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Dataset

Helium_TG

by SAM ELIAS samelias1/Helium_TG

Rows—
Configurations—
Size3.5 GB
License—
AccessPublicly accessible
Monthly Downloads2k

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The publisher has not written a card for this dataset.

Details

Repository
samelias1/Helium_TG
Publisher
SAM ELIAS
Task category
Not stated by the source
Tags
Not stated by the source
Size category
Not stated by the source
Languages
Not stated by the source
Revision
d72be42a51c5e7be1e695672f19ea819f53a3e45
Last updated
2026-09-24

Files

4,722 files, 3.5 GB in total.

Data3000 files · 3.0 GB
Every file (first 3,000)
FileTypeSizeSHA-256
174_LODJDFIL.part2_21_frames.jsonData110.6 KB—
174_LODJDFIL.part2_22-Detail Polish Pt. 2 - CG Cookie_frames.jsonData276.2 KB—
174_LODJDFIL.part2_23-Detail Polish Pt. 3 - CG Cookie_frames.jsonData273.5 KB—
174_LODJDFIL.part2_24-Timelapse Pt. 1 - CG Cookie_frames.jsonData278.0 KB—
176_LODJDFIL.part4_5-Sculpting the Minor Forms Pt. 1 - CG Cookie_frames.jsonData285.1 KB—
176_LODJDFIL.part4_6-Sculpting the Minor Forms Pt. 2 - CG Cookie_frames.jsonData263.4 KB—
176_LODJDFIL.part4_7-Sculpting the Minor Forms Pt. 3 - CG Cookie_frames.jsonData292.5 KB—
176_LODJDFIL.part4_8-Sculpting the Minor Forms Pt. 4 - CG Cookie_frames.jsonData294.3 KB—
176_LODJDFIL.part4_9-Blocking Out the Fine Details - CG Cookie_frames.jsonData298.4 KB—
177_OKJYHGL_1 - Input Handling_frames.jsonData184.8 KB—
177_OKJYHGL_1 - Introduction_frames.jsonData134.6 KB—
177_OKJYHGL_1 - Previous, Next, Clear Page_frames.jsonData165.7 KB—
177_OKJYHGL_1 - Saving and Loading_frames.jsonData204.6 KB—
177_OKJYHGL_1 - Scene Setup_frames.jsonData291.2 KB—
177_OKJYHGL_1 - Undo Redo_frames.jsonData177.7 KB—
177_OKJYHGL_2 - Brush Mode_frames.jsonData307.9 KB—
177_OKJYHGL_2 - Downloading Godot_frames.jsonData153.6 KB—
177_OKJYHGL_2 - Notifications_frames.jsonData148.8 KB—
177_OKJYHGL_2 - Page Definition + Colouring Layers_frames.jsonData308.4 KB—
177_OKJYHGL_3 - Bucket Fill_frames.jsonData292.5 KB—
177_OKJYHGL_3 - Page Rendering_frames.jsonData306.8 KB—
177_OKJYHGL_4 - Setup the vars we will need_frames.jsonData175.8 KB—
177_OKJYHGL_4 - Utility_frames.jsonData232.1 KB—
179_DUHLFOK.part2_3_Alex's Background_frames.jsonData124.7 KB—
179_DUHLFOK.part2_40_Second Round_frames.jsonData159.2 KB—
179_DUHLFOK.part2_41_Finishing 3d Sketch_frames.jsonData237.6 KB—
179_DUHLFOK.part2_42_3d Sketch Homework_frames.jsonData102.1 KB—
179_DUHLFOK.part2_43_3D Sketch Paintover Intro_frames.jsonData122.4 KB—
179_DUHLFOK.part2_44_Main Sketch Paintover_frames.jsonData133.2 KB—
179_DUHLFOK.part2_45_Variations Paintover_frames.jsonData116.2 KB—
179_DUHLFOK.part2_46_Deciding the Look_frames.jsonData97.5 KB—
179_DUHLFOK.part2_47_3D Sketch Paintover Demo_frames.jsonData207.6 KB—
179_DUHLFOK.part2_48_3D Sketch Paintover Homework_frames.jsonData124.9 KB—
179_DUHLFOK.part2_49_Lesson Overview_frames.jsonData97.5 KB—
179_DUHLFOK.part2_4_Alex's Career_frames.jsonData532.9 KB—
179_DUHLFOK.part2_50_Update on Video Speeds_frames.jsonData135.2 KB—
179_DUHLFOK.part2_51_Starting Fresh_frames.jsonData1.2 MB—
179_DUHLFOK.part2_52_Front Section Details_frames.jsonData121.3 KB—
179_DUHLFOK.part2_53_Time Management_frames.jsonData1.1 MB—
179_DUHLFOK.part2_54_Quick Check-In_frames.jsonData99.5 KB—
179_DUHLFOK.part2_55_Small Pieces_frames.jsonData163.8 KB—
179_DUHLFOK.part2_56_Thoughts on Design Fatigue_frames.jsonData183.0 KB—
179_DUHLFOK.part2_57_Organizing the File_frames.jsonData120.6 KB—
179_DUHLFOK.part2_58_Rebuilding Homework_frames.jsonData376.0 KB—
179_DUHLFOK.part2_59_Underside Pieces_frames.jsonData744.9 KB—
179_DUHLFOK.part2_5_Alex's Personal Work_frames.jsonData1.4 MB—
179_DUHLFOK.part2_60_Suspension Intro_frames.jsonData236.5 KB—
179_DUHLFOK.part2_61_Truck Suspension Breakdown_frames.jsonData189.6 KB—
179_DUHLFOK.part2_62_Suspension Homework_frames.jsonData120.3 KB—
179_DUHLFOK.part2_63_Thoughts on Vehicle Underside_frames.jsonData167.1 KB—
179_DUHLFOK.part2_64_Weapons Systems Ideas_frames.jsonData146.7 KB—
179_DUHLFOK.part2_65_Rethinking the Weapons_frames.jsonData113.2 KB—
179_DUHLFOK.part2_66_First Pass Final Touches_frames.jsonData181.3 KB—
179_DUHLFOK.part2_67_When to move on_frames.jsonData105.5 KB—
179_DUHLFOK.part2_68_Review First Pass_frames.jsonData113.5 KB—
179_DUHLFOK.part2_69_Homework_frames.jsonData102.0 KB—
179_DUHLFOK.part2_6_What is Concept Design_frames.jsonData257.3 KB—
179_DUHLFOK.part2_70_Refinement_frames.jsonData131.1 KB—
179_DUHLFOK.part2_71_Kit_frames.jsonData840.7 KB—
179_DUHLFOK.part2_72_References for Kitbash_frames.jsonData129.4 KB—
179_DUHLFOK.part2_73_Homework_frames.jsonData66.5 KB—
179_DUHLFOK.part2_74_Tire Workflow_frames.jsonData799.8 KB—
179_DUHLFOK.part2_75_Corner Sensors_frames.jsonData864.8 KB—
179_DUHLFOK.part2_76_Suggesting Realistic Manufacturing_frames.jsonData1.4 MB—
179_DUHLFOK.part2_77_Anti-Missile Defense System_frames.jsonData760.2 KB—
179_DUHLFOK.part2_78_Plating and Details_frames.jsonData1.0 MB—
179_DUHLFOK.part2_79_Turret Functionality Breakdown_frames.jsonData1.1 MB—
179_DUHLFOK.part2_7_2d or 3d_frames.jsonData751.9 KB—
179_DUHLFOK.part2_80_Turret Housing Pieces_frames.jsonData924.2 KB—
179_DUHLFOK.part2_81_Turret Sensor_frames.jsonData218.4 KB—
179_DUHLFOK.part2_82_Quick Underside Updates_frames.jsonData131.9 KB—
179_DUHLFOK.part2_83_Quick Materials Check-In_frames.jsonData129.1 KB—
179_DUHLFOK.part2_84_Second Pass Progress Review_frames.jsonData171.4 KB—
179_DUHLFOK.part2_85_Second Pass Progress Review_frames.jsonData110.0 KB—
179_DUHLFOK.part2_86_Overview_frames.jsonData94.9 KB—
179_DUHLFOK.part2_87_Adding Decals_frames.jsonData133.6 KB—
179_DUHLFOK.part2_88_Support Pieces_frames.jsonData171.9 KB—
179_DUHLFOK.part2_89_Extra Turret Pieces_frames.jsonData175.4 KB—
179_DUHLFOK.part2_89_Miscellaneous Detailing_frames.jsonData186.6 KB—
179_DUHLFOK.part2_8_Design Principles Intro_frames.jsonData102.8 KB—
179_DUHLFOK.part2_90_Thoughts on Routine_frames.jsonData101.4 KB—
179_DUHLFOK.part2_91_Thoughts on Interiors_frames.jsonData183.9 KB—
179_DUHLFOK.part2_92_Tips for Interiors_frames.jsonData177.6 KB—
179_DUHLFOK.part2_93_Starting the Interior_frames.jsonData219.1 KB—
179_DUHLFOK.part2_94_Interior Details_frames.jsonData193.8 KB—
179_DUHLFOK.part2_95_Final Interior Elements_frames.jsonData168.1 KB—
179_DUHLFOK.part2_96_Vehicle Interior Homework_frames.jsonData102.6 KB—
179_DUHLFOK.part2_97_Reviewing the Third Pass_frames.jsonData208.3 KB—
179_DUHLFOK.part2_98_Final Materials Breakdown_frames.jsonData212.5 KB—
179_DUHLFOK.part2_99_Render Settings_frames.jsonData100.7 KB—
182_NUUALLSH.part2_1 MaterialWorks Addon Download & Installation_frames.jsonData135.1 KB—
182_NUUALLSH.part2_1 Rendering And Texturing_frames.jsonData193.6 KB—
182_NUUALLSH.part2_2 How To Use MaterialWorks_frames.jsonData149.3 KB—
182_NUUALLSH.part2_2 Photoshop_frames.jsonData158.0 KB—
182_NUUALLSH.part2_3 How To Use Edgewear New Features_frames.jsonData178.5 KB—
182_NUUALLSH.part2_Subdivision Surface Modeling - Video 7_frames.jsonData176.5 KB—
182_NUUALLSH.part2_Subdivision Surface Modeling - Video 8_frames.jsonData200.5 KB—
182_NUUALLSH.part2_Subdivision Surface Modeling - Video 9_frames.jsonData169.3 KB—
185_JUHBGDFSD_1 - Cartooning Full Body References_frames.jsonData181.9 KB—
185_JUHBGDFSD_1 - Introduction_frames.jsonData111.2 KB—
185_JUHBGDFSD_1 - The Basics of Explorative Copy_frames.jsonData197.2 KB—
185_JUHBGDFSD_2 - Expanding The System 'Layering'_frames.jsonData249.8 KB—
185_JUHBGDFSD_2 - Explaining the System_frames.jsonData188.3 KB—
185_JUHBGDFSD_2 - Gesture_frames.jsonData681.6 KB—
185_JUHBGDFSD_3 - Basics of Drawing in 3D_frames.jsonData156.7 KB—
185_JUHBGDFSD_3 - Expanding The System 'Focusing'_frames.jsonData1.0 MB—
185_JUHBGDFSD_4 - Drawing Heads_frames.jsonData204.2 KB—
185_JUHBGDFSD_4 - Working with Real Life Reference_frames.jsonData172.4 KB—
185_JUHBGDFSD_5 - Body Mannequin_frames.jsonData234.3 KB—
185_JUHBGDFSD_6 - Putting Everything Together_frames.jsonData235.6 KB—
185_JUHBGDFSD_7 - Conclusion_frames.jsonData77.8 KB—
186_NUZPOHHU_1 - Blockout of the main tower_frames.jsonData198.9 KB—
186_NUZPOHHU_1 - Create Your Own Stylized Fort in Blender – 3D Course for Beginners!_frames.jsonData137.7 KB—
186_NUZPOHHU_1 - Creating Ambient Occlusion effect in Blender_frames.jsonData174.5 KB—
186_NUZPOHHU_1 - Exporting files and importing into Substance Pai_frames.jsonData126.2 KB—
186_NUZPOHHU_1 - Starting the textures of the pillars_frames.jsonData194.8 KB—
186_NUZPOHHU_1 - UV Mapping Part 1_frames.jsonData179.3 KB—
186_NUZPOHHU_2 - Creating our final rotating render_frames.jsonData877.6 KB—
186_NUZPOHHU_2 - Making the tower symmetrical_frames.jsonData128.7 KB—
186_NUZPOHHU_2 - Texturing the Fort in Substance Painter_frames.jsonData699.5 KB—
186_NUZPOHHU_2 - Texturing the main tower_frames.jsonData133.3 KB—
186_NUZPOHHU_2 - UV Mapping Part 2 Creating UDIM Maps_frames.jsonData751.3 KB—
186_NUZPOHHU_3 - Blocking out the door and windows_frames.jsonData188.8 KB—
186_NUZPOHHU_3 - Exporting from Substance Painter to Blender_frames.jsonData142.9 KB—
186_NUZPOHHU_3 - Finishing the UV Map and fixing the flipped mesh_frames.jsonData143.1 KB—
186_NUZPOHHU_3 - Texturing the main towerpart-2_frames.jsonData129.4 KB—
186_NUZPOHHU_4 - Creating the metal grates_frames.jsonData158.2 KB—
186_NUZPOHHU_4 - Wooden log texturing_frames.jsonData117.2 KB—
186_NUZPOHHU_5 - Blocking the wooden roof_frames.jsonData161.8 KB—
186_NUZPOHHU_5 - Texturing the Fort’s base_frames.jsonData150.5 KB—
186_NUZPOHHU_6 - Creating the spears and the scythe_frames.jsonData180.0 KB—
186_NUZPOHHU_6 - Texturing the spears and door_frames.jsonData143.2 KB—
186_NUZPOHHU_7 - How to create vegetation_frames.jsonData140.4 KB—
186_NUZPOHHU_7 - Renaming the layers for export_frames.jsonData170.8 KB—
188_FAALOBSA.part2_1 - Adding the HUD and Health Bar_frames.jsonData157.8 KB—
188_FAALOBSA.part2_1 - Gameplay Ability - Basic Attack_frames.jsonData288.9 KB—
188_FAALOBSA.part2_1 - Getting Animations for the Archer_frames.jsonData157.2 KB—
188_FAALOBSA.part2_1 - Player Vs Enemies_frames.jsonData145.5 KB—
188_FAALOBSA.part2_10 - Advanced Melee Attack with Interruption_frames.jsonData228.8 KB—
188_FAALOBSA.part2_10 - Gameplay Ability Bow Fire - Cooldown Effect_frames.jsonData146.0 KB—
188_FAALOBSA.part2_11 - Advanced Melee Attack with Interruption - Continued_frames.jsonData151.4 KB—
188_FAALOBSA.part2_11 - Bow - Aim Offset_frames.jsonData176.5 KB—
188_FAALOBSA.part2_12 - Arrow - Niagara Effect_frames.jsonData218.4 KB—
188_FAALOBSA.part2_12 - Gameplay Effect - Enemy Damage_frames.jsonData146.4 KB—
188_FAALOBSA.part2_13 - Bow Weapon - Reticle Configuration_frames.jsonData192.6 KB—
188_FAALOBSA.part2_13 - Damage Popup Numbers_frames.jsonData161.4 KB—
188_FAALOBSA.part2_14 - Arrow - Damage_frames.jsonData143.1 KB—
188_FAALOBSA.part2_14 - Enemy Death_frames.jsonData137.5 KB—
188_FAALOBSA.part2_15 - Damage - Niagara Effect_frames.jsonData94.5 KB—
188_FAALOBSA.part2_2 - Adding a Nav Mesh Bounds Volume_frames.jsonData105.3 KB—
188_FAALOBSA.part2_2 - Creating RPG Stats Attribute and New HealthComponent (C++)_frames.jsonData227.1 KB—
188_FAALOBSA.part2_2 - Locomotion for Archer_frames.jsonData126.7 KB—
188_FAALOBSA.part2_2 - Lose and Gain Stamina_frames.jsonData327.7 KB—
188_FAALOBSA.part2_3 - Base Enemy AI Controller_frames.jsonData153.2 KB—
188_FAALOBSA.part2_3 - Character Lighting_frames.jsonData135.8 KB—
188_FAALOBSA.part2_3 - Extracting Bow and Arrow_frames.jsonData442.8 KB—
188_FAALOBSA.part2_3 - Gameplay Effect Self Damage and Heal_frames.jsonData244.0 KB—
188_FAALOBSA.part2_4 - Bot Spawner Component_frames.jsonData208.6 KB—
188_FAALOBSA.part2_4 - Bow Actor and Animation Blueprint for the Bow_frames.jsonData236.4 KB—
188_FAALOBSA.part2_4 - Death Effect_frames.jsonData253.8 KB—
188_FAALOBSA.part2_4 - Patrol Locations_frames.jsonData549.5 KB—
188_FAALOBSA.part2_5 - Auto Re-Spawn_frames.jsonData273.4 KB—
188_FAALOBSA.part2_5 - Bow Inventory Item_frames.jsonData696.1 KB—
188_FAALOBSA.part2_5 - Enemy Patrol State_frames.jsonData2.6 MB—
188_FAALOBSA.part2_5 - Sword and Shield Enemy_frames.jsonData1.8 MB—
188_FAALOBSA.part2_6 - AI Perception_frames.jsonData1.6 MB—
188_FAALOBSA.part2_6 - Gameplay Ability Bow Aim_frames.jsonData1.5 MB—
188_FAALOBSA.part2_6 - Sword and Shield Enemy - Continued_frames.jsonData652.1 KB—
188_FAALOBSA.part2_6 - The Stamina Attribute_frames.jsonData1.3 MB—
188_FAALOBSA.part2_6 - Weapon Inventory Definition - Great Sword_frames.jsonData301.5 KB—
188_FAALOBSA.part2_7 - AI Focus State_frames.jsonData695.5 KB—
188_FAALOBSA.part2_7 - Gameplay Ability Bow Aim - Continued_frames.jsonData900.1 KB—
188_FAALOBSA.part2_7 - Initial Inventory Item_frames.jsonData3.0 MB—
188_FAALOBSA.part2_7 - Sword and Shield Enemy - Continued2_frames.jsonData2.2 MB—
188_FAALOBSA.part2_8 - Dynamic Player and Enemy Spawn Location (C++ Changes)_frames.jsonData358.9 KB—
188_FAALOBSA.part2_8 - Enemy Strafe Behavior_frames.jsonData752.5 KB—
188_FAALOBSA.part2_8 - Fix - Initial Inventory Item_frames.jsonData418.9 KB—
188_FAALOBSA.part2_9 - Dynamic Player and Enemy Spawn Location_frames.jsonData1.4 MB—
188_FAALOBSA.part2_9 - Enemy Attack Behavior_frames.jsonData2.7 MB—
190_HUHUSXL_1 -Animation_frames.jsonData1.7 MB—
190_HUHUSXL_1 -Book in Store_frames.jsonData1.9 MB—
190_HUHUSXL_1 -Bookshelf and Book Part 1_frames.jsonData1.7 MB—
190_HUHUSXL_1 -Decoration Inside Part 1_frames.jsonData1.5 MB—
190_HUHUSXL_1 -Decoration Outside_frames.jsonData817.9 KB—
190_HUHUSXL_1 -Introduction_frames.jsonData1.1 MB—
190_HUHUSXL_1 -Light_frames.jsonData297.3 KB—
190_HUHUSXL_1 -Material Part 1_frames.jsonData1.6 MB—
190_HUHUSXL_1 -Stairs_frames.jsonData2.0 MB—
190_HUHUSXL_1 -Structure Part 1_frames.jsonData2.2 MB—
190_HUHUSXL_2 -Bookshelf and Book Part 2_frames.jsonData1.8 MB—
190_HUHUSXL_2 -Decoration Inside Part 2_frames.jsonData1.7 MB—
190_HUHUSXL_2 -Material Part 2_frames.jsonData1.6 MB—
190_HUHUSXL_2 -Structure Part 2_frames.jsonData1.1 MB—
190_HUHUSXL_3 -Material Part 3_frames.jsonData1.8 MB—
194_DEAOLNTYD_Clase-11_frames.jsonData3.5 MB—
194_DEAOLNTYD_Clase-12_frames.jsonData3.3 MB—
194_DEAOLNTYD_Clase-14_frames.jsonData2.6 MB—
194_DEAOLNTYD_Clase-15_frames.jsonData2.5 MB—
194_DEAOLNTYD_Clase-16_frames.jsonData3.7 MB—
194_DEAOLNTYD_Clase-17_frames.jsonData2.4 MB—
194_DEAOLNTYD_Clase-18_frames.jsonData3.4 MB—
194_DEAOLNTYD_Clase-19_frames.jsonData2.2 MB—
194_DEAOLNTYD_Clase-1_frames.jsonData445.5 KB—
194_DEAOLNTYD_Clase-20_frames.jsonData2.8 MB—
194_DEAOLNTYD_Clase-25_frames.jsonData1.8 MB—
194_DEAOLNTYD_Clase-29_frames.jsonData2.2 MB—
194_DEAOLNTYD_Clase-31_frames.jsonData1.5 MB—
194_DEAOLNTYD_Clase-35_frames.jsonData497.6 KB—
194_DEAOLNTYD_Clase-36_frames.jsonData2.4 MB—
194_DEAOLNTYD_Clase-38_frames.jsonData2.8 MB—
194_DEAOLNTYD_Clase-40_frames.jsonData2.5 MB—
194_DEAOLNTYD_Clase-44_frames.jsonData3.4 MB—
194_DEAOLNTYD_Clase-45_frames.jsonData2.0 MB—
194_DEAOLNTYD_Clase-46_frames.jsonData3.2 MB—
194_DEAOLNTYD_Clase-47_frames.jsonData3.4 MB—
194_DEAOLNTYD_Clase-49_frames.jsonData2.0 MB—
196_ZILOAJSG.part2_20 - Lighting_frames.jsonData2.8 MB—
196_ZILOAJSG.part2_21 - Schedules_frames.jsonData4.2 MB—
196_ZILOAJSG.part2_22 - Details_frames.jsonData6.5 MB—
196_ZILOAJSG.part2_23 - Legends Wall floor types_frames.jsonData2.1 MB—
196_ZILOAJSG.part2_24 - Legends Doors windows_frames.jsonData3.6 MB—
196_ZILOAJSG.part2_25 - Finalising the project PrintPDF_frames.jsonData5.5 MB—
196_ZILOAJSG.part2_27 - Autodesk Revit Beginner to advanced level_frames.jsonData548.1 KB—
196_ZILOAJSG.part2_28 - Autodesk Revit Beginner to intermediate level_frames.jsonData311.3 KB—
196_ZILOAJSG.part2_29 - Autodesk AutoCAD Beginner to advanced level_frames.jsonData382.6 KB—
197_JUBALERSA_1 - 01 Prerequisites and Exporting the Scene_frames.jsonData1.7 MB—
197_JUBALERSA_1 - 05 Setting Up Unreal Engine Project_frames.jsonData884.1 KB—
197_JUBALERSA_1 - 08 Packaing & Installing on Meta Quest_frames.jsonData1.7 MB—
197_JUBALERSA_2 - 02 Installing and Setting up Unreal for Android Packaging_frames.jsonData1.4 MB—
197_JUBALERSA_2 - 06 Importing Scene and Setting up Lighting_frames.jsonData5.2 MB—
197_JUBALERSA_2 - Testing on Meta Quest_frames.jsonData440.8 KB—
197_JUBALERSA_3 - 03 Installing Visual Studio_frames.jsonData754.6 KB—
197_JUBALERSA_3 - 07 Adding Functionality_frames.jsonData5.6 MB—
197_JUBALERSA_3 - 10 Testing Outside at 1 on 1 Scale_frames.jsonData415.6 KB—
197_JUBALERSA_4 - 04 Installing required Meta Components_frames.jsonData928.4 KB—
198_MYCLOBER_1 - Pillar and Light Bulb Design Made Easy with Solid Layers_frames.jsonData769.9 KB—
198_MYCLOBER_1 - Solid Layer Techniques Build a Pillar in After Effects_frames.jsonData500.0 KB—
198_MYCLOBER_2 - Create Rays In Using Shape layer_frames.jsonData1.3 MB—
198_MYCLOBER_2 - Final Compositing Merging All Layers into the Main Comp _1_frames.jsonData624.9 KB—
198_MYCLOBER_2 - Pillar Design Made Easy with Solid Layers_frames.jsonData584.8 KB—
198_MYCLOBER_3 - Create Lens Flare Animation_frames.jsonData683.3 KB—
198_MYCLOBER_3 - Creating a Light Bulb with Solid Layers in After Effects_frames.jsonData1.7 MB—
198_MYCLOBER_3 - Final Compositing Merging All Layers into the Main Comp _2_frames.jsonData3.4 MB—
198_MYCLOBER_4 - Final Compositing Merging All Layers into the Main Comp _3_frames.jsonData1.6 MB—
198_MYCLOBER_5 - Final Compositing Merging All Layers into the Main Comp _4_frames.jsonData318.1 KB—
199_XUJLRESP_1-Presentation_frames.jsonData246.0 KB—
199_XUJLRESP_10-Illumination with Mesh Lights and Correction Controls_frames.jsonData1.3 MB—
199_XUJLRESP_11-Materials 1 Wood_frames.jsonData1.2 MB—
199_XUJLRESP_12-Materials 2 Glass_frames.jsonData1.9 MB—
199_XUJLRESP_13-Materials 3 Fabrics_frames.jsonData1.7 MB—
199_XUJLRESP_14-Materials 4 Metals_frames.jsonData2.1 MB—
199_XUJLRESP_15-Final Render Settings_frames.jsonData650.1 KB—
199_XUJLRESP_16-Photoshop and Camera Raw_frames.jsonData2.8 MB—
199_XUJLRESP_17-Interior Renders with SketchUp and V-Ray Next_frames.jsonData360.5 KB—
199_XUJLRESP_2-Influences_frames.jsonData783.0 KB—
199_XUJLRESP_3-What Will We Do in the Course_frames.jsonData201.6 KB—
199_XUJLRESP_4-Project Optimization and Organization_frames.jsonData1.1 MB—
199_XUJLRESP_5-Component Optimization and Organization_frames.jsonData1.1 MB—
199_XUJLRESP_6-V-Ray interface_frames.jsonData681.6 KB—
199_XUJLRESP_7-Scene Creation and Image Format_frames.jsonData769.8 KB—
199_XUJLRESP_8-Natural Lighting with a HDRI Map_frames.jsonData1.9 MB—
199_XUJLRESP_9-Artificial Lighting with IES Lights_frames.jsonData1.2 MB—
201_WAPLOBER.part2_1 - Audio start_frames.jsonData2.3 MB—
201_WAPLOBER.part2_1 - Demon enemy_frames.jsonData2.3 MB—
201_WAPLOBER.part2_1 - Footstep particles_frames.jsonData1.9 MB—
201_WAPLOBER.part2_1 - Handle energy cost_frames.jsonData1.4 MB—
201_WAPLOBER.part2_1 - Health and energy bars_frames.jsonData1.4 MB—
201_WAPLOBER.part2_1 - Init project_frames.jsonData1.7 MB—
201_WAPLOBER.part2_1 - Spellbar start_frames.jsonData2.0 MB—
201_WAPLOBER.part2_1 - Texture progress bar_frames.jsonData1.0 MB—
201_WAPLOBER.part2_1 - Throw ability_frames.jsonData209.1 KB—
201_WAPLOBER.part2_2 - Audio config_frames.jsonData2.9 MB—
201_WAPLOBER.part2_2 - Display progress visually_frames.jsonData1.8 MB—
201_WAPLOBER.part2_2 - Fireball manifest_frames.jsonData1.2 MB—
201_WAPLOBER.part2_2 - Footstep effect done_frames.jsonData1.6 MB—
201_WAPLOBER.part2_2 - Regenerate energy_frames.jsonData1.6 MB—
201_WAPLOBER.part2_2 - Scene_frames.jsonData2.6 MB—
201_WAPLOBER.part2_2 - Set healthbar_frames.jsonData2.5 MB—
201_WAPLOBER.part2_2 - Spell button ui_frames.jsonData1.7 MB—
201_WAPLOBER.part2_2 - Target cursor + max distance_frames.jsonData1.5 MB—
201_WAPLOBER.part2_3 - Audio controller_frames.jsonData1.6 MB—
201_WAPLOBER.part2_3 - Camera_frames.jsonData2.6 MB—
201_WAPLOBER.part2_3 - Exclude neighbor_frames.jsonData709.0 KB—
201_WAPLOBER.part2_3 - Fireball ability_frames.jsonData1.4 MB—
201_WAPLOBER.part2_3 - Footstep particles improvement_frames.jsonData877.0 KB—
201_WAPLOBER.part2_3 - Handle energy corner cases_frames.jsonData942.4 KB—
201_WAPLOBER.part2_3 - Manage real cooldown_frames.jsonData950.9 KB—
201_WAPLOBER.part2_3 - Override apply damage_frames.jsonData1.8 MB—
201_WAPLOBER.part2_3 - Rotate weapon and target enemies_frames.jsonData915.4 KB—
201_WAPLOBER.part2_3 - Scaling mode_frames.jsonData329.4 KB—
201_WAPLOBER.part2_4 - Cooldown label_frames.jsonData2.0 MB—
201_WAPLOBER.part2_4 - Play sound with controller_frames.jsonData2.3 MB—
201_WAPLOBER.part2_4 - Projectile movement_frames.jsonData1.7 MB—
201_WAPLOBER.part2_4 - Separation_frames.jsonData3.1 MB—
201_WAPLOBER.part2_4 - Signal health change_frames.jsonData2.6 MB—
201_WAPLOBER.part2_4 - Spell button and spell bar scripts_frames.jsonData2.2 MB—
201_WAPLOBER.part2_5 - Audio max distance_frames.jsonData2.4 MB—
201_WAPLOBER.part2_5 - Fireball enter area signal_frames.jsonData1.3 MB—
201_WAPLOBER.part2_5 - Fix separation_frames.jsonData853.1 KB—
201_WAPLOBER.part2_5 - Generic progress bar_frames.jsonData798.1 KB—
201_WAPLOBER.part2_5 - Init shortcuts_frames.jsonData2.4 MB—
201_WAPLOBER.part2_5 - Keybind label_frames.jsonData364.1 KB—
201_WAPLOBER.part2_6 - Assign ability to button_frames.jsonData2.9 MB—
201_WAPLOBER.part2_6 - Deal damage with projectile_frames.jsonData923.3 KB—
201_WAPLOBER.part2_6 - Play impact sound_frames.jsonData925.0 KB—
201_WAPLOBER.part2_7 - Ability icon_frames.jsonData861.5 KB—
201_WAPLOBER.part2_7 - Fireball hit sound_frames.jsonData701.8 KB—
201_WAPLOBER.part2_7 - Play cast animation_frames.jsonData929.1 KB—
201_WAPLOBER.part2_8 - Event bus emit ability_frames.jsonData1.4 MB—
201_WAPLOBER.part2_9 - Bg music_frames.jsonData1.5 MB—
202_WAPLOBER.part3_1 - Ability Manifest_frames.jsonData3.1 MB—
202_WAPLOBER.part3_1 - Add ability cooldown_frames.jsonData1.1 MB—
202_WAPLOBER.part3_1 - Add player sprites_frames.jsonData2.5 MB—
202_WAPLOBER.part3_1 - Add weapon to player_frames.jsonData791.5 KB—
202_WAPLOBER.part3_1 - Aggressive behavior_frames.jsonData1.2 MB—
202_WAPLOBER.part3_1 - Audio controller rework_frames.jsonData2.2 MB—
202_WAPLOBER.part3_1 - Can cast ability check_frames.jsonData2.6 MB—
202_WAPLOBER.part3_1 - Dash ability_frames.jsonData1.6 MB—
202_WAPLOBER.part3_1 - Home Scene_frames.jsonData983.9 KB—
202_WAPLOBER.part3_1 - Spawn object ability component_frames.jsonData1.7 MB—
202_WAPLOBER.part3_1 - Tilemaps_frames.jsonData2.9 MB—
202_WAPLOBER.part3_2 - Ability clone self_frames.jsonData1.4 MB—
202_WAPLOBER.part3_2 - Bg music done_frames.jsonData1.9 MB—
202_WAPLOBER.part3_2 - Enemy memory_frames.jsonData786.1 KB—
202_WAPLOBER.part3_2 - GD Script_frames.jsonData1.8 MB—
202_WAPLOBER.part3_2 - Handle key press down_frames.jsonData1.3 MB—
202_WAPLOBER.part3_2 - Manage cooldowns_frames.jsonData1.4 MB—
202_WAPLOBER.part3_2 - Mirror weapon position_frames.jsonData1.7 MB—
202_WAPLOBER.part3_2 - New melee sprite_frames.jsonData479.5 KB—
202_WAPLOBER.part3_2 - Shaking button_frames.jsonData2.8 MB—
202_WAPLOBER.part3_2 - Slash Effect Scene_frames.jsonData1.8 MB—
202_WAPLOBER.part3_2 - Tilemaps nearest texture_frames.jsonData178.1 KB—
202_WAPLOBER.part3_3 - Ability Context_frames.jsonData1.8 MB—
202_WAPLOBER.part3_3 - Add effect in the tree_frames.jsonData1.7 MB—
202_WAPLOBER.part3_3 - Change player position_frames.jsonData2.3 MB—
202_WAPLOBER.part3_3 - Clone finished_frames.jsonData1.8 MB—
202_WAPLOBER.part3_3 - Create ability action_frames.jsonData397.4 KB—
202_WAPLOBER.part3_3 - Energy reset_frames.jsonData351.1 KB—
202_WAPLOBER.part3_3 - Handle chasing and projectiles_frames.jsonData1.2 MB—
202_WAPLOBER.part3_3 - Hit particle error fix_frames.jsonData303.7 KB—
202_WAPLOBER.part3_3 - Pause button_frames.jsonData632.9 KB—
202_WAPLOBER.part3_3 - Turn to mouse position_frames.jsonData401.8 KB—
202_WAPLOBER.part3_4 - Build the game_frames.jsonData1.5 MB—
202_WAPLOBER.part3_4 - Cleanup slash effect_frames.jsonData999.0 KB—
202_WAPLOBER.part3_4 - Entity_frames.jsonData1.5 MB—
202_WAPLOBER.part3_4 - Get ability by idx_frames.jsonData2.2 MB—
202_WAPLOBER.part3_4 - Get movement input_frames.jsonData1.6 MB—
202_WAPLOBER.part3_4 - Handle timer in pause_frames.jsonData561.0 KB—
202_WAPLOBER.part3_4 - Pause game_frames.jsonData1.3 MB—
202_WAPLOBER.part3_4 - Rotate weapon to mouse pos_frames.jsonData1.4 MB—
202_WAPLOBER.part3_5 - Ability Components_frames.jsonData2.2 MB—
202_WAPLOBER.part3_5 - Alternate slash_frames.jsonData1.3 MB—
202_WAPLOBER.part3_5 - Custom inputs and normalize_frames.jsonData1.0 MB—
202_WAPLOBER.part3_5 - Enemy Spawner_frames.jsonData1.4 MB—
202_WAPLOBER.part3_5 - Final lecture_frames.jsonData112.8 KB—
202_WAPLOBER.part3_5 - Pause menu_frames.jsonData989.8 KB—
202_WAPLOBER.part3_5 - Rotate weapon to slash origin_frames.jsonData2.6 MB—
202_WAPLOBER.part3_5 - Spawn node as child_frames.jsonData801.1 KB—
202_WAPLOBER.part3_6 - Alternate rotation offset_frames.jsonData356.3 KB—
202_WAPLOBER.part3_6 - Follow Camera_frames.jsonData752.9 KB—
202_WAPLOBER.part3_6 - Resume game_frames.jsonData1.1 MB—
202_WAPLOBER.part3_6 - Spawn around player_frames.jsonData1.6 MB—
202_WAPLOBER.part3_6 - Spawn offset_frames.jsonData1.3 MB—
202_WAPLOBER.part3_7 - Clone weapon_frames.jsonData1.6 MB—
202_WAPLOBER.part3_7 - Flip Animated Sprite_frames.jsonData2.7 MB—
202_WAPLOBER.part3_7 - Handle pause bg color_frames.jsonData1.1 MB—
202_WAPLOBER.part3_8 - Back to home scene_frames.jsonData480.5 KB—
202_WAPLOBER.part3_8 - Run animation_frames.jsonData1.5 MB—
204_DESOMAKI.part2_1 - 03 Single Span vs Multi Span_frames.jsonData6.8 MB—
204_DESOMAKI.part2_1 - 04 Terminologies_frames.jsonData2.4 MB—
204_DESOMAKI.part2_1 - 05 Case Study 01 Hairdryer Part 1_frames.jsonData4.1 MB—
204_DESOMAKI.part2_1 - 06 Case Study 01 Hairdryer Part 2_frames.jsonData8.1 MB—
204_DESOMAKI.part2_1 - 07 Case Study 01 Hairdryer Part 3_frames.jsonData6.7 MB—
204_DESOMAKI.part2_1 - 08 Case Study 01 Hairdryer Part 4_frames.jsonData4.6 MB—
204_DESOMAKI.part2_1 - 09 Case Study 01 Hairdryer Part 5_frames.jsonData5.6 MB—
205_JDGTCFJGSD_1 - 2.8 Navigation Changes_frames.jsonData2.4 MB—
205_JDGTCFJGSD_1 - 360 Scene Set-up_frames.jsonData4.7 MB—
205_JDGTCFJGSD_1 - Building Proxy Geometry_frames.jsonData1.8 MB—
205_JDGTCFJGSD_1 - Conclusion_frames.jsonData805.3 KB—
205_JDGTCFJGSD_1 - Different Methods_frames.jsonData3.4 MB—
205_JDGTCFJGSD_1 - Grid Set-up_frames.jsonData1.1 MB—
205_JDGTCFJGSD_1 - Modifiers_frames.jsonData2.8 MB—
205_JDGTCFJGSD_2 - 2.8 Grease Pencil_frames.jsonData1.1 MB—
205_JDGTCFJGSD_2 - 360 Drawing_frames.jsonData2.7 MB—
205_JDGTCFJGSD_2 - HDRI Grid Set-up_frames.jsonData837.9 KB—
205_JDGTCFJGSD_2 - Keep Thickness_frames.jsonData923.7 KB—
205_JDGTCFJGSD_2 - Radial Array Modifier_frames.jsonData839.5 KB—
205_JDGTCFJGSD_3 - Stroke Modes_frames.jsonData1.7 MB—
205_JDGTCFJGSD_BONUS - 360 Hangar Setup_frames.jsonData2.1 MB—
207_AITJJSORT.part2_1 - Scene Management_frames.jsonData825.5 KB—
207_AITJJSORT.part2_2 - Differences between CPU and GPU_frames.jsonData626.5 KB—
207_AITJJSORT.part2_2 - HDRI Maps_frames.jsonData2.4 MB—
207_AITJJSORT.part2_3 - Artificial Lights_frames.jsonData1.3 MB—
207_AITJJSORT.part2_3 - Render - Test Settings_frames.jsonData1.5 MB—
