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Dataset

BG4

by Fred Elias samfred2/BG4

Rows—
Configurations—
Size2.3 TB
License—
AccessPublicly accessible
Monthly Downloads4

Dataset Card

The publisher has not written a card for this dataset.

Details

Repository
samfred2/BG4
Publisher
Fred Elias
Task category
Not stated by the source
Tags
Not stated by the source
Size category
Not stated by the source
Languages
Not stated by the source
Revision
bb30a1aa2d99442f1a9088771621031c80202448
Last updated
2026-09-22

Files

4,999 files, 2.3 TB in total.

Data3000 files · 1.4 TB
Every file (first 3,000)
FileTypeSizeSHA-256
frames_zips/174_LODJDFIL.part2_21_frames.zipData2.5 GB0b9e35f14783
frames_zips/174_LODJDFIL.part2_22-Detail Polish Pt. 2 - CG Cookie_frames.zipData1.4 GBa0fd4bc14ec2
frames_zips/174_LODJDFIL.part2_23-Detail Polish Pt. 3 - CG Cookie_frames.zipData2.1 GB398796b7e930
frames_zips/174_LODJDFIL.part2_24-Timelapse Pt. 1 - CG Cookie_frames.zipData1.3 GBcdc8073ec912
frames_zips/176_LODJDFIL.part4_5-Sculpting the Minor Forms Pt. 1 - CG Cookie_frames.zipData1.4 GBa2eccd12c9a3
frames_zips/176_LODJDFIL.part4_6-Sculpting the Minor Forms Pt. 2 - CG Cookie_frames.zipData1.1 GBef424d1ad16c
frames_zips/176_LODJDFIL.part4_7-Sculpting the Minor Forms Pt. 3 - CG Cookie_frames.zipData1.6 GBced738e5587a
frames_zips/176_LODJDFIL.part4_8-Sculpting the Minor Forms Pt. 4 - CG Cookie_frames.zipData1.3 GB9175a6a18523
frames_zips/176_LODJDFIL.part4_9-Blocking Out the Fine Details - CG Cookie_frames.zipData1.4 GB3d22713fb92b
frames_zips/177_OKJYHGL_1 - Input Handling_frames.zipData378.9 MBfb6bcbeb2353
frames_zips/177_OKJYHGL_1 - Introduction_frames.zipData22.3 MB846d1dea020e
frames_zips/177_OKJYHGL_1 - Previous, Next, Clear Page_frames.zipData271.1 MBe08f46f4aef9
frames_zips/177_OKJYHGL_1 - Saving and Loading_frames.zipData383.3 MB37c6189f1085
frames_zips/177_OKJYHGL_1 - Scene Setup_frames.zipData590.5 MB5fa073a66a92
frames_zips/177_OKJYHGL_1 - Undo Redo_frames.zipData404.6 MB72b6f4b13534
frames_zips/177_OKJYHGL_2 - Brush Mode_frames.zipData912.5 MB93225d5e8f29
frames_zips/177_OKJYHGL_2 - Downloading Godot_frames.zipData79.8 MBb2b223685857
frames_zips/177_OKJYHGL_2 - Notifications_frames.zipData187.5 MB8c806cc10de7
frames_zips/177_OKJYHGL_2 - Page Definition + Colouring Layers_frames.zipData724.0 MB60d0fa698ec0
frames_zips/177_OKJYHGL_3 - Bucket Fill_frames.zipData837.3 MBdbcb461e89f7
frames_zips/177_OKJYHGL_3 - Page Rendering_frames.zipData1.3 GBd9d035e76335
frames_zips/177_OKJYHGL_4 - Setup the vars we will need_frames.zipData360.6 MB05faeb7abf47
frames_zips/177_OKJYHGL_4 - Utility_frames.zipData462.9 MBfa9a94e64e56
frames_zips/179_DUHLFOK.part2_3_Alex's Background_frames.zipData199.6 MB7f8d1fd2a78c
frames_zips/179_DUHLFOK.part2_40_Second Round_frames.zipData693.5 MBbcd216b6dca6
frames_zips/179_DUHLFOK.part2_41_Finishing 3d Sketch_frames.zipData1.2 GB326e393d23ec
frames_zips/179_DUHLFOK.part2_42_3d Sketch Homework_frames.zipData34.5 MBbb056519b389
frames_zips/179_DUHLFOK.part2_43_3D Sketch Paintover Intro_frames.zipData28.2 MBa685d0065d74
frames_zips/179_DUHLFOK.part2_44_Main Sketch Paintover_frames.zipData599.9 MBfe476ea8f88d
frames_zips/179_DUHLFOK.part2_45_Variations Paintover_frames.zipData476.7 MB42bfa828743c
frames_zips/179_DUHLFOK.part2_46_Deciding the Look_frames.zipData264.8 MB5ac061d75232
frames_zips/179_DUHLFOK.part2_47_3D Sketch Paintover Demo_frames.zipData897.1 MB621a9046721d
frames_zips/179_DUHLFOK.part2_48_3D Sketch Paintover Homework_frames.zipData68.7 MB4685f5087e76
frames_zips/179_DUHLFOK.part2_49_Lesson Overview_frames.zipData22.7 MB6c46623f092e
frames_zips/179_DUHLFOK.part2_4_Alex's Career_frames.zipData157.4 MB71367c2629f0
frames_zips/179_DUHLFOK.part2_50_Update on Video Speeds_frames.zipData102.5 MBcdcc87a6c311
frames_zips/179_DUHLFOK.part2_51_Starting Fresh_frames.zipData361.6 MB4dfcc70d2e20
frames_zips/179_DUHLFOK.part2_52_Front Section Details_frames.zipData161.0 MB415d2d948605
frames_zips/179_DUHLFOK.part2_53_Time Management_frames.zipData401.1 MBcc33048cae43
frames_zips/179_DUHLFOK.part2_54_Quick Check-In_frames.zipData87.8 MB823423f943e2
frames_zips/179_DUHLFOK.part2_55_Small Pieces_frames.zipData241.5 MBd5383934d540
frames_zips/179_DUHLFOK.part2_56_Thoughts on Design Fatigue_frames.zipData383.9 MB5ba7ef5cae19
frames_zips/179_DUHLFOK.part2_57_Organizing the File_frames.zipData286.5 MBbb1c68ca3a72
frames_zips/179_DUHLFOK.part2_58_Rebuilding Homework_frames.zipData48.0 MB45c7633a6eea
frames_zips/179_DUHLFOK.part2_59_Underside Pieces_frames.zipData270.1 MB96772593c270
frames_zips/179_DUHLFOK.part2_5_Alex's Personal Work_frames.zipData762.2 MB85bcf3f06aa8
frames_zips/179_DUHLFOK.part2_60_Suspension Intro_frames.zipData32.0 MB8c267a94aada
frames_zips/179_DUHLFOK.part2_61_Truck Suspension Breakdown_frames.zipData806.0 MBda99bf882600
frames_zips/179_DUHLFOK.part2_62_Suspension Homework_frames.zipData37.0 MBd28d63dad089
frames_zips/179_DUHLFOK.part2_63_Thoughts on Vehicle Underside_frames.zipData487.8 MBa6e1ce96cd98
frames_zips/179_DUHLFOK.part2_64_Weapons Systems Ideas_frames.zipData476.9 MB08c53aba95aa
frames_zips/179_DUHLFOK.part2_65_Rethinking the Weapons_frames.zipData250.4 MBdcd486eca25c
frames_zips/179_DUHLFOK.part2_66_First Pass Final Touches_frames.zipData899.3 MBf254a3930d62
frames_zips/179_DUHLFOK.part2_67_When to move on_frames.zipData88.6 MB7487b4535970
frames_zips/179_DUHLFOK.part2_68_Review First Pass_frames.zipData392.1 MB09cbbd7e8b04
frames_zips/179_DUHLFOK.part2_69_Homework_frames.zipData18.0 MB50b554e10fa5
frames_zips/179_DUHLFOK.part2_6_What is Concept Design_frames.zipData74.7 MB5a7a60535327
frames_zips/179_DUHLFOK.part2_70_Refinement_frames.zipData28.6 MB186b0b2d28ea
frames_zips/179_DUHLFOK.part2_71_Kit_frames.zipData202.0 MBf6a019051747
frames_zips/179_DUHLFOK.part2_72_References for Kitbash_frames.zipData832.1 MB2efe130b69cd
frames_zips/179_DUHLFOK.part2_73_Homework_frames.zipData31.0 MBcbe0ade8509b
frames_zips/179_DUHLFOK.part2_74_Tire Workflow_frames.zipData316.0 MB1980c6805d79
frames_zips/179_DUHLFOK.part2_75_Corner Sensors_frames.zipData281.1 MB4f9d00313743
frames_zips/179_DUHLFOK.part2_76_Suggesting Realistic Manufacturing_frames.zipData477.4 MBae773f061627
frames_zips/179_DUHLFOK.part2_77_Anti-Missile Defense System_frames.zipData294.2 MB8e7754862bd1
frames_zips/179_DUHLFOK.part2_78_Plating and Details_frames.zipData370.1 MB343bd6212213
frames_zips/179_DUHLFOK.part2_79_Turret Functionality Breakdown_frames.zipData330.6 MB4707e6de89e9
frames_zips/179_DUHLFOK.part2_7_2d or 3d_frames.zipData249.0 MBf507e7c8f9f0
frames_zips/179_DUHLFOK.part2_80_Turret Housing Pieces_frames.zipData353.1 MB1a9122c91c64
frames_zips/179_DUHLFOK.part2_81_Turret Sensor_frames.zipData643.3 MBf96282c10e77
frames_zips/179_DUHLFOK.part2_82_Quick Underside Updates_frames.zipData225.3 MBc32d939597ee
frames_zips/179_DUHLFOK.part2_83_Quick Materials Check-In_frames.zipData271.9 MB342b8f5534db
frames_zips/179_DUHLFOK.part2_84_Second Pass Progress Review_frames.zipData449.3 MB43d0f063ab6e
frames_zips/179_DUHLFOK.part2_85_Second Pass Progress Review_frames.zipData34.6 MBc9f509ca31fd
frames_zips/179_DUHLFOK.part2_86_Overview_frames.zipData27.0 MBa0f6c4dbdb05
frames_zips/179_DUHLFOK.part2_87_Adding Decals_frames.zipData223.2 MBe88b56972091
