X $2.00

Memory is the weights at that precision plus 20% for the runtime and a short context; a long context needs more. Prices are the lowest on-demand hourly rates in the SAVRN Index, read Sep 18, 2026.

Model Card

By VibeVoice Community (Unofficial), published under mit, revision d374386b2a51.

https://github.com/vibevoice-community/VibeVoice VibeVoice is a novel framework designed for generating expressive, long-form, multi-speaker conversational audio, such as podcasts, from text. It addresses significant challenges in traditional Text-to-Speech (TTS) systems, particularly in scalability, speaker consistency, and natural turn-taking. A core innovation of VibeVoice is its use of continuous speech tokenizers (Acoustic and Semantic) operating at an ultra-low frame rate of 7.5 Hz. These tokenizers efficiently preserve audio fidelity while significantly boosting computational efficiency for processing long sequences. VibeVoice employs a next-token diffusion framework, leveraging a…

Read VibeVoice Community (Unofficial)'s full model card

https://github.com/vibevoice-community/VibeVoice

VibeVoice: A Frontier Open-Source Text-to-Speech Model

VibeVoice is a novel framework designed for generating expressive, long-form, multi-speaker conversational audio, such as podcasts, from text. It addresses significant challenges in traditional Text-to-Speech (TTS) systems, particularly in scalability, speaker consistency, and natural turn-taking.

A core innovation of VibeVoice is its use of continuous speech tokenizers (Acoustic and Semantic) operating at an ultra-low frame rate of 7.5 Hz. These tokenizers efficiently preserve audio fidelity while significantly boosting computational efficiency for processing long sequences. VibeVoice employs a next-token diffusion framework, leveraging a Large Language Model (LLM) to understand textual context and dialogue flow, and a diffusion head to generate high-fidelity acoustic details.

The model can synthesize speech up to 90 minutes long with up to 4 distinct speakers, surpassing the typical 1-2 speaker limits of many prior models.

Technical Report: VibeVoice Technical Report

Project Page: microsoft/VibeVoice

Code: microsoft/VibeVoice-Code

Training Details

Transformer-based Large Language Model (LLM) integrated with specialized acoustic and semantic tokenizers and a diffusion-based decoding head. - LLM: Qwen2.5-1.5B for this release. - Tokenizers: - Acoustic Tokenizer: Based on a σ-VAE variant (proposed in LatentLM), with a mirror-symmetric encoder-decoder structure featuring 7 stages of modified Transformer blocks. Achieves 3200x downsampling from 24kHz input. Encoder/decoder components are ~340M parameters each. - Semantic Tokenizer: Encoder mirrors the Acoustic Tokenizer's architecture (without VAE components). Trained with an ASR proxy task. - Diffusion Head: Lightweight module (4 layers, ~123M parameters) conditioned on LLM hidden states. Predicts acoustic VAE features using a Denoising Diffusion Probabilistic Models (DDPM) process. Uses Classifier-Free Guidance (CFG) and DPM-Solver (and variants) during inference. - Context Length: Trained with a curriculum increasing up to 65,536 tokens. - Training Stages: - Tokenizer Pre-training: Acoustic and Semantic tokenizers are pre-trained separately. - VibeVoice Training: Pre-trained tokenizers are frozen; only the LLM and diffusion head parameters are trained. A curriculum learning strategy is used for input sequence length (4k -> 16K -> 32K -> 64K). Text tokenizer not explicitly specified, but the LLM (Qwen2.5) typically uses its own. Audio is "tokenized" via the acoustic and semantic tokenizers.

Models

Model Context Length Generation Length Weight
VibeVoice-0.5B-Streaming - - On the way
VibeVoice-1.5B 64K ~90 min You are here.
VibeVoice-Large 32K ~45 min HF link

Installation and Usage

Please refer to GitHub README

Responsible Usage

Direct intended uses

The VibeVoice model is limited to research purpose use exploring highly realistic audio dialogue generation detailed in the tech report.

Out-of-scope uses

Use in any manner that violates applicable laws or regulations (including trade compliance laws). Use in any other way that is prohibited by MIT License. Use to generate any text transcript. Furthermore, this release is not intended or licensed for any of the following scenarios:

  • Voice impersonation without explicit, recorded consent – cloning a real individual’s voice for satire, advertising, ransom, social‑engineering, or authentication bypass.
  • Disinformation or impersonation – creating audio presented as genuine recordings of real people or events.
  • Real‑time or low‑latency voice conversion – telephone or video‑conference “live deep‑fake” applications.
  • Unsupported language – the model is trained only on English and Chinese data; outputs in other languages are unsupported and may be unintelligible or offensive.
  • Generation of background ambience, Foley, or music – VibeVoice is speech‑only and will not produce coherent non‑speech audio.