207_AITJJSORT.part2_4 - Discussion of Corrections_frames.jsonData463.1 KB—
207_AITJJSORT.part2_4 - Emission Material_frames.jsonData723.4 KB—
207_AITJJSORT.part2_5 - Final Settings and Save Format_frames.jsonData635.2 KB—
207_AITJJSORT.part2_5 - IES_frames.jsonData519.0 KB—
207_AITJJSORT.part2_6 - Postproduction in Blender_frames.jsonData3.3 MB—
207_AITJJSORT.part2_6 - Scene Lighting_frames.jsonData725.8 KB—
207_AITJJSORT.part2_7 - Saving Files_frames.jsonData181.6 KB—
207_AITJJSORT.part2_7 - View from the Window_frames.jsonData633.7 KB—
207_AITJJSORT.part2_8 - Daily Shots Presentation_frames.jsonData469.6 KB—
207_AITJJSORT.part2_9 - Evening Shots Presentation_frames.jsonData1.0 MB—
209_GUDALOID_1 - Course Recap & Next Steps_frames.jsonData653.8 KB—
209_GUDALOID_1 - Welcome to the Course_frames.jsonData1.8 MB—
209_GUDALOID_1 - Why Animation Matters_frames.jsonData585.8 KB—
209_GUDALOID_1 - Why Materials & Lighting Matter_frames.jsonData948.9 KB—
209_GUDALOID_2 - Animation Fundamentals_frames.jsonData2.1 MB—
209_GUDALOID_2 - Blender Interface Overview_frames.jsonData1.3 MB—
209_GUDALOID_2 - Lighting Setup_frames.jsonData1.3 MB—
209_GUDALOID_3 - Navigation & Object Controls_frames.jsonData1.3 MB—
209_GUDALOID_3 - Project Animation using Modifiers_frames.jsonData1.1 MB—
209_GUDALOID_3 - Shader Editor_frames.jsonData1.4 MB—
209_GUDALOID_4 - Hands-On Your First 3D Scene_frames.jsonData1.5 MB—
209_GUDALOID_4 - Materials Deep Dive_frames.jsonData587.7 KB—
209_GUDALOID_4 - Use of Modifiers_frames.jsonData1.6 MB—
209_GUDALOID_5 - Camera & Render Settings_frames.jsonData1.3 MB—
209_GUDALOID_6 - Additional content Particle System for Nanorods_frames.jsonData2.1 MB—
210_OSJDYDHS_1 - Clients Requirement_frames.jsonData710.6 KB—
210_OSJDYDHS_10 - Thermal Simulation_frames.jsonData2.4 MB—
210_OSJDYDHS_11 - Adding Fans for Cooling Forced Convection_frames.jsonData4.3 MB—
210_OSJDYDHS_12 - Adding Mechanical fasteners_frames.jsonData3.8 MB—
210_OSJDYDHS_2 - Creating Assy File_frames.jsonData811.8 KB—
210_OSJDYDHS_3 - Top Heat Sink Design_frames.jsonData3.2 MB—
210_OSJDYDHS_4 - 3D printed Part_frames.jsonData2.8 MB—
210_OSJDYDHS_5 - 3D Printed Part 2_frames.jsonData3.0 MB—
210_OSJDYDHS_6 - Bottom Heat Sink Design_frames.jsonData3.5 MB—
210_OSJDYDHS_7 - Top 3D Printed Plastic Part_frames.jsonData1.1 MB—
210_OSJDYDHS_8 - Importing & integrating CAD Models_frames.jsonData2.9 MB—
210_OSJDYDHS_9 - Editing Geometry for Thermal Simulation_frames.jsonData1.7 MB—
211_LYGLKYGHD_1 - Defining a page setup in your drawing_frames.jsonData1.0 MB—
211_LYGLKYGHD_1 - Next steps_frames.jsonData158.7 KB—
211_LYGLKYGHD_1 - The Application Menu and the Quick Access Toolbar (QAT)_frames.jsonData1.3 MB—
211_LYGLKYGHD_1 - Using Zoom and Pan to navigate in AutoCAD_frames.jsonData822.7 KB—
211_LYGLKYGHD_1 - Using text styles in AutoCAD_frames.jsonData1.4 MB—
211_LYGLKYGHD_1 - Welcome to your course!_frames.jsonData161.4 KB—
211_LYGLKYGHD_2 - Creating a simple titleblock for your drawings_frames.jsonData1.2 MB—
211_LYGLKYGHD_2 - Single line text (TEXT) and multiline text (MTEXT)_frames.jsonData1.6 MB—
211_LYGLKYGHD_2 - Using the AutoCAD ribbon_frames.jsonData359.3 KB—
211_LYGLKYGHD_2 - What you should know before taking this course_frames.jsonData148.2 KB—
211_LYGLKYGHD_2 - Working with OSNAP and AUTOSNAP for accurate drafting_frames.jsonData1.1 MB—
211_LYGLKYGHD_3 - Developing effective dimension styles in AutoCAD_frames.jsonData2.6 MB—
211_LYGLKYGHD_3 - Scaling viewports in your drawings_frames.jsonData1.1 MB—
211_LYGLKYGHD_3 - Working with POLAR and ORTHO for accurate drafting_frames.jsonData1.3 MB—
211_LYGLKYGHD_3 - Working with dialog boxes and palettes_frames.jsonData1.2 MB—
211_LYGLKYGHD_4 - Adding precise dimensions to your AutoCAD drawings_frames.jsonData1.7 MB—
211_LYGLKYGHD_4 - Creating lines, arcs and circles in your drawings_frames.jsonData1.2 MB—
211_LYGLKYGHD_4 - Utilizing the AutoCAD Status Bar_frames.jsonData1.3 MB—
211_LYGLKYGHD_4 - Working with annotative scaling in AutoCAD_frames.jsonData1.2 MB—
211_LYGLKYGHD_4 - Working with the new AutoCAD interface_frames.jsonData1.1 MB—
211_LYGLKYGHD_5 - Creating polylines, polygons and splines in your drawings_frames.jsonData2.1 MB—
211_LYGLKYGHD_5 - Placing simple leaders (QLEADER) in an AutoCAD drawing_frames.jsonData1.3 MB—
211_LYGLKYGHD_5 - Printing and plotting your drawings_frames.jsonData1.0 MB—
211_LYGLKYGHD_5 - Using the cloud to save your AutoCAD DWG files_frames.jsonData1.3 MB—
211_LYGLKYGHD_6 - CHALLENGE Docking the Layer Properties Manager and setting AutoHide_frames.jsonData361.2 KB—
211_LYGLKYGHD_6 - CHALLENGE Generating a polyline with an arc segment and a circular insert_frames.jsonData401.1 KB—
211_LYGLKYGHD_6 - CHALLENGE Making your dimension style text smaller in your drawing_frames.jsonData565.7 KB—
211_LYGLKYGHD_6 - CHALLENGE Setting multiple annotation scales in multiple viewports_frames.jsonData412.2 KB—
211_LYGLKYGHD_7 - SOLUTION Docking the Layer Properties Manager and setting AutoHide_frames.jsonData669.9 KB—
211_LYGLKYGHD_7 - SOLUTION Generating a polyline with an arc segment and a circular insert_frames.jsonData922.3 KB—
211_LYGLKYGHD_7 - SOLUTION Making your dimension style text smaller in your drawing_frames.jsonData755.1 KB—
211_LYGLKYGHD_7 - SOLUTION Setting multiple annotation scales in multiple viewports_frames.jsonData1.0 MB—
213_PAZYRTGHS.part2_1 - Adding Color Corrections and FX_frames.jsonData3.7 MB—
213_PAZYRTGHS.part2_1 - Scene 1 and Camera Shake_frames.jsonData2.3 MB—
213_PAZYRTGHS.part2_10 - Scene 7 pt.2_frames.jsonData2.7 MB—
213_PAZYRTGHS.part2_11 - Fixing Important Stuff_frames.jsonData424.2 KB—
213_PAZYRTGHS.part2_12 - Render and Render Settings_frames.jsonData2.0 MB—
213_PAZYRTGHS.part2_2 - Finishing the Motion Intro_frames.jsonData5.2 MB—
213_PAZYRTGHS.part2_2 - Post Process Volume Settings_frames.jsonData2.4 MB—
213_PAZYRTGHS.part2_3 - Creating a Smoke FX_frames.jsonData3.1 MB—
213_PAZYRTGHS.part2_3 - Scene2_frames.jsonData2.7 MB—
213_PAZYRTGHS.part2_4 - Creating a Cold Smoke FX pt.2_frames.jsonData1.7 MB—
213_PAZYRTGHS.part2_4 - Scene 3_frames.jsonData2.3 MB—
213_PAZYRTGHS.part2_5 - Creating a Lens Flare FX_frames.jsonData2.6 MB—
213_PAZYRTGHS.part2_5 - Scene 4_frames.jsonData2.0 MB—
213_PAZYRTGHS.part2_6 - Adding the VFX in the Scenes and Last Touches_frames.jsonData2.5 MB—
213_PAZYRTGHS.part2_6 - Scene 5_frames.jsonData967.2 KB—
213_PAZYRTGHS.part2_7 - Importing the Working Files (Tips and Tricks)_frames.jsonData529.0 KB—
213_PAZYRTGHS.part2_7 - Scene 6_frames.jsonData3.0 MB—
213_PAZYRTGHS.part2_8 - Adding Logo in Texture and Creating a New Material_frames.jsonData1.0 MB—
213_PAZYRTGHS.part2_9 - Scene 7 pt.1_frames.jsonData3.7 MB—
215_RALOMIBAZ.part2_11.Creating+Low+Poly+Underwater+Plants+-+1080p_frames.jsonData4.3 MB—
215_RALOMIBAZ.part2_12.Creating+Low+Poly+Landscape+-+1080p_frames.jsonData1.8 MB—
215_RALOMIBAZ.part2_13.Creating+Low+Poly+Mountains+and+Cliffs+-+Part+1+-+1080p_frames.jsonData1.4 MB—
215_RALOMIBAZ.part2_14.Creating+Low+Poly+Mountains+and+Cliffs+-+Part+2+-+1080p_frames.jsonData1.9 MB—
215_RALOMIBAZ.part2_18.Creating+Low+Poly+Buldings+-+Part+1+-+1080p_frames.jsonData3.1 MB—
216_RALOMIBAZ.part3_22.Creating+Low+Poly+Props+-+Part+2+-+1080p_frames.jsonData3.8 MB—
216_RALOMIBAZ.part3_23.Creating+Low+Poly+Characters+-+Part+1+-+1080p_frames.jsonData3.5 MB—
216_RALOMIBAZ.part3_24.Creating+Low+Poly+Characters+-+Part+2+-+1080p_frames.jsonData4.3 MB—
216_RALOMIBAZ.part3_25.Creating+Low+Poly+Characters+-+Part+3+-+1080p_frames.jsonData2.7 MB—
217_RALOMIBAZ.part4_27.Final+Section+of+the+Course+-+Finalizing+Scene+-+1080p_frames.jsonData3.9 MB—
219_HYUDLPLDS_retopoflow_00_intro-_frames.jsonData115.7 KB—
219_HYUDLPLDS_retopoflow_01-01_contours-_frames.jsonData630.4 KB—
219_HYUDLPLDS_retopoflow_02-01_polystrips-_frames.jsonData1.1 MB—
219_HYUDLPLDS_retopoflow_02-02_polystrips-patches-_frames.jsonData915.0 KB—
219_HYUDLPLDS_retopoflow_02-02_polystrips-tweak-_frames.jsonData319.4 KB—
219_HYUDLPLDS_retopoflow_02-03_polystrips-symmetry-_frames.jsonData244.6 KB—
219_HYUDLPLDS_retopoflow_03-01_tweak-_frames.jsonData192.4 KB—
219_HYUDLPLDS_retopoflow_04-01_loopcut-_frames.jsonData312.8 KB—
219_HYUDLPLDS_retopoflow_05-01_loopslide-_frames.jsonData114.9 KB—
219_HYUDLPLDS_retopoflow_06-01_recovery-_frames.jsonData200.5 KB—
219_HYUDLPLDS_retopoflow_06-02_source-target-_frames.jsonData501.4 KB—
219_HYUDLPLDS_retopoflow_07-01_workflow-demo_monster-bust_contours-_frames.jsonData1.4 MB—
219_HYUDLPLDS_retopoflow_07-02_workflow-demo_monster-bust_polystrips-_frames.jsonData2.2 MB—
219_HYUDLPLDS_retopoflow_07-03_workflow-demo_monster-bust_refining-_frames.jsonData938.8 KB—
220_CAPILAXY_1 -Import character and walk on a specific path_frames.jsonData3.9 MB—
220_CAPILAXY_1 -Introduction_frames.jsonData132.6 KB—
220_CAPILAXY_2 -Preparing Particle Source with Boolean_frames.jsonData3.4 MB—
220_CAPILAXY_3 -Particle Replacement for Disappearing Geometry_frames.jsonData2.7 MB—
220_CAPILAXY_4 -Quick Preview with Flipbook in Houdini_frames.jsonData1.5 MB—
222_UWAPFEUN.part2_3 - Glare Node Settings_frames.jsonData520.8 KB—
222_UWAPFEUN.part2_4 - Postproduction_frames.jsonData1.8 MB—
222_UWAPFEUN.part2_5 - Davinci Resolve_frames.jsonData646.0 KB—
223_LSIDBHDF_1 -Brainstorm Viral Content Ideas with ChatGPT_frames.jsonData475.6 KB—
223_LSIDBHDF_1 -Capstone Project Build a Viral Motion Graphic for Social Media_frames.jsonData119.0 KB—
223_LSIDBHDF_1 -Dissecting Viral Motion Graphics for Reels, Shorts & TikTok_frames.jsonData751.4 KB—
223_LSIDBHDF_1 -Last step!_frames.jsonData77.9 KB—
223_LSIDBHDF_1 -Welcome! Start here_frames.jsonData158.6 KB—
223_LSIDBHDF_2 -Build a Scroll-Stopping Motion Graphic from a Blank Canvas (Part 1)_frames.jsonData5.1 MB—
223_LSIDBHDF_2 -Prepare UI Layouts, Fonts & Visual Assets for Animation_frames.jsonData1.1 MB—
223_LSIDBHDF_2 -Tools You Need to Get Started_frames.jsonData577.3 KB—
223_LSIDBHDF_3 -Animate Viral UI Layouts Step-by-Step in Adobe After Effects (Part 1)_frames.jsonData6.6 MB—
223_LSIDBHDF_3 -Build a Scroll-Stopping Motion Graphic from a Blank Canvas (Part 2)_frames.jsonData3.0 MB—
223_LSIDBHDF_4 -Animate Viral UI Layouts Step-by-Step in Adobe After Effects (Part 2)_frames.jsonData7.6 MB—
223_LSIDBHDF_4 -Mix Music & SFX for Sound Design_frames.jsonData1.9 MB—
223_LSIDBHDF_5 -Add Sound Design & Final Polish_frames.jsonData3.0 MB—
223_LSIDBHDF_6 -Congratulations!_frames.jsonData52.0 KB—
224_KLLDGKLD_1 -Adjusting Mixamo Animations in Blender (Action Editor & NLA Editor)_frames.jsonData1.0 MB—
224_KLLDGKLD_1 -Capstone Project Create a Viral-Ready Short with Blender Character & Camera_frames.jsonData95.6 KB—
224_KLLDGKLD_1 -Cinematic Camera Tricks in Blender for Viral Shorts_frames.jsonData583.3 KB—
224_KLLDGKLD_1 -Creating & Sourcing Characters for Blender Animation_frames.jsonData2.1 MB—
224_KLLDGKLD_1 -Fast Preview & Export Settings in Blender (Workbench & Eevee)_frames.jsonData1.3 MB—
224_KLLDGKLD_1 -Last Step!_frames.jsonData78.8 KB—
224_KLLDGKLD_1 -Welcome! Start here_frames.jsonData166.7 KB—
224_KLLDGKLD_2 -Animating Blender Cameras (Keyframes, Motion Blur, Depth of Field)_frames.jsonData2.9 MB—
224_KLLDGKLD_2 -Congratulations!_frames.jsonData59.2 KB—
224_KLLDGKLD_2 -Uploading Characters to Mixamo & Applying Animations in Blender_frames.jsonData2.2 MB—
224_KLLDGKLD_3 -Building Longer Character Animations in Blender (Blending Actions Seamlessly)_frames.jsonData2.5 MB—
224_KLLDGKLD_3 -Using Mixamo Characters Directly in Blender (Fast-Track Animation Workflow)_frames.jsonData736.4 KB—
227_ICLUNYSAZ.part2_1 - Section Introduction_frames.jsonData105.3 KB—
227_ICLUNYSAZ.part2_10 - Last Pieces of the Box_frames.jsonData3.2 MB—
227_ICLUNYSAZ.part2_11 - Cleaning Geometry_frames.jsonData2.5 MB—
228_ICLUNYSAZ.part3_13 - UV Map for the Body, Part II_frames.jsonData1.4 MB—
228_ICLUNYSAZ.part3_14 - Finalizing UV Map for the Body_frames.jsonData2.4 MB—
228_ICLUNYSAZ.part3_15 - UV Map for the Lid, Part I_frames.jsonData1.6 MB—
228_ICLUNYSAZ.part3_16 - UV Map for the Lid, Part II_frames.jsonData2.9 MB—
228_ICLUNYSAZ.part3_17 - Joining and Packing UVs_frames.jsonData1.9 MB—
228_ICLUNYSAZ.part3_18 - Edge Smoothing via Shader_frames.jsonData3.9 MB—
228_ICLUNYSAZ.part3_19 - Creating a Color Mask_frames.jsonData3.1 MB—
228_ICLUNYSAZ.part3_2 - References and Planning_frames.jsonData752.2 KB—
228_ICLUNYSAZ.part3_20 - Applying Base Colors_frames.jsonData812.1 KB—
228_ICLUNYSAZ.part3_21 - Metallic Tint for the Box_frames.jsonData1.4 MB—
228_ICLUNYSAZ.part3_22 - Roughness for the Box_frames.jsonData936.0 KB—
228_ICLUNYSAZ.part3_23 - Edge Detection and Wear_frames.jsonData1.1 MB—
228_ICLUNYSAZ.part3_24 - Adding Surface Dirt_frames.jsonData1.1 MB—
228_ICLUNYSAZ.part3_25 - Decal-like Details with Stencil_frames.jsonData3.5 MB—
228_ICLUNYSAZ.part3_26 - Creating Interior Material – Body_frames.jsonData2.0 MB—
228_ICLUNYSAZ.part3_27 - Creating Interior Material – Lid_frames.jsonData1.8 MB—
228_ICLUNYSAZ.part3_28 - Baking Textures, Part I_frames.jsonData1.6 MB—
228_ICLUNYSAZ.part3_29 - Baking Textures, Part II_frames.jsonData1.9 MB—
228_ICLUNYSAZ.part3_3 - Blocking Basic Shapes_frames.jsonData2.2 MB—
228_ICLUNYSAZ.part3_30 - Finalizing Texture Baking_frames.jsonData2.1 MB—
228_ICLUNYSAZ.part3_31 - Conclusion_frames.jsonData617.4 KB—
228_ICLUNYSAZ.part3_4 - Detailing the Body, Part I_frames.jsonData2.2 MB—
228_ICLUNYSAZ.part3_5 - Detailing the Body, Part II_frames.jsonData1.9 MB—
228_ICLUNYSAZ.part3_6 - Finalizing Body Detailing_frames.jsonData2.7 MB—
228_ICLUNYSAZ.part3_7 - Detailing the Lid, Part I_frames.jsonData2.4 MB—
228_ICLUNYSAZ.part3_8 - Detailing the Lid, Part II_frames.jsonData1.9 MB—
231_RGHHSDSX.part2_20-Freeze e Select Brush - UNHIDE School_frames.jsonData2.0 MB—
231_RGHHSDSX.part2_21-Noise e Clump Brush - UNHIDE School_frames.jsonData2.0 MB—
231_RGHHSDSX.part2_22-Place Brush e Region Maps - UNHIDE School_frames.jsonData2.7 MB—
231_RGHHSDSX.part2_23-Transformando Hair em Guides - UNHIDE School_frames.jsonData2.1 MB—
231_RGHHSDSX.part2_24-Exercícios - UNHIDE School_frames.jsonData192.7 KB—
231_RGHHSDSX.part2_25-O Que Vimos Neste Módulo - UNHIDE School_frames.jsonData282.7 KB—
231_RGHHSDSX.part2_26-Modelo, Setup da Cena e Regrinhas para Facilitar a Vida - UNHIDE School_frames.jsonData820.0 KB—
231_RGHHSDSX.part2_27-Análise e Planejamento do Groom - UNHIDE School_frames.jsonData2.0 MB—
231_RGHHSDSX.part2_28-Preparando o Modelo - Escalpos - UNHIDE School_frames.jsonData2.0 MB—
231_RGHHSDSX.part2_29-Criando o Groom - UNHIDE School_frames.jsonData2.7 MB—
231_RGHHSDSX.part2_3-O Que é Grooming. - UNHIDE School_frames.jsonData541.3 KB—
231_RGHHSDSX.part2_30-Criando e Trabalhando as Guides - Blocagem (Timelapse) - UNHIDE School_frames.jsonData2.8 MB—
232_RGHHSDSX.part3_32-Clumps - Parte 1 - UNHIDE School_frames.jsonData2.0 MB—
232_RGHHSDSX.part3_33-Clumps - Parte 2 - UNHIDE School_frames.jsonData1.9 MB—
232_RGHHSDSX.part3_34-Clumps - TIMELAPSE - UNHIDE School_frames.jsonData1.6 MB—
232_RGHHSDSX.part3_35-Pré-Visualização- Noise e Refinamento - Parte 1 - UNHIDE School_frames.jsonData2.2 MB—
232_RGHHSDSX.part3_36-Pré-Visualização- Noise e Refinamento - Parte 2 - UNHIDE School_frames.jsonData2.2 MB—
232_RGHHSDSX.part3_37-Transfer e Refinamento - UNHIDE School_frames.jsonData2.2 MB—
232_RGHHSDSX.part3_38-Exercício Básico - UNHIDE School_frames.jsonData195.7 KB—
232_RGHHSDSX.part3_39-O Que Vimos Neste Módulo - UNHIDE School_frames.jsonData167.3 KB—
232_RGHHSDSX.part3_4-Introdução Básica ao Maya e Xgen - Parte 1 - UNHIDE School_frames.jsonData2.3 MB—
232_RGHHSDSX.part3_40-Introdução a Iluminação no Arnold - UNHIDE School_frames.jsonData614.2 KB—
232_RGHHSDSX.part3_41-Camera Turntable - UNHIDE School_frames.jsonData1.0 MB—
232_RGHHSDSX.part3_42-Tipos de Luzes e HDR - Parte 1 - UNHIDE School_frames.jsonData2.0 MB—
232_RGHHSDSX.part3_43-Tipos de Luzes e HDR - Parte 2 - UNHIDE School_frames.jsonData2.0 MB—
232_RGHHSDSX.part3_44-Render View - Clay - UNHIDE School_frames.jsonData2.1 MB—
232_RGHHSDSX.part3_45-AI Standard Hair - UNHIDE School_frames.jsonData2.3 MB—
232_RGHHSDSX.part3_46-Renderizando com o Arnold - UNHIDE School_frames.jsonData3.0 MB—
232_RGHHSDSX.part3_47-Dicas Finais e Encerramento do Curso - UNHIDE School_frames.jsonData806.4 KB—
233_RGHHSDSX.part4_49-Estudo e Planejamento - Concept - UNHIDE School_frames.jsonData519.8 KB—
233_RGHHSDSX.part4_5-Introdução Básica ao Maya e Xgen - Parte 2 - UNHIDE School_frames.jsonData3.0 MB—
233_RGHHSDSX.part4_50-Scalpos, Selecions Sets E Criação Das Descriptions - UNHIDE School_frames.jsonData2.7 MB—
233_RGHHSDSX.part4_51-Bigode - UNHIDE School_frames.jsonData3.0 MB—
233_RGHHSDSX.part4_52-Barba - UNHIDE School_frames.jsonData3.2 MB—
233_RGHHSDSX.part4_53-Barba - Timelapse - UNHIDE School_frames.jsonData2.8 MB—
233_RGHHSDSX.part4_54-Sobrancelhas - UNHIDE School_frames.jsonData3.0 MB—
233_RGHHSDSX.part4_55-Sobrancelhas - Timelapse - UNHIDE School_frames.jsonData1.2 MB—
233_RGHHSDSX.part4_56-Cabelo - UNHIDE School_frames.jsonData3.1 MB—
233_RGHHSDSX.part4_57-Cabelo - Timelapse - UNHIDE School_frames.jsonData3.3 MB—
233_RGHHSDSX.part4_58-Refinamentos Finais e Preview - UNHIDE School_frames.jsonData1.6 MB—
233_RGHHSDSX.part4_6-Antes de Iniciar o Projeto - UNHIDE School_frames.jsonData2.9 MB—
233_RGHHSDSX.part4_7-Entendendo Como Funciona o Groom - Parte 1 - UNHIDE School_frames.jsonData2.6 MB—
234_RGHHSDSX.part5_9-Introdução ao Xgen Interactive e Setup da Cena - UNHIDE School_frames.jsonData2.6 MB—
236_POIUHLOP_1 -Arm Extreme poses - an overview_frames.jsonData127.9 KB—
236_POIUHLOP_1 -Creating the 2 CONTACT RIGHT poses_frames.jsonData187.4 KB—
236_POIUHLOP_1 -Defining the timing of the run cycle_frames.jsonData385.0 KB—
236_POIUHLOP_1 -Detailing the arms - part 1_frames.jsonData543.0 KB—
236_POIUHLOP_1 -Down poses_frames.jsonData1.2 MB—
236_POIUHLOP_1 -Hip Thrusts - an overview_frames.jsonData79.1 KB—
236_POIUHLOP_1 -Improving the hips_frames.jsonData773.2 KB—
236_POIUHLOP_1 -Introduction to the course_frames.jsonData199.9 KB—
236_POIUHLOP_1 -Legs firming up - an overview_frames.jsonData113.7 KB—
236_POIUHLOP_1 -Overview_frames.jsonData185.4 KB—
236_POIUHLOP_1 -Preparing the Maya scene layout for character animation_frames.jsonData407.2 KB—
236_POIUHLOP_1 -Reference the rig into an empty Maya scene_frames.jsonData96.0 KB—
236_POIUHLOP_1 -Review of the Timing Chart_frames.jsonData210.4 KB—
236_POIUHLOP_1 -Set up Studio Library on your computer_frames.jsonData277.5 KB—
236_POIUHLOP_1 -Setting up a playblast style rendering_frames.jsonData402.5 KB—
236_POIUHLOP_1 -Silver Cyborg Run Cycle - Side view_frames.jsonData7.0 KB—
236_POIUHLOP_1 -Splining - an overview_frames.jsonData101.7 KB—
236_POIUHLOP_1 -Squash & Align at the Up poses_frames.jsonData673.3 KB—
236_POIUHLOP_1 -Squash- Stretch on the neck_frames.jsonData198.6 KB—
236_POIUHLOP_1 -Twisting the spine - an overview_frames.jsonData133.4 KB—
236_POIUHLOP_2 -Arm Extreme poses - At the Up- Right pose_frames.jsonData516.0 KB—
236_POIUHLOP_2 -Creating the 1 CONTACT LEFT pose_frames.jsonData291.5 KB—
236_POIUHLOP_2 -Defining the stride length of the run cycle_frames.jsonData700.9 KB—
236_POIUHLOP_2 -Detailing the arms - part 2_frames.jsonData856.7 KB—
236_POIUHLOP_2 -Do the Hips and Legs first_frames.jsonData870.7 KB—
236_POIUHLOP_2 -Doing splining_frames.jsonData1.5 MB—
236_POIUHLOP_2 -Foot slaps_frames.jsonData108.2 KB—
236_POIUHLOP_2 -Hip Thrusts - creating it_frames.jsonData318.3 KB—
236_POIUHLOP_2 -Improving the spine_frames.jsonData378.6 KB—
236_POIUHLOP_2 -Legs firming up - doing the work_frames.jsonData1.2 MB—
236_POIUHLOP_2 -Prep the rig to make it more powerful looking, and easier to work with_frames.jsonData391.3 KB—
236_POIUHLOP_2 -Pushing the poses to amplify the squash_frames.jsonData283.9 KB—
236_POIUHLOP_2 -Set up a ground surface for your character to run over_frames.jsonData171.2 KB—
236_POIUHLOP_2 -Set up the tool fully - create a Mirror Table in the tool customized for the rig_frames.jsonData243.6 KB—
236_POIUHLOP_2 -Silver Cyborg Run Cycle - Front view_frames.jsonData6.6 KB—
236_POIUHLOP_2 -Twisting the spine - creating them_frames.jsonData406.4 KB—
236_POIUHLOP_2 -Up poses - An overview_frames.jsonData237.6 KB—
236_POIUHLOP_3 -And now the Spine_frames.jsonData311.6 KB—
236_POIUHLOP_3 -Arm Extreme poses - Using Studio Library tool to create the Up - Left pose_frames.jsonData280.1 KB—
236_POIUHLOP_3 -Bring in the run cycle reference chart into your Maya scene_frames.jsonData198.8 KB—
236_POIUHLOP_3 -Current State of the Run Cycle 2 critical spine twists added_frames.jsonData3.9 KB—
236_POIUHLOP_3 -Current State of the Run Cycle Arms Detailed- View From Side_frames.jsonData8.0 KB—
236_POIUHLOP_3 -Current State of the Run Cycle Neck & Feet done - Side view_frames.jsonData8.9 KB—
236_POIUHLOP_3 -Current State of the Run Cycle Spine squashed & stretched_frames.jsonData3.1 KB—
236_POIUHLOP_3 -Current State of the Run cycle 3 CONTACT poses_frames.jsonData3.2 KB—
236_POIUHLOP_3 -Hip Lateral Shifts- an overview_frames.jsonData86.8 KB—
236_POIUHLOP_3 -Improving the legs_frames.jsonData178.8 KB—
236_POIUHLOP_3 -Legs firming up - the knees_frames.jsonData240.8 KB—
236_POIUHLOP_3 -Now lets set all the curves in the scene to infinity!_frames.jsonData212.4 KB—
236_POIUHLOP_3 -Silver Cyborg Run Cycle - Back view_frames.jsonData7.6 KB—
236_POIUHLOP_3 -Up poses - Hip & Legs_frames.jsonData568.5 KB—
236_POIUHLOP_3 -Viewing the results after splining_frames.jsonData103.1 KB—
236_POIUHLOP_4 -A note on setting up versions of Maya files_frames.jsonData101.8 KB—
236_POIUHLOP_4 -Always keep improving the poses! Some udpates to the poses_frames.jsonData143.3 KB—
236_POIUHLOP_4 -Arm Extreme poses - checking the results_frames.jsonData116.2 KB—
236_POIUHLOP_4 -Current State of the Run Cycle Arms Detailed - Front view_frames.jsonData9.8 KB—
236_POIUHLOP_4 -Current State of the Run Cycle Legs firmed up_frames.jsonData3.4 KB—
236_POIUHLOP_4 -Current State of the Run Cycle Neck & Feet done - Front view_frames.jsonData9.7 KB—
236_POIUHLOP_4 -Current State of the Run Cycle Splined - Side view_frames.jsonData8.9 KB—
236_POIUHLOP_4 -Hip Lateral Shifts - creating it_frames.jsonData407.5 KB—
236_POIUHLOP_4 -Next, the Neck and Head areas_frames.jsonData112.8 KB—
236_POIUHLOP_4 -Silver Cyborg Run Cycle - Top view -a_frames.jsonData6.9 KB—
236_POIUHLOP_4 -Up poses - the other leg_frames.jsonData641.1 KB—
236_POIUHLOP_5 -Current State of the Run Cycle Arm extreme poses created_frames.jsonData3.6 KB—
236_POIUHLOP_5 -Current State of the Run Cycle Hip thrusts & Lateral Shifts_frames.jsonData3.1 KB—
236_POIUHLOP_5 -Current State of the Run Cycle Splined - Front view_frames.jsonData9.8 KB—
236_POIUHLOP_5 -Current State of the Run Cycle Stride Length & Infinity Curves set_frames.jsonData9.9 KB—
236_POIUHLOP_5 -Now we move on to the Arms_frames.jsonData654.6 KB—
236_POIUHLOP_5 -Silver Cyborg Run Cycle - Top view - b_frames.jsonData7.1 KB—
236_POIUHLOP_5 -Up poses - Cleanup the graphs_frames.jsonData308.0 KB—
236_POIUHLOP_6 -Flight poses - An overview_frames.jsonData118.6 KB—
236_POIUHLOP_6 -Great! Let's review the Primary Running Pose we have created_frames.jsonData234.0 KB—
236_POIUHLOP_6 -Silver Cyborg Run Cycle - Three quarters view - a_frames.jsonData7.4 KB—
236_POIUHLOP_7 -Flight poses - creating it_frames.jsonData468.1 KB—
236_POIUHLOP_7 -Silver Cyborg Run Cycle - Three quarters view - b_frames.jsonData7.4 KB—
236_POIUHLOP_8 -Current State of the Run Cycle Down Up & Flight Poses_frames.jsonData3.7 KB—
238_OSJUDGTSJD_Combining Render Layers - CG Co_frames.jsonData616.0 KB—
238_OSJUDGTSJD_Combining Render Passes - CG Cookie_frames.jsonData862.1 KB—
238_OSJUDGTSJD_Filter- Motion Blur - CG Cookie_frames.jsonData629.6 KB—
238_OSJUDGTSJD_Organization - CG Cookie_frames.jsonData847.4 KB—
238_OSJUDGTSJD_Render Layer Node VS Image Node - CG Cookie_frames.jsonData644.6 KB—
238_OSJUDGTSJD_Render Layers - CG Cookie_frames.jsonData687.5 KB—
238_OSJUDGTSJD_Render Passes - CG Cookie_frames.jsonData340.8 KB—
238_OSJUDGTSJD_Treatment - CG Cookie_frames.jsonData1.1 MB—
240_ISUIIRYHG_1 - Camera settings and adding labels_frames.jsonData1.3 MB—
240_ISUIIRYHG_1 - Creating walls method 1_frames.jsonData1.3 MB—
240_ISUIIRYHG_1 - Introduction_frames.jsonData658.3 KB—
240_ISUIIRYHG_1 - Preparations_frames.jsonData1.2 MB—
240_ISUIIRYHG_1 - Wardrobe_frames.jsonData1.0 MB—
240_ISUIIRYHG_10 - Importing CAD drawings part 3_frames.jsonData2.0 MB—
240_ISUIIRYHG_11 - Glasses and mirror_frames.jsonData1.1 MB—
240_ISUIIRYHG_12 - Transferring data across files_frames.jsonData674.4 KB—
240_ISUIIRYHG_13 - Using the Asset Browser part 1_frames.jsonData1.3 MB—
240_ISUIIRYHG_14 - Using the Asset Browser part 2_frames.jsonData1.5 MB—
240_ISUIIRYHG_2 - Adding dimensions_frames.jsonData1.9 MB—
240_ISUIIRYHG_2 - Bed, nightstands, and lamps_frames.jsonData2.0 MB—
240_ISUIIRYHG_2 - Creating walls method 2_frames.jsonData1.2 MB—
240_ISUIIRYHG_2 - Exercise files and conventions_frames.jsonData899.3 KB—
240_ISUIIRYHG_2 - Point-to-point modeling basics_frames.jsonData1.4 MB—
240_ISUIIRYHG_3 - Line Art effect_frames.jsonData1.5 MB—
240_ISUIIRYHG_3 - Macro overview_frames.jsonData862.5 KB—
240_ISUIIRYHG_3 - Point-to-point modeling intermediate_frames.jsonData1.6 MB—
240_ISUIIRYHG_3 - Windows and Doors_frames.jsonData1.5 MB—
240_ISUIIRYHG_4 - Adding depth and color_frames.jsonData1.6 MB—
240_ISUIIRYHG_4 - Adding surfaces to furniture blocks_frames.jsonData1.5 MB—
240_ISUIIRYHG_4 - Point-to-point modeling advanced_frames.jsonData1.2 MB—
240_ISUIIRYHG_5 - Tables and counters_frames.jsonData1.2 MB—
240_ISUIIRYHG_5 - Workbench render settings_frames.jsonData629.8 KB—
240_ISUIIRYHG_6 - Creating a toilet using a reference_frames.jsonData1.4 MB—
240_ISUIIRYHG_6 - UV Mapping and texture_frames.jsonData1.7 MB—
240_ISUIIRYHG_7 - Creating a bathroom sink using a reference_frames.jsonData1.4 MB—
240_ISUIIRYHG_8 - Importing CAD drawings part 1_frames.jsonData1.6 MB—
240_ISUIIRYHG_9 - Importing CAD drawings part 2_frames.jsonData1.6 MB—
242_TALTERWQ.part2_2 -Retopology and final touches II_frames.jsonData6.5 MB—
242_TALTERWQ.part2_3 -Retopology and final touches III_frames.jsonData4.0 MB—
242_TALTERWQ.part2_4 -Retopology and final touches IV_frames.jsonData5.8 MB—
242_TALTERWQ.part2_5 -Retopology and final touches V_frames.jsonData7.7 MB—
242_TALTERWQ.part2_6 -Retopology and final touches VI_frames.jsonData6.5 MB—
243_TALTERWQ.part3_1 -Introduction to Mixamo_frames.jsonData2.8 MB—
243_TALTERWQ.part3_2 -Introduction to Substance Painter and PureRef_frames.jsonData5.5 MB—
243_TALTERWQ.part3_2 -Introduction to Unreal Engine 5_frames.jsonData2.1 MB—
243_TALTERWQ.part3_3 -Introduction to Substance Painter I_frames.jsonData3.8 MB—
243_TALTERWQ.part3_3 -Unreal Engine I_frames.jsonData1.4 MB—
243_TALTERWQ.part3_4 -Introduction to Substance Painter II_frames.jsonData5.9 MB—
243_TALTERWQ.part3_4 -Unreal Engine II_frames.jsonData1.5 MB—
243_TALTERWQ.part3_5 -Introduction to Substance Painter III_frames.jsonData3.3 MB—
243_TALTERWQ.part3_5 -Unreal Engine III_frames.jsonData2.7 MB—
245_OSLPONDRT.part2_10 - Shifting rotating scaling_frames.jsonData858.6 KB—
245_OSLPONDRT.part2_11 - Copying objects_frames.jsonData653.6 KB—
245_OSLPONDRT.part2_12 - Snaps_frames.jsonData1.1 MB—