frames_zips/179_DUHLFOK.part2_88_Support Pieces_frames.zipData285.3 MB400d2937b595
frames_zips/179_DUHLFOK.part2_89_Extra Turret Pieces_frames.zipData585.9 MBd58ee6c3d6af
frames_zips/179_DUHLFOK.part2_89_Miscellaneous Detailing_frames.zipData560.7 MB2eeb8720a74d
frames_zips/179_DUHLFOK.part2_8_Design Principles Intro_frames.zipData55.7 MB123d8086326a
frames_zips/179_DUHLFOK.part2_90_Thoughts on Routine_frames.zipData176.6 MBcf87f0eeb7a6
frames_zips/179_DUHLFOK.part2_91_Thoughts on Interiors_frames.zipData520.8 MB9ac5a96c1d8f
frames_zips/179_DUHLFOK.part2_92_Tips for Interiors_frames.zipData421.4 MBe4bef9d74987
frames_zips/179_DUHLFOK.part2_93_Starting the Interior_frames.zipData375.5 MBc8475193ed64
frames_zips/179_DUHLFOK.part2_94_Interior Details_frames.zipData593.4 MB8d8669f25a01
frames_zips/179_DUHLFOK.part2_95_Final Interior Elements_frames.zipData565.6 MB7f135ad417de
frames_zips/179_DUHLFOK.part2_96_Vehicle Interior Homework_frames.zipData25.5 MBcc34c6ead897
frames_zips/179_DUHLFOK.part2_97_Reviewing the Third Pass_frames.zipData822.4 MBb320cb91e1e7
frames_zips/179_DUHLFOK.part2_98_Final Materials Breakdown_frames.zipData1.4 GB9a89d3f99d1c
frames_zips/179_DUHLFOK.part2_99_Render Settings_frames.zipData146.3 MB4a7699f68b98
frames_zips/182_NUUALLSH.part2_1 MaterialWorks Addon Download & Installation_frames.zipData95.5 MB14f708ec535c
frames_zips/182_NUUALLSH.part2_1 Rendering And Texturing_frames.zipData2.5 GB8764902dbc04
frames_zips/182_NUUALLSH.part2_2 How To Use MaterialWorks_frames.zipData616.0 MB6dade0a9049f
frames_zips/182_NUUALLSH.part2_2 Photoshop_frames.zipData577.8 MB66e2eab3d815
frames_zips/182_NUUALLSH.part2_3 How To Use Edgewear New Features_frames.zipData548.1 MBa4175b5fe8ad
frames_zips/182_NUUALLSH.part2_Subdivision Surface Modeling - Video 7_frames.zipData2.2 GB3e582475ce1e
frames_zips/182_NUUALLSH.part2_Subdivision Surface Modeling - Video 8_frames.zipData1.4 GBfb4859f9c3d9
frames_zips/182_NUUALLSH.part2_Subdivision Surface Modeling - Video 9_frames.zipData2.1 GB7dd95156525f
frames_zips/185_JUHBGDFSD_1 - Cartooning Full Body References_frames.zipData181.3 MBbcbe5e5c9a56
frames_zips/185_JUHBGDFSD_1 - Introduction_frames.zipData9.6 MB75eedd5ec50e
frames_zips/185_JUHBGDFSD_1 - The Basics of Explorative Copy_frames.zipData298.6 MB30b06debfb2a
frames_zips/185_JUHBGDFSD_2 - Expanding The System 'Layering'_frames.zipData219.0 MBc84c31855d0b
frames_zips/185_JUHBGDFSD_2 - Explaining the System_frames.zipData114.9 MB4791ba13f6b8
frames_zips/185_JUHBGDFSD_2 - Gesture_frames.zipData238.1 MB28da7538cefc
frames_zips/185_JUHBGDFSD_3 - Basics of Drawing in 3D_frames.zipData81.4 MBd04bb833de63
frames_zips/185_JUHBGDFSD_3 - Expanding The System 'Focusing'_frames.zipData131.7 MB9864292b60f9
frames_zips/185_JUHBGDFSD_4 - Drawing Heads_frames.zipData206.6 MB7f43cedb0265
frames_zips/185_JUHBGDFSD_4 - Working with Real Life Reference_frames.zipData172.3 MBd368334f8b6b
frames_zips/185_JUHBGDFSD_5 - Body Mannequin_frames.zipData264.2 MB944c92e4eb1a
frames_zips/185_JUHBGDFSD_6 - Putting Everything Together_frames.zipData175.9 MB821426c15292
frames_zips/185_JUHBGDFSD_7 - Conclusion_frames.zipData7.2 MB9ff14aaf88e6
frames_zips/186_NUZPOHHU_1 - Blockout of the main tower_frames.zipData362.7 MB5890fb8b8017
frames_zips/186_NUZPOHHU_1 - Create Your Own Stylized Fort in Blender – 3D Course for Beginners!_frames.zipData56.3 MB1f1f32ce1b3b
frames_zips/186_NUZPOHHU_1 - Creating Ambient Occlusion effect in Blender_frames.zipData207.6 MB901989fac0b4
frames_zips/186_NUZPOHHU_1 - Exporting files and importing into Substance Pai_frames.zipData148.2 MBceb54167c352
frames_zips/186_NUZPOHHU_1 - Starting the textures of the pillars_frames.zipData261.6 MBed8bcbd94b69
frames_zips/186_NUZPOHHU_1 - UV Mapping Part 1_frames.zipData281.8 MB49ec9cb7d242
frames_zips/186_NUZPOHHU_2 - Creating our final rotating render_frames.zipData289.7 MB4895389e41ab
frames_zips/186_NUZPOHHU_2 - Making the tower symmetrical_frames.zipData173.5 MB5c2250fce4de
frames_zips/186_NUZPOHHU_2 - Texturing the Fort in Substance Painter_frames.zipData1.1 GB3659cf784bb5
frames_zips/186_NUZPOHHU_2 - Texturing the main tower_frames.zipData147.6 MB4e88b83c8956
frames_zips/186_NUZPOHHU_2 - UV Mapping Part 2 Creating UDIM Maps_frames.zipData236.4 MB161656420aad
frames_zips/186_NUZPOHHU_3 - Blocking out the door and windows_frames.zipData362.2 MBa2e7eca25966
frames_zips/186_NUZPOHHU_3 - Exporting from Substance Painter to Blender_frames.zipData296.7 MB78703fe93e7b
frames_zips/186_NUZPOHHU_3 - Finishing the UV Map and fixing the flipped mesh_frames.zipData242.2 MB7c1e82aa10c6
frames_zips/186_NUZPOHHU_3 - Texturing the main towerpart-2_frames.zipData205.4 MB0e19a2d55373
frames_zips/186_NUZPOHHU_4 - Creating the metal grates_frames.zipData237.9 MBb2d866035abd
frames_zips/186_NUZPOHHU_4 - Wooden log texturing_frames.zipData188.3 MB27584c82de1e
frames_zips/186_NUZPOHHU_5 - Blocking the wooden roof_frames.zipData412.8 MBeb501a403967
frames_zips/186_NUZPOHHU_5 - Texturing the Fort’s base_frames.zipData361.6 MBdf67794a31cb
frames_zips/186_NUZPOHHU_6 - Creating the spears and the scythe_frames.zipData491.3 MB40a89804ebb7
frames_zips/186_NUZPOHHU_6 - Texturing the spears and door_frames.zipData179.2 MB6bef2c3099ba
frames_zips/186_NUZPOHHU_7 - How to create vegetation_frames.zipData254.0 MBbc273d9b5bbd
frames_zips/186_NUZPOHHU_7 - Renaming the layers for export_frames.zipData581.6 MB295cb65e61bb
frames_zips/188_FAALOBSA.part2_1 - Adding the HUD and Health Bar_frames.zipData109.7 MB0f8de3b9bce9
frames_zips/188_FAALOBSA.part2_1 - Gameplay Ability - Basic Attack_frames.zipData212.2 MBb0f41026ebd9
frames_zips/188_FAALOBSA.part2_1 - Getting Animations for the Archer_frames.zipData157.8 MB997f989209c7
frames_zips/188_FAALOBSA.part2_1 - Player Vs Enemies_frames.zipData24.7 MB5c3f501f9972
frames_zips/188_FAALOBSA.part2_10 - Advanced Melee Attack with Interruption_frames.zipData522.4 MB9fe3cb8396ab
frames_zips/188_FAALOBSA.part2_10 - Gameplay Ability Bow Fire - Cooldown Effect_frames.zipData79.3 MB9a31cfef9fc0
frames_zips/188_FAALOBSA.part2_11 - Advanced Melee Attack with Interruption - Continued_frames.zipData270.3 MB3de0f80a6a52
frames_zips/188_FAALOBSA.part2_11 - Bow - Aim Offset_frames.zipData345.3 MBaeaa9df4c46a
frames_zips/188_FAALOBSA.part2_12 - Arrow - Niagara Effect_frames.zipData193.9 MB693b26ca6d4b
frames_zips/188_FAALOBSA.part2_12 - Gameplay Effect - Enemy Damage_frames.zipData111.9 MBa5319e691dd7
frames_zips/188_FAALOBSA.part2_13 - Bow Weapon - Reticle Configuration_frames.zipData249.6 MBd172cd1730e0
frames_zips/188_FAALOBSA.part2_13 - Damage Popup Numbers_frames.zipData173.9 MB139880383a4a
frames_zips/188_FAALOBSA.part2_14 - Arrow - Damage_frames.zipData199.4 MB664e71cd5d54
frames_zips/188_FAALOBSA.part2_14 - Enemy Death_frames.zipData225.0 MB402b6947d31f
frames_zips/188_FAALOBSA.part2_15 - Damage - Niagara Effect_frames.zipData98.4 MB960ede02a227
frames_zips/188_FAALOBSA.part2_2 - Adding a Nav Mesh Bounds Volume_frames.zipData69.2 MB164641c3eab6
frames_zips/188_FAALOBSA.part2_2 - Creating RPG Stats Attribute and New HealthComponent (C++)_frames.zipData302.8 MB2e67924323a9
frames_zips/188_FAALOBSA.part2_2 - Locomotion for Archer_frames.zipData83.7 MB1452415f3a3a
frames_zips/188_FAALOBSA.part2_2 - Lose and Gain Stamina_frames.zipData181.5 MBc94d588676b5