Risks and limitations

While efforts have been made to optimize it through various techniques, it may still produce outputs that are unexpected, biased, or inaccurate. VibeVoice inherits any biases, errors, or omissions produced by its base model (specifically, Qwen2.5 1.5b in this release). Potential for Deepfakes and Disinformation: High-quality synthetic speech can be misused to create convincing fake audio content for impersonation, fraud, or spreading disinformation. Users must ensure transcripts are reliable, check content accuracy, and avoid using generated content in misleading ways. Users are expected to use the generated content and to deploy the models in a lawful manner, in full compliance with all applicable laws and regulations in the relevant jurisdictions. It is best practice to disclose the use of AI when sharing AI-generated content. English and Chinese only: Transcripts in language other than English or Chinese may result in unexpected audio outputs. Non-Speech Audio: The model focuses solely on speech synthesis and does not handle background noise, music, or other sound effects. Overlapping Speech: The current model does not explicitly model or generate overlapping speech segments in conversations.

Recommendations

We do not recommend using VibeVoice in commercial or real-world applications without further testing and development. This model is intended for research and development purposes only. Please use responsibly.

To mitigate the risks of misuse, we have: Embedded an audible disclaimer (e.g. “This segment was generated by AI”) automatically into every synthesized audio file. Added an imperceptible watermark to generated audio so third parties can verify VibeVoice provenance. Please see contact information at the end of this model card. Logged inference requests (hashed) for abuse pattern detection and publishing aggregated statistics quarterly. Users are responsible for sourcing their datasets legally and ethically. This may include securing appropriate rights and/or anonymizing data prior to use with VibeVoice. Users are reminded to be mindful of data privacy concerns.

Contact

This project was conducted by members of Microsoft Research. We welcome feedback and collaboration from our audience. If you have suggestions, questions, or observe unexpected/offensive behavior in our technology, please contact us at [email protected]. If the team receives reports of undesired behavior or identifies issues independently, we will update this repository with appropriate mitigations.

Configuration

Architecture
VibeVoiceForConditionalGeneration
Stored precision
bfloat16
Model type
vibevoice

Identity and Version

Repository
vibevoice/VibeVoice-1.5B
Publisher
VibeVoice Community (Unofficial)
Task
Text to speech
Modality
Audio
Library
transformers
Parameters
2.7B parameters
Languages
en, zh
Revision
d374386b2a51d8e05277a64d85b296c89ec52376
First published
2025-09-04
Last updated
2025-09-05

Files and Weights

9 files, 5.4 GB in total. The weights are 3 files totalling 5.4 GB in safetensors.

Weights3 files · 5.4 GB
Configuration3 files · 125.7 KB
Documentation1 file · 7.3 KB
Other1 file · 154.0 KB
Repository1 file · 1.6 KB
Every file
FileTypeSizeSHA-256
model-00001-of-00003.safetensorsWeights2.0 GB c5f0a61ddeae
model-00002-of-00003.safetensorsWeights2.0 GB 81c3891f7b24
model-00003-of-00003.safetensorsWeights1.4 GB cb6e7e5e86b4
config.jsonConfiguration2.8 KB
model.safetensors.index.jsonConfiguration122.6 KB
preprocessor_config.jsonConfiguration351 B
README.mdDocumentation7.3 KB
figures/Fig1.pngOther154.0 KB 64464f28380f
.gitattributesRepository1.6 KB

License and Download

License
mit
Access
Open weights, no gate
Download size
5.4 GB
Download from VibeVoice Community (Unofficial)

Released by VibeVoice Community (Unofficial) through its official repository on Hugging Face. Read the license.

Built From

Memory Requirements

PrecisionWeights in memory
As published5.4 GB
16-bit5.4 GB
8-bit2.7 GB
4-bit1.4 GB

Weights only, from the published parameter count; the key-value cache and runtime add to this.

Questions About VibeVoice-1.5B

How much GPU memory does VibeVoice-1.5B need?

About 6.5 GB at 16-bit and 1.6 GB at 4-bit: the weights (2.7B parameters) plus a working margin. A long context needs more.

What is the cheapest GPU to run VibeVoice-1.5B on?

At 16-bit, 1x MI300X from $1.85 an hour; at 4-bit, 1x MI300X from $1.85 an hour, at the lowest on-demand prices the SAVRN Index lists.

Can I use VibeVoice-1.5B commercially?

Yes. VibeVoice-1.5B is released under MIT License. The MIT License is a short permissive license. It permits commercial use, modification and redistribution, provided the copyright notice and permission notice are included.

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