245_OSLPONDRT.part2_13 - Keyboard Shortcuts_frames.jsonData746.5 KB—
245_OSLPONDRT.part2_14 - Vertex edge polygon_frames.jsonData1.0 MB—
245_OSLPONDRT.part2_15 - Division of Solids into Smaller Elements_frames.jsonData742.1 KB—
245_OSLPONDRT.part2_16 - Insert and Extrude Functions_frames.jsonData736.0 KB—
245_OSLPONDRT.part2_17 - Array Modifier_frames.jsonData843.1 KB—
245_OSLPONDRT.part2_18 - Bevel Modifier_frames.jsonData1.1 MB—
245_OSLPONDRT.part2_19 - Mirror Modifier_frames.jsonData746.6 KB—
245_OSLPONDRT.part2_20 - Solidify Modifier_frames.jsonData456.7 KB—
245_OSLPONDRT.part2_21 - Subdivision Surface Modifier_frames.jsonData709.1 KB—
245_OSLPONDRT.part2_22 - Addons_frames.jsonData1.0 MB—
245_OSLPONDRT.part2_23 - Creating Your Own Keyboard Shortcuts_frames.jsonData620.2 KB—
245_OSLPONDRT.part2_24 - Creating Your Own Workspaces_frames.jsonData1.8 MB—
245_OSLPONDRT.part2_25 - Import of Foundations_frames.jsonData1.4 MB—
245_OSLPONDRT.part2_26 - Wall Modeling_frames.jsonData1.4 MB—
245_OSLPONDRT.part2_27 - Floor Panel Modeling_frames.jsonData2.4 MB—
245_OSLPONDRT.part2_28 - Tile Modeling_frames.jsonData1.2 MB—
245_OSLPONDRT.part2_29 - Modeling Floor Moldings_frames.jsonData2.1 MB—
245_OSLPONDRT.part2_30 - Ceiling Modeling_frames.jsonData459.6 KB—
245_OSLPONDRT.part2_31 - Window Modeling_frames.jsonData1.3 MB—
245_OSLPONDRT.part2_32 - Window Handle Modeling_frames.jsonData2.4 MB—
245_OSLPONDRT.part2_33 - Door Modeling_frames.jsonData3.7 MB—
245_OSLPONDRT.part2_34 - Window and Door Placement_frames.jsonData1.5 MB—
245_OSLPONDRT.part2_35 - Organizing Objects in the Scene_frames.jsonData1.1 MB—
245_OSLPONDRT.part2_36 - Kitchen Cabinet Modeling_frames.jsonData3.4 MB—
245_OSLPONDRT.part2_37 - Kitchen Countertop Modeling_frames.jsonData330.6 KB—
245_OSLPONDRT.part2_38 - Kitchen Fitment Handle Modeling_frames.jsonData1.2 MB—
245_OSLPONDRT.part2_39 - Sink Modeling_frames.jsonData3.1 MB—
245_OSLPONDRT.part2_62 - Final Day Renders_frames.jsonData749.4 KB—
245_OSLPONDRT.part2_63 - Final Evening Renders_frames.jsonData837.4 KB—
245_OSLPONDRT.part2_64 - Postproduction in Blender_frames.jsonData908.4 KB—
245_OSLPONDRT.part2_65 - Postproduction in Affinity Photo_frames.jsonData3.4 MB—
245_OSLPONDRT.part2_66 - Summary_frames.jsonData341.0 KB—
245_OSLPONDRT.part2_9 - Adding objects_frames.jsonData514.6 KB—
246_OSLPONDRT.part3_41 - Blend Files_frames.jsonData1.0 MB—
246_OSLPONDRT.part3_42 - Importing obj and fbx files_frames.jsonData899.4 KB—
246_OSLPONDRT.part3_43 - Arrangement of elements in the scene_frames.jsonData4.7 MB—
246_OSLPONDRT.part3_44 - Plastic Material_frames.jsonData2.6 MB—
246_OSLPONDRT.part3_45 - Metal Material_frames.jsonData712.2 KB—
246_OSLPONDRT.part3_46 - PBR Material_frames.jsonData3.9 MB—
246_OSLPONDRT.part3_47 - Glass Material_frames.jsonData1.2 MB—
246_OSLPONDRT.part3_48 - Leaf Material_frames.jsonData1.1 MB—
246_OSLPONDRT.part3_49 - Mapping_frames.jsonData3.3 MB—
246_OSLPONDRT.part3_50 - Creating Selected Materials in the Scene_frames.jsonData7.2 MB—
246_OSLPONDRT.part3_51 - Discussion of Imported Models Materials_frames.jsonData1.9 MB—
248_ELAMIKSER.part2_1 -General Mode and Edit Mode_frames.jsonData179.0 KB—
248_ELAMIKSER.part2_1 -Materials - Introduction_frames.jsonData601.7 KB—
248_ELAMIKSER.part2_1 -Modeling - Simple table_frames.jsonData1.5 MB—
248_ELAMIKSER.part2_1 -Modifiers - Introduction_frames.jsonData300.7 KB—
248_ELAMIKSER.part2_1 -Origin_frames.jsonData938.0 KB—
248_ELAMIKSER.part2_1 -Workspaces_frames.jsonData1.3 MB—
248_ELAMIKSER.part2_10 -Cursor_frames.jsonData1.2 MB—
248_ELAMIKSER.part2_10 -Materials - Alpha_frames.jsonData1.0 MB—
248_ELAMIKSER.part2_10 -Modifiers - Wireframe_frames.jsonData726.6 KB—
248_ELAMIKSER.part2_11 -Materials - Translucency_frames.jsonData1.8 MB—
248_ELAMIKSER.part2_11 -Modifiers - Displace_frames.jsonData2.1 MB—
248_ELAMIKSER.part2_11 -Solid Editing - Spin_frames.jsonData506.3 KB—
248_ELAMIKSER.part2_12 -Materials - Ambient Occlusion_frames.jsonData1.0 MB—
248_ELAMIKSER.part2_12 -Modifiers - Simple deform_frames.jsonData1.1 MB—
248_ELAMIKSER.part2_12 -Solid Editing - Remaining Issues_frames.jsonData502.9 KB—
248_ELAMIKSER.part2_13 -Modifiers - Wave_frames.jsonData1.3 MB—
248_ELAMIKSER.part2_14 -Modifiers - Geometry Nodes - General Information Only_frames.jsonData859.6 KB—
248_ELAMIKSER.part2_2 -Copying objects_frames.jsonData1.2 MB—
248_ELAMIKSER.part2_2 -Keyboard Shortcuts_frames.jsonData764.1 KB—
248_ELAMIKSER.part2_2 -Modeling - Glass_frames.jsonData988.2 KB—
248_ELAMIKSER.part2_2 -Modifiers - Array_frames.jsonData1.5 MB—
248_ELAMIKSER.part2_2 -Solid Elements - Vertex, Edge, Face_frames.jsonData630.7 KB—
248_ELAMIKSER.part2_2 -Summary_frames.jsonData112.7 KB—
248_ELAMIKSER.part2_3 -Addons_frames.jsonData1.4 MB—
248_ELAMIKSER.part2_3 -Combining Objects - join, parent_frames.jsonData1.3 MB—
248_ELAMIKSER.part2_3 -DXF Import - Building Wall Modeling_frames.jsonData3.8 MB—
248_ELAMIKSER.part2_3 -Modifiers - Bevel_frames.jsonData1.3 MB—
248_ELAMIKSER.part2_3 -Views - Wireframe, solid, material preview, rendered_frames.jsonData718.0 KB—
248_ELAMIKSER.part2_4 -Import Models_frames.jsonData1.8 MB—
248_ELAMIKSER.part2_4 -Modifiers - Boolean_frames.jsonData1.0 MB—
248_ELAMIKSER.part2_4 -Snaps_frames.jsonData1.5 MB—
248_ELAMIKSER.part2_4 -Solid Editing - Adding and Removing Elements_frames.jsonData1.2 MB—
248_ELAMIKSER.part2_5 -Modifiers - Decimate_frames.jsonData884.8 KB—
248_ELAMIKSER.part2_5 -Organizing the Scene_frames.jsonData710.9 KB—
248_ELAMIKSER.part2_5 -Solid Editing - Divisions_frames.jsonData1.4 MB—
248_ELAMIKSER.part2_6 -Hiding and Revealing Objects_frames.jsonData385.6 KB—
248_ELAMIKSER.part2_6 -Modifiers - Mirror_frames.jsonData833.9 KB—
248_ELAMIKSER.part2_6 -Solid Editing - Extrude_frames.jsonData909.6 KB—
248_ELAMIKSER.part2_7 -Adding new objects_frames.jsonData697.7 KB—
248_ELAMIKSER.part2_7 -Modifiers - Screw_frames.jsonData653.7 KB—
248_ELAMIKSER.part2_7 -Solid editing - Insert_frames.jsonData487.3 KB—
248_ELAMIKSER.part2_8 -Curves_frames.jsonData1.5 MB—
248_ELAMIKSER.part2_8 -Modifiers - Solidify_frames.jsonData495.1 KB—
248_ELAMIKSER.part2_8 -Solid Editing - Bevel_frames.jsonData869.0 KB—
248_ELAMIKSER.part2_9 -Modifiers - Subdivision surface_frames.jsonData866.6 KB—
248_ELAMIKSER.part2_9 -Solid Editing - Knife, bisect_frames.jsonData1.0 MB—
249_ELAMIKSER.part3_1 -Cycles - Overview of the Rendering Engine_frames.jsonData3.5 MB—
249_ELAMIKSER.part3_1 -Mapping - Cube_frames.jsonData1.8 MB—
249_ELAMIKSER.part3_14 -Materials - Change of Texture Color_frames.jsonData781.0 KB—
249_ELAMIKSER.part3_15 -Materials - Displacement_frames.jsonData2.1 MB—
249_ELAMIKSER.part3_16 -Materials - Diversity of Object Colors_frames.jsonData1.1 MB—
249_ELAMIKSER.part3_2 -Cycles - CPU or GPU_frames.jsonData571.4 KB—
249_ELAMIKSER.part3_2 -Mapping - Cylinder, Sphere_frames.jsonData1.1 MB—
249_ELAMIKSER.part3_2 -Materials - Base color_frames.jsonData1.9 MB—
249_ELAMIKSER.part3_3 -Cameras_frames.jsonData3.8 MB—
249_ELAMIKSER.part3_3 -Mapping - Single face_frames.jsonData1.2 MB—
249_ELAMIKSER.part3_3 -Materials - Subsurface_frames.jsonData752.6 KB—
249_ELAMIKSER.part3_4 -Materials - Metallic_frames.jsonData595.7 KB—
249_ELAMIKSER.part3_5 -Materials - Specular, Roughness_frames.jsonData1.0 MB—
249_ELAMIKSER.part3_6 -Materials - Anisotrophy_frames.jsonData325.1 KB—
249_ELAMIKSER.part3_7 -Materials - Other Properties_frames.jsonData1.3 MB—
249_ELAMIKSER.part3_8 -Materials - Glass_frames.jsonData638.3 KB—
249_ELAMIKSER.part3_9 -Materials - Emission_frames.jsonData1.6 MB—
253_XOPAZIKAS.part2_1 -Afternoon Lighting Settings_frames.jsonData3.7 MB—
253_XOPAZIKAS.part2_1 -Cycles - review_frames.jsonData4.0 MB—
253_XOPAZIKAS.part2_1 -Night Shot Settings - HDRI A_frames.jsonData1.4 MB—
253_XOPAZIKAS.part2_2 -Test Renders and Afternoon Shot Corrections_frames.jsonData1.4 MB—
253_XOPAZIKAS.part2_2 -Types of Lights in Blender_frames.jsonData3.1 MB—
253_XOPAZIKAS.part2_3 -Daylight Settings_frames.jsonData9.5 MB—
253_XOPAZIKAS.part2_3 -Ivy Execution_frames.jsonData2.2 MB—
253_XOPAZIKAS.part2_4 -Addon Gscatter - grass distribution_frames.jsonData4.7 MB—
253_XOPAZIKAS.part2_4 -Denoiser Settings_frames.jsonData534.5 KB—
253_XOPAZIKAS.part2_5 -Daylight Test Renders_frames.jsonData2.1 MB—
253_XOPAZIKAS.part2_5 -Tree Placement in the Background_frames.jsonData2.6 MB—
253_XOPAZIKAS.part2_6 -Daily Shot Corrections_frames.jsonData2.6 MB—
254_XOPAZIKAS.part3_1 -Add-ons_frames.jsonData1.0 MB—
254_XOPAZIKAS.part3_1 -Adding Objects_frames.jsonData477.7 KB—
254_XOPAZIKAS.part3_1 -Array Modifier_frames.jsonData848.8 KB—
254_XOPAZIKAS.part3_1 -Final Renders of Daily Shots_frames.jsonData506.5 KB—
254_XOPAZIKAS.part3_1 -Import of Backgrounds_frames.jsonData2.2 MB—
254_XOPAZIKAS.part3_1 -Modeling Roof Tiles and Ridge Tiles_frames.jsonData3.9 MB—
254_XOPAZIKAS.part3_1 -Post-production in Affinity Photo_frames.jsonData3.2 MB—
254_XOPAZIKAS.part3_1 -Vertex, Edge, Polygon_frames.jsonData1.0 MB—
254_XOPAZIKAS.part3_10 -Scene Arranging_frames.jsonData1.1 MB—
254_XOPAZIKAS.part3_2 -Bevel Modifier_frames.jsonData1.1 MB—
254_XOPAZIKAS.part3_2 -Creating Your Own Keyboard Shortcuts_frames.jsonData619.0 KB—
254_XOPAZIKAS.part3_2 -Division of solids into smaller elements_frames.jsonData766.6 KB—
254_XOPAZIKAS.part3_2 -External Wall Modeling_frames.jsonData3.2 MB—
254_XOPAZIKAS.part3_2 -Final Renders of Afternoon Shots_frames.jsonData349.4 KB—
254_XOPAZIKAS.part3_2 -Gutter Modeling_frames.jsonData3.1 MB—
254_XOPAZIKAS.part3_2 -Moving, Rotating, Scaling_frames.jsonData862.6 KB—
254_XOPAZIKAS.part3_2 -Summary_frames.jsonData432.1 KB—
254_XOPAZIKAS.part3_3 -Copying objects_frames.jsonData725.4 KB—
254_XOPAZIKAS.part3_3 -Creating Your Own Workspaces_frames.jsonData1.8 MB—
254_XOPAZIKAS.part3_3 -Final Renders of Night Shots_frames.jsonData827.4 KB—
254_XOPAZIKAS.part3_3 -Insert and Extrude Functions_frames.jsonData736.4 KB—
254_XOPAZIKAS.part3_3 -Internal Wall Modeling_frames.jsonData842.2 KB—
254_XOPAZIKAS.part3_3 -Mirror Modifier_frames.jsonData753.2 KB—
254_XOPAZIKAS.part3_4 -Photos_frames.jsonData1.1 MB—
254_XOPAZIKAS.part3_4 -Solidify Modifier_frames.jsonData458.2 KB—
254_XOPAZIKAS.part3_4 -Window Modeling_frames.jsonData2.3 MB—
254_XOPAZIKAS.part3_5 -Door Modeling_frames.jsonData4.3 MB—
254_XOPAZIKAS.part3_5 -Keyboard Shortcuts_frames.jsonData764.0 KB—
254_XOPAZIKAS.part3_5 -Subdivision Surface Modifier_frames.jsonData648.0 KB—
255_XOPAZIKAS.part4_1 -Plastic Material_frames.jsonData2.8 MB—
255_XOPAZIKAS.part4_1 -Scene Arranging_frames.jsonData1.6 MB—
255_XOPAZIKAS.part4_2 -Curb Modeling_frames.jsonData4.8 MB—
255_XOPAZIKAS.part4_2 -Metal Material_frames.jsonData766.9 KB—
255_XOPAZIKAS.part4_3 -Modeling Retaining Walls_frames.jsonData423.1 KB—
255_XOPAZIKAS.part4_3 -PBR Material_frames.jsonData3.9 MB—
255_XOPAZIKAS.part4_4 -Glass Material_frames.jsonData1.3 MB—
255_XOPAZIKAS.part4_4 -Modeling of sidewalk plates_frames.jsonData834.0 KB—
255_XOPAZIKAS.part4_4 -Sheet Metal Processing Modeling_frames.jsonData1.8 MB—
255_XOPAZIKAS.part4_5 -Fence Modelling_frames.jsonData2.6 MB—
255_XOPAZIKAS.part4_5 -Leaf Material_frames.jsonData1.1 MB—
255_XOPAZIKAS.part4_5 -Modeling Parapets - edit_frames.jsonData717.5 KB—
255_XOPAZIKAS.part4_6 -Modeling a Gate and Door_frames.jsonData1.7 MB—
255_XOPAZIKAS.part4_6 -Pergola Beam Modeling_frames.jsonData1.9 MB—
255_XOPAZIKAS.part4_7 -Import of Additional Roof Elements_frames.jsonData2.5 MB—
255_XOPAZIKAS.part4_8 -Terrace Modeling_frames.jsonData2.4 MB—
255_XOPAZIKAS.part4_9 -Modeling of Facade Boards_frames.jsonData984.5 KB—
257_FURANUWA.part2_10 - Plastering Around Columns_frames.jsonData924.4 KB—
257_FURANUWA.part2_11 - Column Placement_frames.jsonData377.3 KB—
257_FURANUWA.part2_12 - Architectural Column Placement_frames.jsonData128.6 KB—
257_FURANUWA.part2_13 - Exterior Wall Creation_frames.jsonData716.8 KB—
257_FURANUWA.part2_14 - Interior Wall Creation_frames.jsonData590.9 KB—
257_FURANUWA.part2_15 - Door Placement_frames.jsonData872.4 KB—
257_FURANUWA.part2_158 - Elevation Base_frames.jsonData547.7 KB—
257_FURANUWA.part2_159 - Property Line from CAD File_frames.jsonData337.7 KB—
257_FURANUWA.part2_16 - Arch Placement_frames.jsonData445.9 KB—
257_FURANUWA.part2_160 - Property Line from Survey Data_frames.jsonData808.2 KB—
257_FURANUWA.part2_161 - Property Line from Survey Plan Part 1_frames.jsonData1.9 MB—
257_FURANUWA.part2_162 - Property Line from Survey Plan Part 2_frames.jsonData900.0 KB—
257_FURANUWA.part2_163 - Construction Phase_frames.jsonData327.0 KB—
257_FURANUWA.part2_164 - Phasing in Revit_frames.jsonData1.8 MB—
257_FURANUWA.part2_165 - Site Plan as per True North_frames.jsonData778.7 KB—
257_FURANUWA.part2_166 - Sheet Creation_frames.jsonData443.3 KB—
257_FURANUWA.part2_167 - Organizing Views for Sheet Placement_frames.jsonData2.5 MB—
257_FURANUWA.part2_168 - Organizing Sectional Views for Sheet Placement_frames.jsonData799.0 KB—
257_FURANUWA.part2_17 - Window Placement_frames.jsonData524.2 KB—
257_FURANUWA.part2_170 - Organizing Interior Elevational Views for Sheet Placement_frames.jsonData209.4 KB—
257_FURANUWA.part2_171 - Creating Required Sheets_frames.jsonData533.5 KB—
257_FURANUWA.part2_172 - Adding Site Plan View to Sheet_frames.jsonData417.2 KB—
257_FURANUWA.part2_173 - Adding Plan Views to Sheets_frames.jsonData1.1 MB—
257_FURANUWA.part2_174 - Using Guide Grids_frames.jsonData1.2 MB—
257_FURANUWA.part2_175 - Adding Elevation Views to Sheets_frames.jsonData951.1 KB—
257_FURANUWA.part2_176 - Adding Section Views to Sheets_frames.jsonData165.3 KB—
257_FURANUWA.part2_177 - Adding Kitchen Interior Detail Views to Sheets_frames.jsonData529.5 KB—
257_FURANUWA.part2_178 - Delete and Rename Sheets_frames.jsonData383.9 KB—
257_FURANUWA.part2_179 - Adding Foundation Detail View to the Sheet_frames.jsonData148.4 KB—
257_FURANUWA.part2_18 - Fanlight Placement_frames.jsonData532.1 KB—
257_FURANUWA.part2_180 - Rename View Title_frames.jsonData648.5 KB—
257_FURANUWA.part2_181 - Information in Title Block_frames.jsonData465.4 KB—
257_FURANUWA.part2_182 - Sheet List_frames.jsonData263.8 KB—
257_FURANUWA.part2_183 - Exporting to DWF_frames.jsonData1.1 MB—
257_FURANUWA.part2_184 - Exporting to AutoCAD_frames.jsonData361.5 KB—
257_FURANUWA.part2_185 - Plotting_frames.jsonData1.8 MB—
257_FURANUWA.part2_186 - Selecting Views or Sheets_frames.jsonData266.9 KB—
257_FURANUWA.part2_187 - Print Setup Options_frames.jsonData658.3 KB—
257_FURANUWA.part2_188 - Fit to Page_frames.jsonData554.6 KB—
257_FURANUWA.part2_189 - Printing the 3D View_frames.jsonData542.9 KB—
257_FURANUWA.part2_19 - Creating Floors_frames.jsonData352.7 KB—
257_FURANUWA.part2_190 - Saving a Print Setup_frames.jsonData674.0 KB—
257_FURANUWA.part2_191 - Custom Title Block_frames.jsonData1.2 MB—
257_FURANUWA.part2_192 - Custom Sheet Size_frames.jsonData1.3 MB—
257_FURANUWA.part2_193 - Assign Materials to Walls_frames.jsonData1.2 MB—
257_FURANUWA.part2_194 - Assign Materials to Architectural Columns_frames.jsonData98.3 KB—
257_FURANUWA.part2_195 - Assign Materials to Roofs_frames.jsonData221.2 KB—
257_FURANUWA.part2_196 - Assign Materials to Fascia Boards Gutters Downpipes and Generic Models_frames.jsonData552.9 KB—
257_FURANUWA.part2_197 - Paint Floor Edges_frames.jsonData217.4 KB—
257_FURANUWA.part2_198 - Paint Wall Faces_frames.jsonData366.3 KB—
257_FURANUWA.part2_199 - Paint Column Faces_frames.jsonData382.9 KB—
257_FURANUWA.part2_20 - Creating Floor Layers_frames.jsonData442.3 KB—
257_FURANUWA.part2_200 - Material Intersection_frames.jsonData838.5 KB—
257_FURANUWA.part2_201 - Wall Paint Method Two_frames.jsonData462.6 KB—
257_FURANUWA.part2_202 - Location Settings_frames.jsonData372.4 KB—
257_FURANUWA.part2_203 - Sun Settings_frames.jsonData502.8 KB—
257_FURANUWA.part2_204 - Sun Path_frames.jsonData607.0 KB—
257_FURANUWA.part2_205 - Exterior Camera Views_frames.jsonData358.7 KB—
257_FURANUWA.part2_206 - Interior Camera Views_frames.jsonData503.8 KB—
257_FURANUWA.part2_207 - Camera Settings_frames.jsonData554.5 KB—
257_FURANUWA.part2_208 - Artificial Lighting_frames.jsonData209.9 KB—
257_FURANUWA.part2_209 - Light Groups_frames.jsonData767.7 KB—
257_FURANUWA.part2_21 - Joining Floors to Walls_frames.jsonData577.7 KB—
257_FURANUWA.part2_210 - Rendering in Revit_frames.jsonData1.5 MB—
257_FURANUWA.part2_211 - Render Quality Settings_frames.jsonData269.7 KB—
257_FURANUWA.part2_212 - Render Output Configuration_frames.jsonData287.9 KB—
257_FURANUWA.part2_213 - Background Customization_frames.jsonData288.1 KB—
257_FURANUWA.part2_214 - Lighting for Renderings_frames.jsonData698.9 KB—
257_FURANUWA.part2_215 - Export Rendering_frames.jsonData753.5 KB—
257_FURANUWA.part2_216 - Rendering with AI_frames.jsonData913.4 KB—
257_FURANUWA.part2_217 - Metric Project Setup_frames.jsonData381.8 KB—
257_FURANUWA.part2_218 - Grids and Levels_frames.jsonData238.8 KB—
257_FURANUWA.part2_219 - Walls_frames.jsonData271.9 KB—
257_FURANUWA.part2_22 - Custom Floor Finishes Method1 Part 1_frames.jsonData2.1 MB—
257_FURANUWA.part2_220 - Columns_frames.jsonData170.1 KB—
257_FURANUWA.part2_221 - Curtain wall_frames.jsonData477.0 KB—
257_FURANUWA.part2_222 - Floor_frames.jsonData383.4 KB—
257_FURANUWA.part2_223 - Clean up_frames.jsonData512.9 KB—
257_FURANUWA.part2_224 - Next Step_frames.jsonData52.8 KB—
257_FURANUWA.part2_23 - Custom Floor Finishes Method1 Part 2_frames.jsonData642.4 KB—
257_FURANUWA.part2_24 - Custom Floor Finishes Method2_frames.jsonData2.1 MB—
257_FURANUWA.part2_25 - Custom Floor Finishes Method3 Part 1_frames.jsonData1.3 MB—
257_FURANUWA.part2_6 - Creating Levels_frames.jsonData304.0 KB—
257_FURANUWA.part2_7 - Creating Grids_frames.jsonData686.7 KB—
257_FURANUWA.part2_8 - Creating Columns and Walls_frames.jsonData635.5 KB—
257_FURANUWA.part2_9 - Identifying Plaster Issues at Columns_frames.jsonData830.3 KB—
258_FURANUWA.part3_27 - Understanding Underlay_frames.jsonData1.1 MB—
258_FURANUWA.part3_28 - Floor Creation at Level 2_frames.jsonData432.9 KB—
258_FURANUWA.part3_29 - Walls and Columns_frames.jsonData686.3 KB—
258_FURANUWA.part3_30 - Roof_frames.jsonData568.9 KB—
258_FURANUWA.part3_31 - Extrusion Roof_frames.jsonData657.9 KB—
258_FURANUWA.part3_32 - Fascia Board and Gutter_frames.jsonData580.4 KB—
258_FURANUWA.part3_33 - Soffit Board Creation_frames.jsonData793.5 KB—
258_FURANUWA.part3_34 - Gutter Cap_frames.jsonData614.7 KB—
258_FURANUWA.part3_35 - Down Pipe Creation_frames.jsonData1.5 MB—
258_FURANUWA.part3_36 - Staircase Design_frames.jsonData1.2 MB—
258_FURANUWA.part3_37 - Shaft Creation_frames.jsonData691.7 KB—
258_FURANUWA.part3_38 - Railing at stair_frames.jsonData634.3 KB—
258_FURANUWA.part3_39 - Exterior Railing_frames.jsonData219.8 KB—
258_FURANUWA.part3_40 - Grid Ceiling_frames.jsonData985.1 KB—
258_FURANUWA.part3_41 - Light fixture placement in grid ceiling_frames.jsonData913.8 KB—
258_FURANUWA.part3_42 - Finetuning the Architectural Space_frames.jsonData903.2 KB—
258_FURANUWA.part3_43 - Placement of GWB Plain Ceilings_frames.jsonData211.8 KB—
258_FURANUWA.part3_44 - ModelInPlace Ceiling Design at Dining Area_frames.jsonData776.7 KB—
258_FURANUWA.part3_45 - Lighting Fixture Installation in GWB Plain Ceiling Dining and Lobby_frames.jsonData753.0 KB—
258_FURANUWA.part3_46 - Lighting Fixture Installation in GWB Plain Ceiling Hall_frames.jsonData1.7 MB—
258_FURANUWA.part3_47 - Drop Ceiling Design at Hall_frames.jsonData731.7 KB—
258_FURANUWA.part3_48 - Kids room_frames.jsonData1.0 MB—
258_FURANUWA.part3_49 - Bathroom_frames.jsonData2.2 MB—
258_FURANUWA.part3_50 - Bedroom_frames.jsonData1.1 MB—
258_FURANUWA.part3_51 - Hall_frames.jsonData549.3 KB—
258_FURANUWA.part3_52 - Dining room_frames.jsonData526.5 KB—
258_FURANUWA.part3_53 - Kitchen Base Cabinets_frames.jsonData869.8 KB—
258_FURANUWA.part3_54 - Kitchen Range and Base Cabinets_frames.jsonData967.7 KB—
258_FURANUWA.part3_55 - Kitchen Countertop over Base Cabinets_frames.jsonData823.5 KB—
258_FURANUWA.part3_56 - Kitchen Sink Placement_frames.jsonData495.0 KB—
258_FURANUWA.part3_57 - Kitchen Wall Cabinets_frames.jsonData367.9 KB—
258_FURANUWA.part3_58 - Tall Cabinets and Refrigerator Placement_frames.jsonData342.8 KB—
258_FURANUWA.part3_59 - Closet Design_frames.jsonData276.7 KB—
258_FURANUWA.part3_60 - Wall wrapping_frames.jsonData320.8 KB—
258_FURANUWA.part3_61 - Laundry Space Design_frames.jsonData646.2 KB—
258_FURANUWA.part3_62 - Room Creation_frames.jsonData779.2 KB—
258_FURANUWA.part3_63 - Editing Rooms_frames.jsonData414.3 KB—
258_FURANUWA.part3_64 - Room Bounding_frames.jsonData273.5 KB—
259_ELPSKYUEW_1 -Flux & Stable Diffusion Platforms – Introduction and Overview_frames.jsonData328.0 KB—
259_ELPSKYUEW_1 -Stable Diffusion AI in Architecture – Overview and Applications_frames.jsonData733.3 KB—
259_ELPSKYUEW_1 -TyDiffusion 3D Model to Render in Autodesk 3Ds Max – Introduction_frames.jsonData381.5 KB—
259_ELPSKYUEW_1 -TyDiffusion Online Installation in Autodesk 3Ds Max_frames.jsonData2.5 MB—
259_ELPSKYUEW_1 -TyDiffusion Sketch to Render in Autodesk 3Ds Max – Introduction_frames.jsonData562.7 KB—
259_ELPSKYUEW_1 -TyDiffusion with Upscayl in Autodesk 3Ds Max – Introduction_frames.jsonData618.7 KB—
259_ELPSKYUEW_2 -AI Models – What Do They Actually Do_frames.jsonData675.1 KB—
259_ELPSKYUEW_2 -Custom Models in TyDiffusion – Setup with Civitai.com_frames.jsonData1.5 MB—
259_ELPSKYUEW_2 -First Image Generation – Creating with Prompts_frames.jsonData1.4 MB—
259_ELPSKYUEW_2 -Stable Diffusion Prompt-Building Websites – Practical Guide_frames.jsonData499.1 KB—
259_ELPSKYUEW_2 -TyDiffusion Offline Installation in Autodesk 3Ds Max_frames.jsonData1.1 MB—
259_ELPSKYUEW_2 -Upscayl Software – Installation and First Steps_frames.jsonData1.1 MB—
259_ELPSKYUEW_3 -AI Tools in Architecture – Key Benefits for Design & Rendering_frames.jsonData864.1 KB—
259_ELPSKYUEW_3 -ControlNet Depth – Rendering from 3D Models_frames.jsonData2.7 MB—
259_ELPSKYUEW_3 -Negative Prompts & Render Styles – Professional Use Cases_frames.jsonData609.7 KB—
259_ELPSKYUEW_3 -Stablediffusion3 Website – Features and Workflow_frames.jsonData1.4 MB—
259_ELPSKYUEW_3 -TyDiffusion Execution – Switching from GPU to CPU_frames.jsonData456.7 KB—
259_ELPSKYUEW_3 -Upscayl with Extra AI Models – Adding and Using Bonus Models_frames.jsonData660.1 KB—
259_ELPSKYUEW_4 -ControlNet Edge & Sketch Lines – From Drawing to Render_frames.jsonData1.6 MB—
259_ELPSKYUEW_4 -Piclumen Website – Tools for Creative Rendering_frames.jsonData1.6 MB—
259_ELPSKYUEW_4 -Prompt Weighting – Grouping Words for Controlled Rendering_frames.jsonData711.5 KB—
259_ELPSKYUEW_4 -Stable Diffusion AI vs Flux AI vs MidJourney AI– Similarities and Differences_frames.jsonData994.7 KB—
259_ELPSKYUEW_4 -TyDiffusion Models – Downloading & Managing with Download Manager_frames.jsonData2.4 MB—
259_ELPSKYUEW_4 -Upscaling & Enhancing Images – Professional Rendering with Upscayl_frames.jsonData2.8 MB—
259_ELPSKYUEW_5 -ControlNet Line Art & Soft Edge – Advanced Sketch Rendering_frames.jsonData794.2 KB—
259_ELPSKYUEW_5 -Getting Started with Stable Diffusion AI – Essential Requirements_frames.jsonData1.4 MB—
259_ELPSKYUEW_5 -Krea Website – AI-Powered Rendering Enhancements_frames.jsonData2.3 MB—
259_ELPSKYUEW_5 -Style Transfer – Finalizing the Render Output_frames.jsonData1.2 MB—
259_ELPSKYUEW_6 -Prompt Writing Advanced – Adding High Detail to Images_frames.jsonData1.0 MB—
259_ELPSKYUEW_7 -Lora Models – Using Detail Tweaker and LCM in TyDiffusion_frames.jsonData1.6 MB—
259_ELPSKYUEW_8 -IP-Adapter – Advanced Styling and Control in TyDiffusion_frames.jsonData1.4 MB—
259_ELPSKYUEW_9 -Final Enhancements – Rendering with Krea.io_frames.jsonData602.6 KB—
261_DHJETQWIGR.part2_1 - Introduction to materials_frames.jsonData491.5 KB—
261_DHJETQWIGR.part2_10 - Lighting - Artificial_frames.jsonData1.4 MB—
261_DHJETQWIGR.part2_10 - Mapping Randomizer_frames.jsonData1.9 MB—
261_DHJETQWIGR.part2_11 - Corona MultiMap_frames.jsonData1.6 MB—
261_DHJETQWIGR.part2_11 - Lighting - Afternoon_frames.jsonData1.4 MB—
261_DHJETQWIGR.part2_12 - Denoiser_frames.jsonData1.7 MB—
261_DHJETQWIGR.part2_12 - Lighting - Cloudy_frames.jsonData924.7 KB—
261_DHJETQWIGR.part2_13 - Lighting - Sunny_frames.jsonData1.1 MB—
261_DHJETQWIGR.part2_13 - Tile Material_frames.jsonData2.9 MB—
261_DHJETQWIGR.part2_14 - Wall Material_frames.jsonData1.2 MB—
261_DHJETQWIGR.part2_15 - Import from Cosmos_frames.jsonData2.1 MB—
261_DHJETQWIGR.part2_16 - Material from Cosmos - Changing Size_frames.jsonData1.7 MB—
261_DHJETQWIGR.part2_17 - Material from Cosmos - Edition_frames.jsonData1.1 MB—
261_DHJETQWIGR.part2_18 - Shot with DOF_frames.jsonData1.2 MB—
261_DHJETQWIGR.part2_19 - What to Set Before the Final Render_frames.jsonData1.4 MB—
261_DHJETQWIGR.part2_2 - Compact and Slate Editor_frames.jsonData342.8 KB—
261_DHJETQWIGR.part2_2 - Histogram - What is this_frames.jsonData1.1 MB—
261_DHJETQWIGR.part2_3 - Basics_frames.jsonData1.1 MB—
261_DHJETQWIGR.part2_3 - Histogram in VFB_frames.jsonData903.3 KB—
261_DHJETQWIGR.part2_4 - Base Layer_frames.jsonData1.9 MB—
261_DHJETQWIGR.part2_4 - Tone mapping - Comparison_frames.jsonData1.4 MB—
261_DHJETQWIGR.part2_5 - Rectangle_frames.jsonData1.8 MB—
261_DHJETQWIGR.part2_5 - Use of Textures_frames.jsonData2.5 MB—
261_DHJETQWIGR.part2_6 - Refraction_frames.jsonData1.5 MB—
261_DHJETQWIGR.part2_6 - Sphere, Rectangle, Cylinder_frames.jsonData1.6 MB—
261_DHJETQWIGR.part2_7 - IES_frames.jsonData1.7 MB—
261_DHJETQWIGR.part2_8 - Corona Light Material_frames.jsonData1.3 MB—
261_DHJETQWIGR.part2_9 - LightMix_frames.jsonData3.0 MB—
262_DHJETQWIGR.part3_1 - Post Production_frames.jsonData1.9 MB—
262_DHJETQWIGR.part3_1 - Summary_frames.jsonData361.8 KB—
262_DHJETQWIGR.part3_1 - Wall Modeling_frames.jsonData1.5 MB—
262_DHJETQWIGR.part3_10 - CTexmap - Ambient Occlusion_frames.jsonData366.9 KB—
262_DHJETQWIGR.part3_10 - Postproduction_frames.jsonData1.6 MB—
262_DHJETQWIGR.part3_11 - Animation_frames.jsonData756.5 KB—
262_DHJETQWIGR.part3_11 - Postproduction in VFB_frames.jsonData1.4 MB—
262_DHJETQWIGR.part3_12 - Preparation for Final Render_frames.jsonData285.8 KB—
262_DHJETQWIGR.part3_13 - Postproduction - Krea AI_frames.jsonData894.4 KB—
262_DHJETQWIGR.part3_14 - Postproduction - Affinity_frames.jsonData2.3 MB—
262_DHJETQWIGR.part3_2 - Introduction_frames.jsonData222.5 KB—
262_DHJETQWIGR.part3_2 - Kitchen Modeling_frames.jsonData2.1 MB—
262_DHJETQWIGR.part3_2 - Modeling Bookcases_frames.jsonData605.7 KB—
262_DHJETQWIGR.part3_3 - Summary of Models_frames.jsonData1.3 MB—
262_DHJETQWIGR.part3_3 - Window Modeling_frames.jsonData2.0 MB—
262_DHJETQWIGR.part3_4 - Beam Modeling_frames.jsonData680.2 KB—
262_DHJETQWIGR.part3_4 - Lighting Summary_frames.jsonData1.1 MB—
262_DHJETQWIGR.part3_5 - Floor Generator - Creating Floor_frames.jsonData1.7 MB—
262_DHJETQWIGR.part3_5 - Summary of Materials_frames.jsonData1.5 MB—
262_DHJETQWIGR.part3_6 - Floor Skirting Boards_frames.jsonData645.4 KB—
262_DHJETQWIGR.part3_6 - View from the Window_frames.jsonData1.4 MB—
262_DHJETQWIGR.part3_7 - Bookmanager - Arranging Books_frames.jsonData1.7 MB—
262_DHJETQWIGR.part3_7 - Object Animation_frames.jsonData410.2 KB—
262_DHJETQWIGR.part3_8 - Frame Selection_frames.jsonData886.0 KB—
262_DHJETQWIGR.part3_8 - NormalMap_frames.jsonData911.6 KB—