frames_zips/188_FAALOBSA.part2_3 - Base Enemy AI Controller_frames.zipData104.2 MB2dce9aef18e1
frames_zips/188_FAALOBSA.part2_3 - Character Lighting_frames.zipData67.6 MBbfffa7d486d4
frames_zips/188_FAALOBSA.part2_3 - Extracting Bow and Arrow_frames.zipData480.4 MB89be35a18eb7
frames_zips/188_FAALOBSA.part2_3 - Gameplay Effect Self Damage and Heal_frames.zipData212.9 MBc8a60c9623a5
frames_zips/188_FAALOBSA.part2_4 - Bot Spawner Component_frames.zipData215.0 MB48e400872539
frames_zips/188_FAALOBSA.part2_4 - Bow Actor and Animation Blueprint for the Bow_frames.zipData230.2 MB90421f8d657f
frames_zips/188_FAALOBSA.part2_4 - Death Effect_frames.zipData278.9 MB056efd9b0f30
frames_zips/188_FAALOBSA.part2_4 - Patrol Locations_frames.zipData109.0 MB2422b1ae6313
frames_zips/188_FAALOBSA.part2_5 - Auto Re-Spawn_frames.zipData190.1 MB3f25a6918121
frames_zips/188_FAALOBSA.part2_5 - Bow Inventory Item_frames.zipData101.2 MBa662408d888f
frames_zips/188_FAALOBSA.part2_5 - Enemy Patrol State_frames.zipData392.5 MB5cb268ff0536
frames_zips/188_FAALOBSA.part2_5 - Sword and Shield Enemy_frames.zipData351.4 MB3efe6714686d
frames_zips/188_FAALOBSA.part2_6 - AI Perception_frames.zipData255.6 MBd908eb868209
frames_zips/188_FAALOBSA.part2_6 - Gameplay Ability Bow Aim_frames.zipData294.0 MBdbd4eb0bfe2c
frames_zips/188_FAALOBSA.part2_6 - Sword and Shield Enemy - Continued_frames.zipData123.6 MB51c99ecbfe6f
frames_zips/188_FAALOBSA.part2_6 - The Stamina Attribute_frames.zipData210.9 MB4ff4a01d9f24
frames_zips/188_FAALOBSA.part2_6 - Weapon Inventory Definition - Great Sword_frames.zipData26.7 MB2037ca6b5975
frames_zips/188_FAALOBSA.part2_7 - AI Focus State_frames.zipData87.9 MB968d32de2266
frames_zips/188_FAALOBSA.part2_7 - Gameplay Ability Bow Aim - Continued_frames.zipData162.3 MB52c48b573807
frames_zips/188_FAALOBSA.part2_7 - Initial Inventory Item_frames.zipData429.5 MB8a1e37536e5e
frames_zips/188_FAALOBSA.part2_7 - Sword and Shield Enemy - Continued2_frames.zipData413.5 MBe346b06a3ec5
frames_zips/188_FAALOBSA.part2_8 - Dynamic Player and Enemy Spawn Location (C++ Changes)_frames.zipData63.5 MB137f059bd8ff
frames_zips/188_FAALOBSA.part2_8 - Enemy Strafe Behavior_frames.zipData360.3 MBf73c2c7e2078
frames_zips/188_FAALOBSA.part2_8 - Fix - Initial Inventory Item_frames.zipData70.8 MB5eadf5738445
frames_zips/188_FAALOBSA.part2_8 - Gameplay Ability Bow Aim - Continued2_frames.zipData327.3 MB564fc6c1ee42
frames_zips/188_FAALOBSA.part2_9 - Dynamic Player and Enemy Spawn Location_frames.zipData211.5 MBea2389e402e0
frames_zips/188_FAALOBSA.part2_9 - Enemy Attack Behavior_frames.zipData393.0 MB6885ba516132
frames_zips/190_HUHUSXL_1 -Animation_frames.zipData366.8 MBc9be46c180b2
frames_zips/190_HUHUSXL_1 -Book in Store_frames.zipData345.1 MBd530109abd3a
frames_zips/190_HUHUSXL_1 -Bookshelf and Book Part 1_frames.zipData272.5 MB4d388fd2ebfb
frames_zips/190_HUHUSXL_1 -Decoration Inside Part 1_frames.zipData265.1 MBc0f6fd8eab78
frames_zips/190_HUHUSXL_1 -Decoration Outside_frames.zipData147.8 MB22d7f4b96188
frames_zips/190_HUHUSXL_1 -Introduction_frames.zipData181.6 MB405cae1b7b99
frames_zips/190_HUHUSXL_1 -Light_frames.zipData65.0 MB9dbdebbe3aab
frames_zips/190_HUHUSXL_1 -Material Part 1_frames.zipData291.5 MB616ec73a7c83
frames_zips/190_HUHUSXL_1 -Stairs_frames.zipData340.5 MBec99de418f98
frames_zips/190_HUHUSXL_1 -Structure Part 1_frames.zipData351.4 MB2080cea3b31f
frames_zips/190_HUHUSXL_2 -Bookshelf and Book Part 2_frames.zipData312.2 MBbc8231a493ad
frames_zips/190_HUHUSXL_2 -Decoration Inside Part 2_frames.zipData318.8 MBc5e4a8cb5004
frames_zips/190_HUHUSXL_2 -Material Part 2_frames.zipData280.0 MBa2a9b7a2f4f3
frames_zips/190_HUHUSXL_2 -Structure Part 2_frames.zipData184.2 MB884a8e299a16
frames_zips/190_HUHUSXL_3 -Material Part 3_frames.zipData330.6 MB81a37b73a49c
frames_zips/194_DEAOLNTYD_Clase-11_frames.zipData644.1 MB76aacc659695
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frames_zips/209_GUDALOID_1 - Course Recap & Next Steps_frames.zipData125.8 MB13097bf51837
frames_zips/209_GUDALOID_1 - Welcome to the Course_frames.zipData293.3 MBbaad035f34a3
frames_zips/209_GUDALOID_1 - Why Animation Matters_frames.zipData109.9 MBcd9eef08279a
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frames_zips/210_OSJDYDHS_1 - Clients Requirement_frames.zipData153.9 MB9ea58cffd369
frames_zips/210_OSJDYDHS_10 - Thermal Simulation_frames.zipData351.8 MBad1aefb7e7d8
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frames_zips/210_OSJDYDHS_12 - Adding Mechanical fasteners_frames.zipData874.4 MB761d90451ba2
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frames_zips/210_OSJDYDHS_6 - Bottom Heat Sink Design_frames.zipData732.7 MB30d56cf4771c
frames_zips/210_OSJDYDHS_7 - Top 3D Printed Plastic Part_frames.zipData249.7 MB8202e5e067a6
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frames_zips/211_LYGLKYGHD_1 - Defining a page setup in your drawing_frames.zipData158.7 MB3280f59012db
frames_zips/211_LYGLKYGHD_1 - Next steps_frames.zipData49.3 MB21fd5d991e0e
frames_zips/211_LYGLKYGHD_1 - The Application Menu and the Quick Access Toolbar (QAT)_frames.zipData251.5 MBadf1221f401e
frames_zips/211_LYGLKYGHD_1 - Using Zoom and Pan to navigate in AutoCAD_frames.zipData114.1 MB5a8309876ab1
frames_zips/211_LYGLKYGHD_1 - Using text styles in AutoCAD_frames.zipData198.0 MBe24d33f5399d
frames_zips/211_LYGLKYGHD_1 - Welcome to your course!_frames.zipData73.0 MBfa180d41b7e9
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frames_zips/211_LYGLKYGHD_3 - Scaling viewports in your drawings_frames.zipData138.8 MB6dac278fca81
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frames_zips/211_LYGLKYGHD_4 - Utilizing the AutoCAD Status Bar_frames.zipData234.2 MB716bc595b694
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frames_zips/211_LYGLKYGHD_5 - Placing simple leaders (QLEADER) in an AutoCAD drawing_frames.zipData187.3 MB60c3fdea80d7
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frames_zips/211_LYGLKYGHD_7 - SOLUTION Generating a polyline with an arc segment and a circular insert_frames.zipData139.1 MBec9df33bb634
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frames_zips/211_LYGLKYGHD_7 - SOLUTION Setting multiple annotation scales in multiple viewports_frames.zipData136.7 MB074d540edd64
frames_zips/213_PAZYRTGHS.part2_1 - Adding Color Corrections and FX_frames.zipData459.0 MBb31a8ef70896
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frames_zips/219_HYUDLPLDS_retopoflow_00_intro-_frames.zipData29.4 MBcdd0eac9c0d3
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frames_zips/220_CAPILAXY_1 -Import character and walk on a specific path_frames.zipData732.5 MB5c55a581ccf5
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frames_zips/223_LSIDBHDF_1 -Brainstorm Viral Content Ideas with ChatGPT_frames.zipData57.6 MB4d308fe24048
frames_zips/223_LSIDBHDF_1 -Capstone Project Build a Viral Motion Graphic for Social Media_frames.zipData27.3 MBa5d88051e9e3
frames_zips/223_LSIDBHDF_1 -Dissecting Viral Motion Graphics for Reels, Shorts & TikTok_frames.zipData99.0 MB1cda6509ba03
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frames_zips/223_LSIDBHDF_2 -Tools You Need to Get Started_frames.zipData80.1 MBad8d2c5d5cf6
