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Open-weight model · Audio classification

wav2vec2-base-drum-kit

by Andrew Keig airasoul/wav2vec2-base-drum-kit

Fine-tuned facebook/wav2vec2-base for audio classification of single drum/percussion sounds into 10 classes. - clap, conga, crash, cymbal, hat, kick, ride, rim, snare, tom - Trained on short, single-hit drum sounds.

Parameters95M
Context
Weights378.3 MB
Licensemit
AccessOpen weights
Monthly Downloads8.5k

Runs On

What it takes to serve wav2vec2-base-drum-kit (95M parameters): the memory its weights need at each precision, and the cheapest way to rent enough data-center GPUs to hold them.

PrecisionWeightsMemory neededCheapest setupPer hourAlso fits
16-bit 0.2 GB 0.2 GB 1x MI300X (192 GB)
Vultr
$1.85 1x H100 $1.99 · 1x MI325X $2.00
8-bit 0.1 GB 0.1 GB 1x MI300X (192 GB)
Vultr
$1.85 1x H100 $1.99 · 1x MI325X $2.00
4-bit 0.0 GB 0.1 GB 1x MI300X (192 GB)
Vultr
$1.85 1x H100 $1.99 · 1x MI325X $2.00

Memory is the weights at that precision plus 20% for the runtime and a short context; a long context needs more. Prices are the lowest on-demand hourly rates in the SAVRN Index, read Sep 18, 2026.

Model Card

By Andrew Keig, published under mit, revision 1d2aca50b37c.

Fine-tuned facebook/wav2vec2-base for audio classification of single drum/percussion sounds into 10 classes. - clap, conga, crash, cymbal, hat, kick, ride, rim, snare, tom - Trained on short, single-hit drum sounds. Performance may drop on long mixes, multiple overlapping sounds, or very different recording conditions.

Read Andrew Keig's full model card

Wav2Vec2 for drum-kit classification

Fine-tuned facebook/wav2vec2-base for audio classification of single drum/percussion sounds into 10 classes.

Classes

  • clap, conga, crash, cymbal, hat, kick, ride, rim, snare, tom

Usage

import torch
import librosa
from transformers import AutoFeatureExtractor, AutoModelForAudioClassification

model_id = "airasoul/wav2vec2-base-drum-kit"  # e.g. username/wav2vec2-base-drum-kit
feature_extractor = AutoFeatureExtractor.from_pretrained(model_id)
model = AutoModelForAudioClassification.from_pretrained(model_id)
model.eval()

# Load a WAV (16 kHz mono)
audio, sr = librosa.load("path/to/audio.wav", sr=16000, mono=True)
inputs = feature_extractor(
    audio, sampling_rate=16000, max_length=48000,  # 3 s at 16 kHz
    truncation=True, return_tensors="pt", padding=True
)
with torch.no_grad():
    logits = model(**inputs).logits
pred_id = logits.argmax(dim=-1).item()
label = model.config.id2label.get(pred_id) or model.config.id2label.get(str(pred_id))
print(label)  # e.g. "kick"

Training

  • Base: facebook/wav2vec2-base
  • Task: Single-label classification over 10 drum classes
  • Data: Custom drum-kit dataset with augmentation (time stretch, noise, gain)
  • Input: 16 kHz mono, up to 3 s (truncated or padded)

Results

  • Validation accuracy: 95.7% (epoch 10)
  • Test accuracy: 97.0% (300 samples, held-out)
Class Precision Recall F1-score
clap 1.00 1.00 1.00
conga 0.96 0.93 0.95
crash 0.97 0.97 0.97
cymbal 1.00 0.91 0.95
hat 1.00 0.97 0.98
kick 1.00 0.94 0.97
ride 0.94 1.00 0.97
rim 1.00 1.00 1.00
snare 0.89 0.96 0.93
tom 0.92 1.00 0.96

Limitations

  • Trained on short, single-hit drum sounds. Performance may drop on long mixes, multiple overlapping sounds, or very different recording conditions.

Configuration

Architecture
Wav2Vec2ForSequenceClassification
Layers
12
Hidden size
768
Feed-forward size
3,072
Attention heads
12
Vocabulary size
32
Model type
wav2vec2

Identity and Version

Repository
airasoul/wav2vec2-base-drum-kit
Publisher
Andrew Keig
Task
Audio classification
Modality
Audio
Library
Not stated by the source
Parameters
95M parameters
Languages
en
Revision
1d2aca50b37ca14af53f6a7b79608255f8a46d13
First published
2026-02-10
Last updated
2026-02-10

Files and Weights

5 files, 378.3 MB in total. The weights are 1 file totalling 378.3 MB in safetensors.

Weights1 file · 378.3 MB
Configuration2 files · 2.9 KB
Documentation1 file · 2.4 KB
Repository1 file · 1.5 KB
Every file
FileTypeSizeSHA-256
model.safetensorsWeights378.3 MB 2eb6f79aa010
config.jsonConfiguration2.7 KB
preprocessor_config.jsonConfiguration215 B
README.mdDocumentation2.4 KB
.gitattributesRepository1.5 KB

License and Download

License
mit
Access
Open weights, no gate
Download size
378.3 MB
Download from Andrew Keig

Released by Andrew Keig through its official repository on Hugging Face. Read the license.

Built From

  • Trained on (disclosed) airasoul/drum-kit

Memory Requirements

PrecisionWeights in memory
As published378.3 MB
16-bit0.2 GB
8-bit0.1 GB
4-bit0.0 GB

Weights only, from the published parameter count; the key-value cache and runtime add to this.

Questions About wav2vec2-base-drum-kit

How much GPU memory does wav2vec2-base-drum-kit need?

About 0.2 GB at 16-bit and 0.1 GB at 4-bit: the weights (95M parameters) plus a working margin. A long context needs more.

What is the cheapest GPU to run wav2vec2-base-drum-kit on?

At 16-bit, 1x MI300X from $1.85 an hour; at 4-bit, 1x MI300X from $1.85 an hour, at the lowest on-demand prices the SAVRN Index lists.

Can I use wav2vec2-base-drum-kit commercially?

Yes. wav2vec2-base-drum-kit is released under MIT License. The MIT License is a short permissive license. It permits commercial use, modification and redistribution, provided the copyright notice and permission notice are included.

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