262_DHJETQWIGR.part3_8 - Summary of Models_frames.jsonData460.5 KB—
262_DHJETQWIGR.part3_9 - Corona Triplanar_frames.jsonData1.5 MB—
262_DHJETQWIGR.part3_9 - Final Renders_frames.jsonData228.6 KB—
262_DHJETQWIGR.part3_9 - Lighting Summary_frames.jsonData367.0 KB—
263_DRSMOLHUY_1 - Basics of Layout and block_frames.jsonData980.0 KB—
263_DRSMOLHUY_1 - Basics of motor in Solidworks_frames.jsonData1.5 MB—
263_DRSMOLHUY_1 - Important message before we start this course_frames.jsonData187.7 KB—
263_DRSMOLHUY_1 - Motor problem on sphere_frames.jsonData433.0 KB—
263_DRSMOLHUY_1 - Theo jansen mechanism promo_frames.jsonData23.1 KB—
263_DRSMOLHUY_1 - error_frames.jsonData123.7 KB—
263_DRSMOLHUY_10 - Offset crank animation in Solidworks_frames.jsonData601.5 KB—
263_DRSMOLHUY_11 - How to save animation in Solidworks_frames.jsonData344.8 KB—
263_DRSMOLHUY_12 - Bike Chain Design in Solidworks_frames.jsonData4.0 MB—
263_DRSMOLHUY_2 - First 2D sketch Motion Analysis_frames.jsonData927.7 KB—
263_DRSMOLHUY_2 - Hiding issue in Solidworks Animation_frames.jsonData387.7 KB—
263_DRSMOLHUY_2 - How to resolve error type 1_frames.jsonData597.5 KB—
263_DRSMOLHUY_2 - Path follow animation_frames.jsonData667.2 KB—
263_DRSMOLHUY_2 - Theo jansen mechanism_frames.jsonData3.7 MB—
263_DRSMOLHUY_2 - Timeline basics in Solidworks_frames.jsonData750.7 KB—
263_DRSMOLHUY_3 - Chapter 8 Spring animation issue_frames.jsonData400.9 KB—
263_DRSMOLHUY_3 - Four bar mechanism analysis in solidworks_frames.jsonData796.6 KB—
263_DRSMOLHUY_3 - Key properties and key frame in solidworks_frames.jsonData547.2 KB—
263_DRSMOLHUY_3 - contact in motion analysis_frames.jsonData647.5 KB—
263_DRSMOLHUY_4 - Event base motion analysis and Servo motor_frames.jsonData909.7 KB—
263_DRSMOLHUY_4 - Mate Controller_frames.jsonData815.5 KB—
263_DRSMOLHUY_4 - Rotate Cylinder at axis_frames.jsonData346.8 KB—
263_DRSMOLHUY_4 - rotate animation_frames.jsonData183.6 KB—
263_DRSMOLHUY_5 - Cam contact and spring analysis in solidworks_frames.jsonData997.2 KB—
263_DRSMOLHUY_5 - Explode animation_frames.jsonData192.8 KB—
263_DRSMOLHUY_5 - Simple Car Motion Analysis_frames.jsonData899.7 KB—
263_DRSMOLHUY_5 - Sketch is not updating issue_frames.jsonData539.0 KB—
263_DRSMOLHUY_6 - 2D and 3D vector visualisation in solidworks_frames.jsonData839.8 KB—
263_DRSMOLHUY_6 - 3D printer Demo_frames.jsonData93.5 KB—
263_DRSMOLHUY_6 - Collapse animation_frames.jsonData130.8 KB—
263_DRSMOLHUY_7 - 3D Printer Mechanism in Solidworks_frames.jsonData10.5 MB0ab3bb3e7116
263_DRSMOLHUY_7 - Appearance change animation_frames.jsonData421.9 KB—
263_DRSMOLHUY_7 - force ,torque and other energy calculation_frames.jsonData793.6 KB—
263_DRSMOLHUY_8 - Peaucellier-Lipkin Inversor_frames.jsonData1.7 MB—
263_DRSMOLHUY_8 - friction force analysis_frames.jsonData429.4 KB—
263_DRSMOLHUY_8 - spring animation in solidworks_frames.jsonData834.4 KB—
263_DRSMOLHUY_9 - Degree of Constraint explained_frames.jsonData660.0 KB—
264_UJSGHFHT_Ice Cream Truck _ Episode 001_ Q&A _ Autodesk Maya + Substance 3D Painter_frames.jsonData14.6 MB194ef6a78167
265_CIKACRTER_1 -1. Creating Some Photo Manipulations in NanoBanana_frames.jsonData896.2 KB—
265_CIKACRTER_1 -1. Creating Stunning Background Designs in NanoBanana_frames.jsonData696.6 KB—
265_CIKACRTER_1 -1. Creating a Image With Prompt & Removing Background in NanoBanana_frames.jsonData1.1 MB—
265_CIKACRTER_1 -1. Getting Started with NanoBanana_frames.jsonData668.2 KB—
265_CIKACRTER_2 -2. Changing The Dress for Characters Perfectly in NanoBanana_frames.jsonData576.4 KB—
265_CIKACRTER_2 -2. Creating Extra Graphics with NanoBanana_frames.jsonData555.3 KB—
265_CIKACRTER_2 -2. Creating an Image with a Prompt & Removing Background in NanoBanana_frames.jsonData700.7 KB—
265_CIKACRTER_2 -2.Image Editing from Basic to Advanced Stages with Prompts in NanoBanana_frames.jsonData868.7 KB—
265_CIKACRTER_3 -3. Adding Additional Photo Manipulation to a Created Image in NanoBanana_frames.jsonData950.6 KB—
265_CIKACRTER_3 -3. Advanced Editing & Merging Images in NanoBanana with Prompts_frames.jsonData1.4 MB—
265_CIKACRTER_3 -3. Creating Advanced Compositing Techniques in NanoBanana_frames.jsonData697.1 KB—
265_CIKACRTER_3 -3. Designing Thumbnails and Social Media Posts in NanoBanana_frames.jsonData1.5 MB—
265_CIKACRTER_4 -4. Adding More Details to an Image with Extra Prompts_frames.jsonData313.8 KB—
265_CIKACRTER_4 -4. Completing All Advanced Manipulation Topics in NanoBanana_frames.jsonData754.1 KB—
265_CIKACRTER_4 -4. Creating Perfect Images with Collages & Prompts_frames.jsonData765.2 KB—
265_CIKACRTER_4 -4. Creating a Logo in NanoBanana_frames.jsonData1.7 MB—
265_CIKACRTER_5 -5. Creating Branding with NanoBanana_frames.jsonData1.0 MB—
265_CIKACRTER_5 -5. Discovering Different Types of Art Methods in NanoBanana_frames.jsonData1.1 MB—
265_CIKACRTER_5 -5. Discussing Lmarena_frames.jsonData835.9 KB—
265_CIKACRTER_5 -5. Generating Various Kinds of Images with Prompts in NanoBanana_frames.jsonData1.6 MB—
265_CIKACRTER_6 -6. Generating Different Expressions from a Single Image_frames.jsonData616.2 KB—
269_YAJKDIDVF.part2_11 -Apply Multiple Rules In A Room_frames.jsonData1.2 MB—
269_YAJKDIDVF.part2_12 -Copy Arrays And Limit Rule Use_frames.jsonData3.1 MB—
269_YAJKDIDVF.part2_13 -Rotate Rules_frames.jsonData853.6 KB—
269_YAJKDIDVF.part2_14 -And Decorator Rule_frames.jsonData1.9 MB—
269_YAJKDIDVF.part2_15 -Or Decorator Rule_frames.jsonData2.6 MB—
269_YAJKDIDVF.part2_16 -The Noop TileType_frames.jsonData1.6 MB—
269_YAJKDIDVF.part2_17 -Create Prop Variations 1_frames.jsonData2.2 MB—
269_YAJKDIDVF.part2_18 -Create Prop Variations 2_frames.jsonData2.1 MB—
269_YAJKDIDVF.part2_19 -Create Prop Variations 3_frames.jsonData1.8 MB—
269_YAJKDIDVF.part2_2 -Set Up Room Decorator_frames.jsonData2.3 MB—
269_YAJKDIDVF.part2_20 -Working With EnumFlags_frames.jsonData1.6 MB—
269_YAJKDIDVF.part2_21 -Get Room Connectedness_frames.jsonData2.5 MB—
269_YAJKDIDVF.part2_3 -Create Decoration Texture_frames.jsonData3.0 MB—
269_YAJKDIDVF.part2_4 -Create Pattern Rules in Unity_frames.jsonData993.2 KB—
269_YAJKDIDVF.part2_5 -Set Up Rule System_frames.jsonData1.8 MB—
269_YAJKDIDVF.part2_6 -Detect Patterns_frames.jsonData3.2 MB—
269_YAJKDIDVF.part2_7 -Apply Rules to Texture_frames.jsonData2.3 MB—
269_YAJKDIDVF.part2_8 -Apply Rules to Level Geometry_frames.jsonData2.9 MB—
269_YAJKDIDVF.part2_9 -Align Texture with Level_frames.jsonData2.0 MB—
270_EVAUTERZO_1 -3D Modeling Fundamentals_frames.jsonData2.8 MB—
270_EVAUTERZO_1 -3D Modeling_frames.jsonData1.3 MB—
270_EVAUTERZO_1 -Creating and Editing Text_frames.jsonData995.4 KB—
270_EVAUTERZO_1 -Introduction and Software_frames.jsonData593.1 KB—
270_EVAUTERZO_1 -Plot Sheets_frames.jsonData1.4 MB—
270_EVAUTERZO_1 -Printing and Plotting_frames.jsonData2.0 MB—
270_EVAUTERZO_1 -Shaping Curves_frames.jsonData1.4 MB—
270_EVAUTERZO_1 -Solids Slice, Loft, and Revolve_frames.jsonData2.0 MB—
270_EVAUTERZO_1 -Using Drawing Aids_frames.jsonData3.9 MB—
270_EVAUTERZO_1 -View UCS Coordinates_frames.jsonData1.4 MB—
270_EVAUTERZO_2 -3D Modeling Exporting Views and Camera Angles_frames.jsonData1.2 MB—
270_EVAUTERZO_2 -Controlling Object Visibility and Appearance_frames.jsonData2.7 MB—
270_EVAUTERZO_2 -Editing Entities_frames.jsonData3.3 MB—
270_EVAUTERZO_2 -Getting Started_frames.jsonData2.4 MB—
270_EVAUTERZO_3 -Basic Drawing Skills_frames.jsonData2.5 MB—
272_APINACOL.part2_1 - Aseprite tutorial for complete beginners 30.0(Timelapse)Drawing a HP Potion_frames.jsonData58.1 KB—
272_APINACOL.part2_10 - Aseprite tutorial for complete beginners 36 Let's draw some magic books Intro_frames.jsonData346.7 KB—
272_APINACOL.part2_11 - Aseprite tutorial for complete beginners 37 Let's draw some magic books Drawing_frames.jsonData3.3 MB—
272_APINACOL.part2_12 - Aseprite tutorial for complete beginners 38.0(Timelapses)Let's draw some magic s_frames.jsonData53.7 KB—
272_APINACOL.part2_13 - Aseprite tutorial for complete beginners 38 Let's draw some magic sword Drawing_frames.jsonData3.0 MB—
272_APINACOL.part2_14 - Aseprite tutorial for complete beginners 39.0(Timelapses)Let's draw some magic s_frames.jsonData58.6 KB—
272_APINACOL.part2_15 - Aseprite tutorial for complete beginners 39.Let's draw some magic scroll PART 1_frames.jsonData2.7 MB—
272_APINACOL.part2_16 - Aseprite tutorial for complete beginners 40.Let's draw some magic scroll PART 2_frames.jsonData3.1 MB—
272_APINACOL.part2_17 - Aseprite tutorial for complete beginners 41.0(Timelapses)Let's draw some HP Reco_frames.jsonData66.7 KB—
272_APINACOL.part2_18 - Aseprite tutorial for complete beginners 41.Let's draw some HP Recovery Ham PART_frames.jsonData1.7 MB—
272_APINACOL.part2_19 - Aseprite tutorial for complete beginners 42.Let's draw some HP Recovery Ham PART_frames.jsonData440.6 KB—
272_APINACOL.part2_2 - Aseprite tutorial for complete beginners 30 how to use basic shape to block out_frames.jsonData1.8 MB—
272_APINACOL.part2_20 - Aseprite tutorial for complete beginners 43.Let's draw some HP Recovery Ham PART_frames.jsonData2.7 MB—
272_APINACOL.part2_21 - Aseprite tutorial for complete beginners 44.Let's draw some HP Recovery Ham PART_frames.jsonData1.8 MB—
272_APINACOL.part2_22 - Aseprite tutorial for complete beginners 45.0.(Timelapses)Let's draw some charac_frames.jsonData17.8 KB—
272_APINACOL.part2_23 - Aseprite tutorial for complete beginners 45.Let's draw some characters_frames.jsonData2.2 MB—
272_APINACOL.part2_3 - Aseprite tutorial for complete beginners 31 why is it flat Let's fix that_frames.jsonData1.7 MB—
272_APINACOL.part2_5 - Aseprite tutorial for complete beginners 17 tips make it simple_frames.jsonData291.7 KB—
272_APINACOL.part2_6 - Aseprite tutorial for complete beginners 18 tips make it interesting PART 1_frames.jsonData1.5 MB—
272_APINACOL.part2_7 - Aseprite tutorial for complete beginners 19 tips make it interesting PART 2_frames.jsonData1.4 MB—
272_APINACOL.part2_8 - Aseprite tutorial for complete beginners 20 tips make it precise_frames.jsonData2.9 MB—
272_APINACOL.part2_9 - Aseprite tutorial for complete beginners 21 make it natural_frames.jsonData421.3 KB—
273_APINACOL.part3_5 - Aseprite tutorial for complete beginners 33 Shape it up_frames.jsonData840.8 KB—
273_APINACOL.part3_6 - Aseprite tutorial for complete beginners 34 Leverage the symmetric tool_frames.jsonData448.4 KB—
273_APINACOL.part3_7 - Aseprite tutorial for complete beginners 35.0(Timelapse)MP potion_frames.jsonData18.7 KB—
273_APINACOL.part3_8 - Aseprite tutorial for complete beginners 35 send out routine highlight after the_frames.jsonData1.4 MB—
273_APINACOL.part3_9 - Aseprite tutorial for complete beginners 36.0(Timelapses)drawing magic books_frames.jsonData32.1 KB—
277_NNUKSHASE.part2_1 - Introduction to Project_frames.jsonData134.8 KB—
277_NNUKSHASE.part2_2 - Analysing the Industrial drawing of Impeller_frames.jsonData158.9 KB—
277_NNUKSHASE.part2_21 - Creating Internal Cooling Channel Vents_frames.jsonData2.1 MB—
277_NNUKSHASE.part2_3 - Preparing Aerofoil data_frames.jsonData248.4 KB—
277_NNUKSHASE.part2_4 - Importing Aerofoil Sections_frames.jsonData695.4 KB—
277_NNUKSHASE.part2_4 - Sketching Aerofoil Section I-I_frames.jsonData973.3 KB—
277_NNUKSHASE.part2_5 - Creating Blade body_frames.jsonData167.8 KB—
277_NNUKSHASE.part2_5 - Sketching Aerofoil Section II-II_frames.jsonData633.0 KB—
277_NNUKSHASE.part2_6 - Developing the Main body_frames.jsonData1.2 MB—
277_NNUKSHASE.part2_6 - Sketching Aerofoil Section III-III_frames.jsonData511.2 KB—
277_NNUKSHASE.part2_7 - Generating all the blades_frames.jsonData521.9 KB—
277_NNUKSHASE.part2_7 - Sketching Aerofoil Section IV-IV_frames.jsonData971.7 KB—
277_NNUKSHASE.part2_8 - Sketching Aerofoil Section V-V_frames.jsonData725.3 KB—
277_NNUKSHASE.part2_8 - Trimming the blades_frames.jsonData361.7 KB—
277_NNUKSHASE.part2_9 - Development of Aerofoil Body_frames.jsonData233.6 KB—
277_NNUKSHASE.part2_9 - Generating the keyway slot_frames.jsonData567.5 KB—
279_ISDIKUKU_The_LOOK_of_The_Last_3_Minutes-_Part_3_frames.jsonData1.1 MB—
279_ISDIKUKU_The_LOOK_of_The_Last_3_Minutes-_Part_4_frames.jsonData387.0 KB—
279_ISDIKUKU_The_Last_3_Minutes_Short_Film_frames.jsonData658.4 KB—
282_WPACERAZ_3 Coffee Machine Animation_frames.jsonData451.4 KB—
284_YAOLGTYF.part2_1. Creating a Shield_frames.jsonData1.5 MB—
284_YAOLGTYF.part2_2. Picking up shield_frames.jsonData700.0 KB—
284_YAOLGTYF.part2_3. Speed Boost_frames.jsonData1.0 MB—
284_YAOLGTYF.part2_4. Double Shot_frames.jsonData1.2 MB—
284_YAOLGTYF.part2_5. Enemies dropping PowerUps_frames.jsonData1.5 MB—
284_YAOLGTYF.part2_6. High Score_frames.jsonData1.2 MB—
287_DTSRDJFGH_Camp Crystal Lake_frames.jsonData8.0 MB—
290_RAPASMA_1 - course introduction_frames.jsonData231.9 KB—
290_RAPASMA_10 - interpolation_frames.jsonData1.6 MB—
290_RAPASMA_11 - graph editor part 1_frames.jsonData1.9 MB—
290_RAPASMA_12 - graph editor part 2_frames.jsonData962.6 KB—
290_RAPASMA_13 - normalize option in graph editor_frames.jsonData1.4 MB—
290_RAPASMA_14 - handle types_frames.jsonData1.1 MB—
290_RAPASMA_15 - extrapolation_frames.jsonData680.4 KB—
290_RAPASMA_16 - motion path_frames.jsonData416.1 KB—
290_RAPASMA_17 - practise keyframes to animate in circular motion_frames.jsonData1.8 MB—
290_RAPASMA_18 - box animation_frames.jsonData1.5 MB—
290_RAPASMA_19 - bouncing ball_frames.jsonData1.4 MB—
290_RAPASMA_2 - fps and timeline_frames.jsonData1.2 MB—
290_RAPASMA_20 - parent child (bouncing and squashing ball project part 1)_frames.jsonData774.5 KB—
290_RAPASMA_21 - bounce (bouncing and squashing ball project part 2)_frames.jsonData470.6 KB—
290_RAPASMA_22 - squash (bouncing and squashing ball project part 3)_frames.jsonData757.4 KB—
290_RAPASMA_23 - cycle modifier (bouncing and squashing ball project part 4)_frames.jsonData610.5 KB—
290_RAPASMA_24 - drivers (bouncing and squashing ball project part 5)_frames.jsonData669.9 KB—
290_RAPASMA_25 - stairs driver and material (bouncing and squashing ball project part 6)_frames.jsonData1.3 MB—
290_RAPASMA_26 - follow path part 1_frames.jsonData1.6 MB—
290_RAPASMA_27 - follow path part 2_frames.jsonData843.8 KB—
290_RAPASMA_28 - rig setup_frames.jsonData713.9 KB—
290_RAPASMA_29 - animtion with noise_frames.jsonData637.2 KB—
290_RAPASMA_3 - timeline_frames.jsonData814.1 KB—
290_RAPASMA_30 - auto aim_frames.jsonData329.1 KB—
290_RAPASMA_31 - spin the barrel_frames.jsonData170.6 KB—
290_RAPASMA_32 - shoot_frames.jsonData1.0 MB—
290_RAPASMA_33 - import jet model_frames.jsonData1.0 MB—
290_RAPASMA_34 - cloud backdrop_frames.jsonData514.0 KB—
290_RAPASMA_35 - rig setup_frames.jsonData776.5 KB—
290_RAPASMA_36 - wobble_frames.jsonData804.7 KB—
290_RAPASMA_37 - camera shake_frames.jsonData879.2 KB—
290_RAPASMA_38 - backdrop animation_frames.jsonData681.5 KB—
290_RAPASMA_39 - jet animation_frames.jsonData908.0 KB—
290_RAPASMA_4 - transformation tools_frames.jsonData841.6 KB—
290_RAPASMA_40 - backdrop and camera setup_frames.jsonData830.3 KB—
290_RAPASMA_41 - jet roll_frames.jsonData1.7 MB—
290_RAPASMA_5 - transform orientations_frames.jsonData601.5 KB—
290_RAPASMA_6 - set keyframe part 1_frames.jsonData1.3 MB—
290_RAPASMA_7 - set key frame part 2_frames.jsonData754.7 KB—
290_RAPASMA_8 - timeline hidden region_frames.jsonData908.9 KB—
290_RAPASMA_9 - auto keying_frames.jsonData864.4 KB—
300_CAKAREWA_1 - Introduction_frames.jsonData47.9 KB—
300_CAKAREWA_2 - Getting Started_frames.jsonData46.0 KB—
300_CAKAREWA_3 - Intro to Adobe After Effects_frames.jsonData2.5 MB—
300_CAKAREWA_4 - Create the Comp Circle_frames.jsonData366.7 KB—
300_CAKAREWA_5 - Animate the Trim Path Create a Shadow_frames.jsonData339.3 KB—
300_CAKAREWA_6 - Text Animation_frames.jsonData376.3 KB—
300_CAKAREWA_7 - Loop the Animation Export_frames.jsonData444.4 KB—
300_CAKAREWA_8 - Extra Lesson Export Without a Background_frames.jsonData231.4 KB—
300_CAKAREWA_9 - Outro_frames.jsonData72.0 KB—
301_JUDRWAS_1-Presentation_frames.jsonData551.6 KB—
301_JUDRWAS_10-Cutting_frames.jsonData1.3 MB—
301_JUDRWAS_11-Mounting_frames.jsonData866.6 KB—
301_JUDRWAS_12-Collage_frames.jsonData1.3 MB—
301_JUDRWAS_13-Part completion_frames.jsonData411.1 KB—
301_JUDRWAS_14-Other materials using this same technique_frames.jsonData239.0 KB—
301_JUDRWAS_15-Layered Illustration with Felt_frames.jsonData377.1 KB—
301_JUDRWAS_2-Influences_frames.jsonData972.3 KB—
301_JUDRWAS_3-References and mood board_frames.jsonData1.9 MB—
301_JUDRWAS_4-Illustration and stylization_frames.jsonData2.6 MB—
301_JUDRWAS_5-Montage and visual composition_frames.jsonData1.4 MB—
301_JUDRWAS_6-Defining the color palette_frames.jsonData1.5 MB—
301_JUDRWAS_7-Preparing templates for printing_frames.jsonData1.2 MB—
301_JUDRWAS_8-Organization of layers_frames.jsonData2.6 MB—
301_JUDRWAS_9-Materials_frames.jsonData444.2 KB—
302_UGFDSJLK_Sewing Kit_frames.jsonData10.5 MB7c13d4cf221d
304_OALPUYTD.part2_7- Selecting Shapes for Characters_frames.jsonData2.3 MB—
304_OALPUYTD.part2_8-Trying Out Different Combinations of Shapes_frames.jsonData1.7 MB—
304_OALPUYTD.part2_9-Refining The Structure 1_frames.jsonData2.6 MB—
305_GRENAKISA_01 - Presentation_frames.jsonData709.0 KB—
305_GRENAKISA_02 - Influences_frames.jsonData473.6 KB—
305_GRENAKISA_03 - What will we do in this course_frames.jsonData174.9 KB—
305_GRENAKISA_04 - Knowing the universe_frames.jsonData660.1 KB—
305_GRENAKISA_05 - Stage selection_frames.jsonData351.9 KB—
305_GRENAKISA_06 - Prepare your mood board (models and textures)_frames.jsonData498.4 KB—
305_GRENAKISA_07 - Prepare Blender_frames.jsonData1.1 MB—
305_GRENAKISA_08 - Composition techniques_frames.jsonData618.3 KB—
305_GRENAKISA_09 - Present the models_frames.jsonData1.5 MB—
305_GRENAKISA_10 - Apply the textures_frames.jsonData1.8 MB—
305_GRENAKISA_11 - Define lighting_frames.jsonData1.0 MB—
305_GRENAKISA_12 - Detailing and adding effects_frames.jsonData1.8 MB—
305_GRENAKISA_13 - Prepare the render_frames.jsonData1.0 MB—
305_GRENAKISA_14 - Render refinement in Photoshop_frames.jsonData1.6 MB—
305_GRENAKISA_15 - Post-processing and color correction_frames.jsonData1.2 MB—
305_GRENAKISA_16 - Illustration potentialities_frames.jsonData277.5 KB—
305_GRENAKISA_17_frames.jsonData210.2 KB—
307_VAVIKORET.part2_13 - Primitives the Grid Perspective and the Track Ball_frames.jsonData2.2 MB—
307_VAVIKORET.part2_14 - Quad Remesher Part 1_frames.jsonData2.2 MB—
307_VAVIKORET.part2_15 - Quad Remesher Part 2_frames.jsonData886.3 KB—
307_VAVIKORET.part2_16 - Patsy the Pumpkin the Lathe Tool_frames.jsonData993.9 KB—
307_VAVIKORET.part2_4 - Godfrey the Goblin Part 1_frames.jsonData2.2 MB—
307_VAVIKORET.part2_5 - Godfrey the Goblin Part 2 Defining Basic Forms_frames.jsonData1.6 MB—
307_VAVIKORET.part2_6 - Godfrey the Goblin Part 3 Matcaps_frames.jsonData1.5 MB—
307_VAVIKORET.part2_7 - Godfrey the Goblin Part 4 Masking_frames.jsonData2.1 MB—
307_VAVIKORET.part2_8 - Godfrey the Goblin Part 5 Mirrors and Eyes_frames.jsonData1.6 MB—
307_VAVIKORET.part2_9 - Godfrey the Goblin Part 6 Dynotopo_frames.jsonData1.9 MB—
308_VAVIKORET.part3_18 - Patsy the Pumpkin Boolean Subtract_frames.jsonData878.2 KB—
308_VAVIKORET.part3_19 - Patsy the Pumpkin Carve Out the Eyes_frames.jsonData1.9 MB—
308_VAVIKORET.part3_20 - Patsy the Pumpkin Carve the Mouth plus Boolean Intersect_frames.jsonData2.5 MB—
308_VAVIKORET.part3_21 - Patsy the Pumpkin Create the Stalk with the Curve Tool_frames.jsonData925.5 KB—
308_VAVIKORET.part3_22 - 05Pumpkin07Decimate_frames.jsonData1.2 MB—
308_VAVIKORET.part3_22 - Patsy the Pumpkin Decimate to Reduce Polygons_frames.jsonData1.2 MB—
308_VAVIKORET.part3_23 - Patsy the Pumpkin Add Finer Detail_frames.jsonData823.4 KB—
308_VAVIKORET.part3_24 - Patsy the Pumpkin Intro to Painting_frames.jsonData1.8 MB—
308_VAVIKORET.part3_25 - Patsy the Pumpkin Face Groups_frames.jsonData2.0 MB—
309_VAVIKORET.part4_27 - Patsy the Pumpkin Start Painting Detail_frames.jsonData2.5 MB—
309_VAVIKORET.part4_28 - Patsy the Pumpkin Use Layers to Alter your Work_frames.jsonData1.3 MB—
309_VAVIKORET.part4_29 - Patsy the Pumpkin Lighting_frames.jsonData2.7 MB—
309_VAVIKORET.part4_30 - Patsy the Pumpkin Post Processing Part 1_frames.jsonData1.5 MB—
309_VAVIKORET.part4_31 - Patsy the Pumpkin Post Processing Part 2_frames.jsonData1.7 MB—
309_VAVIKORET.part4_32 - Anna Set up our Camera Angles_frames.jsonData1.4 MB—
309_VAVIKORET.part4_33 - Anna Add some Eyes_frames.jsonData1.8 MB—
309_VAVIKORET.part4_34 - Anna Masking and Sculpting_frames.jsonData1.9 MB—
309_VAVIKORET.part4_35 - Anna a Potential Voxel Remesh Issue_frames.jsonData1.0 MB—
309_VAVIKORET.part4_36 - Anna Refine the Head_frames.jsonData1.6 MB—
309_VAVIKORET.part4_37 - Anna Create the Body_frames.jsonData1.9 MB—
309_VAVIKORET.part4_38 - Anna Create the Fins and Fishing Rod_frames.jsonData1.6 MB—
310_VAVIKORET.part5_40 - Anna Refining the Overall Mesh_frames.jsonData2.3 MB—
310_VAVIKORET.part5_41 - Anna Texturing part 1_frames.jsonData994.2 KB—
310_VAVIKORET.part5_42 - Anna Texturing part 2_frames.jsonData1.4 MB—
310_VAVIKORET.part5_43 - Anna Add the Thin Fins_frames.jsonData2.9 MB—
310_VAVIKORET.part5_44 - Anna A Simple Paint Job_frames.jsonData2.0 MB—
310_VAVIKORET.part5_45 - Anna Lights and Post Process_frames.jsonData2.4 MB—
310_VAVIKORET.part5_46 - Painting part 1 Basic Setup_frames.jsonData1.1 MB—
310_VAVIKORET.part5_47 - Painting part 2 Import an object_frames.jsonData1.7 MB—
310_VAVIKORET.part5_48 - Painting part 3 Paint the Underlayer_frames.jsonData1.4 MB—
310_VAVIKORET.part5_49 - Painting part 4 Paint the Top Skin_frames.jsonData1.7 MB—
310_VAVIKORET.part5_50 - Painting part 5 Oo Shiny_frames.jsonData2.0 MB—
310_VAVIKORET.part5_51 - Painting part 6 Fine Detail_frames.jsonData2.8 MB—
310_VAVIKORET.part5_52 - Painting part 7 Variations_frames.jsonData1.5 MB—
312_BYFREHKLP_01. Aaron Sims Background_frames.jsonData4.3 MB—
312_BYFREHKLP_02. Why Design in 2D and why design in 3D_frames.jsonData1.1 MB—
312_BYFREHKLP_03. Creature Designing in 2D_frames.jsonData4.0 MB—
312_BYFREHKLP_04. Creature 3D Design Sculpting_frames.jsonData5.8 MB—
312_BYFREHKLP_05. Creature 3D Design Texturing_frames.jsonData4.4 MB—
312_BYFREHKLP_06. Creature 3D Design Rendering_frames.jsonData3.4 MB—
312_BYFREHKLP_07. Conclusion_frames.jsonData561.1 KB—
314_DARINZTE.part2_1 - Space Planning Part 01_frames.jsonData4.4 MB—
314_DARINZTE.part2_2 - Space Planning Part 02_frames.jsonData7.9 MB—
314_DARINZTE.part2_3 - Introduction To Layout Part-1_frames.jsonData485.8 KB—
314_DARINZTE.part2_3 - Material And Finish Selection Part-1_frames.jsonData127.1 KB—
314_DARINZTE.part2_4 - Introduction To Layout Part-2_frames.jsonData185.1 KB—
314_DARINZTE.part2_4 - Material And Finish Selection Part-2_frames.jsonData177.2 KB—
314_DARINZTE.part2_5 - Introduction To Layout Part-3_frames.jsonData152.9 KB—
314_DARINZTE.part2_5 - Material And Finish Selection Part-3_frames.jsonData175.6 KB—
314_DARINZTE.part2_6 - 6.3 Sketchup's Native Renderer_frames.jsonData227.1 KB—
314_DARINZTE.part2_6 - Intoduction To Layout Part-4_frames.jsonData196.9 KB—
314_DARINZTE.part2_7 - Intoduction To Layout Part-5_frames.jsonData120.5 KB—
314_DARINZTE.part2_8 - Importing And Exporting Files_frames.jsonData207.0 KB—
315_DARINZTE.part3_1 - Class 1_frames.jsonData86.7 KB—
315_DARINZTE.part3_1 - Residential Space Part 01_frames.jsonData237.2 KB—
315_DARINZTE.part3_1 - The Design Thinking Process_frames.jsonData263.2 KB—
315_DARINZTE.part3_1 - Understanding Space Usage_frames.jsonData155.3 KB—
315_DARINZTE.part3_2 - Anthropometrics_frames.jsonData253.3 KB—
315_DARINZTE.part3_2 - Class 2_frames.jsonData162.9 KB—
315_DARINZTE.part3_2 - Creative Techniques_frames.jsonData237.7 KB—
315_DARINZTE.part3_2 - Residential Space Part 02_frames.jsonData206.9 KB—
315_DARINZTE.part3_3 - Class 3_frames.jsonData164.3 KB—
315_DARINZTE.part3_3 - Residential Space Part 03_frames.jsonData206.7 KB—
315_DARINZTE.part3_4 - Class 4_frames.jsonData151.4 KB—
315_DARINZTE.part3_4 - Residential Space Part 04_frames.jsonData234.5 KB—
316_DARINZTE.part4_1 - Building Materials And Finishes_frames.jsonData225.2 KB—
316_DARINZTE.part4_1 - Color Theory_frames.jsonData216.6 KB—
316_DARINZTE.part4_2 - Color Schemes_frames.jsonData237.3 KB—
316_DARINZTE.part4_2 - Wall And Ceiling Material_frames.jsonData240.0 KB—
316_DARINZTE.part4_3 - Color Application In Interiors_frames.jsonData241.5 KB—
317_DARINZTE.part5_1 - Fundamentals Of Lighting_frames.jsonData272.5 KB—
317_DARINZTE.part5_1 - Overview Of Sketchup.mp4_frames.jsonData1.4 MB—
317_DARINZTE.part5_1 - Space Planning For Different Rooms_frames.jsonData258.5 KB—
317_DARINZTE.part5_1 - User Interface and Navigation_frames.jsonData6.2 MB—
317_DARINZTE.part5_2 - Basic Drawing Tools_frames.jsonData3.3 MB—
317_DARINZTE.part5_2 - Designing For Specific_frames.jsonData5.5 MB—
317_DARINZTE.part5_2 - Lighting Applications_frames.jsonData233.5 KB—
317_DARINZTE.part5_3 - 2.3 Editing Tools_frames.jsonData2.1 MB—
319_QAKIOXCE.part02_07 - Rock Gobos_frames.jsonData241.5 KB—
319_QAKIOXCE.part02_07a - Rock Gobos Rendering_frames.jsonData249.2 KB—
319_QAKIOXCE.part02_Patreon 05 - Flower scene tutorial_frames.jsonData265.8 KB—
319_QAKIOXCE.part02_Patreon 06a - Render Setup_frames.jsonData272.6 KB—
319_QAKIOXCE.part02_Patreon 4a - Render Setup_frames.jsonData202.1 KB—
319_QAKIOXCE.part02_Procedural Flower Tutorial_frames.jsonData254.0 KB—
319_QAKIOXCE.part02_VDB to Vellum Setup_frames.jsonData253.5 KB—
320_QAKIOXCE.part03_Tree_001_Preview_frames.jsonData6.2 KB—
320_QAKIOXCE.part03_Tree_002_Preview_frames.jsonData5.9 KB—
320_QAKIOXCE.part03_Tree_003_Preview_frames.jsonData6.7 KB—
321_QAKIOXCE.part04_Tree_004_Preview_frames.jsonData6.9 KB—
321_QAKIOXCE.part04_Tree_005_Preview_frames.jsonData6.3 KB—
324_QAKIOXCE.part07_010 - Cloth Threads Setup_frames.jsonData270.5 KB—
324_QAKIOXCE.part07_010a - Cloth Threads Render_frames.jsonData276.8 KB—
324_QAKIOXCE.part07_011 - Christmas Landscape_frames.jsonData261.8 KB—
324_QAKIOXCE.part07_08 - Looping Grains Render_frames.jsonData254.6 KB—
324_QAKIOXCE.part07_08 - Looping Grains_frames.jsonData275.6 KB—
324_QAKIOXCE.part07_09 - Vellum Inflation_frames.jsonData280.4 KB—
324_QAKIOXCE.part07_09a - Vellum Inflation Render_frames.jsonData277.5 KB—
324_QAKIOXCE.part07_Unlocking the Power of RBDs (tutorial)_frames.jsonData208.8 KB—
325_QAKIOXCE.part08_012 - Pyro Explosion - Pt. 4 Render_frames.jsonData239.4 KB—
325_QAKIOXCE.part08_012 - Pyro Explosion - Pt.2 Vellum_frames.jsonData255.2 KB—
325_QAKIOXCE.part08_012 - Pyro Explosion - Pt.3 Particles_frames.jsonData102.4 KB—
325_QAKIOXCE.part08_012 - Pyro Explosion Setup_frames.jsonData263.0 KB—
325_QAKIOXCE.part08_013a - Knitting a Flower_frames.jsonData283.6 KB—
325_QAKIOXCE.part08_013b - Knitting on flat and 3d surfaces_frames.jsonData6.4 MB—
325_QAKIOXCE.part08_013c - Knitting Weave_frames.jsonData267.4 KB—
325_QAKIOXCE.part08_014 - Animating Flower Assets_frames.jsonData287.8 KB—
325_QAKIOXCE.part08_015 - Modeling the Perfume Bottle_frames.jsonData308.4 KB—
325_QAKIOXCE.part08_016 - Perfume Inflation_frames.jsonData293.4 KB—
326_QAKIOXCE.part09_018 Swirly Grains_frames.jsonData265.4 KB—
326_QAKIOXCE.part09_019 - Soft Hairy Cloth_frames.jsonData294.5 KB—
326_QAKIOXCE.part09_020 - Perfume Splash_frames.jsonData275.5 KB—
326_QAKIOXCE.part09_021 - RBD Smash_frames.jsonData290.4 KB—
326_QAKIOXCE.part09_022 - Painted Grains Setup_frames.jsonData287.6 KB—