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frames_zips/223_LSIDBHDF_4 -Mix Music & SFX for Sound Design_frames.zipData242.1 MB0f3aca73dbe5
frames_zips/223_LSIDBHDF_5 -Add Sound Design & Final Polish_frames.zipData383.1 MBeb05b3c1bfb3
frames_zips/223_LSIDBHDF_6 -Congratulations!_frames.zipData13.9 MB177cc5e2d7d2
frames_zips/224_KLLDGKLD_1 -Adjusting Mixamo Animations in Blender (Action Editor & NLA Editor)_frames.zipData180.1 MB337a81bfe662
frames_zips/224_KLLDGKLD_1 -Capstone Project Create a Viral-Ready Short with Blender Character & Camera_frames.zipData23.3 MBff4dfbbaa8e1
frames_zips/224_KLLDGKLD_1 -Cinematic Camera Tricks in Blender for Viral Shorts_frames.zipData117.4 MB3b2c63b086a8
frames_zips/224_KLLDGKLD_1 -Creating & Sourcing Characters for Blender Animation_frames.zipData411.9 MBc7008d5b5d0a
frames_zips/224_KLLDGKLD_1 -Fast Preview & Export Settings in Blender (Workbench & Eevee)_frames.zipData202.1 MB80547f50332b
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frames_zips/224_KLLDGKLD_2 -Uploading Characters to Mixamo & Applying Animations in Blender_frames.zipData357.6 MB0143d6bc5ee5
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frames_zips/228_ICLUNYSAZ.part3_13 - UV Map for the Body, Part II_frames.zipData384.0 MBb6abf8d3b46c
frames_zips/228_ICLUNYSAZ.part3_14 - Finalizing UV Map for the Body_frames.zipData568.4 MB73261f703c6c
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frames_zips/228_ICLUNYSAZ.part3_21 - Metallic Tint for the Box_frames.zipData274.0 MBbaf8f80323b1
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frames_zips/228_ICLUNYSAZ.part3_23 - Edge Detection and Wear_frames.zipData247.7 MB96ccf6e87b94
frames_zips/228_ICLUNYSAZ.part3_24 - Adding Surface Dirt_frames.zipData250.6 MBab102f334970
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frames_zips/228_ICLUNYSAZ.part3_26 - Creating Interior Material – Body_frames.zipData468.0 MBe877398d2cd1
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frames_zips/228_ICLUNYSAZ.part3_28 - Baking Textures, Part I_frames.zipData355.3 MBe3b908fb3a8e
frames_zips/228_ICLUNYSAZ.part3_29 - Baking Textures, Part II_frames.zipData454.4 MBe0406394775c
frames_zips/228_ICLUNYSAZ.part3_3 - Blocking Basic Shapes_frames.zipData422.0 MBbd3e6b85afe3
frames_zips/228_ICLUNYSAZ.part3_30 - Finalizing Texture Baking_frames.zipData456.6 MB48626006c575
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frames_zips/228_ICLUNYSAZ.part3_8 - Detailing the Lid, Part II_frames.zipData392.3 MB55ccc9ec71c2
frames_zips/231_RGHHSDSX.part2_20-Freeze e Select Brush - UNHIDE School_frames.zipData947.3 MB6ed95e26e50b
frames_zips/231_RGHHSDSX.part2_21-Noise e Clump Brush - UNHIDE School_frames.zipData1.0 GBb384227f54a3
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frames_zips/236_POIUHLOP_1 -Down poses_frames.zipData233.2 MBf872ad5e3700
frames_zips/236_POIUHLOP_1 -Hip Thrusts - an overview_frames.zipData11.5 MB34c1199bccb5
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frames_zips/236_POIUHLOP_1 -Overview_frames.zipData32.7 MBa86730c9bd86
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frames_zips/236_POIUHLOP_1 -Setting up a playblast style rendering_frames.zipData58.6 MB819faace161b
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frames_zips/236_POIUHLOP_1 -Squash & Align at the Up poses_frames.zipData155.7 MBb89c1901fde5
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frames_zips/236_POIUHLOP_2 -Defining the stride length of the run cycle_frames.zipData141.1 MBbcebabab66c8
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frames_zips/236_POIUHLOP_2 -Doing splining_frames.zipData255.2 MB9af38a9a7d8d
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frames_zips/236_POIUHLOP_2 -Pushing the poses to amplify the squash_frames.zipData64.2 MB0b093c47e04b
frames_zips/236_POIUHLOP_2 -Set up a ground surface for your character to run over_frames.zipData33.7 MBdeeb41804d42
frames_zips/236_POIUHLOP_2 -Set up the tool fully - create a Mirror Table in the tool customized for the rig_frames.zipData34.0 MB80019d76371e
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frames_zips/236_POIUHLOP_2 -Up poses - An overview_frames.zipData37.1 MB07ea401c79d7
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frames_zips/236_POIUHLOP_3 -Current State of the Run Cycle 2 critical spine twists added_frames.zipData144.3 KBe50477e885ec
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frames_zips/236_POIUHLOP_3 -Current State of the Run Cycle Spine squashed & stretched_frames.zipData175.4 KBb50dbe7a392d
frames_zips/236_POIUHLOP_3 -Current State of the Run cycle 3 CONTACT poses_frames.zipData337.0 KB7165f4b9821d
frames_zips/236_POIUHLOP_3 -Hip Lateral Shifts- an overview_frames.zipData12.5 MB8c5f0ef39526
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frames_zips/236_POIUHLOP_3 -Legs firming up - the knees_frames.zipData50.2 MB368117efd11a
frames_zips/236_POIUHLOP_3 -Now lets set all the curves in the scene to infinity!_frames.zipData38.9 MB1a2f97b64e1e
frames_zips/236_POIUHLOP_3 -Silver Cyborg Run Cycle - Back view_frames.zipData242.2 KB9452101a7367
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frames_zips/236_POIUHLOP_4 -Current State of the Run Cycle Neck & Feet done - Front view_frames.zipData335.4 KB013cab05c81a
frames_zips/236_POIUHLOP_4 -Current State of the Run Cycle Splined - Side view_frames.zipData413.7 KB5e6e5f6c384c
frames_zips/236_POIUHLOP_4 -Hip Lateral Shifts - creating it_frames.zipData86.0 MBfadde7797ab3
frames_zips/236_POIUHLOP_4 -Next, the Neck and Head areas_frames.zipData22.5 MB7c1969b78341
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frames_zips/236_POIUHLOP_5 -Current State of the Run Cycle Splined - Front view_frames.zipData331.3 KB5a0415cbcb69
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frames_zips/240_ISUIIRYHG_1 - Camera settings and adding labels_frames.zipData247.2 MBc870bfa48d05
frames_zips/240_ISUIIRYHG_1 - Creating walls method 1_frames.zipData243.7 MB58258241117d
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frames_zips/240_ISUIIRYHG_1 - Wardrobe_frames.zipData163.0 MBcdf93d9fb4e2
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frames_zips/240_ISUIIRYHG_11 - Glasses and mirror_frames.zipData209.9 MB964f24e968bc
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frames_zips/240_ISUIIRYHG_2 - Bed, nightstands, and lamps_frames.zipData316.7 MBc3e614c575a9
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frames_zips/240_ISUIIRYHG_3 - Windows and Doors_frames.zipData248.5 MBbea6f17198a6
frames_zips/240_ISUIIRYHG_4 - Adding depth and color_frames.zipData275.5 MBa4efe7095be9
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frames_zips/240_ISUIIRYHG_6 - Creating a toilet using a reference_frames.zipData277.1 MB9b75009b9e8f
frames_zips/240_ISUIIRYHG_6 - UV Mapping and texture_frames.zipData317.5 MBee39b7141548
frames_zips/240_ISUIIRYHG_7 - Creating a bathroom sink using a reference_frames.zipData283.4 MBc93485732c21
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frames_zips/245_OSLPONDRT.part2_18 - Bevel Modifier_frames.zipData286.3 MB9cef06c3ac95
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frames_zips/245_OSLPONDRT.part2_21 - Subdivision Surface Modifier_frames.zipData284.2 MB3b55e759662d
frames_zips/245_OSLPONDRT.part2_22 - Addons_frames.zipData315.3 MB23347cb0c4ee
frames_zips/245_OSLPONDRT.part2_23 - Creating Your Own Keyboard Shortcuts_frames.zipData222.5 MBcf685d781e72
frames_zips/245_OSLPONDRT.part2_24 - Creating Your Own Workspaces_frames.zipData545.1 MBb3ad0337d2c9
frames_zips/245_OSLPONDRT.part2_25 - Import of Foundations_frames.zipData506.4 MBb01acd58f9e6
frames_zips/245_OSLPONDRT.part2_26 - Wall Modeling_frames.zipData478.8 MB56058e02c572
frames_zips/245_OSLPONDRT.part2_27 - Floor Panel Modeling_frames.zipData728.6 MBe1247b4fa18b
frames_zips/245_OSLPONDRT.part2_28 - Tile Modeling_frames.zipData341.6 MB7c3a88f5904c
frames_zips/245_OSLPONDRT.part2_29 - Modeling Floor Moldings_frames.zipData664.5 MB02e3767c5936
frames_zips/245_OSLPONDRT.part2_30 - Ceiling Modeling_frames.zipData166.7 MBe884b82b8480
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frames_zips/245_OSLPONDRT.part2_32 - Window Handle Modeling_frames.zipData754.6 MB0e11d0f804b3
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frames_zips/269_YAJKDIDVF.part2_16 -The Noop TileType_frames.zipData267.0 MB79cd0e624338
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frames_zips/270_EVAUTERZO_1 -3D Modeling Fundamentals_frames.zipData357.6 MB251a0824a1b4
frames_zips/270_EVAUTERZO_1 -3D Modeling_frames.zipData217.7 MB9daad3b02740
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frames_zips/270_EVAUTERZO_1 -Solids Slice, Loft, and Revolve_frames.zipData220.8 MBceda7a5a1bac
frames_zips/270_EVAUTERZO_1 -Using Drawing Aids_frames.zipData425.7 MB8122657d94c6
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frames_zips/272_APINACOL.part2_21 - Aseprite tutorial for complete beginners 44.Let's draw some HP Recovery Ham PART_frames.zipData192.7 MBe6847e7ab2f5
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frames_zips/277_NNUKSHASE.part2_1 - Introduction to Project_frames.zipData30.0 MB38ed1c62b6af
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frames_zips/279_ISDIKUKU_The_Last_3_Minutes_Short_Film_frames.zipData116.7 MB49c067db6e18
frames_zips/282_WPACERAZ_3 Coffee Machine Animation_frames.zipData184.2 MB27c54111c2c6
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frames_zips/290_RAPASMA_25 - stairs driver and material (bouncing and squashing ball project part 6)_frames.zipData223.7 MB94498ed049f0
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frames_zips/290_RAPASMA_38 - backdrop animation_frames.zipData135.0 MBb9466cde686c
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frames_zips/384_NUSDDERS.part23_tears_clip0001-0051_frames.zipData3.1 MBa37708b87a14
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frames_zips/385_NUSDDERS.part24_Working with Blender - 15 - Scenes_frames.zipData463.4 MB74c4d324aef1
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frames_zips/385_NUSDDERS.part24_Working with Blender - 19 - Measuring Tool_frames.zipData159.3 MB90b5d0ba2b77
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frames_zips/385_NUSDDERS.part24_Working with Blender - 22 - Project - Your First 3D Scene - Making a Toy Train_frames.zipData2.1 GB880579850cc2
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frames_zips/386_NUSDDERS.part25_Mesh Modeling - 12 - Face Tools - Part 1_frames.zipData920.5 MBa593b17cb2c4
frames_zips/386_NUSDDERS.part25_Mesh Modeling - 13 - Face Tools - Part 2_frames.zipData594.5 MBdc45e690430c
frames_zips/386_NUSDDERS.part25_Mesh Modeling - 14 - Edge Tools - Part 1_frames.zipData1.0 GB84721f373710
frames_zips/386_NUSDDERS.part25_Mesh Modeling - 15 - Edge Tools - Part 2_frames.zipData512.8 MB6357596d23f7
frames_zips/386_NUSDDERS.part25_Mesh Modeling - 16 - Splitting and Ripping_frames.zipData236.0 MB86428da6745c
frames_zips/386_NUSDDERS.part25_Mesh Modeling - 17 - Knife, Knife Project, and Bisect_frames.zipData465.8 MB20ce9027ca37
frames_zips/386_NUSDDERS.part25_Mesh Modeling - 18 - Vertex Tools_frames.zipData782.5 MBa3775c719333
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frames_zips/386_NUSDDERS.part25_Mesh Modeling - 24 - Project - Subsurf Modeling a Coffee Mug_frames.zipData907.5 MBe03492c0fae4
frames_zips/386_NUSDDERS.part25_Mesh Modeling - 25 - Vertex Groups_frames.zipData469.6 MB4acb21cc6a96
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frames_zips/387_NUSDDERS.part26_01 - Surface Introduction_frames.zipData214.6 MBad59446e0009
frames_zips/387_NUSDDERS.part26_01 Curves Intro_frames.zipData312.2 MBbc924aae7815
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frames_zips/387_NUSDDERS.part26_04 - Tilt and Radius_frames.zipData154.3 MB01fe48c83e2a
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frames_zips/387_NUSDDERS.part26_Drivers - 01 - Introduction to Drivers_frames.zipData77.4 MBbd8a7e011863
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frames_zips/387_NUSDDERS.part26_Drivers - 03 - The Drivers Editor_frames.zipData539.3 MB843d4d138a46
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frames_zips/388_NUSDDERS.part27_22 - Follow Path_frames.zipData414.9 MBf41d5e530e6f
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frames_zips/388_NUSDDERS.part27_24 - Shrinkwrap_frames.zipData457.5 MBdf4a4429a931
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frames_zips/390_NUSDDERS.part29_003 Importing Quidditch Game Assets_frames.zipData164.0 MBdb76759facf9
frames_zips/390_NUSDDERS.part29_004 Importing XR Interaction Toolkit_frames.zipData225.2 MB15f64d17ba11
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frames_zips/440_KAJDRLGF_3 - Using the Scale Property to Animate a Line_frames.zipData144.4 MB1d87cc63627b
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frames_zips/440_KAJDRLGF_5 - Adding Drop Shadows and Effects to Your Handwriting Animation_frames.zipData289.4 MBde0176a0de54
frames_zips/440_KAJDRLGF_5 - Adding Rain to the Scene by Adding a Video Overlay_frames.zipData107.0 MB937fb72a3a3d
frames_zips/440_KAJDRLGF_5 - Animating Scale and Rotation Properties_frames.zipData146.2 MB3fa31f082ab0
frames_zips/440_KAJDRLGF_5 - Animating the Kinetic Type_frames.zipData162.9 MB9f92543a1d54
frames_zips/440_KAJDRLGF_5 - How to Parent-Child Layers and Track Mattes in After Effects_frames.zipData178.5 MBf053ce6f37c7
frames_zips/440_KAJDRLGF_5 - How to Reverse Keyframes in After Effects_frames.zipData33.9 MB27390316228d
frames_zips/440_KAJDRLGF_5 - How to Reverse an Animation or Keyframes_frames.zipData121.7 MB162aa4c52a23
frames_zips/440_KAJDRLGF_5 - Importing Sound to an After Effects Composition_frames.zipData129.6 MB63a2b783a658
frames_zips/440_KAJDRLGF_6 - How to have an Object (Bee) Follow and Orient to a Path_frames.zipData133.0 MB44efe337fc2c
frames_zips/440_KAJDRLGF_6 - Offsetting and Staggering Animation and Layers_frames.zipData108.2 MBcd5b1c3a8597
frames_zips/440_KAJDRLGF_7 - Animating the Bees Path Using Trim Paths_frames.zipData247.7 MBc0def2cec64d
frames_zips/440_KAJDRLGF_8 - Staggering and Offsetting Animations_frames.zipData87.5 MBa43811ce8e14
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frames_zips/441_JAMZUHAS_1 - 1-Modeling the Glass Body of the Sand Timer_frames.zipData198.2 MBba9b2953f8a1
frames_zips/441_JAMZUHAS_1 - 3-Sand Setup and Simulation p1_frames.zipData188.1 MB1870f7521e34