326_QAKIOXCE.part09_022a - Painted Grains Render_frames.jsonData258.2 KB—
326_QAKIOXCE.part09_023 - Age Inflation Render_frames.jsonData211.8 KB—
326_QAKIOXCE.part09_023 - Age Inflation Setup_frames.jsonData300.6 KB—
327_QAKIOXCE.part10_024 - Hair Droplets - Setup_frames.jsonData274.2 KB—
327_QAKIOXCE.part10_024a - Hair Droplets Render_frames.jsonData283.8 KB—
327_QAKIOXCE.part10_024b - Hair Droplets Post Processing_frames.jsonData140.9 KB—
327_QAKIOXCE.part10_025 - Intro to Vex_frames.jsonData208.7 KB—
327_QAKIOXCE.part10_025a - Luke Van Vexember Interview_frames.jsonData286.2 KB—
327_QAKIOXCE.part10_025b - Waffleboy Tom Interview_frames.jsonData287.5 KB—
327_QAKIOXCE.part10_026 - RBD Reshape Render_frames.jsonData266.9 KB—
327_QAKIOXCE.part10_026 - RBD Reshape Setup_frames.jsonData236.6 KB—
327_QAKIOXCE.part10_027 - Particles Setup_frames.jsonData281.4 KB—
327_QAKIOXCE.part10_027 - Render Setup_frames.jsonData284.5 KB—
327_QAKIOXCE.part10_027 - Smoke Setup_frames.jsonData296.8 KB—
327_QAKIOXCE.part10_027 - Tennis Ball Setup_frames.jsonData277.6 KB—
327_QAKIOXCE.part10_028 - Megascans Flower Rig_frames.jsonData281.5 KB—
327_QAKIOXCE.part10_028 - Tennis Ball Growth Pt. 1_frames.jsonData293.3 KB—
327_QAKIOXCE.part10_It's VEXember time!_frames.jsonData122.0 KB—
328_QAKIOXCE.part11_029 - Racket Strings Render_frames.jsonData305.8 KB—
328_QAKIOXCE.part11_029 - Racket Strings Setup_frames.jsonData312.0 KB—
328_QAKIOXCE.part11_030 - Racket Fluid Part 3 - Render_frames.jsonData268.4 KB—
328_QAKIOXCE.part11_030 - Racket Fluid Pt. 1_frames.jsonData288.5 KB—
328_QAKIOXCE.part11_030 Racket Fluid - Part 2_frames.jsonData283.4 KB—
328_QAKIOXCE.part11_031 Inflate Objects Render_frames.jsonData196.1 KB—
328_QAKIOXCE.part11_031 Inflate Objects Setup_frames.jsonData289.7 KB—
328_QAKIOXCE.part11_032 - Clipped Shoe Render_frames.jsonData290.1 KB—
328_QAKIOXCE.part11_032 Clipped Shoe Setup_frames.jsonData279.0 KB—
328_QAKIOXCE.part11_033 - 2d Pyro into Cops_frames.jsonData281.9 KB—
328_QAKIOXCE.part11_033 2d Pyro to Cops pt. 2_frames.jsonData295.7 KB—
328_QAKIOXCE.part11_034 - MPM Crumble Render_frames.jsonData285.2 KB—
328_QAKIOXCE.part11_034 - MPM Crumble Setup_frames.jsonData275.4 KB—
329_QAKIOXCE.part12_035 - Shoe Commercial Pt. 4 Rendering_frames.jsonData300.2 KB—
329_QAKIOXCE.part12_035 - Shoe Commercial Pt.1 Twist_frames.jsonData273.1 KB—
329_QAKIOXCE.part12_036 - Knitted Tree Render_frames.jsonData232.2 KB—
329_QAKIOXCE.part12_036 - Knitted Tree Setup_frames.jsonData274.1 KB—
329_QAKIOXCE.part12_037 - Advected VDBs Render_frames.jsonData231.6 KB—
329_QAKIOXCE.part12_037 - Advected VDBs_frames.jsonData276.4 KB—
329_QAKIOXCE.part12_038 - Chocolate Modeling_frames.jsonData254.2 KB—
329_QAKIOXCE.part12_038 - Exploded Chocolate_frames.jsonData254.6 KB—
329_QAKIOXCE.part12_039 - Axiom Reveal_frames.jsonData229.8 KB—
329_QAKIOXCE.part12_039 - Reform Chocolate Bar_frames.jsonData262.2 KB—
330_QAKIOXCE.part13_040 Liquid Logo Setup_frames.jsonData248.2 KB—
330_QAKIOXCE.part13_041 - Hair Control Render_frames.jsonData217.8 KB—
330_QAKIOXCE.part13_041 - Hair Control Setup_frames.jsonData233.6 KB—
330_QAKIOXCE.part13_043 - Copernicus Part 1_frames.jsonData275.5 KB—
330_QAKIOXCE.part13_043 - Copernicus Part 2_frames.jsonData273.5 KB—
330_QAKIOXCE.part13_043 - Copernicus Part 3_frames.jsonData283.8 KB—
330_QAKIOXCE.part13_043 - Copernicus Part 4_frames.jsonData256.5 KB—
332_LANIFERSW_1 -Camera Follower Script_frames.jsonData185.4 KB—
332_LANIFERSW_1 -Character Selection UI_frames.jsonData212.3 KB—
332_LANIFERSW_1 -Creating Project_frames.jsonData104.4 KB—
332_LANIFERSW_1 -Detecting Obstacles_frames.jsonData308.5 KB—
332_LANIFERSW_1 -Introduction_frames.jsonData87.4 KB—
332_LANIFERSW_1 -Setting up player character_frames.jsonData185.7 KB—
332_LANIFERSW_1 -Settings Menu UI_frames.jsonData151.6 KB—
332_LANIFERSW_1 -Swipe Mobile Controls_frames.jsonData190.5 KB—
332_LANIFERSW_2 -Adding Sound Effects and Controls_frames.jsonData265.5 KB—
332_LANIFERSW_2 -Collecting Coins_frames.jsonData201.3 KB—
332_LANIFERSW_2 -How to add Game Assets & Game Environment_frames.jsonData100.2 KB—
332_LANIFERSW_2 -Making Infinite Environment_frames.jsonData364.8 KB—
332_LANIFERSW_2 -Player Movement_frames.jsonData247.1 KB—
332_LANIFERSW_2 -Showing Character Selection Menu_frames.jsonData135.2 KB—
332_LANIFERSW_2 -Tap to play Menu_frames.jsonData278.5 KB—
332_LANIFERSW_3 -Add Score System_frames.jsonData269.1 KB—
332_LANIFERSW_3 -Adding Missions Menu and Fixing Bugs_frames.jsonData173.1 KB—
332_LANIFERSW_3 -Buying and Selecting Characters_frames.jsonData557.0 KB—
332_LANIFERSW_3 -Game UI_frames.jsonData266.7 KB—
332_LANIFERSW_3 -Movement using keys_frames.jsonData179.4 KB—
332_LANIFERSW_4 -Adding Tap to Play - To Start Game_frames.jsonData385.6 KB—
332_LANIFERSW_4 -Character Jump and Slide_frames.jsonData205.7 KB—
332_LANIFERSW_4 -Fixing Bugs_frames.jsonData218.9 KB—
332_LANIFERSW_4 -Updating Missions_frames.jsonData175.7 KB—
332_LANIFERSW_5 -Restart Game_frames.jsonData113.1 KB—
332_LANIFERSW_6 -Pause and UnPause_frames.jsonData159.2 KB—
332_LANIFERSW_7 -Showing Score and Coins UI_frames.jsonData191.2 KB—
333_EKILDRTVT_1 - Building Basic Cushions and Sewing Basics_frames.jsonData239.5 KB—
333_EKILDRTVT_1 - Exporting and Importing Avatars Between 3ds Max and Marvelous Designer_frames.jsonData253.3 KB—
333_EKILDRTVT_1 - Introduction to Marvelous Designer and Its Applications_frames.jsonData229.0 KB—
333_EKILDRTVT_1 - Manual Pleat Modeling and Wrinkle Simulation_frames.jsonData262.7 KB—
333_EKILDRTVT_1 - Understanding Garment Controls and Display Options_frames.jsonData243.5 KB—
333_EKILDRTVT_2 - Arrangement Points, Bounding Volumes, and Custom Poses_frames.jsonData241.9 KB—
333_EKILDRTVT_2 - Creating Rings, Straps, and Structural Supports_frames.jsonData343.7 KB—
333_EKILDRTVT_2 - Exploring the Interface, Workspaces, and Avatars_frames.jsonData220.1 KB—
333_EKILDRTVT_2 - Pressure Tool, Internal Lines, and Fold Strength_frames.jsonData233.4 KB—
333_EKILDRTVT_2 - Splitting Segments and Internal Line Techniques_frames.jsonData237.4 KB—
333_EKILDRTVT_3 - Adding Embossing, Textures, and Logos_frames.jsonData182.0 KB—
333_EKILDRTVT_3 - Advanced Sewing Techniques and Simulation Adjustments_frames.jsonData265.6 KB—
333_EKILDRTVT_3 - Creating a Simple Dress and Running Basic Simulations_frames.jsonData274.3 KB—
333_EKILDRTVT_3 - Sewing Patterns, Mirroring, and Constructing a Full Outfit_frames.jsonData299.5 KB—
333_EKILDRTVT_3 - Using Pleats Fold Tool for Complex Pleats_frames.jsonData273.1 KB—
333_EKILDRTVT_4 - Elastic, Gravity, and Layer Adjustments_frames.jsonData198.4 KB—
333_EKILDRTVT_4 - Pleats Sewing and Skirt Design_frames.jsonData190.9 KB—
333_EKILDRTVT_4 - Wrinkle Control, Particle Distance, and Simulation Refinements_frames.jsonData154.9 KB—
333_EKILDRTVT_5 - Belts, Overlapping Layers, and Advanced Sewing_frames.jsonData241.2 KB—
333_EKILDRTVT_5 - Exporting Models Back to Max and Applying Materials_frames.jsonData180.4 KB—
333_EKILDRTVT_6 - Texturing, Simulation, and Final Garment Refinements_frames.jsonData268.3 KB—
335_KLIGSERDAS.part2_1 -Depth of Field_frames.jsonData150.6 KB—
335_KLIGSERDAS.part2_1 -Final Visualizations_frames.jsonData105.6 KB—
335_KLIGSERDAS.part2_1 -Groups_frames.jsonData167.3 KB—
335_KLIGSERDAS.part2_1 -Light Generator_frames.jsonData218.0 KB—
335_KLIGSERDAS.part2_1 -Line - outlining walls_frames.jsonData144.2 KB—
335_KLIGSERDAS.part2_1 -V-Ray History_frames.jsonData183.0 KB—
335_KLIGSERDAS.part2_10 -Spot Light_frames.jsonData163.3 KB—
335_KLIGSERDAS.part2_11 -LightMix_frames.jsonData185.4 KB—
335_KLIGSERDAS.part2_2 -Camera Clipping_frames.jsonData115.1 KB—
335_KLIGSERDAS.part2_2 -Correction Layers_frames.jsonData226.5 KB—
335_KLIGSERDAS.part2_2 -Documentation in LayOut_frames.jsonData190.0 KB—
335_KLIGSERDAS.part2_2 -Exposure and White Balance_frames.jsonData158.1 KB—
335_KLIGSERDAS.part2_2 -Offset - Wall Thickness_frames.jsonData118.3 KB—
335_KLIGSERDAS.part2_3 -Aerial Perspective_frames.jsonData164.4 KB—
335_KLIGSERDAS.part2_3 -Push Pull - third dimension_frames.jsonData163.0 KB—
335_KLIGSERDAS.part2_3 -Render Elements_frames.jsonData187.4 KB—
335_KLIGSERDAS.part2_3 -Summary_frames.jsonData73.3 KB—
335_KLIGSERDAS.part2_3 -Universal settings_frames.jsonData106.4 KB—
335_KLIGSERDAS.part2_4 -Cryptomatte_frames.jsonData117.4 KB—
335_KLIGSERDAS.part2_4 -HDR Maps - what is it_frames.jsonData184.3 KB—
335_KLIGSERDAS.part2_4 -Shifting and Rotating_frames.jsonData184.0 KB—
335_KLIGSERDAS.part2_4 -Vignette_frames.jsonData91.3 KB—
335_KLIGSERDAS.part2_5 -Basics of Dome Light_frames.jsonData165.7 KB—
335_KLIGSERDAS.part2_5 -Batch Render_frames.jsonData113.8 KB—
335_KLIGSERDAS.part2_5 -Lens Effects_frames.jsonData162.5 KB—
335_KLIGSERDAS.part2_5 -Universal Production Settings_frames.jsonData202.0 KB—
335_KLIGSERDAS.part2_6 -Finite Dome_frames.jsonData114.2 KB—
335_KLIGSERDAS.part2_6 -Procedural Clouds_frames.jsonData143.2 KB—
335_KLIGSERDAS.part2_6 -Sharpen and Blur_frames.jsonData87.1 KB—
335_KLIGSERDAS.part2_7 -Additional Postproduction Options_frames.jsonData122.1 KB—
335_KLIGSERDAS.part2_7 -Source of Light, and Background_frames.jsonData166.0 KB—
335_KLIGSERDAS.part2_8 -Background_frames.jsonData202.8 KB—
335_KLIGSERDAS.part2_8 -Rectangle Light_frames.jsonData206.0 KB—
335_KLIGSERDAS.part2_9 -Sphere Light_frames.jsonData100.1 KB—
336_KLIGSERDAS.part3_1 -3D Warehouse_frames.jsonData149.6 KB—
336_KLIGSERDAS.part3_1 -Arranging and Scaling Components_frames.jsonData160.7 KB—
336_KLIGSERDAS.part3_1 -Basics of working in SketchUp_frames.jsonData163.5 KB—
336_KLIGSERDAS.part3_1 -Introduction_frames.jsonData111.7 KB—
336_KLIGSERDAS.part3_1 -Plane Tool_frames.jsonData131.5 KB—
336_KLIGSERDAS.part3_1 -V-Ray UV Mapping Tools_frames.jsonData143.8 KB—
336_KLIGSERDAS.part3_10 -Ready Shapes_frames.jsonData152.6 KB—
336_KLIGSERDAS.part3_11 -Pages_frames.jsonData144.7 KB—
336_KLIGSERDAS.part3_12 -Details_frames.jsonData115.8 KB—
336_KLIGSERDAS.part3_13 -Saving and Export_frames.jsonData109.7 KB—
336_KLIGSERDAS.part3_2 -Carpentry - pull along_frames.jsonData233.5 KB—
336_KLIGSERDAS.part3_2 -CleanUp3_frames.jsonData100.2 KB—
336_KLIGSERDAS.part3_2 -Color, and Texture_frames.jsonData143.6 KB—
336_KLIGSERDAS.part3_2 -Downloading and installation_frames.jsonData153.0 KB—
336_KLIGSERDAS.part3_2 -ModelUp_frames.jsonData117.1 KB—
336_KLIGSERDAS.part3_2 -Send to LayOut_frames.jsonData128.0 KB—
336_KLIGSERDAS.part3_3 -Basics of Texturing_frames.jsonData109.8 KB—
336_KLIGSERDAS.part3_3 -Bezier Spline - tiles_frames.jsonData178.7 KB—
336_KLIGSERDAS.part3_3 -Chaos Cosmos_frames.jsonData112.6 KB—
336_KLIGSERDAS.part3_3 -Proxies and External Models_frames.jsonData146.0 KB—
336_KLIGSERDAS.part3_3 -Scale_frames.jsonData101.4 KB—
336_KLIGSERDAS.part3_3 -Stairs - intelligent scaling_frames.jsonData158.5 KB—
336_KLIGSERDAS.part3_3 -Tag_frames.jsonData190.8 KB—
336_KLIGSERDAS.part3_4 -Axes_frames.jsonData143.9 KB—
336_KLIGSERDAS.part3_4 -Cross-sections_frames.jsonData152.8 KB—
336_KLIGSERDAS.part3_4 -Cut with - roof construction_frames.jsonData143.5 KB—
336_KLIGSERDAS.part3_4 -FredoCorner - beveling_frames.jsonData162.4 KB—
336_KLIGSERDAS.part3_4 -LayOut_frames.jsonData125.9 KB—
336_KLIGSERDAS.part3_4 -Seamless - what does it mean_frames.jsonData83.0 KB—
336_KLIGSERDAS.part3_5 -Component Stringer - Gutter Chains_frames.jsonData139.1 KB—
336_KLIGSERDAS.part3_5 -Flip Along - Mirror Reflection_frames.jsonData107.8 KB—
336_KLIGSERDAS.part3_5 -Hatching_frames.jsonData152.0 KB—
336_KLIGSERDAS.part3_5 -Popular 3D Portals_frames.jsonData122.4 KB—
336_KLIGSERDAS.part3_5 -Scenes_frames.jsonData152.1 KB—
336_KLIGSERDAS.part3_5 -Where to Look for Textures_frames.jsonData162.3 KB—
336_KLIGSERDAS.part3_6 -2D and 3D Tags_frames.jsonData141.9 KB—
336_KLIGSERDAS.part3_6 -Autosave_frames.jsonData139.9 KB—
336_KLIGSERDAS.part3_6 -Useful Plugins_frames.jsonData152.0 KB—
336_KLIGSERDAS.part3_7 -Keyboard Shortcuts_frames.jsonData144.1 KB—
336_KLIGSERDAS.part3_7 -Layers_frames.jsonData99.8 KB—
336_KLIGSERDAS.part3_8 -Dimensioning_frames.jsonData180.1 KB—
336_KLIGSERDAS.part3_9 -Labels_frames.jsonData135.9 KB—
360_KDHFTSGH_1 What You Will Learn to Master Simple 2D Animation Techniques_frames.jsonData84.4 KB—
361_TAJUFPER_1 -Adding All characters and outfits_frames.jsonData139.4 KB—
361_TAJUFPER_1 -Adding Characters_frames.jsonData92.5 KB—
361_TAJUFPER_1 -Creating Project_frames.jsonData214.8 KB—
361_TAJUFPER_1 -Introduction_frames.jsonData603.9 KB—
361_TAJUFPER_2 -Adding Environment_frames.jsonData321.7 KB—
361_TAJUFPER_2 -Making Controllers for all character_frames.jsonData762.3 KB—
361_TAJUFPER_2 -Setting up TPS Controller_frames.jsonData418.3 KB—
361_TAJUFPER_3 -Adding Movement to Player_frames.jsonData402.0 KB—
361_TAJUFPER_3 -Adding Ragdoll physics_frames.jsonData527.2 KB—
361_TAJUFPER_3 -Fixing Materials_frames.jsonData2.4 MB—
361_TAJUFPER_4 -Change Character and Cloths UI_frames.jsonData1.1 MB—
361_TAJUFPER_4 -Fixing Buildings_frames.jsonData675.7 KB—
361_TAJUFPER_4 -Sprinting_frames.jsonData720.6 KB—
361_TAJUFPER_5 -Outfit Trigger_frames.jsonData1.2 MB—
361_TAJUFPER_5 -Ragdoll Physics_frames.jsonData549.0 KB—
361_TAJUFPER_6 -Adding Footsteps_frames.jsonData1.1 MB—
361_TAJUFPER_6 -Outfit Trigger Script part1_frames.jsonData4.4 MB—
361_TAJUFPER_7 -Outfit Trigger Script part2_frames.jsonData1.9 MB—
361_TAJUFPER_8 -Changing Gender_frames.jsonData1.2 MB—
361_TAJUFPER_9 -Fixing Bugs_frames.jsonData1.5 MB—
363_NUSDDERS.part02_1. Section Intro - The Blender Interface_frames.jsonData131.9 KB—
363_NUSDDERS.part02_10. Castle Wall_frames.jsonData1.1 MB—
363_NUSDDERS.part02_11. Castle Tower_frames.jsonData1.1 MB—
363_NUSDDERS.part02_12. Smooth Shading_frames.jsonData502.0 KB—
363_NUSDDERS.part02_13. Duplicating Objects_frames.jsonData1.1 MB—
363_NUSDDERS.part02_14. Castle Landscape_frames.jsonData936.5 KB—
363_NUSDDERS.part02_15. Castle Materials_frames.jsonData1.2 MB—
363_NUSDDERS.part02_2. Downloading Blender_frames.jsonData352.4 KB—
363_NUSDDERS.part02_3. Community & Support_frames.jsonData256.8 KB—
363_NUSDDERS.part02_4. The Interface_frames.jsonData679.1 KB—
363_NUSDDERS.part02_42. Sequencing the Animation_frames.jsonData324.0 KB—
363_NUSDDERS.part02_43. Particle Edit Overview_frames.jsonData1.7 MB—
363_NUSDDERS.part02_44. Stylizing the Hair_frames.jsonData2.4 MB—
363_NUSDDERS.part02_45. Adding Highlights_frames.jsonData818.8 KB—
363_NUSDDERS.part02_46. Adding the Small Adjustments_frames.jsonData702.4 KB—
363_NUSDDERS.part02_47. Hair Material_frames.jsonData796.0 KB—
363_NUSDDERS.part02_48. Lighting & Rendering the Hair_frames.jsonData240.1 KB—
363_NUSDDERS.part02_49. Animation & Particle System_frames.jsonData562.1 KB—
363_NUSDDERS.part02_5. Adding Objects_frames.jsonData2.1 MB—
363_NUSDDERS.part02_50. Mantaflow Smoke Simulation_frames.jsonData434.8 KB—
363_NUSDDERS.part02_51. Smoke Material & Rendering_frames.jsonData878.0 KB—
363_NUSDDERS.part02_6. Rendering_frames.jsonData1.3 MB—
363_NUSDDERS.part02_7. Materials_frames.jsonData1.7 MB—
363_NUSDDERS.part02_8. Background HDRI’s_frames.jsonData1.2 MB—
363_NUSDDERS.part02_90. Intro to Rendering and Lighting_frames.jsonData51.7 KB—
363_NUSDDERS.part02_91. Window Lights_frames.jsonData1.5 MB—
363_NUSDDERS.part02_92. Creating A Lamp_frames.jsonData1.5 MB—
363_NUSDDERS.part02_93. Lights, Camera & Final Composition_frames.jsonData1.0 MB—
363_NUSDDERS.part02_94. Rendering & The Compositor_frames.jsonData820.6 KB—
363_NUSDDERS.part02_95. Rendering & Animation_frames.jsonData1.4 MB—
363_NUSDDERS.part02_96. Course Completion_frames.jsonData124.9 KB—
364_NUSDDERS.part03_17. Section completion_frames.jsonData49.0 KB—
364_NUSDDERS.part03_18. Section Intro - Spooky Corridor_frames.jsonData65.2 KB—
364_NUSDDERS.part03_19. Basics of UV Mapping_frames.jsonData1.7 MB—
364_NUSDDERS.part03_20. Spooky Corridor UV Unwrapping_frames.jsonData1.9 MB—
364_NUSDDERS.part03_21. Mirror Modifier_frames.jsonData1.5 MB—
364_NUSDDERS.part03_22. Marking Seams_frames.jsonData1.4 MB—
364_NUSDDERS.part03_23. Subdivision Surface Modifier_frames.jsonData1.2 MB—
364_NUSDDERS.part03_24. Generated Texture Coordinates_frames.jsonData1.5 MB—
364_NUSDDERS.part03_25. Toxic Barrel_frames.jsonData1.8 MB—
364_NUSDDERS.part03_26. Section Completion_frames.jsonData47.0 KB—
364_NUSDDERS.part03_27. Section Intro - Rocks & Trees_frames.jsonData87.4 KB—
364_NUSDDERS.part03_28. Sculpting Rocks_frames.jsonData989.8 KB—
364_NUSDDERS.part03_29. PBR Materials_frames.jsonData1.6 MB—
364_NUSDDERS.part03_31. Sculpting Trees_frames.jsonData1.5 MB—
364_NUSDDERS.part03_32. Alpha Textures_frames.jsonData1.3 MB—
364_NUSDDERS.part03_9. Section Intro - Modular Castle_frames.jsonData57.0 KB—
365_NUSDDERS.part04_34. Building The Trees_frames.jsonData1.7 MB—
365_NUSDDERS.part04_35. Changing the Leaf Colour_frames.jsonData613.5 KB—
365_NUSDDERS.part04_36. The Decimate Modifier_frames.jsonData854.4 KB—
365_NUSDDERS.part04_37. Collections & Links_frames.jsonData1.5 MB—
365_NUSDDERS.part04_38. Section Completion_frames.jsonData69.9 KB—
365_NUSDDERS.part04_39. Blocking Out_frames.jsonData72.6 KB—
365_NUSDDERS.part04_40. Building the Beams_frames.jsonData1.2 MB—
365_NUSDDERS.part04_41. Plaster Modules_frames.jsonData2.2 MB—
365_NUSDDERS.part04_42. Stone Walls_frames.jsonData2.1 MB—
365_NUSDDERS.part04_43. Building the Roof - Part 1_frames.jsonData1.7 MB—
365_NUSDDERS.part04_45. Fence Posts_frames.jsonData1.2 MB—
365_NUSDDERS.part04_46. Adding Details_frames.jsonData95.2 KB—
365_NUSDDERS.part04_47. Box Projection_frames.jsonData1.5 MB—
365_NUSDDERS.part04_48. Simple Unwrap_frames.jsonData1.7 MB—
365_NUSDDERS.part04_49. Texture Painting_frames.jsonData1.3 MB—
365_NUSDDERS.part04_50. Texture Painting the Stone_frames.jsonData1.5 MB—
366_NUSDDERS.part05_52. Texture Atlases_frames.jsonData2.2 MB—
366_NUSDDERS.part05_53. Doors & Windows_frames.jsonData1.7 MB—
366_NUSDDERS.part05_54. Seamless Textures_frames.jsonData1.2 MB—
366_NUSDDERS.part05_55. Procedural Textures_frames.jsonData2.5 MB—
366_NUSDDERS.part05_56. Section Completion_frames.jsonData76.3 KB—
366_NUSDDERS.part05_57. Sculpting Details_frames.jsonData83.4 KB—
366_NUSDDERS.part05_58. Sculpted the Beams Part 1_frames.jsonData1.6 MB—
366_NUSDDERS.part05_59. Sculpted the Beams Part 2_frames.jsonData1.3 MB—
366_NUSDDERS.part05_60. Unwrapping the Beams_frames.jsonData1.7 MB—
366_NUSDDERS.part05_61. Baking a normal map_frames.jsonData1.3 MB—
366_NUSDDERS.part05_63. Baking a Cavity Texture_frames.jsonData1.7 MB—
366_NUSDDERS.part05_64. Connecting the Cavity texture_frames.jsonData610.7 KB—
366_NUSDDERS.part05_65. Painting The Wood Texture_frames.jsonData1.7 MB—
366_NUSDDERS.part05_66. The Beams Roughness_frames.jsonData1.7 MB—
366_NUSDDERS.part05_67. Adapting The Beams_frames.jsonData925.5 KB—
366_NUSDDERS.part05_68. Completing The Modules_frames.jsonData55.7 KB—
366_NUSDDERS.part05_70. Joining The Modules_frames.jsonData1.9 MB—
366_NUSDDERS.part05_71. Different Sized Roofs_frames.jsonData1.2 MB—
366_NUSDDERS.part05_72. Combining the Roof Modules_frames.jsonData896.4 KB—
366_NUSDDERS.part05_73. The Stone Wall Modules_frames.jsonData720.6 KB—
366_NUSDDERS.part05_74. The Bay Windows Part 1_frames.jsonData2.1 MB—
366_NUSDDERS.part05_75. The Bay Windows Part 2_frames.jsonData1.6 MB—
366_NUSDDERS.part05_76. Organise & Build a House_frames.jsonData2.0 MB—
367_NUSDDERS.part06_01_01_welcome_to_the_course_frames.jsonData698.2 KB—
367_NUSDDERS.part06_02_01_chapter_introduction_frames.jsonData200.5 KB—
367_NUSDDERS.part06_02_02_preferences_frames.jsonData867.7 KB—
367_NUSDDERS.part06_02_03_workspaces_preset_file_frames.jsonData1.1 MB—
367_NUSDDERS.part06_02_04_asset_library_frames.jsonData2.2 MB—
367_NUSDDERS.part06_02_06_custom_shader_part_1_frames.jsonData2.0 MB—
367_NUSDDERS.part06_03_02_idea_and_preparation_frames.jsonData655.1 KB—
367_NUSDDERS.part06_03_03_basic_scene_setup_frames.jsonData977.2 KB—
367_NUSDDERS.part06_03_04_basic_camera_setup_frames.jsonData885.9 KB—
367_NUSDDERS.part06_03_05_basic_light_setup_frames.jsonData815.9 KB—
367_NUSDDERS.part06_03_06_campfire_asset_creation_frames.jsonData1.6 MB—
367_NUSDDERS.part06_03_07_campfire_assembling_frames.jsonData1.9 MB—
367_NUSDDERS.part06_03_08_tent_modeling_frames.jsonData1.4 MB—
367_NUSDDERS.part06_03_09_tent_detailing_frames.jsonData1.0 MB—
367_NUSDDERS.part06_03_10_robot_blocking_and_posing_frames.jsonData2.1 MB—
367_NUSDDERS.part06_03_11_robot_head_modeling_frames.jsonData2.3 MB—
367_NUSDDERS.part06_03_12_robot_body_modeling_frames.jsonData549.7 KB—
367_NUSDDERS.part06_03_13_robot_upper_arm_modeling_frames.jsonData1.3 MB—
367_NUSDDERS.part06_03_14_robot_lower_arm_modeling_frames.jsonData685.2 KB—
367_NUSDDERS.part06_03_15_robot_hands_modeling_frames.jsonData993.9 KB—
367_NUSDDERS.part06_03_16_robot_sword_modeling_frames.jsonData426.3 KB—
367_NUSDDERS.part06_03_17_robot_pose_adjustments_frames.jsonData679.4 KB—
367_NUSDDERS.part06_03_18_robot_convert_instances_frames.jsonData1.4 MB—
367_NUSDDERS.part06_03_19_convert_instances_troubleshooting_frames.jsonData963.0 KB—
367_NUSDDERS.part06_03_20_robot_detailing_frames.jsonData1.7 MB—
367_NUSDDERS.part06_78. Landscape_frames.jsonData47.4 KB—
367_NUSDDERS.part06_79. Sculpting The Rock Base_frames.jsonData1.4 MB—
367_NUSDDERS.part06_80. Decimate the Rock_frames.jsonData1.1 MB—
367_NUSDDERS.part06_81. Baking Normals & Cavity Maps_frames.jsonData1.7 MB—
367_NUSDDERS.part06_82. Rock Colour_frames.jsonData1.5 MB—
367_NUSDDERS.part06_83. Building A Scene_frames.jsonData1.5 MB—
367_NUSDDERS.part06_84. Adding Trees_frames.jsonData588.5 KB—
367_NUSDDERS.part06_85. Composition & Background_frames.jsonData1.4 MB—
367_NUSDDERS.part06_86. Mossy Rocks_frames.jsonData1.5 MB—
367_NUSDDERS.part06_87. Editing Links_frames.jsonData536.6 KB—
367_NUSDDERS.part06_88. Adding Fences and Rocks_frames.jsonData1.3 MB—
367_NUSDDERS.part06_89. Creating bushes_frames.jsonData1.8 MB—
368_NUSDDERS.part07_01. The Geometry Nodes Modifier_frames.jsonData1.3 MB—
368_NUSDDERS.part07_01_01_introduction_frames.jsonData476.9 KB—
368_NUSDDERS.part07_02. Primitives and Geometry Types_frames.jsonData2.5 MB—
368_NUSDDERS.part07_02_01_introduction_frames.jsonData78.5 KB—
368_NUSDDERS.part07_02_02_grease_pencil_introduction_and_setup_frames.jsonData256.5 KB—
368_NUSDDERS.part07_02_03_primitives_stroke_structure_frames.jsonData457.4 KB—
368_NUSDDERS.part07_02_04_object_data_properties_frames.jsonData610.0 KB—
368_NUSDDERS.part07_02_05_material_properties_frames.jsonData308.3 KB—
368_NUSDDERS.part07_02_06_modifiers_and_visual_effects_properties_frames.jsonData566.3 KB—
368_NUSDDERS.part07_02_07_dope_sheet_and_keyframing_frames.jsonData261.5 KB—
368_NUSDDERS.part07_02_08_introduction_to_draw_mode_frames.jsonData687.5 KB—
368_NUSDDERS.part07_02_10_drawing_fundamentals_frames.jsonData764.0 KB—
368_NUSDDERS.part07_02_11_edit_mode_frames.jsonData580.4 KB—
368_NUSDDERS.part07_02_12_other_interaction_modes_frames.jsonData920.4 KB—
368_NUSDDERS.part07_02_13_bonus_exercise_frames.jsonData311.5 KB—
368_NUSDDERS.part07_03. Fields, Attributes, and Data Types_frames.jsonData2.1 MB—
368_NUSDDERS.part07_03_01_introduction_frames.jsonData78.1 KB—
368_NUSDDERS.part07_03_02_optional_settings_tablet_setup_frames.jsonData227.6 KB—
368_NUSDDERS.part07_03_03_walls_frames.jsonData759.8 KB—
368_NUSDDERS.part07_03_04_camera_setup_frames.jsonData187.1 KB—
368_NUSDDERS.part07_03_05_roof_frames.jsonData689.3 KB—
368_NUSDDERS.part07_03_22_composition_adjustments_frames.jsonData887.0 KB—
368_NUSDDERS.part07_03_23_mood_and_lighting_frames.jsonData1.6 MB—
368_NUSDDERS.part07_03_24_adding_pre-made_assets_frames.jsonData1.9 MB—
368_NUSDDERS.part07_03_25_cable_modeling_frames.jsonData882.0 KB—
368_NUSDDERS.part07_04. Procedural vs. Poly Modeling_frames.jsonData582.2 KB—
368_NUSDDERS.part07_05_01_introduction_frames.jsonData65.6 KB—
368_NUSDDERS.part07_05_02_animation_overview_and_scene_setup_frames.jsonData1.1 MB—
368_NUSDDERS.part07_1 - Modeling Trees with the Sapling Addon_frames.jsonData2.5 MB—
368_NUSDDERS.part07_1. Intro_frames.jsonData209.9 KB—
368_NUSDDERS.part07_10 - Incorporating Compositing_frames.jsonData2.0 MB—
368_NUSDDERS.part07_10. Baking Cache_frames.jsonData570.9 KB—
368_NUSDDERS.part07_11 - Growing Grass with Particles_frames.jsonData2.9 MB—
368_NUSDDERS.part07_11. Paint Effects_frames.jsonData542.3 KB—
368_NUSDDERS.part07_12 - Populating Undergrowth (Part I)_frames.jsonData2.7 MB—
368_NUSDDERS.part07_12. Initial Color_frames.jsonData478.9 KB—
368_NUSDDERS.part07_13 - Populating Undergrowth (Part II)_frames.jsonData1.8 MB—
368_NUSDDERS.part07_13. Initial Color Update Fix_frames.jsonData138.8 KB—
368_NUSDDERS.part07_14 - Final Tweaks & adding God Rays_frames.jsonData4.0 MB—
368_NUSDDERS.part07_14. Output Panel_frames.jsonData450.9 KB—
368_NUSDDERS.part07_15. Brush Settings_frames.jsonData421.5 KB—
368_NUSDDERS.part07_2 - Modeling Tree Variations_frames.jsonData2.5 MB—
368_NUSDDERS.part07_2. Blender Basics Overview_frames.jsonData2.3 MB—
368_NUSDDERS.part07_3 - Tree Material_frames.jsonData1.9 MB—
368_NUSDDERS.part07_3. What is Dynamic Paint_frames.jsonData689.5 KB—
368_NUSDDERS.part07_4 - Modeling Undergrowth_frames.jsonData3.2 MB—
368_NUSDDERS.part07_4. Practical Ways to Use Dynamic Paint_frames.jsonData305.5 KB—
368_NUSDDERS.part07_5 - Undergrowth Material_frames.jsonData1.5 MB—
368_NUSDDERS.part07_5. Dynamic Paint Settings_frames.jsonData458.7 KB—
368_NUSDDERS.part07_6 - Creating the Hero Tree_frames.jsonData3.2 MB—
368_NUSDDERS.part07_6. Surfaces Paint Type_frames.jsonData715.0 KB—
368_NUSDDERS.part07_7 - Begin Forest Layout_frames.jsonData2.5 MB—
368_NUSDDERS.part07_7. Displacement Type_frames.jsonData287.7 KB—
368_NUSDDERS.part07_8 - Creating Background Mountains_frames.jsonData1.4 MB—
368_NUSDDERS.part07_8. Weight Painting with Dynamic Paint_frames.jsonData363.4 KB—
368_NUSDDERS.part07_9 - Adding Sunlight and Atmospheric Fog_frames.jsonData3.2 MB—
368_NUSDDERS.part07_9. Creating Waves_frames.jsonData275.1 KB—
369_NUSDDERS.part08_01_01_welcome_to_the_course_frames.jsonData400.0 KB—
369_NUSDDERS.part08_01_02_before_you_start_frames.jsonData399.9 KB—
369_NUSDDERS.part08_01_05_early_access_vs_final_course_frames.jsonData182.4 KB—
369_NUSDDERS.part08_01_06_asset_library_frames.jsonData209.6 KB—
369_NUSDDERS.part08_1 - Auto Smooth_frames.jsonData392.2 KB—
369_NUSDDERS.part08_1. Chain Draw Curve Edit mode_ru_frames.jsonData195.9 KB—
369_NUSDDERS.part08_1. Density Cactus_ru_frames.jsonData661.4 KB—
369_NUSDDERS.part08_1. Intro and Create Parameters_frames.jsonData547.3 KB—
369_NUSDDERS.part08_1. Randomize with Noise_ru_frames.jsonData646.3 KB—
369_NUSDDERS.part08_10 - Flipped Normals_frames.jsonData193.4 KB—
369_NUSDDERS.part08_11 - Ngons_frames.jsonData808.2 KB—
369_NUSDDERS.part08_12 - Non Manifold Geometry_frames.jsonData341.0 KB—
369_NUSDDERS.part08_13 - Weighted-Hardened Normals_frames.jsonData857.9 KB—
369_NUSDDERS.part08_14 - Blender Addons_frames.jsonData1.2 MB—
369_NUSDDERS.part08_15 - Merge Verts_frames.jsonData176.9 KB—
369_NUSDDERS.part08_16 - Reverse Bevels_frames.jsonData513.6 KB—
369_NUSDDERS.part08_17 - Seams_frames.jsonData149.9 KB—
369_NUSDDERS.part08_17. The Velocity Setting_frames.jsonData411.8 KB—
369_NUSDDERS.part08_18 - Vertex Groups_frames.jsonData512.3 KB—
369_NUSDDERS.part08_18. Brush Wave Values_frames.jsonData492.2 KB—
369_NUSDDERS.part08_19 - Materials_frames.jsonData754.5 KB—
369_NUSDDERS.part08_2- Bevel Modifier_frames.jsonData1.5 MB—
369_NUSDDERS.part08_2. Align Euler to Vector_ru_frames.jsonData590.3 KB—
369_NUSDDERS.part08_2. Chain Resample Curve_ru_frames.jsonData280.5 KB—
369_NUSDDERS.part08_2. Frames Vector String_ru_frames.jsonData560.7 KB—
369_NUSDDERS.part08_2. Random Value Vector_frames.jsonData461.0 KB—
369_NUSDDERS.part08_20 - Render Engines_frames.jsonData615.3 KB—
369_NUSDDERS.part08_20. Vertex Colors to Materials_frames.jsonData643.2 KB—
369_NUSDDERS.part08_21 - Pivot Point_frames.jsonData361.8 KB—
369_NUSDDERS.part08_21. Image Sequence to Materials_frames.jsonData458.9 KB—
369_NUSDDERS.part08_22 - Shortcuts_frames.jsonData936.8 KB—
369_NUSDDERS.part08_22. Creating Footprints with Dynamic Paint_frames.jsonData661.0 KB—
369_NUSDDERS.part08_23 - Trasnform Orientation_frames.jsonData464.0 KB—
369_NUSDDERS.part08_23. Paint Drying Effect_frames.jsonData853.0 KB—
369_NUSDDERS.part08_24 - Windows_frames.jsonData320.3 KB—
369_NUSDDERS.part08_24. Texture Paint Effect_frames.jsonData375.4 KB—
369_NUSDDERS.part08_25 - Empty_frames.jsonData356.5 KB—
369_NUSDDERS.part08_25. Creating the Animation_frames.jsonData783.8 KB—
369_NUSDDERS.part08_26 - Curves_frames.jsonData747.3 KB—
369_NUSDDERS.part08_26. Simulating Dynamic Paint_frames.jsonData380.7 KB—
369_NUSDDERS.part08_27. Adding the Displacement_frames.jsonData594.6 KB—
369_NUSDDERS.part08_28. Glowing Material Creation_frames.jsonData1.2 MB—
369_NUSDDERS.part08_29. Dynamic Weight Painting_frames.jsonData589.6 KB—
369_NUSDDERS.part08_3 - Boolean Modifier_frames.jsonData1.0 MB—
369_NUSDDERS.part08_3. Cactus Done_ru_frames.jsonData277.6 KB—
369_NUSDDERS.part08_3. Curve Tangent_ru_frames.jsonData294.5 KB—
369_NUSDDERS.part08_3. Grid for Points_frames.jsonData272.5 KB—
369_NUSDDERS.part08_3. Vector Math Ruler and Reroute_ru_frames.jsonData991.7 KB—
369_NUSDDERS.part08_30. Fire Simulation_frames.jsonData455.8 KB—
369_NUSDDERS.part08_31. Adding Burnt Paint_frames.jsonData301.2 KB—
369_NUSDDERS.part08_32. Creating the Materials_frames.jsonData982.9 KB—
369_NUSDDERS.part08_33. Rendering & Sequencing_frames.jsonData650.1 KB—
369_NUSDDERS.part08_34. Creating the Particles_frames.jsonData853.8 KB—
369_NUSDDERS.part08_35. Adding Dynamic Waves_frames.jsonData626.1 KB—
369_NUSDDERS.part08_36. Materials & Lighting_frames.jsonData1.0 MB—
369_NUSDDERS.part08_37. Making it Seamless_frames.jsonData602.5 KB—
369_NUSDDERS.part08_4 - Non-Destructive Vs. Destructive_frames.jsonData608.3 KB—
369_NUSDDERS.part08_4. Color Ramp for Instance Scale_ru_frames.jsonData392.6 KB—
369_NUSDDERS.part08_4. Distribute Points on Faces Cactus_ru_frames.jsonData1.6 MB—
369_NUSDDERS.part08_4. Map Range Shading_ru_frames.jsonData516.7 KB—
369_NUSDDERS.part08_4. Object Info Node_frames.jsonData412.6 KB—
369_NUSDDERS.part08_5 - Sharps_frames.jsonData586.2 KB—
369_NUSDDERS.part08_5. Instance Ball & Chain_ru_frames.jsonData1.4 MB—
369_NUSDDERS.part08_5. Instance City_frames.jsonData1.8 MB—
369_NUSDDERS.part08_5. Map Range Scaling cubes leg_ru_frames.jsonData609.4 KB—
369_NUSDDERS.part08_6 - Bweight_frames.jsonData811.9 KB—
369_NUSDDERS.part08_6. Proximity_ru_frames.jsonData473.0 KB—
369_NUSDDERS.part08_6. Random Instance COL 4 buildings_frames.jsonData558.7 KB—
369_NUSDDERS.part08_7 - Apply Scale_frames.jsonData333.1 KB—
369_NUSDDERS.part08_7. Random Instance COL terracotta warriors_frames.jsonData1.3 MB—
369_NUSDDERS.part08_8 - Creases_frames.jsonData855.0 KB—
369_NUSDDERS.part08_9 - Subdivision Surface Modifier_frames.jsonData669.7 KB—
370_NUSDDERS.part09_02_01_reference_sheet_frames.jsonData330.5 KB—
370_NUSDDERS.part09_02_02_homework_reference_frames.jsonData259.6 KB—
370_NUSDDERS.part09_03_01_approaches_to_terrain_creation_2k_frames.jsonData537.7 KB—
370_NUSDDERS.part09_03_02_ant_landscape_2k_frames.jsonData210.6 KB—
370_NUSDDERS.part09_03_03_node_based_approach_2k_frames.jsonData228.1 KB—
370_NUSDDERS.part09_03_04_displace_modifier_2k_frames.jsonData156.0 KB—
370_NUSDDERS.part09_03_05_gis_addon_2k_frames.jsonData154.8 KB—
370_NUSDDERS.part09_03_07_node_wrangler_2k_frames.jsonData578.4 KB—
370_NUSDDERS.part09_03_08_hdri_setup_2k_frames.jsonData494.0 KB—
370_NUSDDERS.part09_03_09_camera_clipping_2k_frames.jsonData108.7 KB—
370_NUSDDERS.part09_03_10_know_shader_nodes_2k_frames.jsonData2.5 MB—
370_NUSDDERS.part09_03_11_basic_particle_setup_2k_frames.jsonData788.1 KB—
370_NUSDDERS.part09_03_12_camera_setup_2k_frames.jsonData352.3 KB—
370_NUSDDERS.part09_03_13_rendering_tips_2k_frames.jsonData959.1 KB—
370_NUSDDERS.part09_03_14_viewport_speed_2k_frames.jsonData433.5 KB—
370_NUSDDERS.part09_03_15_faster_volume_rendering_2k_frames.jsonData274.3 KB—
370_NUSDDERS.part09_04_01_mountain_lake_reference_2k_frames.jsonData374.3 KB—
371_NUSDDERS.part10_04_03_finishing_terrain_base_2k_frames.jsonData568.3 KB—
371_NUSDDERS.part10_04_04_displacement_modifier_2k_frames.jsonData575.6 KB—
371_NUSDDERS.part10_04_05_adding_snow_material_2k_frames.jsonData459.1 KB—
371_NUSDDERS.part10_04_06_blending_snow_rock_2k_frames.jsonData1.3 MB—
371_NUSDDERS.part10_04_07_adding_second_rock_texture_2k_frames.jsonData550.7 KB—
371_NUSDDERS.part10_04_08_blending_two_rock_materials_2k_frames.jsonData1.1 MB—
371_NUSDDERS.part10_04_09_blending_displacement_textures_2k_frames.jsonData677.8 KB—
371_NUSDDERS.part10_04_10_adding_water_sky_2k_frames.jsonData1.1 MB—
371_NUSDDERS.part10_04_11_adding_more_ant_pieces_2k_frames.jsonData950.9 KB—
371_NUSDDERS.part10_04_12_fog_atmosphere_2k_frames.jsonData1.0 MB—
371_NUSDDERS.part10_04_13_trees_rocks_2k_frames.jsonData675.5 KB—
371_NUSDDERS.part10_04_14_creating_ice_particles_2k_frames.jsonData816.9 KB—
371_NUSDDERS.part10_04_15_final_scene_render_setup_2k_frames.jsonData1.4 MB—
371_NUSDDERS.part10_04_16_compositing_lone_mountain_2k_frames.jsonData1.0 MB—
372_NUSDDERS.part11_05_01_desert_reference_2k_frames.jsonData316.3 KB—
372_NUSDDERS.part11_05_02_preparing_the_scene_2k_frames.jsonData542.7 KB—
372_NUSDDERS.part11_05_03_defining_the_desert_base_2k_frames.jsonData1.1 MB—
372_NUSDDERS.part11_05_04_adding_dune_waves_2k_frames.jsonData971.9 KB—
372_NUSDDERS.part11_05_05_mixing_factors_2k_frames.jsonData383.5 KB—
373_NUSDDERS.part12_05_07_creating_desert_shader_2k_frames.jsonData890.5 KB—
373_NUSDDERS.part12_05_08_final_desert_setup_overview_2k_frames.jsonData634.4 KB—
373_NUSDDERS.part12_05_09_adding_light_background_dunes_2k_frames.jsonData539.6 KB—
373_NUSDDERS.part12_05_10_adding_dust_planes_2k_frames.jsonData461.0 KB—
373_NUSDDERS.part12_05_11_adding_atmosphere_sky_2k_frames.jsonData911.7 KB—
373_NUSDDERS.part12_05_12_adding_grass_patches_2k_frames.jsonData847.3 KB—
373_NUSDDERS.part12_05_13_baking_displacement_2k_frames.jsonData646.9 KB—
373_NUSDDERS.part12_05_14_adding_movement_to_grass_2k_frames.jsonData513.7 KB—
373_NUSDDERS.part12_05_15_desert_render_layers_2k_frames.jsonData1.7 MB—
373_NUSDDERS.part12_05_16_desert_render_settings_2k_frames.jsonData1.3 MB—
373_NUSDDERS.part12_05_17_desert_compositing_2k_frames.jsonData1.2 MB—
373_NUSDDERS.part12_05_18_compositing_filters_overlays_2k_frames.jsonData901.1 KB—
374_NUSDDERS.part13_06_01_reference_overview_2k_frames.jsonData204.5 KB—
374_NUSDDERS.part13_06_02_setting_up_displacement_2k_frames.jsonData743.6 KB—
374_NUSDDERS.part13_06_03_adding_base_displacement_2k_frames.jsonData597.5 KB—
374_NUSDDERS.part13_06_04_adding_rock_detail_2k_frames.jsonData768.7 KB—
374_NUSDDERS.part13_06_05_additional_rock_detail_2k_frames.jsonData618.3 KB—
374_NUSDDERS.part13_06_06_subtracting_from_displacement_2k_frames.jsonData324.9 KB—
374_NUSDDERS.part13_06_07_distorting_result_2k_frames.jsonData293.1 KB—
374_NUSDDERS.part13_06_08_overview_final_node_setup_2k_frames.jsonData396.9 KB—
374_NUSDDERS.part13_06_09_adding_snow_rock_shader_2k_frames.jsonData779.2 KB—
374_NUSDDERS.part13_06_10_blending_snow_rocks_2k_frames.jsonData418.4 KB—
374_NUSDDERS.part13_06_11_final_changes_2k_frames.jsonData504.0 KB—
374_NUSDDERS.part13_06_12_adding_bg_planes_fog_2k_frames.jsonData854.7 KB—
374_NUSDDERS.part13_06_13_rendering_mountains_2k_frames.jsonData886.0 KB—
374_NUSDDERS.part13_06_14_compositing_mountains_2k_frames.jsonData1.1 MB—
375_NUSDDERS.part14_07_01_arctic_reference_2k_frames.jsonData369.2 KB—
375_NUSDDERS.part14_07_02_glacier_base_2k_frames.jsonData898.5 KB—
375_NUSDDERS.part14_07_03_skewing_glacier_2k_frames.jsonData617.2 KB—
375_NUSDDERS.part14_07_04_sculpting_glacier_2k_frames.jsonData973.6 KB—
375_NUSDDERS.part14_07_05_snow_material_2k_frames.jsonData1.1 MB—
375_NUSDDERS.part14_07_06_ice_material_2k_frames.jsonData573.6 KB—
375_NUSDDERS.part14_07_07_blending_and_transparency_2k_frames.jsonData769.9 KB—
376_NUSDDERS.part15_07_09_finishing_scene_2k_frames.jsonData539.2 KB—
376_NUSDDERS.part15_07_10_rendering_arctic_2k_frames.jsonData786.2 KB—
376_NUSDDERS.part15_07_11_compositing_arctic_2k_frames.jsonData746.5 KB—
376_NUSDDERS.part15_08_01_highlands_reference_sources_2k_frames.jsonData626.8 KB—
376_NUSDDERS.part15_08_02_displacing_geometry_2k_frames.jsonData419.9 KB—
376_NUSDDERS.part15_08_03_adding_textures_lighting_2k_frames.jsonData927.2 KB—
376_NUSDDERS.part15_08_04_making_scene_2k_frames.jsonData779.7 KB—
376_NUSDDERS.part15_08_05_sky_clouds_particles_2k_frames.jsonData1.1 MB—
376_NUSDDERS.part15_08_06_rendering_highlands_2k_frames.jsonData1.1 MB—
376_NUSDDERS.part15_08_07_compositing_highlands_2k_frames.jsonData1.4 MB—
376_NUSDDERS.part15_08_08_terrain_pieces_2k_frames.jsonData155.2 KB—
376_NUSDDERS.part15_09_01_looking_for_gis_areas_2k_frames.jsonData861.7 KB—
377_NUSDDERS.part16_09_03_adding_water_2k_frames.jsonData479.0 KB—
377_NUSDDERS.part16_09_04_shading_scenery_2k_frames.jsonData814.6 KB—
377_NUSDDERS.part16_09_05_adding_fog_hdri_2k_frames.jsonData577.7 KB—
377_NUSDDERS.part16_09_06_adding_foreground_2k_frames.jsonData986.7 KB—
377_NUSDDERS.part16_09_07_adding_background_sky_2k_frames.jsonData406.3 KB—
377_NUSDDERS.part16_09_08_adding_particle_trees_2k_frames.jsonData983.4 KB—
377_NUSDDERS.part16_09_09_adding_vdb_clouds_fog_2k_frames.jsonData376.0 KB—
377_NUSDDERS.part16_09_10_finalizing_scene_2k_frames.jsonData627.9 KB—
377_NUSDDERS.part16_09_11_rendering_scottish_lake_2k_frames.jsonData646.0 KB—
377_NUSDDERS.part16_09_12_compositing_scottish_lake_2k_frames.jsonData633.8 KB—
377_NUSDDERS.part16_10_01_researching_polar_forest_2k_frames.jsonData465.0 KB—
377_NUSDDERS.part16_10_02_landscape_base_2k_frames.jsonData1.1 MB—
378_NUSDDERS.part17_10_04_making_polar_sky_2k_frames.jsonData903.9 KB—
378_NUSDDERS.part17_10_05_making_2d_trees_2k_frames.jsonData757.1 KB—
378_NUSDDERS.part17_10_06_shading_2d_trees_2k_frames.jsonData1.2 MB—
378_NUSDDERS.part17_10_07_using_2D_trees_2k_frames.jsonData486.0 KB—
378_NUSDDERS.part17_10_08_building_aurora_borealis_2k_frames.jsonData1.3 MB—
378_NUSDDERS.part17_10_09_finishing_aurora_borealis_2k_frames.jsonData733.3 KB—
378_NUSDDERS.part17_10_10_finishing_treescape_frames.jsonData1.3 MB—
378_NUSDDERS.part17_10_11_compositing_treescape_2k_frames.jsonData979.3 KB—
378_NUSDDERS.part17_11_01_normal_water_surface_2k_frames.jsonData1.3 MB—
378_NUSDDERS.part17_11_02_animated_ocean_intro_2k_frames.jsonData368.7 KB—
378_NUSDDERS.part17_11_03_animated_ocean_ocean_modifier_2k_frames.jsonData648.6 KB—
378_NUSDDERS.part17_11_04_animated_ocean_shader_setup_2k_frames.jsonData258.7 KB—
378_NUSDDERS.part17_11_05_animated_ocean_baking_variations_2k_frames.jsonData443.2 KB—
379_NUSDDERS.part18_11_07_animated_ocean_combine_displacement_2k_frames.jsonData1.1 MB—
379_NUSDDERS.part18_11_08_animated_ocean_ocean_network_2k_frames.jsonData242.2 KB—
379_NUSDDERS.part18_11_09_animated_ocean_adding_foam_2k_frames.jsonData1.2 MB—
379_NUSDDERS.part18_11_10_animated_ocean_final_network_2k_frames.jsonData444.4 KB—
379_NUSDDERS.part18_11_11_ocean_teaser_scene_breakdown_2k_frames.jsonData861.5 KB—
379_NUSDDERS.part18_11_12_ocean_teaser_scene_compositing_2k_frames.jsonData301.8 KB—
379_NUSDDERS.part18_11_13_translucent_water_2k_frames.jsonData1.4 MB—
379_NUSDDERS.part18_11_14_translucent_water_eevee_frames.jsonData497.6 KB—
379_NUSDDERS.part18_12_01_clouds_eevee_2k_frames.jsonData767.9 KB—
379_NUSDDERS.part18_12_02_fading_cloud_edges_2k_frames.jsonData710.2 KB—
379_NUSDDERS.part18_12_03_rendering_cycles_2k_frames.jsonData597.5 KB—
379_NUSDDERS.part18_12_04_puffy_cloud_base_small_frames.jsonData651.8 KB—
379_NUSDDERS.part18_12_05_puffy_cloud_detail_small_frames.jsonData337.5 KB—
379_NUSDDERS.part18_12_06_puffy_cloud_finish_small_frames.jsonData572.8 KB—
379_NUSDDERS.part18_12_07_vdb_clouds_2k_frames.jsonData525.0 KB—
379_NUSDDERS.part18_12_08_advanced_vdb_2k_frames.jsonData475.0 KB—
379_NUSDDERS.part18_12_09_cloud_shadows_2k_frames.jsonData257.6 KB—
379_NUSDDERS.part18_13_01_atmosphere_volume_2k_frames.jsonData368.4 KB—
379_NUSDDERS.part18_13_02_atmosphere_plane_2k_frames.jsonData356.1 KB—
379_NUSDDERS.part18_13_03_atmosphere_particles_2k_frames.jsonData590.7 KB—
380_NUSDDERS.part19_14_01_gscatter_vegetation_2k_frames.jsonData854.6 KB—
380_NUSDDERS.part19_14_02_mtree_2k_frames.jsonData1.5 MB—
380_NUSDDERS.part19_14_03_making_2d_trees_2k_frames.jsonData852.5 KB—
380_NUSDDERS.part19_14_04_shading_2d_trees_2k_frames.jsonData873.3 KB—
380_NUSDDERS.part19_14_05_shading_2d_trees_advanced_2k_frames.jsonData576.9 KB—
380_NUSDDERS.part19_15_01_falling_snow_2k_frames.jsonData1.0 MB—
380_NUSDDERS.part19_15_02_compostining_snow_2k_frames.jsonData822.8 KB—
380_NUSDDERS.part19_15_03_desert_dust_2k_frames.jsonData709.4 KB—
380_NUSDDERS.part19_15_04_desert_dust_compositing_2k_frames.jsonData415.8 KB—
380_NUSDDERS.part19_15_05_rain_2k_frames.jsonData477.6 KB—
381_NUSDDERS.part20_1. Introduction_frames.jsonData153.2 KB—
381_NUSDDERS.part20_10. Rigid Body Dynamics_frames.jsonData430.0 KB—
381_NUSDDERS.part20_11. Rigid Body Panel_frames.jsonData689.5 KB—
381_NUSDDERS.part20_12. Rigid Body Constraints P1_frames.jsonData1.3 MB—
381_NUSDDERS.part20_13. Rigid Body Constraints P2_frames.jsonData618.1 KB—
381_NUSDDERS.part20_14. The Motor Constraint_frames.jsonData765.0 KB—
381_NUSDDERS.part20_15. Rigid Body World_frames.jsonData1.1 MB—
381_NUSDDERS.part20_16. Falling Cubes P1 Array Modifier_frames.jsonData501.6 KB—
381_NUSDDERS.part20_16_01_quixel_bridge_2k_frames.jsonData1.5 MB—
381_NUSDDERS.part20_16_02_grove_2k_frames.jsonData861.4 KB—
381_NUSDDERS.part20_16_03_graswald_2k_frames.jsonData1.0 MB—
381_NUSDDERS.part20_16_04_scatter_2k_frames.jsonData1.2 MB—
381_NUSDDERS.part20_16_05_botaniq_2k_frames.jsonData890.5 KB—
381_NUSDDERS.part20_16_06_vegetation_2k_frames.jsonData430.0 KB—
381_NUSDDERS.part20_16_07_terrain_mixer_frames.jsonData426.1 KB—
381_NUSDDERS.part20_16_08_true_terrain_2k_frames.jsonData698.1 KB—
381_NUSDDERS.part20_17. Falling Cubes P2 Simulating_frames.jsonData392.7 KB—
381_NUSDDERS.part20_2. Downloading Blender_frames.jsonData112.5 KB—
381_NUSDDERS.part20_3. Blender Basics_frames.jsonData2.3 MB—
381_NUSDDERS.part20_4. Saving Your Blender File_frames.jsonData198.1 KB—
381_NUSDDERS.part20_6. Rigid Body Basics_frames.jsonData1.1 MB—
381_NUSDDERS.part20_7. Collision Shapes_frames.jsonData952.8 KB—
381_NUSDDERS.part20_8. Rigid Body Source_frames.jsonData449.9 KB—
381_NUSDDERS.part20_9. Surface Sensitivity & Collections_frames.jsonData717.3 KB—
382_NUSDDERS.part21_01 - Introduction_frames.jsonData141.3 KB—
382_NUSDDERS.part21_02 - 3D Model the Wine Bottle_frames.jsonData2.2 MB—
382_NUSDDERS.part21_03 - Finalize the Wine Bottle_frames.jsonData1.0 MB—
382_NUSDDERS.part21_04 - Create the Label_frames.jsonData2.0 MB—
382_NUSDDERS.part21_05 - 3D Model the Label and Capsule_frames.jsonData2.4 MB—
382_NUSDDERS.part21_06 - Create the Glass Material_frames.jsonData2.4 MB—
382_NUSDDERS.part21_07 - Lighting the Scene_frames.jsonData1.7 MB—
382_NUSDDERS.part21_08 - The Rendering Workflow_frames.jsonData2.6 MB—
382_NUSDDERS.part21_09 - Animation The Grand Reveal_frames.jsonData1.7 MB—
382_NUSDDERS.part21_1.Introduction_frames.jsonData154.8 KB—
382_NUSDDERS.part21_10 - Animation Closeup Barrel Roll_frames.jsonData4.9 MB—
382_NUSDDERS.part21_10. Self Collision_frames.jsonData701.8 KB—
382_NUSDDERS.part21_11 - Fluid Simulation Workflow_frames.jsonData1.0 MB—
382_NUSDDERS.part21_11. Soft Body Solver_frames.jsonData485.3 KB—
382_NUSDDERS.part21_12 - Animation Wine Splash_frames.jsonData3.3 MB—
382_NUSDDERS.part21_13 - Animation Double Up_frames.jsonData2.0 MB—
382_NUSDDERS.part21_19. Modeling the Course_frames.jsonData1.7 MB—
382_NUSDDERS.part21_2. Blender Basics_frames.jsonData2.3 MB—
382_NUSDDERS.part21_20. Simulating P1_frames.jsonData1.6 MB—
382_NUSDDERS.part21_21. Simulating P2_frames.jsonData1.2 MB—
382_NUSDDERS.part21_22. Simulating the Tower_frames.jsonData547.6 KB—
382_NUSDDERS.part21_23. Adding Materials_frames.jsonData684.4 KB—
382_NUSDDERS.part21_24. Animating the Camera_frames.jsonData566.7 KB—
382_NUSDDERS.part21_25. Rendering_frames.jsonData279.4 KB—
382_NUSDDERS.part21_26. Cell Fracture_frames.jsonData504.2 KB—
382_NUSDDERS.part21_27. Animating the Monkey Head_frames.jsonData396.0 KB—
382_NUSDDERS.part21_28. Simulating the Explosion_frames.jsonData618.0 KB—
382_NUSDDERS.part21_29. Lighting & Materials_frames.jsonData461.8 KB—
382_NUSDDERS.part21_3. What is the Soft Body Simulation_frames.jsonData269.4 KB—
382_NUSDDERS.part21_30. Rendering_frames.jsonData520.5 KB—
382_NUSDDERS.part21_31. Fixing the Shaking_frames.jsonData505.6 KB—
382_NUSDDERS.part21_4. How the Soft Body Works_frames.jsonData601.1 KB—
382_NUSDDERS.part21_5. Object Simulations_frames.jsonData846.1 KB—
382_NUSDDERS.part21_6. Baking Cache_frames.jsonData1.1 MB—
383_NUSDDERS.part22_1. Introduction_frames.jsonData160.4 KB—
383_NUSDDERS.part22_10. Cloth Shape_frames.jsonData1.3 MB—
383_NUSDDERS.part22_11. Cloth Collision_frames.jsonData547.9 KB—
383_NUSDDERS.part22_12. Cloth Property Weights_frames.jsonData398.9 KB—
383_NUSDDERS.part22_12. Collision Objects_frames.jsonData603.9 KB—
383_NUSDDERS.part22_13. Field Weights_frames.jsonData326.8 KB—
383_NUSDDERS.part22_14. Cloth Simulation + Soft Body Simulation_frames.jsonData635.1 KB—
383_NUSDDERS.part22_14. Collision Objects_frames.jsonData628.1 KB—
383_NUSDDERS.part22_15. Interacting 2 Cloth Simulations_frames.jsonData379.5 KB—
383_NUSDDERS.part22_15. Interacting 2 Soft Bodies_frames.jsonData335.5 KB—
383_NUSDDERS.part22_16. Soft Body Following a Curve_frames.jsonData487.7 KB—
383_NUSDDERS.part22_16. Springs & Pressure (Blender 2.82)_frames.jsonData658.2 KB—
383_NUSDDERS.part22_17. Modeling the Can_frames.jsonData479.9 KB—
383_NUSDDERS.part22_18. Adding Textures_frames.jsonData467.3 KB—
383_NUSDDERS.part22_18. Setting Up the Simulation_frames.jsonData829.3 KB—
383_NUSDDERS.part22_19. Cloth Material_frames.jsonData504.5 KB—
383_NUSDDERS.part22_19. Simulating_frames.jsonData568.7 KB—
383_NUSDDERS.part22_2. Downloading Blender_frames.jsonData112.5 KB—
383_NUSDDERS.part22_20. Final Tweaks & Rendering_frames.jsonData318.6 KB—
383_NUSDDERS.part22_21. Tetris Pieces Modeling_frames.jsonData1.0 MB—
383_NUSDDERS.part22_22. Simulating the Pieces_frames.jsonData774.8 KB—
383_NUSDDERS.part22_23. Adding Materials and Rendering_frames.jsonData639.5 KB—
383_NUSDDERS.part22_25. Obstacle Course Modeling_frames.jsonData967.3 KB—
383_NUSDDERS.part22_26. Simulating the Soft Body_frames.jsonData864.2 KB—
383_NUSDDERS.part22_27. Dynamic Hair Particle Simulation_frames.jsonData1.2 MB—
383_NUSDDERS.part22_28. Camera Animation_frames.jsonData727.9 KB—
383_NUSDDERS.part22_29. Rendering it out!_frames.jsonData929.4 KB—
383_NUSDDERS.part22_3. Blender Basics_frames.jsonData2.3 MB—
383_NUSDDERS.part22_4. Saving Your Blender File_frames.jsonData198.1 KB—
383_NUSDDERS.part22_5. What is the Cloth Simulation_frames.jsonData210.4 KB—
383_NUSDDERS.part22_6. How the Simulation Works_frames.jsonData518.6 KB—
383_NUSDDERS.part22_7. Cloth Simulation Properties_frames.jsonData662.5 KB—
383_NUSDDERS.part22_8. Soft Body Edges_frames.jsonData717.8 KB—
383_NUSDDERS.part22_8. Stiffness & Damping_frames.jsonData695.2 KB—
383_NUSDDERS.part22_9. Aerodynamics & Stiffness_frames.jsonData473.9 KB—
383_NUSDDERS.part22_9. Baking Cache_frames.jsonData372.7 KB—
384_NUSDDERS.part23_01 - Introduction _ Your Own Blender Encyclopedia_frames.jsonData283.3 KB—
384_NUSDDERS.part23_02 - How to Watch Videos in 1080p_frames.jsonData209.3 KB—
384_NUSDDERS.part23_03 - Navigating the Course (Important!)_frames.jsonData364.8 KB—
384_NUSDDERS.part23_1. The Splash Screen_frames.jsonData90.2 KB—
384_NUSDDERS.part23_10. The Helpful Footer_frames.jsonData491.4 KB—
384_NUSDDERS.part23_11. The UI Header_frames.jsonData628.0 KB—
384_NUSDDERS.part23_12. The Resolution Scale_frames.jsonData371.1 KB—
384_NUSDDERS.part23_13. Color Themes_frames.jsonData858.1 KB—
384_NUSDDERS.part23_14. Downloading Your Color Theme_frames.jsonData592.3 KB—
384_NUSDDERS.part23_15. Creating Your Own Workspace_frames.jsonData563.0 KB—
384_NUSDDERS.part23_2. The Structure Of The Default Layout_frames.jsonData262.0 KB—
384_NUSDDERS.part23_21. Importing Into Different Scenes_frames.jsonData474.0 KB—
384_NUSDDERS.part23_22. Simulation & Animation_frames.jsonData1.0 MB—
384_NUSDDERS.part23_23. Baking & Materials_frames.jsonData578.4 KB—
384_NUSDDERS.part23_24. Visibility Animation & Rendering_frames.jsonData485.9 KB—
384_NUSDDERS.part23_3. Accessing The Workspaces_frames.jsonData1.4 MB—
384_NUSDDERS.part23_4. The Different Templates_frames.jsonData966.7 KB—
384_NUSDDERS.part23_5. Changing The Editor Types_frames.jsonData518.0 KB—
384_NUSDDERS.part23_6. Resizing Your Panels_frames.jsonData471.9 KB—
384_NUSDDERS.part23_7. Adding And Deleting Panels_frames.jsonData526.4 KB—
384_NUSDDERS.part23_8. Swapping Panels_frames.jsonData381.4 KB—
384_NUSDDERS.part23_9. Toggle A Panel Fullscreen_frames.jsonData457.5 KB—
384_NUSDDERS.part23_Understanding Blender - 01 - User Interface_frames.jsonData609.9 KB—
384_NUSDDERS.part23_Understanding Blender - 02 - Customizing the Layout_frames.jsonData695.6 KB—
384_NUSDDERS.part23_Understanding Blender - 03 - Workspaces_frames.jsonData409.9 KB—
384_NUSDDERS.part23_Understanding Blender - 04 - General Editors_frames.jsonData890.1 KB—
384_NUSDDERS.part23_Understanding Blender - 05 - Animation Editors_frames.jsonData895.2 KB—
384_NUSDDERS.part23_Understanding Blender - 06 - Scripting Editors_frames.jsonData311.2 KB—
384_NUSDDERS.part23_Understanding Blender - 07 - Data Editors_frames.jsonData348.9 KB—
384_NUSDDERS.part23_Understanding Blender - 08 - User Preferences and Suggested Changed_frames.jsonData1.5 MB—
384_NUSDDERS.part23_Understanding Blender - 09 - Saving and Loading_frames.jsonData779.8 KB—
384_NUSDDERS.part23_Understanding Blender - 10 - File Backups and Recovery_frames.jsonData649.7 KB—
384_NUSDDERS.part23_Understanding Blender - 11 - Importing and Exporting_frames.jsonData262.1 KB—
384_NUSDDERS.part23_Understanding Blender - 12 - Navigating Through 3D Space_frames.jsonData624.2 KB—
384_NUSDDERS.part23_Understanding Blender - 13 - The Axis and Grid_frames.jsonData424.0 KB—
384_NUSDDERS.part23_Understanding Blender - 14 - Units of Measurement_frames.jsonData594.3 KB—
384_NUSDDERS.part23_Understanding Blender - 15 - Viewport Shading_frames.jsonData2.9 MB—
384_NUSDDERS.part23_Understanding Blender - 16 - Viewport Options_frames.jsonData1.4 MB—
384_NUSDDERS.part23_Understanding Blender - 17 - Different Work Modes Overview_frames.jsonData1.3 MB—
384_NUSDDERS.part23_Working with Blender - 01 - Intro to Working with Blender_frames.jsonData134.5 KB—
384_NUSDDERS.part23_Working with Blender - 02 - Selection Tools and Active Selection_frames.jsonData458.1 KB—
384_NUSDDERS.part23_cosmos_frames.jsonData26.0 KB—
384_NUSDDERS.part23_tears_clip0001-0051_frames.jsonData3.6 KB—
385_NUSDDERS.part24_Mesh Modeling - 01 - Intro to Mesh Modeling_frames.jsonData143.4 KB—
385_NUSDDERS.part24_Mesh Modeling - 02 - Mesh Anatomy and Common Terminology_frames.jsonData513.0 KB—
385_NUSDDERS.part24_Mesh Modeling - 03 - Everything's a Triangle_frames.jsonData233.2 KB—
385_NUSDDERS.part24_Mesh Modeling - 04 - Project - Your First 3D Model - An Axe_frames.jsonData2.5 MB—
385_NUSDDERS.part24_Mesh Modeling - 05 - What are Normals_frames.jsonData1.4 MB—
385_NUSDDERS.part24_Working with Blender - 04 - Object Origins_frames.jsonData407.5 KB—
385_NUSDDERS.part24_Working with Blender - 05 - Global Axis Vs. Local Axis_frames.jsonData338.1 KB—
385_NUSDDERS.part24_Working with Blender - 06 - The 3D Cursor_frames.jsonData448.6 KB—
385_NUSDDERS.part24_Working with Blender - 07 - Transformation Orientations_frames.jsonData732.4 KB—
385_NUSDDERS.part24_Working with Blender - 08 - Pivot Point Options_frames.jsonData570.6 KB—
385_NUSDDERS.part24_Working with Blender - 09 - Duplication and Linked Duplicates_frames.jsonData685.4 KB—
385_NUSDDERS.part24_Working with Blender - 10 - Object Parenting_frames.jsonData767.7 KB—
385_NUSDDERS.part24_Working with Blender - 11 - Snapping Tools_frames.jsonData2.5 MB—
385_NUSDDERS.part24_Working with Blender - 12 - Origin and Parent Transformations_frames.jsonData442.0 KB—
385_NUSDDERS.part24_Working with Blender - 13 - Smooth, Flat, and Auto Smooth Shading_frames.jsonData312.4 KB—
385_NUSDDERS.part24_Working with Blender - 14 - Collections and View Layers_frames.jsonData1.9 MB—
385_NUSDDERS.part24_Working with Blender - 15 - Scenes_frames.jsonData906.1 KB—
385_NUSDDERS.part24_Working with Blender - 16 - Appending and Linking_frames.jsonData635.7 KB—
385_NUSDDERS.part24_Working with Blender - 17 - Setting Up Background Images_frames.jsonData1.1 MB—
385_NUSDDERS.part24_Working with Blender - 18 - More Selection Tools_frames.jsonData655.7 KB—
385_NUSDDERS.part24_Working with Blender - 19 - Measuring Tool_frames.jsonData340.8 KB—
385_NUSDDERS.part24_Working with Blender - 20 - Annotations Tool_frames.jsonData1.2 MB—
385_NUSDDERS.part24_Working with Blender - 21 - Quick Favorites Menu_frames.jsonData180.5 KB—
385_NUSDDERS.part24_Working with Blender - 22 - Project - Your First 3D Scene - Making a Toy Train_frames.jsonData5.2 MB—
386_NUSDDERS.part25_Mesh Modeling - 07 - Transform Tools and Basic Tools_frames.jsonData1.2 MB—
386_NUSDDERS.part25_Mesh Modeling - 08 - Deleting, Dissolving, and Collapsing_frames.jsonData791.1 KB—
386_NUSDDERS.part25_Mesh Modeling - 09 - Separating and Joining_frames.jsonData466.3 KB—
386_NUSDDERS.part25_Mesh Modeling - 10 - Extruding_frames.jsonData698.0 KB—
386_NUSDDERS.part25_Mesh Modeling - 11 - Creating Faces and Edges_frames.jsonData691.3 KB—
386_NUSDDERS.part25_Mesh Modeling - 12 - Face Tools - Part 1_frames.jsonData1.8 MB—
386_NUSDDERS.part25_Mesh Modeling - 13 - Face Tools - Part 2_frames.jsonData1.1 MB—
386_NUSDDERS.part25_Mesh Modeling - 14 - Edge Tools - Part 1_frames.jsonData2.1 MB—
386_NUSDDERS.part25_Mesh Modeling - 15 - Edge Tools - Part 2_frames.jsonData976.0 KB—
386_NUSDDERS.part25_Mesh Modeling - 16 - Splitting and Ripping_frames.jsonData520.5 KB—
386_NUSDDERS.part25_Mesh Modeling - 17 - Knife, Knife Project, and Bisect_frames.jsonData1.1 MB—
386_NUSDDERS.part25_Mesh Modeling - 18 - Vertex Tools_frames.jsonData1.6 MB—
386_NUSDDERS.part25_Mesh Modeling - 19 - Mirroring Tools_frames.jsonData1.2 MB—
386_NUSDDERS.part25_Mesh Modeling - 20 - Convex Hull, Spin, and Spin Duplicate_frames.jsonData1.0 MB—