frames_zips/441_JAMZUHAS_1 - 4-Lighting, Materials, and Rendering with Karmapart 1_frames.zipData191.1 MB6d0aa723f375
frames_zips/441_JAMZUHAS_1 - Introduction_frames.zipData23.6 MBb94ed65aee29
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frames_zips/441_JAMZUHAS_2 - 3-Sand Setup and Simulation p2_frames.zipData317.8 MB64582a8bba05
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frames_zips/443_BRUGACELK_0_Automation in Blender with Python and Windsurf_frames.zipData60.3 MB58b6f5ca9e86
frames_zips/443_BRUGACELK_1_Python Fundamentals and Vibe Coding Concepts_frames.zipData414.8 MB3df0947cf5e7
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frames_zips/443_BRUGACELK_4_Getting Started with Python Scripts in Blender_frames.zipData431.3 MBfafeba8df491
frames_zips/443_BRUGACELK_5_Windsurfing Integration with Blender – Create a Cube with Material_frames.zipData153.7 MBcdb624447664
frames_zips/443_BRUGACELK_6_Organizing and managing Python scripts in Blender_frames.zipData404.2 MBf4d6fe2d1ffd
frames_zips/443_BRUGACELK_7_Managing custom scripts and automation in Blender_frames.zipData735.7 MB215e42cc80fb
frames_zips/443_BRUGACELK_8_General review and practical applications with Python and AI_frames.zipData203.4 MB642ad1f3ab5b
frames_zips/446_AREOGYTR_1 - Drawing Flex Pipes_frames.zipData597.2 MBa9959e61edc7
frames_zips/446_AREOGYTR_1 - Drawing HVAC Pipes Part 1_frames.zipData654.5 MB324040149f64
frames_zips/446_AREOGYTR_1 - Meaning Scale and Page Setup AutoCAD in Model Page_frames.zipData513.8 MB86d746d0e7ea
frames_zips/446_AREOGYTR_1 - Setting Layer_frames.zipData217.0 MB72d07a59b557
frames_zips/446_AREOGYTR_1 - Start drawing AutoCAD and set the Scale on the Layout page_frames.zipData1.1 GBba68ef12a206
frames_zips/446_AREOGYTR_1 - Student Review_frames.zipData27.3 MB37e078ceb32a
frames_zips/446_AREOGYTR_2 - Creating multiple jobs in the model page and printing multiple sheets_frames.zipData1.4 GB9e6b7bbb9437
frames_zips/446_AREOGYTR_2 - Drawing HVAC Pipes Part 2_frames.zipData782.2 MBb1674a806013
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frames_zips/446_AREOGYTR_4 - Drawing HVAC Pipes Part 4_frames.zipData320.5 MBeeadffcca9f1
frames_zips/448_ALIMOFER.part2_1 - Character Animation (Boy Reading)_frames.zipData975.7 MB10e162ea4b39
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frames_zips/448_ALIMOFER.part2_3 - Character Animation (Girl Standing)_frames.zipData797.2 MBfb4f521bc56d
frames_zips/448_ALIMOFER.part2_3 - Interaction With Props_frames.zipData758.5 MBdde58e68ed3e
frames_zips/448_ALIMOFER.part2_4 - Animation of The Girl_frames.zipData631.8 MB957cf0ea47df
frames_zips/448_ALIMOFER.part2_4 - Character Animation (Girl Sitting)_frames.zipData809.6 MBde5ec4722fe5
frames_zips/448_ALIMOFER.part2_5 - Conversation Between the Boy and Girl_frames.zipData590.4 MB40889f008b11
frames_zips/448_ALIMOFER.part2_5 - Lipsync of Another Character_frames.zipData170.2 MBbe4c770706e8
frames_zips/448_ALIMOFER.part2_6 - Setting up Dialogues Part 01_frames.zipData711.3 MBaf80e48b9f51
frames_zips/448_ALIMOFER.part2_7 - Setting up Dialogues Part 02_frames.zipData564.5 MBfaccacacdb9a
frames_zips/448_ALIMOFER.part2_8 - Setting up Dialogues Part 03_frames.zipData405.8 MBb88ab7f85a6c
frames_zips/449_ALIMOFER.part3_1 - Adding Background Characters - Use of Ai (Mixamo)_frames.zipData261.0 MBf90115e061e2
frames_zips/449_ALIMOFER.part3_2 - Placing Characters_frames.zipData447.4 MBcf4290882474
frames_zips/449_ALIMOFER.part3_3 - Placing Waiter - Path Animation_frames.zipData600.9 MBd9dab83776ef
frames_zips/449_ALIMOFER.part3_6 - Interaction of the Boy and the girl_frames.zipData942.7 MBdd3dd375fb3f
frames_zips/449_ALIMOFER.part3_7 - Animating The Girl Hand_frames.zipData755.0 MBd6e39ead26bc
frames_zips/449_ALIMOFER.part3_8 - Boy is showing his Kindness_frames.zipData925.3 MBa7aa1185f8cd
frames_zips/449_ALIMOFER.part3_9 - Final touch and Eye Animation_frames.zipData502.3 MB0855e175eeef
frames_zips/450_SUKERSWAQ_1 - Introduction_frames.zipData101.8 MBe4790c7d9ad3
frames_zips/450_SUKERSWAQ_10 - High poly modeling Knife blade Part 1_frames.zipData245.3 MBe965c656b51b
frames_zips/450_SUKERSWAQ_11 - High poly modeling Knife blade Part 2_frames.zipData179.3 MB912554ddcb9b
frames_zips/450_SUKERSWAQ_12 - High poly modeling Knife blade Part 3_frames.zipData284.0 MBc07400a01820
frames_zips/450_SUKERSWAQ_2 - Setting up reference images inside of Maya_frames.zipData78.7 MBdc90b5b3284c
frames_zips/450_SUKERSWAQ_3 - Block out model Knife blade_frames.zipData244.4 MBd918c4883ab9
frames_zips/450_SUKERSWAQ_4 - Block out model Knife handle_frames.zipData213.1 MB9560bec5141c
frames_zips/450_SUKERSWAQ_40 - Conclusion_frames.zipData35.0 MB1bfbf6830ac2
frames_zips/450_SUKERSWAQ_5 - Block out model Hand guard_frames.zipData230.6 MBa670ba6524b6
frames_zips/451_HAHHYTRE_1 - Course Overview_frames.zipData57.2 MBcaf9dcd3888b
frames_zips/451_HAHHYTRE_1 - How to install Blender_frames.zipData82.8 MBbaefa875020f
frames_zips/451_HAHHYTRE_2 - Blender Interface Navigation_frames.zipData90.0 MBf6b9591aa7b0
frames_zips/451_HAHHYTRE_2 - How to generate references using ChatGPT_frames.zipData47.7 MBfe3a60d13262
frames_zips/451_HAHHYTRE_2 - How to model a Rubik's Cube in Blender_frames.zipData83.9 MB198f853449b2
frames_zips/451_HAHHYTRE_2 - What is a 3D Cinematic Documentary_frames.zipData23.1 MB6a13047b38e1
frames_zips/451_HAHHYTRE_3 - How to add Materials to The Rubiks Cube_frames.zipData412.1 MBe00efca4052a
frames_zips/451_HAHHYTRE_3 - Object Basics - Move, scale, rotate_frames.zipData137.5 MBff3126e9f180
frames_zips/451_HAHHYTRE_3 - What does the final set look like_frames.zipData99.3 MBc55bdf32efd1
frames_zips/451_HAHHYTRE_4 - How to import 3D Models in Blender_frames.zipData173.4 MBf7ea74e95119
frames_zips/451_HAHHYTRE_4 - How to prepare the Rubik's Cube for it to be used in other projects_frames.zipData65.6 MB1e3d669ab543
frames_zips/451_HAHHYTRE_5 - Set Design 1 - How to make the room_frames.zipData80.2 MB1ade6ce5e5ff
frames_zips/451_HAHHYTRE_6 - Set Design 2 - How to add a table to the room_frames.zipData80.2 MBe5c156941994
frames_zips/451_HAHHYTRE_7 - Set Design 3 - How to add a lamp to the room_frames.zipData46.7 MB92c53cf6bcc8
frames_zips/451_HAHHYTRE_8 - Set Design 4 - How to add sketch papers, pencil and ruler_frames.zipData196.9 MB786ee4a8fd5d
frames_zips/451_HAHHYTRE_9 - Set Design 5 (Exercise) - How to add wardrobe and chair_frames.zipData55.5 MBa7f022d2a044
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frames_zips/453_DRESFGT.part2_Запись эфира 22 июля_frames.zipData602.6 MBd6803a65c85a
frames_zips/453_DRESFGT.part2_Самосъемка_frames.zipData510.4 MB2d7eb02f3458
frames_zips/456_GANIHTAC_1 - 01 Bouncy Text Animation_frames.zipData234.0 MB2df2f60ea270
frames_zips/456_GANIHTAC_1 - 01 Exporting_frames.zipData83.7 MB6b62e37050cb
frames_zips/456_GANIHTAC_1 - 01 Intorduction to after effects_frames.zipData61.3 MB39c14de9255b
frames_zips/456_GANIHTAC_1 - 01 Introduction to Motion Position, Scale, Rotation, and Opacity_frames.zipData68.5 MB9ef3b70dced2
frames_zips/456_GANIHTAC_1 - 01 Motion Graphics Template_frames.zipData131.9 MB62c73a484555
frames_zips/456_GANIHTAC_1 - 01 Simple Text Animation_frames.zipData190.7 MB36f9699e2ff6
frames_zips/456_GANIHTAC_1 - 01 Text Animation By Tracking_frames.zipData184.0 MBe1158628168d