386_NUSDDERS.part25_Mesh Modeling - 21 - More Selection Tools_frames.jsonData1.4 MB—
386_NUSDDERS.part25_Mesh Modeling - 22 - Subsurf Modeling - Part 1 - Introduction_frames.jsonData500.7 KB—
386_NUSDDERS.part25_Mesh Modeling - 23 - Subsurf Modeling - Part 2 - Rules and Tools_frames.jsonData1.4 MB—
386_NUSDDERS.part25_Mesh Modeling - 24 - Project - Subsurf Modeling a Coffee Mug_frames.jsonData1.8 MB—
386_NUSDDERS.part25_Mesh Modeling - 25 - Vertex Groups_frames.jsonData766.7 KB—
386_NUSDDERS.part25_Mesh Modeling - 26 - Mesh Analysis and Measurements_frames.jsonData361.0 KB—
387_NUSDDERS.part26_01 - Surface Introduction_frames.jsonData568.6 KB—
387_NUSDDERS.part26_01 Curves Intro_frames.jsonData1.1 MB—
387_NUSDDERS.part26_02 - Curve Object Editing_frames.jsonData714.6 KB—
387_NUSDDERS.part26_02 - Surface Editing_frames.jsonData889.9 KB—
387_NUSDDERS.part26_03 - Curve Handle Types_frames.jsonData1.0 MB—
387_NUSDDERS.part26_03 - Surface Properties_frames.jsonData1.1 MB—
387_NUSDDERS.part26_04 - Tilt and Radius_frames.jsonData511.1 KB—
387_NUSDDERS.part26_05 - Curve Properties_frames.jsonData2.9 MB—
387_NUSDDERS.part26_06 - Custom Bevel and Taper_frames.jsonData1.7 MB—
387_NUSDDERS.part26_Drivers - 01 - Introduction to Drivers_frames.jsonData169.5 KB—
387_NUSDDERS.part26_Drivers - 02 - Project - The Basic Driver Workflow_frames.jsonData1.8 MB—
387_NUSDDERS.part26_Drivers - 03 - The Drivers Editor_frames.jsonData1.7 MB—
387_NUSDDERS.part26_Drivers - 04 - Editing F-Curves_frames.jsonData1.9 MB—
387_NUSDDERS.part26_Drivers - 05 - Scripted Expressions_frames.jsonData1.1 MB—
387_NUSDDERS.part26_Drivers - 06 - Combining Multiple Input Variables_frames.jsonData725.2 KB—
387_NUSDDERS.part26_Drivers - 07 - Input Variables - Transform Channel_frames.jsonData1.1 MB—
387_NUSDDERS.part26_Mesh Modeling - 28 - Editing Normals_frames.jsonData1.8 MB—
388_NUSDDERS.part27_21 - Floor_frames.jsonData1.0 MB—
388_NUSDDERS.part27_22 - Follow Path_frames.jsonData1.2 MB—
388_NUSDDERS.part27_23 - Pivot_frames.jsonData759.2 KB—
388_NUSDDERS.part27_24 - Shrinkwrap_frames.jsonData1.1 MB—
388_NUSDDERS.part27_Modifiers - 01 - Modifier Basics_frames.jsonData1.5 MB—
388_NUSDDERS.part27_Modifiers - 02 - Modify - Data Transfer_frames.jsonData1.2 MB—
388_NUSDDERS.part27_Modifiers - 03 - Modify - Mesh Cache and Mesh Sequence Cache_frames.jsonData777.0 KB—
388_NUSDDERS.part27_Modifiers - 04 - Modify - Normal Edit Modifier_frames.jsonData536.2 KB—
388_NUSDDERS.part27_Modifiers - 05 - Modify - Weighted Normals_frames.jsonData587.7 KB—
388_NUSDDERS.part27_Modifiers - 06 - Modify - UV Project_frames.jsonData679.9 KB—
388_NUSDDERS.part27_Modifiers - 07 - Modify - UV Warp_frames.jsonData520.4 KB—
388_NUSDDERS.part27_Modifiers - 08 - Modify - Vertex Weight Edit_frames.jsonData869.6 KB—
388_NUSDDERS.part27_Modifiers - 09 - Modify - Vertex Weight Mix_frames.jsonData829.1 KB—
388_NUSDDERS.part27_Modifiers - 10 - Modify - Vertex Weight Proximity_frames.jsonData757.0 KB—
388_NUSDDERS.part27_Modifiers - 11 - Generate - Array_frames.jsonData1.2 MB—
388_NUSDDERS.part27_Modifiers - 12 - Generate - Bevel_frames.jsonData2.1 MB—
388_NUSDDERS.part27_Modifiers - 13 - Generate - Boolean_frames.jsonData628.7 KB—
388_NUSDDERS.part27_Modifiers - 14 - Generate - Build_frames.jsonData516.5 KB—
388_NUSDDERS.part27_Modifiers - 15 - Generate - Decimate_frames.jsonData788.3 KB—
388_NUSDDERS.part27_Modifiers - 16 - Generate - Edge Split_frames.jsonData404.0 KB—
388_NUSDDERS.part27_Modifiers - 17 - Generate - Mask_frames.jsonData326.7 KB—
389_NUSDDERS.part28_Modifiers - 19 - Generate - Multiresolution_frames.jsonData948.8 KB—
389_NUSDDERS.part28_Modifiers - 20 - Generate - Remesh_frames.jsonData723.8 KB—
389_NUSDDERS.part28_Modifiers - 21 - Generate - Screw_frames.jsonData869.2 KB—
389_NUSDDERS.part28_Modifiers - 22 - Generate - Skin_frames.jsonData909.9 KB—
389_NUSDDERS.part28_Modifiers - 23 - Generate - Solidify_frames.jsonData1.1 MB—
389_NUSDDERS.part28_Modifiers - 24 - Generate - Subdivision Surface_frames.jsonData732.1 KB—
389_NUSDDERS.part28_Modifiers - 25 - Generate - Adaptive Subdivision Surface_frames.jsonData931.9 KB—
389_NUSDDERS.part28_Modifiers - 26 - Generate - Triangulate_frames.jsonData373.7 KB—
389_NUSDDERS.part28_Modifiers - 27 - Generate - Weld_frames.jsonData189.3 KB—
389_NUSDDERS.part28_Modifiers - 28 - Generate - Wireframe_frames.jsonData572.8 KB—
389_NUSDDERS.part28_Modifiers - 29 - Deform - Cast_frames.jsonData497.0 KB—
389_NUSDDERS.part28_Modifiers - 30 - Deform - Curve_frames.jsonData816.4 KB—
389_NUSDDERS.part28_Modifiers - 31 - Deform - Displace_frames.jsonData620.8 KB—
389_NUSDDERS.part28_Modifiers - 32 - Deform - Hook_frames.jsonData1.1 MB—
389_NUSDDERS.part28_Modifiers - 33 - Deform - Laplacian Deform_frames.jsonData611.6 KB—
389_NUSDDERS.part28_Modifiers - 34 - Deform - Lattice_frames.jsonData599.3 KB—
389_NUSDDERS.part28_Modifiers - 35 - Mesh_deform_frames.jsonData353.3 KB—
389_NUSDDERS.part28_Modifiers - 36 - Deform - Shrinkwrap_frames.jsonData1.5 MB—
390_NUSDDERS.part29_002 Installing Unity and Creating the Project_frames.jsonData943.7 KB—
390_NUSDDERS.part29_003 Importing Quidditch Game Assets_frames.jsonData1.1 MB—
390_NUSDDERS.part29_004 Importing XR Interaction Toolkit_frames.jsonData1.6 MB—
390_NUSDDERS.part29_005 XR Rig Setup (Action Based- Device Based Input Difference )_frames.jsonData1.6 MB—
390_NUSDDERS.part29_Modifiers - 38 - Deform - Smooth_frames.jsonData133.1 KB—
390_NUSDDERS.part29_Modifiers - 39 - Deform - Smooth Corrective_frames.jsonData404.6 KB—
390_NUSDDERS.part29_Modifiers - 40 - Deform - Smooth Laplacian_frames.jsonData560.6 KB—
390_NUSDDERS.part29_Modifiers - 41 - Deform - Surface Deform_frames.jsonData300.1 KB—
390_NUSDDERS.part29_Modifiers - 42 - Deform - Warp_frames.jsonData527.2 KB—
390_NUSDDERS.part29_Modifiers - 43 - Deform - Wave_frames.jsonData582.7 KB—
390_NUSDDERS.part29_Modifiers - 44 - Project - Acid Burn Effect_frames.jsonData680.7 KB—
390_NUSDDERS.part29_Modifiers - 45 - Project - Customizable Archi-Viz Assets_frames.jsonData1.0 MB—
390_NUSDDERS.part29_Modifiers - 46 - Project - Metal Grate_frames.jsonData447.8 KB—
390_NUSDDERS.part29_Modifiers - 47 - Project - Object Instancing Arrays in 2.8_frames.jsonData378.7 KB—
390_NUSDDERS.part29_Modifiers - 48 - Project - Fitting Wipers on Windshields_frames.jsonData703.8 KB—
392_GYGTCDXK_1 -Capstone Challenge — Plan, Build, and Launch Your Own Plugin with ChatGPT_frames.jsonData103.5 KB—
392_GYGTCDXK_1 -How a YouTuber Built and Showcased Custom Plugins_frames.jsonData332.3 KB—
392_GYGTCDXK_1 -Step-by-Step Project — Building and Packaging a Textures Plugin_frames.jsonData2.0 MB—
392_GYGTCDXK_1 -Welcome! Start here_frames.jsonData140.5 KB—
392_GYGTCDXK_2 -Installing & Docking Your Plugins Like a Pro_frames.jsonData394.3 KB—
392_GYGTCDXK_2 -Last Step!_frames.jsonData69.4 KB—
392_GYGTCDXK_2 -Why Plugins Matter and How ChatGPT Transforms After Effects_frames.jsonData217.8 KB—
392_GYGTCDXK_3 -Best Practices for Organizing and Naming Your After Effects Plugins_frames.jsonData518.3 KB—
394_OIYGIUYGD.part2_01 - Character Development in Feature Animation - Presentation_frames.jsonData5.7 MB—
394_OIYGIUYGD.part2_01 - Concept Art - Presentation_frames.jsonData7.4 MB—
394_OIYGIUYGD.part2_01 - Crafting Digital Tapestry - Presentation_frames.jsonData5.9 MB—
394_OIYGIUYGD.part2_01 - Crafting a CG Character for Premium Animation and Trailers with Damien Canderle_frames.jsonData4.1 MB—
394_OIYGIUYGD.part2_01 - Creating a Cover Art for a Novel - Presentation_frames.jsonData6.4 MB—
394_OIYGIUYGD.part2_02 - Art Direction Unplugged - Q&A_frames.jsonData753.2 KB—
394_OIYGIUYGD.part2_02 - Character Development in Feature Animation - Q&A_frames.jsonData443.2 KB—
394_OIYGIUYGD.part2_02 - Crafting a CG Character for Premium Animation and Trailers with Damien Canderle_frames.jsonData4.0 MB—
394_OIYGIUYGD.part2_02 - Creating a Cover Art for a Novel - Speed Painting Bonus_frames.jsonData2.3 MB—
395_OIYGIUYGD.part3_01 - Creative Alignment for World Building - Presentation_frames.jsonData7.0 MB—
395_OIYGIUYGD.part3_02 - Creative Alignment for World Building - Q&A_frames.jsonData797.3 KB—
396_OIYGIUYGD.part4_01 - From Pitch to Final Artwork - Presentation_frames.jsonData5.8 MB—
396_OIYGIUYGD.part4_01 - More with Less, Work into Play - Presentation_frames.jsonData7.5 MB—
396_OIYGIUYGD.part4_02 - From Pitch to Final Artwork - Q&A_frames.jsonData1.4 MB—
396_OIYGIUYGD.part4_02 - More with Less, Work into Play - Q&A_frames.jsonData951.0 KB—
396_OIYGIUYGD.part4_Journey Through a Creative Career with Frédéric Pillot_frames.jsonData4.7 MB—
397_OIYGIUYGD.part5_01 - Mortem - A Collaborative Journey - Presentation_frames.jsonData8.0 MB—
397_OIYGIUYGD.part5_01 - Rethinking Game Art - Presentation_frames.jsonData6.0 MB—
397_OIYGIUYGD.part5_02 - Rethinking Game Art - Q&A_frames.jsonData1.0 MB—
398_OIYGIUYGD.part6_01 - Shaping Worlds - Presentation_frames.jsonData5.0 MB—
398_OIYGIUYGD.part6_01 - Sketching in Blender with Azusa - Introduction_frames.jsonData1.6 MB—
398_OIYGIUYGD.part6_01 - The Art of Production Design - Presentation_frames.jsonData6.6 MB—
398_OIYGIUYGD.part6_02 - Shaping Worlds - Q&A_frames.jsonData1.1 MB—
398_OIYGIUYGD.part6_02 - The Art of Production Design - Q&A_frames.jsonData1.1 MB—
399_OIYGIUYGD.part7_01 - The VFX Journey Beyond Shōgun - Presentation_frames.jsonData3.8 MB—
399_OIYGIUYGD.part7_01 - World Building From Finish to Start - Presentation_frames.jsonData8.0 MB—
399_OIYGIUYGD.part7_02 - The VFX Journey Beyond Shōgun - Q&A_frames.jsonData1.1 MB—
399_OIYGIUYGD.part7_The Storytelling Process with Mike Morris_frames.jsonData8.4 MB—
403_LDUJRLO.part2_11 - VRAY Render Settings_frames.jsonData3.1 MB—
403_LDUJRLO.part2_12 - PROJECT MODELING_frames.jsonData7.5 MB—
403_LDUJRLO.part2_2 - VRAY Materials_frames.jsonData3.0 MB—
403_LDUJRLO.part2_3 - VRAY Materials – Stainless Steel_frames.jsonData1.1 MB—
403_LDUJRLO.part2_4 - MATERIALS – Mirror & Transparent Material_frames.jsonData1.4 MB—
403_LDUJRLO.part2_5 - MATERIALS – Illuminating Materials & Bump Textures_frames.jsonData1.9 MB—
403_LDUJRLO.part2_6 - MATERIALS – Tile Map & Checker_frames.jsonData2.4 MB—
403_LDUJRLO.part2_7 - Retrieving Missing Materials When Updating_frames.jsonData308.1 KB—
403_LDUJRLO.part2_8 - VRAY Lights – Part 1_frames.jsonData3.1 MB—
403_LDUJRLO.part2_9 - VRAY Lights – Part 2_frames.jsonData3.8 MB—
405_FNInM.part2_[Телеграм-cgcours] 01_headStartingPoint_frames.jsonData1.3 MB—
405_FNInM.part2_[Телеграм-cgcours] 02_colorBase_frames.jsonData4.3 MB—
405_FNInM.part2_[Телеграм-cgcours] 03_lips_frames.jsonData1.7 MB—
405_FNInM.part2_[Телеграм-cgcours] 04_morePainting_frames.jsonData2.7 MB—
405_FNInM.part2_[Телеграм-cgcours] 05_makeup_frames.jsonData2.3 MB—
405_FNInM.part2_[Телеграм-cgcours] 06_procedurals_frames.jsonData1.5 MB—
405_FNInM.part2_[Телеграм-cgcours] 07_metalMask_frames.jsonData2.6 MB—
405_FNInM.part2_[Телеграм-cgcours] 08_specularRoughness_frames.jsonData2.7 MB—
405_FNInM.part2_[Телеграм-cgcours] 09_lookdev_frames.jsonData2.4 MB—
405_FNInM.part2_[Телеграм-cgcours] 10_furtherLookdev_frames.jsonData1.9 MB—
405_FNInM.part2_[Телеграм-cgcours] 11_goldMaterial_frames.jsonData1.1 MB—
407_GDTFRSDF.part2_ 1. Иллюстрация как часть повествования._frames.jsonData29.1 MB98673accad43
407_GDTFRSDF.part2_ 1. Урок 3. Книжное производство._frames.jsonData17.9 MBbab71970acff
410_EAVYSORA.part2_12. Retime a Camera_frames.jsonData1.6 MB—
410_EAVYSORA.part2_13. Why Tracking Is Important_frames.jsonData3.2 MB—
410_EAVYSORA.part2_14. Blips Decimation and Parting Words_frames.jsonData1.7 MB—
413_VREQUGAZ.part2_1 - Color Modes_frames.jsonData1.1 MB—
413_VREQUGAZ.part2_1 - Exporting from Adobe Illustrator for Print_frames.jsonData1.1 MB—
413_VREQUGAZ.part2_1 - Getting started with Adobe Libraries_frames.jsonData791.6 KB—
413_VREQUGAZ.part2_1 - Interface and Navigation_frames.jsonData3.4 MB—
413_VREQUGAZ.part2_1 - Make Animated GIFs in Illustrator_frames.jsonData3.0 MB—
413_VREQUGAZ.part2_1 - Your First Drawings in Illustrator 1_frames.jsonData3.6 MB—
413_VREQUGAZ.part2_2 - Adobe Color and Libraries_frames.jsonData1.1 MB—
413_VREQUGAZ.part2_2 - Color Swatches, Color Panel, Color Picker & Color Guide tool_frames.jsonData2.8 MB—
413_VREQUGAZ.part2_2 - Exporting from Adobe Illustrator for Web and Screens_frames.jsonData1.5 MB—
413_VREQUGAZ.part2_2 - Prepare your Illustrator Project for Animation in After Effects_frames.jsonData1.7 MB—
413_VREQUGAZ.part2_2 - Your First Drawings in Illustrator 2_frames.jsonData1.5 MB—
413_VREQUGAZ.part2_3 - Animate Your Project in After Effects_frames.jsonData8.6 MB—
413_VREQUGAZ.part2_3 - New features in Adobe Illustrator 2023-2024_frames.jsonData2.7 MB—
413_VREQUGAZ.part2_3 - Your First Drawings in Illustrator 3_frames.jsonData2.2 MB—
413_VREQUGAZ.part2_4 - The new Text to Vector Graphic AI feature in Adobe Illustrator CC_frames.jsonData1.4 MB—
413_VREQUGAZ.part2_4 - Your First Drawings in Illustrator 4_frames.jsonData2.0 MB—
413_VREQUGAZ.part2_5 - The New Generative Recolor AI feature in Adobe Illustrator CC_frames.jsonData648.2 KB—
413_VREQUGAZ.part2_5 - Your First Drawings in Illustrator 5_frames.jsonData1.4 MB—
413_VREQUGAZ.part2_6 - The Pencil Tool_frames.jsonData1.9 MB—
413_VREQUGAZ.part2_7 - Working with Brushes - Basics_frames.jsonData2.5 MB—
413_VREQUGAZ.part2_8 - Exercise - Digital City Isometric Design 5_frames.jsonData2.9 MB—
413_VREQUGAZ.part2_8 - The Width Tool_frames.jsonData2.4 MB—
413_VREQUGAZ.part2_9 - Exercise - Digital City Isometric Design 6_frames.jsonData3.5 MB—
413_VREQUGAZ.part2_9 - The Blend Shape Tool_frames.jsonData1.0 MB—
414_VREQUGAZ.part3_1 - Basic Type and Fonting_frames.jsonData2.2 MB—
414_VREQUGAZ.part3_1 - Distort and Transform Effects_frames.jsonData2.2 MB—
414_VREQUGAZ.part3_1 - Masking in Illustrator_frames.jsonData1.3 MB—
414_VREQUGAZ.part3_1 - The 3D Effect and Panel_frames.jsonData3.2 MB—
414_VREQUGAZ.part3_2 - More Advanced Typing_frames.jsonData2.5 MB—
414_VREQUGAZ.part3_2 - Stylize Effects_frames.jsonData2.0 MB—
414_VREQUGAZ.part3_2 - Turn 2D Shapes to 3D_frames.jsonData2.9 MB—
414_VREQUGAZ.part3_3 - Extra Modify and Manipulate Texts_frames.jsonData702.2 KB—
414_VREQUGAZ.part3_3 - Poster Designs with 3D Characters_frames.jsonData2.9 MB—
414_VREQUGAZ.part3_3 - Wrap Effects_frames.jsonData979.4 KB—
414_VREQUGAZ.part3_4 - Assignment_frames.jsonData135.9 KB—
414_VREQUGAZ.part3_4 - Color Gradients_frames.jsonData1.4 MB—
414_VREQUGAZ.part3_4 - The Shape Distort Tools_frames.jsonData1.8 MB—
414_VREQUGAZ.part3_5 - Effect Gallery_frames.jsonData2.4 MB—
414_VREQUGAZ.part3_6 - Assignment_frames.jsonData286.8 KB—
416_OAIGERWAI.part2_1 - Package Re-Package Export Play Game_frames.jsonData2.6 MB—
416_OAIGERWAI.part2_1 - Setting up Spell Icons_frames.jsonData4.2 MB—
416_OAIGERWAI.part2_10 - Camera Shake_frames.jsonData1.5 MB—
416_OAIGERWAI.part2_2 - Casting_frames.jsonData2.3 MB—
416_OAIGERWAI.part2_2 - Different Types of Commenting Your Code_frames.jsonData461.6 KB—
416_OAIGERWAI.part2_2 - ProjectPlayerScene Setup_frames.jsonData2.1 MB—
416_OAIGERWAI.part2_2 - Spell Select (Mouse Wheel)_frames.jsonData1.9 MB—
416_OAIGERWAI.part2_3 - Event Tick_frames.jsonData936.2 KB—
416_OAIGERWAI.part2_3 - Player Falling_frames.jsonData3.0 MB—
416_OAIGERWAI.part2_3 - Size Map Check Asset File Size and Reduce It_frames.jsonData1.1 MB—
416_OAIGERWAI.part2_3 - Using Spells (Debugging)_frames.jsonData1.3 MB—
416_OAIGERWAI.part2_4 - Delay_frames.jsonData374.0 KB—
416_OAIGERWAI.part2_4 - Player Landed_frames.jsonData3.1 MB—
416_OAIGERWAI.part2_5 - Anim Montage (detailed)_frames.jsonData2.6 MB—
416_OAIGERWAI.part2_5 - Bindings in Widgets_frames.jsonData858.8 KB—
416_OAIGERWAI.part2_6 - Canvas Panel (Widget Blueprint)_frames.jsonData410.5 KB—
417_OAIGERWAI.part3_1 - Creating the Meteor_frames.jsonData723.8 KB—
417_OAIGERWAI.part3_1 - Ground Rip Spell Setup_frames.jsonData1.8 MB—
417_OAIGERWAI.part3_1 - Spells Cooldown (UI Design)_frames.jsonData2.3 MB—
417_OAIGERWAI.part3_1 - The Earth Bender Rock Blueprint_frames.jsonData1.3 MB—
417_OAIGERWAI.part3_2 - Anim Montage (detailed)_frames.jsonData2.5 MB—
417_OAIGERWAI.part3_2 - CHALLENGE!_frames.jsonData160.5 KB—
417_OAIGERWAI.part3_2 - Meteor Hit Events (Programming)_frames.jsonData1.1 MB—
417_OAIGERWAI.part3_2 - Spell 1 Cooldown (Programming)_frames.jsonData2.4 MB—
417_OAIGERWAI.part3_3 - Blueprints Cleanup_frames.jsonData2.2 MB—
417_OAIGERWAI.part3_3 - Creating the Meteor Shower Spell_frames.jsonData1.9 MB—
417_OAIGERWAI.part3_3 - Earth Bender Spell_frames.jsonData2.7 MB—
417_OAIGERWAI.part3_3 - Lifting & throwing the Rock_frames.jsonData3.3 MB—
417_OAIGERWAI.part3_3 - Spell Hit Objects_frames.jsonData2.5 MB—
417_OAIGERWAI.part3_4 - Blueprints Cleanup_frames.jsonData1.4 MB—
417_OAIGERWAI.part3_4 - CHALLENGE !_frames.jsonData653.2 KB—
417_OAIGERWAI.part3_4 - Spell Select Bug Fix_frames.jsonData231.1 KB—
417_OAIGERWAI.part3_5 - Destroying the Rock_frames.jsonData392.7 KB—
417_OAIGERWAI.part3_5 - PolishingFinalizing the Spell_frames.jsonData986.3 KB—
417_OAIGERWAI.part3_5 - Spell 2 Cooldown System_frames.jsonData2.2 MB—
417_OAIGERWAI.part3_6 - CHALLENGE!_frames.jsonData124.5 KB—
417_OAIGERWAI.part3_7 - Rock Destroy Objects_frames.jsonData628.4 KB—
417_OAIGERWAI.part3_8 - Adding Player Speech_frames.jsonData133.7 KB—
417_OAIGERWAI.part3_9 - Fixing Animation Movement_frames.jsonData103.5 KB—
419_USVDOSDA.part2_1 - Birds and Trees Animation_frames.jsonData196.1 KB—
419_USVDOSDA.part2_2 - Car and the Character Final Tweaking_frames.jsonData133.3 KB—
419_USVDOSDA.part2_3 - Crowd Tweaking_frames.jsonData1.4 MB—
419_USVDOSDA.part2_4 - Best Render Setting for Fast Render in Blender_frames.jsonData1.6 MB—
419_USVDOSDA.part2_5 - PNGs Sequence to Video in Blender - Final Shorts_frames.jsonData85.9 KB—
419_USVDOSDA.part2_5 - PNGs Sequence to Video in Blender_frames.jsonData1.1 MB—
420_JVJFGVJHG_01 - Crafting Digital Tapestry - Presentation_frames.jsonData5.9 MB—
421_HYUISHYF_1 - ANIMATION INTERFACE DESCRIPTION_frames.jsonData360.0 KB—
421_HYUISHYF_1 - CONSTRUCTION PLANES 1_frames.jsonData513.2 KB—
421_HYUISHYF_1 - DECAL_frames.jsonData176.0 KB—
421_HYUISHYF_1 - DRAWING WORKSPACE AND VIEWS_frames.jsonData751.1 KB—
421_HYUISHYF_1 - FLANGE_frames.jsonData1.2 MB—
421_HYUISHYF_1 - LINE RECTANGLE CIRCLE_frames.jsonData608.8 KB—
421_HYUISHYF_1 - MEASURE INTERFERENCE CURVATURE COMB ANALYSIS_frames.jsonData351.2 KB—
421_HYUISHYF_1 - NEW COMPONENT_frames.jsonData271.2 KB—
421_HYUISHYF_10 - EXTRUDE_frames.jsonData790.2 KB—
421_HYUISHYF_11 - REVOLVE_frames.jsonData471.6 KB—
421_HYUISHYF_12 - SWEEP_frames.jsonData452.9 KB—
421_HYUISHYF_13 - LOFT_frames.jsonData495.5 KB—
421_HYUISHYF_14 - RIB_frames.jsonData306.7 KB—
421_HYUISHYF_15 - WEB_frames.jsonData372.5 KB—
421_HYUISHYF_16 - HOLE THREAD_frames.jsonData411.0 KB—
421_HYUISHYF_17 - BOX_frames.jsonData255.4 KB—
421_HYUISHYF_18 - CYLINDER_frames.jsonData214.6 KB—
421_HYUISHYF_19 - SPHERE_frames.jsonData187.3 KB—
421_HYUISHYF_2 - ARC POLYGON_frames.jsonData421.9 KB—
421_HYUISHYF_2 - ATTACHED CANVAS_frames.jsonData132.0 KB—
421_HYUISHYF_2 - BEND_frames.jsonData496.5 KB—
421_HYUISHYF_2 - CONSTRUCTION PLANES 2_frames.jsonData335.1 KB—
421_HYUISHYF_2 - JOINT_frames.jsonData896.8 KB—
421_HYUISHYF_2 - MODIFY_frames.jsonData321.2 KB—
421_HYUISHYF_2 - STORYBOARD AND TRANSFORM_frames.jsonData783.8 KB—
421_HYUISHYF_2 - ZEBRA ANALYSIS DRAFT ANALYSIS CURVATURE MAP ANALYSIS_frames.jsonData509.4 KB—
421_HYUISHYF_20 - TORUS_frames.jsonData224.5 KB—
421_HYUISHYF_21 - COIL_frames.jsonData360.6 KB—
421_HYUISHYF_22 - PIPE_frames.jsonData356.6 KB—
421_HYUISHYF_23 - RECTANGULAR PATTERN_frames.jsonData257.1 KB—
421_HYUISHYF_24 - MIRROR_frames.jsonData216.3 KB—
421_HYUISHYF_25 - THICKEN_frames.jsonData238.0 KB—
421_HYUISHYF_26 - BOUNDARY FILL_frames.jsonData90.1 KB—
421_HYUISHYF_27 - PRESS PULL_frames.jsonData157.2 KB—
421_HYUISHYF_28 - FILLET_frames.jsonData301.6 KB—
421_HYUISHYF_29 - CHAMFER_frames.jsonData218.8 KB—
421_HYUISHYF_3 - AS BUILT JOINT_frames.jsonData439.1 KB—
421_HYUISHYF_3 - CONSTRUCTION PLANES 3_frames.jsonData317.9 KB—
421_HYUISHYF_3 - ELLIPSE SLOT_frames.jsonData380.0 KB—
421_HYUISHYF_3 - EXPLODE AND APPEARANCE_frames.jsonData640.5 KB—
421_HYUISHYF_3 - GEOMETRY_frames.jsonData315.9 KB—
421_HYUISHYF_3 - INSERT MCMASTER CARR COMPONENT INSERT A MANUFACTURER PART_frames.jsonData419.6 KB—
421_HYUISHYF_3 - SECTION ANALYSIS CENTER OF MASS COMPONENT COLOR CYCLING TOGGLE_frames.jsonData268.0 KB—
421_HYUISHYF_3 - UNFOLD_frames.jsonData176.1 KB—
421_HYUISHYF_30 - SHELL_frames.jsonData234.9 KB—
421_HYUISHYF_31 - DRAFT_frames.jsonData170.5 KB—
421_HYUISHYF_32 - SCALE_frames.jsonData249.2 KB—
421_HYUISHYF_33 - COMBINE_frames.jsonData456.3 KB—
421_HYUISHYF_34 - OFFSET FACES REPLACE FACES_frames.jsonData221.7 KB—
421_HYUISHYF_35 - SPLIT FACE_frames.jsonData231.7 KB—
421_HYUISHYF_36 - SPLIT BODY_frames.jsonData198.9 KB—
421_HYUISHYF_37 - SILHOUTTE SPLIT_frames.jsonData221.7 KB—
421_HYUISHYF_38 - MOVE COPY_frames.jsonData431.0 KB—
421_HYUISHYF_39 - ALIGN_frames.jsonData170.4 KB—
421_HYUISHYF_4 - ANNOTATION, CAMERA, SAVE_frames.jsonData408.0 KB—
421_HYUISHYF_4 - CONSTRUCTION AXIS 1_frames.jsonData303.3 KB—
421_HYUISHYF_4 - CREATE FLAT PATTERN_frames.jsonData239.8 KB—
421_HYUISHYF_4 - DIMENSION 1_frames.jsonData222.7 KB—
421_HYUISHYF_4 - INSERT MESH SVG DXF_frames.jsonData134.6 KB—
421_HYUISHYF_4 - JOINT ORIGIN_frames.jsonData223.3 KB—
421_HYUISHYF_4 - SPLINE CONIC CURVE_frames.jsonData366.2 KB—
421_HYUISHYF_40 - APPEARANCE_frames.jsonData219.0 KB—
421_HYUISHYF_41 - PHYSICAL MATERIAL_frames.jsonData316.7 KB—
421_HYUISHYF_5 - CONSTRUCTION AXIS 2_frames.jsonData284.3 KB—
421_HYUISHYF_5 - DIMENSION 2_frames.jsonData233.6 KB—
421_HYUISHYF_5 - POINT TEXT_frames.jsonData217.7 KB—
421_HYUISHYF_5 - RIGID GROUP_frames.jsonData282.8 KB—
421_HYUISHYF_5 - SHEET METAL RULES_frames.jsonData251.1 KB—
421_HYUISHYF_6 - CONSTRUCTION POINTS 1_frames.jsonData290.7 KB—
421_HYUISHYF_6 - DRIVE JOINTS_frames.jsonData158.5 KB—
421_HYUISHYF_6 - TEXT AND SYMBOLS_frames.jsonData324.7 KB—
421_HYUISHYF_6 - TRIM EXTEND BREAK_frames.jsonData359.2 KB—
421_HYUISHYF_7 - CIRCULAR PATTERN RECTANGULAR PATTERN_frames.jsonData868.1 KB—
421_HYUISHYF_7 - CONSTRUCTION POINTS 2_frames.jsonData398.8 KB—
421_HYUISHYF_7 - DRAWING FROM ANIMATION_frames.jsonData544.2 KB—
421_HYUISHYF_7 - MOTION LINK_frames.jsonData369.0 KB—
421_HYUISHYF_8 - CONTACT SETS_frames.jsonData426.7 KB—
421_HYUISHYF_8 - FILLET MIRROR_frames.jsonData501.4 KB—
421_HYUISHYF_8 - TABLES AND EXPORT PDF_frames.jsonData393.6 KB—
421_HYUISHYF_9 - MOTION STUDY_frames.jsonData1.3 MB—
421_HYUISHYF_9 - OFFSET SKETCH SCALE PROJECTS_frames.jsonData763.0 KB—
423_SUJYTAFDE.part2_1 - Advanced Wall Settings_frames.jsonData4.0 MB—
423_SUJYTAFDE.part2_1 - Generic Models_frames.jsonData3.0 MB—
423_SUJYTAFDE.part2_1 - Mass #1_frames.jsonData4.4 MB—
423_SUJYTAFDE.part2_1 - Villa #1_frames.jsonData5.1 MB—
423_SUJYTAFDE.part2_2 - Example Tower Facade_frames.jsonData2.2 MB—
423_SUJYTAFDE.part2_2 - Mass 2#_frames.jsonData3.8 MB—
423_SUJYTAFDE.part2_3 - Adaptive Family_frames.jsonData2.0 MB—
423_SUJYTAFDE.part2_3 - Example Cross Of Gallery_frames.jsonData1.0 MB—
423_SUJYTAFDE.part2_3 - Villa #3_frames.jsonData11.2 MB439dc3356985
423_SUJYTAFDE.part2_4 - Example Stairs_frames.jsonData1.1 MB—
423_SUJYTAFDE.part2_4 - Example Twisted Towers_frames.jsonData1.7 MB—
423_SUJYTAFDE.part2_5 - Example Louvre Museum_frames.jsonData743.6 KB—
423_SUJYTAFDE.part2_6 - Example Zaha Hadid Art Center_frames.jsonData1.6 MB—
425_FAOIFTERD.part2_1 - Basics of HDR Lighting_frames.jsonData1.7 MB—
425_FAOIFTERD.part2_1 - Edge Softening_frames.jsonData1.2 MB—
425_FAOIFTERD.part2_1 - Introduction_frames.jsonData978.8 KB—
425_FAOIFTERD.part2_1 - Lens Blur_frames.jsonData1.1 MB—
425_FAOIFTERD.part2_1 - Render Elements_frames.jsonData1.4 MB—
425_FAOIFTERD.part2_2 - Correction Layers_frames.jsonData951.3 KB—
425_FAOIFTERD.part2_2 - Edge Darkening_frames.jsonData477.8 KB—
425_FAOIFTERD.part2_2 - Slopes_frames.jsonData1.9 MB—
425_FAOIFTERD.part2_2 - Tags_frames.jsonData1.1 MB—
425_FAOIFTERD.part2_2 - View from the Window - Environment_frames.jsonData616.7 KB—
425_FAOIFTERD.part2_3 - Camera Clipping_frames.jsonData1.0 MB—
425_FAOIFTERD.part2_3 - Cryptomatte_frames.jsonData747.9 KB—
425_FAOIFTERD.part2_3 - Groups and Components_frames.jsonData1.3 MB—
425_FAOIFTERD.part2_3 - Headlights_frames.jsonData1.5 MB—
425_FAOIFTERD.part2_3 - Scenes_frames.jsonData1.1 MB—
425_FAOIFTERD.part2_3 - View from the Window - Background_frames.jsonData817.0 KB—
425_FAOIFTERD.part2_4 - Enmesh_frames.jsonData2.0 MB—
425_FAOIFTERD.part2_4 - Finite Dome Light_frames.jsonData751.0 KB—
425_FAOIFTERD.part2_4 - Push Back and Shift_frames.jsonData1.6 MB—
425_FAOIFTERD.part2_4 - Realistic IES Light_frames.jsonData1.3 MB—
425_FAOIFTERD.part2_4 - Sections_frames.jsonData1.2 MB—
425_FAOIFTERD.part2_4 - Special Effects_frames.jsonData1.2 MB—
425_FAOIFTERD.part2_5 - Guide to Proportion_frames.jsonData459.5 KB—
425_FAOIFTERD.part2_5 - LightMix - light balance_frames.jsonData1.3 MB—
425_FAOIFTERD.part2_5 - Pull Along_frames.jsonData1.5 MB—
425_FAOIFTERD.part2_5 - Resumable Rendering_frames.jsonData819.2 KB—
425_FAOIFTERD.part2_6 - Cloud Collaboration_frames.jsonData866.0 KB—
425_FAOIFTERD.part2_6 - Summary_frames.jsonData873.0 KB—
425_FAOIFTERD.part2_7 - Rendering Queue_frames.jsonData1.3 MB—
425_FAOIFTERD.part2_8 - Mesh Clipper_frames.jsonData1.3 MB—
426_FAOIFTERD.part3_1 - 3D Warehouse_frames.jsonData978.4 KB—
426_FAOIFTERD.part3_1 - Introduction to Materials_frames.jsonData961.2 KB—
426_FAOIFTERD.part3_1 - Introduction to Quads_frames.jsonData750.8 KB—
426_FAOIFTERD.part3_1 - Optimization of work in SketchUp_frames.jsonData1.1 MB—
426_FAOIFTERD.part3_1 - Popular 3D Portals_frames.jsonData1.4 MB—
426_FAOIFTERD.part3_2 - Essential Extensions_frames.jsonData1.1 MB—
426_FAOIFTERD.part3_2 - Import through Blender_frames.jsonData56.4 KB—
426_FAOIFTERD.part3_2 - Optimization of work in V-Ray_frames.jsonData234.1 KB—
426_FAOIFTERD.part3_2 - Texturing_frames.jsonData265.2 KB—
426_FAOIFTERD.part3_2 - Toy Selection_frames.jsonData101.0 KB—
426_FAOIFTERD.part3_3 - Chaos Cosmos_frames.jsonData173.2 KB—
426_FAOIFTERD.part3_3 - Examples of Models_frames.jsonData149.1 KB—
426_FAOIFTERD.part3_3 - FredoCorner_frames.jsonData207.0 KB—
426_FAOIFTERD.part3_3 - Import through Transmutr_frames.jsonData183.8 KB—
426_FAOIFTERD.part3_3 - Where to find good textures_frames.jsonData213.6 KB—
426_FAOIFTERD.part3_4 - Advanced Texturing_frames.jsonData185.3 KB—
426_FAOIFTERD.part3_4 - Joint Push Pull Interactive_frames.jsonData113.9 KB—
426_FAOIFTERD.part3_5 - Curviloft_frames.jsonData184.9 KB—
428_EKRUNAS.part2_026 Player Death Screen_frames.jsonData202.5 KB—
428_EKRUNAS.part2_027 Player Stats Display_frames.jsonData196.3 KB—
428_EKRUNAS.part2_028 Player Health Effects_frames.jsonData78.3 KB—
428_EKRUNAS.part2_029 Pickup History Display_frames.jsonData205.7 KB—
428_EKRUNAS.part2_030 Adding Sound Effects To Everything_frames.jsonData381.3 KB—
428_EKRUNAS.part2_031 Exporting Your Project_frames.jsonData71.9 KB—
430_SREDKSAS.part2_Record - Drones B_frames.jsonData173.3 KB—
430_SREDKSAS.part2_Record - NY Grandma v04_frames.jsonData113.5 KB—
430_SREDKSAS.part2_Record - Paper Bag Improv v04_frames.jsonData429.0 KB—