frames_zips/456_GANIHTAC_1 - 01 Text Animation By Using Duplicates_frames.zipData306.7 MB41a69aae2451
frames_zips/456_GANIHTAC_1 - 01 Text Properties_frames.zipData87.3 MB7615c85bd905
frames_zips/456_GANIHTAC_1 - 01 Tool Bar_frames.zipData107.9 MBece4790c5bdf
frames_zips/456_GANIHTAC_1 - 01 Trim Path_frames.zipData76.9 MBa32a391b0b07
frames_zips/456_GANIHTAC_1 - 01. Bouncing Ball Animation_frames.zipData341.2 MBe2f1dfd65277
frames_zips/456_GANIHTAC_1 - Introduction_frames.zipData21.6 MB2f201a9f40bf
frames_zips/456_GANIHTAC_2 - 02 Animating Text Layers_frames.zipData149.0 MB3535e1e56b21
frames_zips/456_GANIHTAC_2 - 02 Bouncy Text Animation_frames.zipData234.3 MB8c6c08f6f468
frames_zips/456_GANIHTAC_2 - 02 Composition and Project window_frames.zipData141.7 MBcc8906a8b55e
frames_zips/456_GANIHTAC_2 - 02 Easing for Smooth Animations_frames.zipData63.1 MBe62503034a92
frames_zips/456_GANIHTAC_2 - 02 Importing and Organizing Assets_frames.zipData65.0 MB47ccc887ecd8
frames_zips/456_GANIHTAC_2 - 02 LoopIn LoopOut_frames.zipData61.9 MBed6ab3e275c1
frames_zips/456_GANIHTAC_2 - 02 Motion Graphics Template_frames.zipData222.9 MB4ad5f15d146b
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frames_zips/456_GANIHTAC_3 - 03 Bouncy Text Animation_frames.zipData164.6 MB0a7b059d0b63
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frames_zips/456_GANIHTAC_3 - 03 How to Adjust Workspace_frames.zipData29.2 MB66085a5f8f90
frames_zips/456_GANIHTAC_3 - 03 Motion Graphics Template_frames.zipData150.7 MB7f41f5e1a503
frames_zips/456_GANIHTAC_3 - 03 Offset Ping Pong_frames.zipData26.3 MB35a6ba073d58
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frames_zips/456_GANIHTAC_3 - 03 Text Animation By Using Duplicates_frames.zipData266.1 MB61929d3f5801
frames_zips/456_GANIHTAC_3 - 03 Timeline_frames.zipData144.5 MB813356d3582a
frames_zips/456_GANIHTAC_3 - 03 Understanding and Using Pre-Compositions_frames.zipData88.6 MBfe7868ce8345
frames_zips/456_GANIHTAC_4 - 04 Anchor Points How They Affect Motion_frames.zipData32.9 MB19c2d607e158
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frames_zips/456_GANIHTAC_4 - 04 Track Matte and Mask_frames.zipData110.2 MB0bc14711032f
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frames_zips/456_GANIHTAC_5 - 05 Null object and adjustment layer_frames.zipData301.9 MBc44018d4c4ee
frames_zips/456_GANIHTAC_5 - 05 Wiggle_frames.zipData18.7 MBe4833fdbc364
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frames_zips/456_GANIHTAC_6 - 06 Shape layers_frames.zipData132.4 MBf19cd8cd5fe9
frames_zips/456_GANIHTAC_7 - 07 Working with the Timeline and Keyframes_frames.zipData92.8 MB7082f5f4ab59
frames_zips/458_LEWARUNA.part2_1 - EXPORT FOR 3D PRINTING_frames.zipData79.7 MBc435dbf41988
frames_zips/458_LEWARUNA.part2_1 - LAYOUT TEMPLATE_frames.zipData178.0 MBcaa20fb5f95b
frames_zips/458_LEWARUNA.part2_1 - MATERIAL ASSIGNMENT I_frames.zipData239.3 MB55296053c64f
frames_zips/458_LEWARUNA.part2_1 - PRESENTATION_frames.zipData121.9 MB7819bf4cea8b
frames_zips/458_LEWARUNA.part2_2 - INTRODUCTION TO BAMBU LAB STUDIO_frames.zipData593.8 MB3c50f570caab
frames_zips/458_LEWARUNA.part2_2 - MATERIAL ASSIGNMENT II_frames.zipData396.1 MB37fbf4bfcd71
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frames_zips/458_LEWARUNA.part2_6 - ASSEMBLY_frames.zipData288.9 MB35ddb9d263e7
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frames_zips/458_LEWARUNA.part2_9 - LAYOUT PRESENTATION 2_frames.zipData399.1 MB59c36bf5df79
frames_zips/459_FAGRUBS_1 - Navigating the Illustrator Interface_frames.zipData175.7 MB7e15973b115b
frames_zips/459_FAGRUBS_10 - Adding and Formatting Text_frames.zipData215.4 MB6bf86e67e7cc
frames_zips/459_FAGRUBS_11 - Creating Custom Typography Designs_frames.zipData243.5 MB50daecf4b7ed
frames_zips/459_FAGRUBS_12 - Working with Text on a Path_frames.zipData141.7 MB2ac3701d6fae
frames_zips/459_FAGRUBS_13 - Creating Custom Brushes_frames.zipData196.4 MB3432f9fd6036
frames_zips/459_FAGRUBS_14 - Tracing Images and Vectorizing Artwork_frames.zipData252.7 MB2399c74bb92e
frames_zips/459_FAGRUBS_15 - Understanding the Layers Panel_frames.zipData225.2 MB3651bab849eb
frames_zips/459_FAGRUBS_16 - Clipping Masks vs Opacity Masks_frames.zipData157.3 MBa07e6a8c741f
frames_zips/459_FAGRUBS_17 - Using Layer Groups and Sublayers_frames.zipData267.5 MBc5e13ea61687
frames_zips/459_FAGRUBS_18 - Designing a Professional Logo_frames.zipData397.6 MBca9db8d48af3
frames_zips/459_FAGRUBS_19 - Creating Business Cards and Letterheads_frames.zipData549.9 MB3673c2ab8343
frames_zips/459_FAGRUBS_2 - Setting Up a New Document_frames.zipData87.5 MBbb9cfd1e1270
frames_zips/459_FAGRUBS_3 - Tools Panels and Workspaces Overview_frames.zipData194.3 MBdab7ad179c67
frames_zips/459_FAGRUBS_4 - Using Basic Shapes Rectangles Circles Polygons_frames.zipData235.5 MBe391eccf3bfb
frames_zips/459_FAGRUBS_5 - Working with the Pen Tool_frames.zipData165.0 MB94b5d96dabb9
frames_zips/459_FAGRUBS_6 - Pathfinder and Shape Builder Tools_frames.zipData231.7 MBbefdb664ee88
frames_zips/459_FAGRUBS_7 - Creating and Editing Lines and Curves_frames.zipData219.8 MBb149904ee3ed
frames_zips/459_FAGRUBS_8 - Understanding Color Modes RGB vs CMYK_frames.zipData162.0 MB54c5c4df0b31
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frames_zips/460_HWERMASU_1 - Overview of the Premiere Pro Interface_frames.zipData344.0 MB4ec8c1a2cbbc
frames_zips/460_HWERMASU_10 - Applying Basic Advanced Transitions_frames.zipData351.6 MBec7620e43d47
frames_zips/460_HWERMASU_11 - Using Motion Effects and Keyframes_frames.zipData319.8 MB6db97443bda4
frames_zips/460_HWERMASU_12 - Blending Modes and Adjustment Layers_frames.zipData402.0 MB679968a9fe84
frames_zips/460_HWERMASU_13 - Adjusting Exposure Contrast and White Balance_frames.zipData291.7 MB9a439c351114
frames_zips/460_HWERMASU_14 - Creating Cinematic Color Grades_frames.zipData518.0 MB5d11934baea4
frames_zips/460_HWERMASU_15 - Adding Titles Lower Thirds_frames.zipData497.3 MBa72f749aa94d
frames_zips/460_HWERMASU_16 - Creating Animated Text with Essential Graphics_frames.zipData366.7 MBb54c9246e4af
frames_zips/460_HWERMASU_17 - Creating Picture in Picture PIP Effects_frames.zipData312.4 MB71712f707621
frames_zips/460_HWERMASU_18 - Speed Ramping Slow Motion Effects_frames.zipData339.4 MBa1aaee0cd4a0
frames_zips/460_HWERMASU_19 - Using Ultra Key for Green Screen Editing_frames.zipData309.2 MBb824ffefa540
frames_zips/460_HWERMASU_2 - Setting Up a New Project Importing Media_frames.zipData86.0 MB610ee363c347
frames_zips/460_HWERMASU_20 - Working with Blending Modes for Creative Effects_frames.zipData393.6 MB2e77c536bca5
frames_zips/460_HWERMASU_21 - Using the Essential Sound Panel_frames.zipData228.2 MBdc96b773e6e6
frames_zips/460_HWERMASU_22 - Applying Audio Effects and EQ Adjustments_frames.zipData227.6 MB97a3d45acaea
frames_zips/460_HWERMASU_23 - Creating Seamless Audio Transitions_frames.zipData327.8 MBf99d9333d185
frames_zips/460_HWERMASU_24 - Exporting for YouTube Instagram and Social Media_frames.zipData418.6 MBb82984ef35d2
frames_zips/460_HWERMASU_25 - Optimizing for High Quality and Fast Rendering_frames.zipData210.6 MB9bc9fe73f201
frames_zips/460_HWERMASU_3 - Understanding Timeline Panels and Workspaces_frames.zipData196.2 MB02e1db05318d
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frames_zips/460_HWERMASU_5 - Using the Razor Tool and Ripple Edit_frames.zipData156.4 MB53cafa403415
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frames_zips/460_HWERMASU_8 - Adjusting Volume Levels Keyframes_frames.zipData508.8 MB1053eb01da65
frames_zips/460_HWERMASU_9 - Removing Background Noise Enhancing Audio_frames.zipData300.7 MBb5e43888efb6
frames_zips/461_ZWEMIDAS_1 - Understanding the Photoshop Interface_frames.zipData55.9 MBf3a580f97b66
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frames_zips/461_ZWEMIDAS_17 - Warping and Transforming Text_frames.zipData98.3 MBe7d11683ab42
frames_zips/461_ZWEMIDAS_18 - Pen Tool for Advanced Selections_frames.zipData169.0 MB04510d15fbdd
frames_zips/461_ZWEMIDAS_19 - Creating Double Exposure Effects_frames.zipData218.6 MB33b989fee007
frames_zips/461_ZWEMIDAS_2 - Navigating Menus, Tools, and Panels_frames.zipData76.2 MB248f567ee646
frames_zips/461_ZWEMIDAS_20 - Using Photoshop Brushes and Custom Brushes_frames.zipData119.9 MB05d0c42f14bb
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frames_zips/461_ZWEMIDAS_6 - Understanding Color Modes and Adjustments_frames.zipData186.5 MB7fd3eac224fb
frames_zips/461_ZWEMIDAS_7 - Transformations Resizing, Rotating, and Cropping_frames.zipData138.9 MB3c88b4a70f8c
frames_zips/461_ZWEMIDAS_8 - Layer Styles and Blending Modes_frames.zipData136.5 MB858a4814c4ad
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frames_zips/473_VACERZAS_1 - Barrel and Spoke Profile_frames.zipData492.8 MB298deb13988b
frames_zips/473_VACERZAS_1 - Center Cap_frames.zipData274.9 MB5e91e038c054
frames_zips/473_VACERZAS_1 - Introduction_frames.zipData198.3 MB37eef01075b0
frames_zips/473_VACERZAS_1 - RENDERING_frames.zipData907.2 MB745d9cdfbd6f
frames_zips/473_VACERZAS_1 - Tyre Construction_frames.zipData364.7 MB5852e6ba594e
frames_zips/473_VACERZAS_2 - Spoke Design #1_frames.zipData469.0 MB349eb327699d
frames_zips/473_VACERZAS_2 - Tyre Thread_frames.zipData482.9 MB4fe590534c49
frames_zips/473_VACERZAS_2 - Tyre Valve_frames.zipData419.2 MB50af80d046ee
frames_zips/473_VACERZAS_3 - Sidewall Design_frames.zipData127.3 MB73761a597b9d
frames_zips/473_VACERZAS_3 - Spoke Design #2_frames.zipData491.7 MB23724b87f0dc
frames_zips/473_VACERZAS_3 - Tyre Thread #2_frames.zipData688.5 MBef9260971ec3
frames_zips/473_VACERZAS_4 - Final Preparation - Finish Line_frames.zipData396.7 MB0a2aa49932ad
frames_zips/473_VACERZAS_4 - Spoke Design #3_frames.zipData346.7 MB1e203339f515
frames_zips/473_VACERZAS_4 - Tyre Details_frames.zipData934.0 MB0ce4b5104b21
frames_zips/473_VACERZAS_5 - Spoke Design Details & Finish_frames.zipData661.8 MB6b8c2417e9b4
frames_zips/473_VACERZAS_6 - Weight Reduction Pockets_frames.zipData206.9 MB5b59fdefb7ec
frames_zips/474_SEAKIOSAX_1 - Adding Environment Details_frames.zipData595.8 MBc5fc684ef142
frames_zips/474_SEAKIOSAX_1 - Adding Parking Asset_frames.zipData178.5 MBf9fa956238e0
frames_zips/474_SEAKIOSAX_1 - Importing Car Visual Assets_frames.zipData104.7 MBdb835e2e427b
frames_zips/474_SEAKIOSAX_1 - Top Down Camera Follow_frames.zipData101.1 MB72ae5e77f2d2
frames_zips/474_SEAKIOSAX_1 - What are we goung to Build_frames.zipData222.4 MB870ecc2c9025
frames_zips/474_SEAKIOSAX_10 - Adding a Custom Font_frames.zipData88.8 MB77ec90030280
frames_zips/474_SEAKIOSAX_11 - Individual Times_frames.zipData329.9 MBd1580eb4bb55
frames_zips/474_SEAKIOSAX_12 - End of the Game_frames.zipData280.4 MB0cc96b589341
frames_zips/474_SEAKIOSAX_2 - Baked Light and Adaptative Probe Volumes_frames.zipData430.6 MB5d207021e194
frames_zips/474_SEAKIOSAX_2 - Creating the Car Structure_frames.zipData129.9 MB698c48a33a6c
frames_zips/474_SEAKIOSAX_2 - Downloading Unity_frames.zipData78.3 MBf14258f74aa5
frames_zips/474_SEAKIOSAX_2 - Sidewalk Edge Corners 1 (Tile 02)_frames.zipData169.4 MBf78f05e97c0b
frames_zips/474_SEAKIOSAX_2 - Small Fixes_frames.zipData46.7 MBb3a934b6b5c8
frames_zips/474_SEAKIOSAX_3 - Creating Project and Unity Overview_frames.zipData118.7 MB272f191d0d50
frames_zips/474_SEAKIOSAX_3 - Parking Bumps 1_frames.zipData48.0 MBde097dddcd96
frames_zips/474_SEAKIOSAX_3 - Parking Trigger - View and Basic Checks_frames.zipData391.9 MBf7aa38048723
frames_zips/474_SEAKIOSAX_3 - Post Processing_frames.zipData259.9 MB513d56d02c20
frames_zips/474_SEAKIOSAX_3 - Rigidbody and Collider_frames.zipData129.4 MB33a5abe87faf
frames_zips/474_SEAKIOSAX_4 - Building and Sharing_frames.zipData82.9 MBeed859cfd46a
frames_zips/474_SEAKIOSAX_4 - Parking Bump 2_frames.zipData52.5 MB851ee6fb2ccd
frames_zips/474_SEAKIOSAX_4 - Parking Trigger - Improvements_frames.zipData657.2 MBbc3f63ff9175
frames_zips/474_SEAKIOSAX_4 - Wheels_frames.zipData122.1 MB29de47e564ce
frames_zips/474_SEAKIOSAX_5 - Arcade Car Base_frames.zipData205.1 MBaeb40300468e
frames_zips/474_SEAKIOSAX_5 - Observer Pattern to the Rescue!_frames.zipData288.0 MB2741f7942125
frames_zips/474_SEAKIOSAX_5 - Road (mall piece)_frames.zipData111.1 MBf2fe61614b30
frames_zips/474_SEAKIOSAX_6 - Game Controller_frames.zipData519.9 MB6eee4d1abb35
frames_zips/474_SEAKIOSAX_6 - Sidewalk_frames.zipData48.6 MB282fe8aafa42
frames_zips/474_SEAKIOSAX_6 - Translating Input to Torque_frames.zipData80.1 MB6a1f1b8023b4
frames_zips/474_SEAKIOSAX_7 - 26 - Camera and End Game Condition_frames.zipData213.0 MB93325ce17cac
frames_zips/474_SEAKIOSAX_7 - Adding Cars_frames.zipData456.9 MB834b15565f42
frames_zips/474_SEAKIOSAX_7 - Translating Input to Steering_frames.zipData132.2 MBd95822f814ae
frames_zips/474_SEAKIOSAX_8 - Car Flipping and Center of Mass_frames.zipData11.2 MB64eb367bf0b9
frames_zips/474_SEAKIOSAX_8 - The Timer_frames.zipData143.8 MBd2bf89b76fd5
frames_zips/474_SEAKIOSAX_9 - Braking_frames.zipData105.9 MB2ea2c9f34e27
frames_zips/474_SEAKIOSAX_9 - Collision Punishment_frames.zipData170.3 MBb1e546f9b4fb
frames_zips/475_TKLDSWSGN_01-introduction_frames.zipData39.9 MB9639d5935aff
frames_zips/475_TKLDSWSGN_02-project_setup_frames.zipData187.2 MBa9b080577e15
frames_zips/475_TKLDSWSGN_03-player_setup_frames.zipData433.4 MB2188e4a42130
frames_zips/475_TKLDSWSGN_04-player_animations-part_1_frames.zipData298.2 MBce0c1b387304
frames_zips/475_TKLDSWSGN_05-player_animations-part_2_frames.zipData5.3 MB31105f7157a3
frames_zips/475_TKLDSWSGN_06-player_animations-part_3_frames.zipData502.9 MBc15ff1c81f12
frames_zips/475_TKLDSWSGN_07-tool_ui_frames.zipData469.5 MBd6c40e82b082
frames_zips/475_TKLDSWSGN_08-level_layers-part_1_frames.zipData337.7 MBf73e30b3d884
frames_zips/475_TKLDSWSGN_09-level_layers-part_2_frames.zipData574.0 MB103292a5764e
frames_zips/475_TKLDSWSGN_10-small_objects_for_levels_frames.zipData356.9 MB0bc2723476e4
frames_zips/475_TKLDSWSGN_11-level_creation-part_1_frames.zipData6.2 MB75a80026e0db
frames_zips/475_TKLDSWSGN_12-level_creation-part_2_frames.zipData188.7 MB016dbd68fa8f
frames_zips/475_TKLDSWSGN_13-day_and_night_cycle_frames.zipData407.7 MB13a9070521e8
frames_zips/475_TKLDSWSGN_14-day_reset_frames.zipData498.7 MBb08f76a53969
frames_zips/475_TKLDSWSGN_15-audio_frames.zipData673.7 MBd18ad947dcf2
frames_zips/475_TKLDSWSGN_16-conclusion_frames.zipData22.8 MBa9b221379ee9

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Released by Fred Elias through its official repository on Hugging Face.