430_SREDKSAS.part2_Record - Paper Bag v01_frames.jsonData192.0 KB—
430_SREDKSAS.part2_Snow Starter - Breakdown Mastering v04_frames.jsonData80.2 KB—
430_SREDKSAS.part2_Snow Starter - Breakdown Part A v03_frames.jsonData182.3 KB—
430_SREDKSAS.part2_Snow Starter - Breakdown Part B v03_frames.jsonData269.7 KB—
430_SREDKSAS.part2_Snow Starter - Breakdown Part C_frames.jsonData296.6 KB—
430_SREDKSAS.part2_Snow Starter - Breakdown Part D_frames.jsonData288.5 KB—
430_SREDKSAS.part2_Synth - Braam v02_frames.jsonData265.5 KB—
430_SREDKSAS.part2_Synth - Orch Perc v02_frames.jsonData313.9 KB—
431_SREDKSAS.part3_Synth - Woosh v03_frames.jsonData533.5 KB—
433_SWITALOP.part2_mini-course-4-mixing-strobes-and-continuous_frames.jsonData364.0 KB—
434_SWITALOP.part3_rtm-dark-background-mini-course_frames.jsonData602.2 KB—
438_KASYTDRF.part2_67 - Section Introduction_frames.jsonData49.0 KB—
438_KASYTDRF.part2_68 - Create a 2D Technical Drawing_frames.jsonData159.3 KB—
438_KASYTDRF.part2_69 - Customizing the Title Block_frames.jsonData341.9 KB—
438_KASYTDRF.part2_70 - Base Views Projected Views Section Views Detailed Views_frames.jsonData188.0 KB—
438_KASYTDRF.part2_71 - Switch Between 1st 3rd Angle Projections_frames.jsonData85.2 KB—
438_KASYTDRF.part2_72 - View Styles Labels Leaders_frames.jsonData123.0 KB—
438_KASYTDRF.part2_73 - Adding Dimensions Editing DWG Preferences_frames.jsonData185.3 KB—
438_KASYTDRF.part2_74 - Adding Tolerances_frames.jsonData59.0 KB—
438_KASYTDRF.part2_75 - Adding Parts Lists Ballons_frames.jsonData137.5 KB—
438_KASYTDRF.part2_76 - Example 2D Engineering Drawing Bearing Block Assembly_frames.jsonData420.4 KB—
438_KASYTDRF.part2_77 - Section Introduction_frames.jsonData41.5 KB—
438_KASYTDRF.part2_78 - Coil Command Modelling Springs_frames.jsonData85.2 KB—
438_KASYTDRF.part2_79 - Loft Command Loft Modelling_frames.jsonData275.8 KB—
438_KASYTDRF.part2_80 - How to Split Bodies_frames.jsonData69.4 KB—
438_KASYTDRF.part2_81 - Condensed Summary of Fusion 360_frames.jsonData606.4 KB—
439_WAXIVALS_1 - Introduction_frames.jsonData30.3 KB—
439_WAXIVALS_2 - Head & Body_frames.jsonData152.1 KB—
439_WAXIVALS_3 - Arms & Horns_frames.jsonData175.4 KB—
439_WAXIVALS_4 - Legs & Feet_frames.jsonData155.6 KB—
439_WAXIVALS_5 - Chest Strap_frames.jsonData218.0 KB—
439_WAXIVALS_6 - Hood & Face_frames.jsonData184.6 KB—
439_WAXIVALS_7 - Teeth & Tongue_frames.jsonData141.3 KB—
439_WAXIVALS_8 - Lighting & Coloring_frames.jsonData264.0 KB—
440_KAJDRLGF_1 - Adding and Duplicating Layers for the Infographic_frames.jsonData152.8 KB—
440_KAJDRLGF_1 - Chips Social Media Ad intro_frames.jsonData35.6 KB—
440_KAJDRLGF_1 - Congrats! You've Made it!_frames.jsonData68.2 KB—
440_KAJDRLGF_1 - Creating a Title Intro_frames.jsonData40.1 KB—
440_KAJDRLGF_1 - Hand Writing Animation Intro_frames.jsonData36.7 KB—
440_KAJDRLGF_1 - Importing a Layered Photoshop file as a Composition_frames.jsonData150.3 KB—
440_KAJDRLGF_1 - Importing and Editing Video in After Effects_frames.jsonData84.3 KB—
440_KAJDRLGF_1 - Intro to Lower Third Project_frames.jsonData44.2 KB—
440_KAJDRLGF_1 - Intro to Squares Project_frames.jsonData47.9 KB—
440_KAJDRLGF_1 - Introduction_frames.jsonData95.9 KB—
440_KAJDRLGF_1 - Kinetic Type Bee Greeting Intro_frames.jsonData37.2 KB—
440_KAJDRLGF_1 - Type_frames.jsonData220.5 KB—
440_KAJDRLGF_2 - Adding a Layer Mask to Text & Animating the Mask Path_frames.jsonData121.9 KB—
440_KAJDRLGF_2 - Adding your Type Layer_frames.jsonData122.0 KB—
440_KAJDRLGF_2 - After Effects Workspace and Overview_frames.jsonData241.7 KB—
440_KAJDRLGF_2 - Animating the Stroke of the Donut Pie Chart Using the Trim Path option_frames.jsonData91.4 KB—
440_KAJDRLGF_2 - Creating & Animating Shape Layers_frames.jsonData145.8 KB—
440_KAJDRLGF_2 - Creating 3D Layers and Moving in Z Space_frames.jsonData127.7 KB—
440_KAJDRLGF_2 - Creating Type and Shape Layers_frames.jsonData195.6 KB—
440_KAJDRLGF_2 - Importing Illustrator Files_frames.jsonData43.8 KB—
440_KAJDRLGF_2 - Setting Up Composition and Shape Layers_frames.jsonData159.3 KB—
440_KAJDRLGF_2 - Working with Layers and Artboards in Illustrator to prep files for After Effects_frames.jsonData29.4 KB—
440_KAJDRLGF_3 - Adding Easy Ease to your Animations_frames.jsonData115.6 KB—
440_KAJDRLGF_3 - Adding Type Animation Presets to your Text_frames.jsonData70.8 KB—
440_KAJDRLGF_3 - Adding a Camera Layer to Your Composition_frames.jsonData103.6 KB—
440_KAJDRLGF_3 - Converting a Illustrator Layer to a Shape Layer_frames.jsonData114.7 KB—
440_KAJDRLGF_3 - Here are the Support Files for this After Effects course_frames.jsonData40.7 KB—
440_KAJDRLGF_3 - How to Connect and Control the Numbers in Your Graph with Expressions Scripts_frames.jsonData82.1 KB—
440_KAJDRLGF_3 - Importing PNGs into After Effects_frames.jsonData81.3 KB—
440_KAJDRLGF_3 - Importing an Illustrator file as a Composition_frames.jsonData74.3 KB—
440_KAJDRLGF_3 - Using an Overlay Video and Blending Mode to add Rain to the Scene_frames.jsonData92.2 KB—
440_KAJDRLGF_3 - Using the Scale Property to Animate a Line_frames.jsonData99.7 KB—
440_KAJDRLGF_4 - Adding Layers in After Effects and Setting Anchor Points_frames.jsonData152.3 KB—
440_KAJDRLGF_4 - Adding Percent or Dollar Signs to Your Script and Infographic_frames.jsonData99.8 KB—
440_KAJDRLGF_4 - Adding a Color Solid and Blending Modes to create Color Effects to Your Scene_frames.jsonData80.7 KB—
440_KAJDRLGF_4 - Animating and Using a Shortcut to Stagger and Offset Your Layers_frames.jsonData124.5 KB—
440_KAJDRLGF_4 - Animating the Camera and Null in Z-Space_frames.jsonData175.6 KB—
440_KAJDRLGF_4 - Animating the Type_frames.jsonData205.9 KB—
440_KAJDRLGF_4 - Customizing Text Animation Presets_frames.jsonData71.9 KB—
440_KAJDRLGF_4 - Using Trim Paths settings to Create a Writing Effect_frames.jsonData143.9 KB—
440_KAJDRLGF_4 - Working with Type and Animating The Square Company logo_frames.jsonData114.4 KB—
440_KAJDRLGF_5 - Adding Drop Shadows and Effects to Your Handwriting Animation_frames.jsonData162.2 KB—
440_KAJDRLGF_5 - Adding Rain to the Scene by Adding a Video Overlay_frames.jsonData97.9 KB—
440_KAJDRLGF_5 - Animating Scale and Rotation Properties_frames.jsonData126.6 KB—
440_KAJDRLGF_5 - Animating the Kinetic Type_frames.jsonData106.1 KB—
440_KAJDRLGF_5 - How to Parent-Child Layers and Track Mattes in After Effects_frames.jsonData145.0 KB—
440_KAJDRLGF_5 - How to Reverse Keyframes in After Effects_frames.jsonData42.3 KB—
440_KAJDRLGF_5 - How to Reverse an Animation or Keyframes_frames.jsonData88.2 KB—
440_KAJDRLGF_5 - Importing Sound to an After Effects Composition_frames.jsonData80.5 KB—
440_KAJDRLGF_6 - How to have an Object (Bee) Follow and Orient to a Path_frames.jsonData91.4 KB—
440_KAJDRLGF_6 - Offsetting and Staggering Animation and Layers_frames.jsonData105.7 KB—
440_KAJDRLGF_7 - Animating the Bees Path Using Trim Paths_frames.jsonData164.2 KB—
440_KAJDRLGF_8 - Staggering and Offsetting Animations_frames.jsonData71.1 KB—
440_KAJDRLGF_rain-overlay_frames.jsonData25.8 KB—
440_KAJDRLGF_rainy_day_frames.jsonData22.0 KB—
440_KAJDRLGF_typehead_2025_frames.jsonData12.0 KB—
441_JAMZUHAS_1 - 1-Modeling the Glass Body of the Sand Timer_frames.jsonData133.3 KB—
441_JAMZUHAS_1 - 3-Sand Setup and Simulation p1_frames.jsonData123.8 KB—
441_JAMZUHAS_1 - 4-Lighting, Materials, and Rendering with Karmapart 1_frames.jsonData141.8 KB—
441_JAMZUHAS_1 - Introduction_frames.jsonData50.3 KB—
441_JAMZUHAS_2 - 2-Creating the Wooden Top & Base Pieces_frames.jsonData150.8 KB—
441_JAMZUHAS_2 - 3-Sand Setup and Simulation p2_frames.jsonData195.3 KB—
441_JAMZUHAS_2 - 4-Lighting, Materials, and Rendering with Karmapart 2_frames.jsonData169.4 KB—
441_JAMZUHAS_3 - 5- just for vew_frames.jsonData62.7 KB—
443_BRUGACELK_0_Automation in Blender with Python and Windsurf_frames.jsonData51.8 KB—
443_BRUGACELK_1_Python Fundamentals and Vibe Coding Concepts_frames.jsonData337.2 KB—
443_BRUGACELK_2_Resources to learn more about Python_frames.jsonData102.2 KB—
443_BRUGACELK_3_Introduction to Windsurfing for Python Development_frames.jsonData333.4 KB—
443_BRUGACELK_4_Getting Started with Python Scripts in Blender_frames.jsonData233.3 KB—
443_BRUGACELK_5_Windsurfing Integration with Blender – Create a Cube with Material_frames.jsonData105.1 KB—
443_BRUGACELK_6_Organizing and managing Python scripts in Blender_frames.jsonData141.7 KB—
443_BRUGACELK_7_Managing custom scripts and automation in Blender_frames.jsonData392.0 KB—
443_BRUGACELK_8_General review and practical applications with Python and AI_frames.jsonData110.8 KB—
446_AREOGYTR_1 - Drawing Flex Pipes_frames.jsonData295.1 KB—
446_AREOGYTR_1 - Drawing HVAC Pipes Part 1_frames.jsonData306.8 KB—
446_AREOGYTR_1 - Meaning Scale and Page Setup AutoCAD in Model Page_frames.jsonData255.0 KB—
446_AREOGYTR_1 - Setting Layer_frames.jsonData121.5 KB—
446_AREOGYTR_1 - Start drawing AutoCAD and set the Scale on the Layout page_frames.jsonData539.1 KB—
446_AREOGYTR_1 - Student Review_frames.jsonData49.3 KB—
446_AREOGYTR_2 - Creating multiple jobs in the model page and printing multiple sheets_frames.jsonData816.2 KB—
446_AREOGYTR_2 - Drawing HVAC Pipes Part 2_frames.jsonData368.8 KB—
446_AREOGYTR_3 - Drawing HVAC Pipes Part 3_frames.jsonData286.0 KB—
446_AREOGYTR_4 - Drawing HVAC Pipes Part 4_frames.jsonData160.3 KB—
448_ALIMOFER.part2_1 - Character Animation (Boy Reading)_frames.jsonData377.3 KB—
448_ALIMOFER.part2_1 - Sitting Animation of Boy on Chair_frames.jsonData470.0 KB—
448_ALIMOFER.part2_10 - Final Playback of the Animation_frames.jsonData59.1 KB—
448_ALIMOFER.part2_2 - Character Animation (Boy Reacting)_frames.jsonData245.1 KB—
448_ALIMOFER.part2_2 - Character Animation Part 01_frames.jsonData312.4 KB—
448_ALIMOFER.part2_3 - Character Animation (Girl Standing)_frames.jsonData331.1 KB—
448_ALIMOFER.part2_3 - Interaction With Props_frames.jsonData287.5 KB—
448_ALIMOFER.part2_4 - Animation of The Girl_frames.jsonData281.2 KB—
448_ALIMOFER.part2_4 - Character Animation (Girl Sitting)_frames.jsonData345.6 KB—
448_ALIMOFER.part2_5 - Conversation Between the Boy and Girl_frames.jsonData284.6 KB—
448_ALIMOFER.part2_5 - Lipsync of Another Character_frames.jsonData133.2 KB—
448_ALIMOFER.part2_6 - Setting up Dialogues Part 01_frames.jsonData322.5 KB—
448_ALIMOFER.part2_7 - Setting up Dialogues Part 02_frames.jsonData264.8 KB—
448_ALIMOFER.part2_8 - Setting up Dialogues Part 03_frames.jsonData183.2 KB—
449_ALIMOFER.part3_1 - Adding Background Characters - Use of Ai (Mixamo)_frames.jsonData236.8 KB—
449_ALIMOFER.part3_2 - Placing Characters_frames.jsonData237.1 KB—
449_ALIMOFER.part3_3 - Placing Waiter - Path Animation_frames.jsonData347.9 KB—
449_ALIMOFER.part3_6 - Interaction of the Boy and the girl_frames.jsonData407.4 KB—
449_ALIMOFER.part3_7 - Animating The Girl Hand_frames.jsonData321.8 KB—
449_ALIMOFER.part3_8 - Boy is showing his Kindness_frames.jsonData374.9 KB—
449_ALIMOFER.part3_9 - Final touch and Eye Animation_frames.jsonData212.1 KB—
450_SUKERSWAQ_1 - Introduction_frames.jsonData71.9 KB—
450_SUKERSWAQ_10 - High poly modeling Knife blade Part 1_frames.jsonData208.8 KB—
450_SUKERSWAQ_11 - High poly modeling Knife blade Part 2_frames.jsonData180.9 KB—
450_SUKERSWAQ_12 - High poly modeling Knife blade Part 3_frames.jsonData223.4 KB—
450_SUKERSWAQ_2 - Setting up reference images inside of Maya_frames.jsonData75.0 KB—
450_SUKERSWAQ_3 - Block out model Knife blade_frames.jsonData195.5 KB—
450_SUKERSWAQ_4 - Block out model Knife handle_frames.jsonData168.0 KB—
450_SUKERSWAQ_40 - Conclusion_frames.jsonData43.2 KB—
450_SUKERSWAQ_5 - Block out model Hand guard_frames.jsonData192.7 KB—
451_HAHHYTRE_1 - Course Overview_frames.jsonData71.9 KB—
451_HAHHYTRE_1 - How to install Blender_frames.jsonData93.7 KB—
451_HAHHYTRE_2 - Blender Interface Navigation_frames.jsonData80.5 KB—
451_HAHHYTRE_2 - How to generate references using ChatGPT_frames.jsonData67.9 KB—
451_HAHHYTRE_2 - How to model a Rubik's Cube in Blender_frames.jsonData69.6 KB—
451_HAHHYTRE_2 - What is a 3D Cinematic Documentary_frames.jsonData43.1 KB—
451_HAHHYTRE_3 - How to add Materials to The Rubiks Cube_frames.jsonData217.9 KB—
451_HAHHYTRE_3 - Object Basics - Move, scale, rotate_frames.jsonData105.6 KB—
451_HAHHYTRE_3 - What does the final set look like_frames.jsonData85.8 KB—
451_HAHHYTRE_4 - How to import 3D Models in Blender_frames.jsonData133.1 KB—
451_HAHHYTRE_4 - How to prepare the Rubik's Cube for it to be used in other projects_frames.jsonData52.6 KB—
451_HAHHYTRE_5 - Set Design 1 - How to make the room_frames.jsonData87.8 KB—
451_HAHHYTRE_6 - Set Design 2 - How to add a table to the room_frames.jsonData89.3 KB—
451_HAHHYTRE_7 - Set Design 3 - How to add a lamp to the room_frames.jsonData56.2 KB—
451_HAHHYTRE_8 - Set Design 4 - How to add sketch papers, pencil and ruler_frames.jsonData185.5 KB—
451_HAHHYTRE_9 - Set Design 5 (Exercise) - How to add wardrobe and chair_frames.jsonData69.0 KB—
453_DRESFGT.part2_7.3 Практика Фуд 1. Композиция в кадре 2_frames.jsonData517.2 KB—
453_DRESFGT.part2_7.4 Практика Фуд 2. Композиция в кадре 2_frames.jsonData356.6 KB—
453_DRESFGT.part2_7.5 Практика. Съемка в неинстаграмной квартире_frames.jsonData386.5 KB—
453_DRESFGT.part2_Запись эфира 22 июля_frames.jsonData579.1 KB—
453_DRESFGT.part2_Самосъемка_frames.jsonData135.3 KB—
456_GANIHTAC_1 - 01 Bouncy Text Animation_frames.jsonData212.6 KB—
456_GANIHTAC_1 - 01 Exporting_frames.jsonData88.4 KB—
456_GANIHTAC_1 - 01 Intorduction to after effects_frames.jsonData87.9 KB—
456_GANIHTAC_1 - 01 Introduction to Motion Position, Scale, Rotation, and Opacity_frames.jsonData94.2 KB—
456_GANIHTAC_1 - 01 Motion Graphics Template_frames.jsonData154.2 KB—
456_GANIHTAC_1 - 01 Simple Text Animation_frames.jsonData202.0 KB—
456_GANIHTAC_1 - 01 Text Animation By Tracking_frames.jsonData202.1 KB—
456_GANIHTAC_1 - 01 Text Animation By Using Duplicates_frames.jsonData250.4 KB—
456_GANIHTAC_1 - 01 Text Properties_frames.jsonData121.8 KB—
456_GANIHTAC_1 - 01 Tool Bar_frames.jsonData163.2 KB—
456_GANIHTAC_1 - 01 Trim Path_frames.jsonData101.1 KB—
456_GANIHTAC_1 - 01. Bouncing Ball Animation_frames.jsonData288.7 KB—
456_GANIHTAC_1 - Introduction_frames.jsonData39.8 KB—
456_GANIHTAC_2 - 02 Animating Text Layers_frames.jsonData155.8 KB—
456_GANIHTAC_2 - 02 Bouncy Text Animation_frames.jsonData263.1 KB—
456_GANIHTAC_2 - 02 Composition and Project window_frames.jsonData211.7 KB—
456_GANIHTAC_2 - 02 Easing for Smooth Animations_frames.jsonData80.5 KB—
456_GANIHTAC_2 - 02 Importing and Organizing Assets_frames.jsonData86.2 KB—
456_GANIHTAC_2 - 02 LoopIn LoopOut_frames.jsonData91.7 KB—
456_GANIHTAC_2 - 02 Motion Graphics Template_frames.jsonData213.2 KB—
456_GANIHTAC_2 - 02 Simple Text Animation_frames.jsonData157.8 KB—
456_GANIHTAC_2 - 02 Text Animation By Tracking_frames.jsonData226.3 KB—
456_GANIHTAC_2 - 02 Text Animation By Using Duplicates_frames.jsonData246.2 KB—
456_GANIHTAC_3 - 03 Bouncy Text Animation_frames.jsonData169.4 KB—
456_GANIHTAC_3 - 03 Exploring Text Presets and Effects_frames.jsonData181.1 KB—
456_GANIHTAC_3 - 03 How to Adjust Workspace_frames.jsonData63.5 KB—
456_GANIHTAC_3 - 03 Motion Graphics Template_frames.jsonData161.1 KB—
456_GANIHTAC_3 - 03 Offset Ping Pong_frames.jsonData39.7 KB—
456_GANIHTAC_3 - 03 Simple Text Animation_frames.jsonData187.4 KB—
456_GANIHTAC_3 - 03 Text Animation By Tracking_frames.jsonData169.0 KB—
456_GANIHTAC_3 - 03 Text Animation By Using Duplicates_frames.jsonData248.5 KB—
456_GANIHTAC_3 - 03 Timeline_frames.jsonData154.6 KB—
456_GANIHTAC_3 - 03 Understanding and Using Pre-Compositions_frames.jsonData104.4 KB—
456_GANIHTAC_4 - 04 Anchor Points How They Affect Motion_frames.jsonData42.4 KB—
456_GANIHTAC_4 - 04 Layer Types_frames.jsonData110.6 KB—
456_GANIHTAC_4 - 04 Navigation_frames.jsonData101.2 KB—
456_GANIHTAC_4 - 04 Time_frames.jsonData67.0 KB—
456_GANIHTAC_4 - 04 Track Matte and Mask_frames.jsonData109.5 KB—
456_GANIHTAC_5 - 05 Graph Editor concept_frames.jsonData306.1 KB—
456_GANIHTAC_5 - 05 Layer Properties and Basics_frames.jsonData110.1 KB—
456_GANIHTAC_5 - 05 Null object and adjustment layer_frames.jsonData231.6 KB—
456_GANIHTAC_5 - 05 Wiggle_frames.jsonData36.5 KB—
456_GANIHTAC_6 - 06 Final touch to your animation_frames.jsonData87.4 KB—
456_GANIHTAC_6 - 06 Shape layers_frames.jsonData156.5 KB—
456_GANIHTAC_7 - 07 Working with the Timeline and Keyframes_frames.jsonData119.9 KB—
458_LEWARUNA.part2_1 - EXPORT FOR 3D PRINTING_frames.jsonData97.0 KB—
458_LEWARUNA.part2_1 - LAYOUT TEMPLATE_frames.jsonData195.3 KB—
458_LEWARUNA.part2_1 - MATERIAL ASSIGNMENT I_frames.jsonData185.1 KB—
458_LEWARUNA.part2_1 - PRESENTATION_frames.jsonData125.0 KB—
458_LEWARUNA.part2_2 - INTRODUCTION TO BAMBU LAB STUDIO_frames.jsonData408.3 KB—
458_LEWARUNA.part2_2 - MATERIAL ASSIGNMENT II_frames.jsonData281.6 KB—
458_LEWARUNA.part2_2 - PART DRAWING 1_frames.jsonData382.9 KB—
458_LEWARUNA.part2_2 - PRESENTING THE MODEL_frames.jsonData257.8 KB—
458_LEWARUNA.part2_3 - ADDING DIMENSIONS_frames.jsonData262.2 KB—
458_LEWARUNA.part2_3 - LIGHTING_frames.jsonData310.8 KB—
458_LEWARUNA.part2_3 - PART DRAWING 2_frames.jsonData279.0 KB—
458_LEWARUNA.part2_4 - GRAPHIC CONFIGURATION_frames.jsonData79.9 KB—
458_LEWARUNA.part2_4 - PART DRAWING 3_frames.jsonData169.9 KB—
458_LEWARUNA.part2_4 - RENDERING_frames.jsonData197.3 KB—
458_LEWARUNA.part2_5 - PART DRAWING 4_frames.jsonData119.8 KB—
458_LEWARUNA.part2_6 - ASSEMBLY_frames.jsonData180.4 KB—
458_LEWARUNA.part2_7 - MATERIALS RENDERING_frames.jsonData203.8 KB—
458_LEWARUNA.part2_8 - LAYOUT PRESENTATION 1_frames.jsonData183.7 KB—
458_LEWARUNA.part2_9 - LAYOUT PRESENTATION 2_frames.jsonData377.7 KB—
459_FAGRUBS_1 - Navigating the Illustrator Interface_frames.jsonData175.1 KB—
459_FAGRUBS_10 - Adding and Formatting Text_frames.jsonData149.6 KB—
459_FAGRUBS_11 - Creating Custom Typography Designs_frames.jsonData178.0 KB—
459_FAGRUBS_12 - Working with Text on a Path_frames.jsonData147.6 KB—
459_FAGRUBS_13 - Creating Custom Brushes_frames.jsonData164.9 KB—
459_FAGRUBS_14 - Tracing Images and Vectorizing Artwork_frames.jsonData139.3 KB—
459_FAGRUBS_15 - Understanding the Layers Panel_frames.jsonData178.9 KB—
459_FAGRUBS_16 - Clipping Masks vs Opacity Masks_frames.jsonData113.8 KB—
459_FAGRUBS_17 - Using Layer Groups and Sublayers_frames.jsonData124.5 KB—
459_FAGRUBS_18 - Designing a Professional Logo_frames.jsonData292.0 KB—
459_FAGRUBS_19 - Creating Business Cards and Letterheads_frames.jsonData417.3 KB—
459_FAGRUBS_2 - Setting Up a New Document_frames.jsonData111.4 KB—
459_FAGRUBS_3 - Tools Panels and Workspaces Overview_frames.jsonData172.3 KB—
459_FAGRUBS_4 - Using Basic Shapes Rectangles Circles Polygons_frames.jsonData164.4 KB—
459_FAGRUBS_5 - Working with the Pen Tool_frames.jsonData127.8 KB—
459_FAGRUBS_6 - Pathfinder and Shape Builder Tools_frames.jsonData169.3 KB—
459_FAGRUBS_7 - Creating and Editing Lines and Curves_frames.jsonData135.5 KB—
459_FAGRUBS_8 - Understanding Color Modes RGB vs CMYK_frames.jsonData123.9 KB—
459_FAGRUBS_9 - Working with Transparency and Blending Modes_frames.jsonData144.3 KB—
460_HWERMASU_1 - Overview of the Premiere Pro Interface_frames.jsonData180.4 KB—
460_HWERMASU_10 - Applying Basic Advanced Transitions_frames.jsonData161.5 KB—
460_HWERMASU_11 - Using Motion Effects and Keyframes_frames.jsonData165.9 KB—
460_HWERMASU_12 - Blending Modes and Adjustment Layers_frames.jsonData177.7 KB—
460_HWERMASU_13 - Adjusting Exposure Contrast and White Balance_frames.jsonData145.8 KB—
460_HWERMASU_14 - Creating Cinematic Color Grades_frames.jsonData176.0 KB—
460_HWERMASU_15 - Adding Titles Lower Thirds_frames.jsonData188.4 KB—
460_HWERMASU_16 - Creating Animated Text with Essential Graphics_frames.jsonData186.8 KB—
460_HWERMASU_17 - Creating Picture in Picture PIP Effects_frames.jsonData182.6 KB—
460_HWERMASU_18 - Speed Ramping Slow Motion Effects_frames.jsonData205.9 KB—
460_HWERMASU_19 - Using Ultra Key for Green Screen Editing_frames.jsonData174.4 KB—
460_HWERMASU_2 - Setting Up a New Project Importing Media_frames.jsonData133.3 KB—
460_HWERMASU_20 - Working with Blending Modes for Creative Effects_frames.jsonData187.4 KB—
460_HWERMASU_21 - Using the Essential Sound Panel_frames.jsonData200.3 KB—
460_HWERMASU_22 - Applying Audio Effects and EQ Adjustments_frames.jsonData133.5 KB—
460_HWERMASU_23 - Creating Seamless Audio Transitions_frames.jsonData173.4 KB—
460_HWERMASU_24 - Exporting for YouTube Instagram and Social Media_frames.jsonData212.3 KB—
460_HWERMASU_25 - Optimizing for High Quality and Fast Rendering_frames.jsonData154.7 KB—
460_HWERMASU_3 - Understanding Timeline Panels and Workspaces_frames.jsonData181.9 KB—
460_HWERMASU_4 - Adding Clips to the Timeline Basic Trimming_frames.jsonData116.8 KB—
460_HWERMASU_5 - Using the Razor Tool and Ripple Edit_frames.jsonData118.7 KB—
460_HWERMASU_6 - Understanding Tracks and Layering Clips_frames.jsonData158.8 KB—
460_HWERMASU_7 - Importing and Editing Audio Files_frames.jsonData212.6 KB—
460_HWERMASU_8 - Adjusting Volume Levels Keyframes_frames.jsonData173.6 KB—
460_HWERMASU_9 - Removing Background Noise Enhancing Audio_frames.jsonData119.4 KB—
461_ZWEMIDAS_1 - Understanding the Photoshop Interface_frames.jsonData116.7 KB—
461_ZWEMIDAS_10 - Basic Photo Corrections (Brightness, Contrast, Levels, Curves)_frames.jsonData102.2 KB—
461_ZWEMIDAS_11 - Removing Objects From Images_frames.jsonData116.8 KB—
461_ZWEMIDAS_12 - Skin Retouching and Beauty Enhancement_frames.jsonData195.2 KB—
461_ZWEMIDAS_13 - Color Correction and Color Grading_frames.jsonData128.2 KB—
461_ZWEMIDAS_14 - Adding and Formatting Text in Photoshop_frames.jsonData168.9 KB—
461_ZWEMIDAS_15 - Working with Text Layers and Layer Styles_frames.jsonData184.0 KB—
461_ZWEMIDAS_16 - Creating Text Effects (3D text, neon glow, gold text)_frames.jsonData262.9 KB—
461_ZWEMIDAS_17 - Warping and Transforming Text_frames.jsonData145.8 KB—
461_ZWEMIDAS_18 - Pen Tool for Advanced Selections_frames.jsonData136.9 KB—
461_ZWEMIDAS_19 - Creating Double Exposure Effects_frames.jsonData152.2 KB—
461_ZWEMIDAS_2 - Navigating Menus, Tools, and Panels_frames.jsonData167.6 KB—
461_ZWEMIDAS_20 - Using Photoshop Brushes and Custom Brushes_frames.jsonData168.5 KB—
461_ZWEMIDAS_3 - Working with Different File Formats_frames.jsonData169.0 KB—
461_ZWEMIDAS_4 - Understanding Layers and Layer Management_frames.jsonData153.2 KB—
461_ZWEMIDAS_5 - Working with Brushes and The Brush Tool_frames.jsonData132.9 KB—
461_ZWEMIDAS_6 - Understanding Color Modes and Adjustments_frames.jsonData142.7 KB—
461_ZWEMIDAS_7 - Transformations Resizing, Rotating, and Cropping_frames.jsonData116.4 KB—
461_ZWEMIDAS_8 - Layer Styles and Blending Modes_frames.jsonData177.1 KB—
461_ZWEMIDAS_9 - Working with Opacity and Transparency_frames.jsonData133.4 KB—
470_DERKIOTPO.part3_2_BONUS_kitbashing+riser_frames.jsonData219.8 KB—
470_DERKIOTPO.part3_3_rendering_in_keyshot_frames.jsonData509.6 KB—
470_DERKIOTPO.part3_4_photoshop_frames.jsonData128.0 KB—
472_JKDJVJHGF.part2_6-Understanding How to Draw People 2_frames.jsonData192.3 KB—
472_JKDJVJHGF.part2_7-The Inking Process_frames.jsonData333.1 KB—
472_JKDJVJHGF.part2_8-Coming up with a Character Concept_frames.jsonData100.0 KB—
472_JKDJVJHGF.part2_9-The Thumbnail Sketch_frames.jsonData188.5 KB—
473_VACERZAS_1 - Barrel and Spoke Profile_frames.jsonData446.7 KB—
473_VACERZAS_1 - Center Cap_frames.jsonData178.4 KB—
473_VACERZAS_1 - Introduction_frames.jsonData154.4 KB—
473_VACERZAS_1 - RENDERING_frames.jsonData570.1 KB—
473_VACERZAS_1 - Tyre Construction_frames.jsonData301.0 KB—
473_VACERZAS_2 - Spoke Design #1_frames.jsonData400.3 KB—
473_VACERZAS_2 - Tyre Thread_frames.jsonData343.8 KB—
473_VACERZAS_2 - Tyre Valve_frames.jsonData308.5 KB—
473_VACERZAS_3 - Sidewall Design_frames.jsonData87.9 KB—
473_VACERZAS_3 - Spoke Design #2_frames.jsonData420.9 KB—
473_VACERZAS_3 - Tyre Thread #2_frames.jsonData415.4 KB—
473_VACERZAS_4 - Final Preparation - Finish Line_frames.jsonData231.3 KB—
473_VACERZAS_4 - Spoke Design #3_frames.jsonData284.8 KB—
473_VACERZAS_4 - Tyre Details_frames.jsonData594.1 KB—
473_VACERZAS_5 - Spoke Design Details & Finish_frames.jsonData505.9 KB—
473_VACERZAS_6 - Weight Reduction Pockets_frames.jsonData176.9 KB—
474_SEAKIOSAX_1 - Adding Environment Details_frames.jsonData434.9 KB—
474_SEAKIOSAX_1 - Adding Parking Asset_frames.jsonData202.6 KB—
474_SEAKIOSAX_1 - Importing Car Visual Assets_frames.jsonData126.8 KB—
474_SEAKIOSAX_1 - Top Down Camera Follow_frames.jsonData151.4 KB—
474_SEAKIOSAX_1 - What are we goung to Build_frames.jsonData131.6 KB—
474_SEAKIOSAX_10 - Adding a Custom Font_frames.jsonData111.3 KB—
474_SEAKIOSAX_11 - Individual Times_frames.jsonData316.7 KB—
474_SEAKIOSAX_12 - End of the Game_frames.jsonData295.5 KB—
474_SEAKIOSAX_2 - Baked Light and Adaptative Probe Volumes_frames.jsonData286.9 KB—
474_SEAKIOSAX_2 - Creating the Car Structure_frames.jsonData146.5 KB—
474_SEAKIOSAX_2 - Downloading Unity_frames.jsonData82.8 KB—
474_SEAKIOSAX_2 - Sidewalk Edge Corners 1 (Tile 02)_frames.jsonData156.4 KB—
474_SEAKIOSAX_2 - Small Fixes_frames.jsonData51.6 KB—
474_SEAKIOSAX_3 - Creating Project and Unity Overview_frames.jsonData168.3 KB—
474_SEAKIOSAX_3 - Parking Bumps 1_frames.jsonData67.6 KB—
474_SEAKIOSAX_3 - Parking Trigger - View and Basic Checks_frames.jsonData384.0 KB—
474_SEAKIOSAX_3 - Post Processing_frames.jsonData218.9 KB—
474_SEAKIOSAX_3 - Rigidbody and Collider_frames.jsonData153.0 KB—
474_SEAKIOSAX_4 - Building and Sharing_frames.jsonData82.9 KB—
474_SEAKIOSAX_4 - Parking Bump 2_frames.jsonData57.1 KB—
474_SEAKIOSAX_4 - Parking Trigger - Improvements_frames.jsonData532.9 KB—
474_SEAKIOSAX_4 - Wheels_frames.jsonData114.9 KB—
474_SEAKIOSAX_5 - Arcade Car Base_frames.jsonData331.8 KB—
474_SEAKIOSAX_5 - Observer Pattern to the Rescue!_frames.jsonData287.5 KB—
474_SEAKIOSAX_5 - Road (mall piece)_frames.jsonData107.5 KB—
474_SEAKIOSAX_6 - Game Controller_frames.jsonData441.3 KB—
474_SEAKIOSAX_6 - Sidewalk_frames.jsonData67.1 KB—
474_SEAKIOSAX_6 - Translating Input to Torque_frames.jsonData135.1 KB—
474_SEAKIOSAX_7 - 26 - Camera and End Game Condition_frames.jsonData176.1 KB—
474_SEAKIOSAX_7 - Adding Cars_frames.jsonData302.9 KB—
474_SEAKIOSAX_7 - Translating Input to Steering_frames.jsonData146.8 KB—
474_SEAKIOSAX_8 - Car Flipping and Center of Mass_frames.jsonData38.6 KB—
474_SEAKIOSAX_8 - The Timer_frames.jsonData254.3 KB—
474_SEAKIOSAX_9 - Braking_frames.jsonData129.4 KB—
474_SEAKIOSAX_9 - Collision Punishment_frames.jsonData197.1 KB—
475_TKLDSWSGN_01-introduction_frames.jsonData73.0 KB—
475_TKLDSWSGN_02-project_setup_frames.jsonData122.9 KB—
475_TKLDSWSGN_03-player_setup_frames.jsonData264.6 KB—
475_TKLDSWSGN_04-player_animations-part_1_frames.jsonData225.9 KB—
475_TKLDSWSGN_05-player_animations-part_2_frames.jsonData28.3 KB—
475_TKLDSWSGN_06-player_animations-part_3_frames.jsonData298.5 KB—
475_TKLDSWSGN_07-tool_ui_frames.jsonData281.3 KB—
475_TKLDSWSGN_08-level_layers-part_1_frames.jsonData194.0 KB—
475_TKLDSWSGN_09-level_layers-part_2_frames.jsonData289.6 KB—
475_TKLDSWSGN_10-small_objects_for_levels_frames.jsonData192.3 KB—
475_TKLDSWSGN_11-level_creation-part_1_frames.jsonData32.6 KB—
475_TKLDSWSGN_12-level_creation-part_2_frames.jsonData87.3 KB—
475_TKLDSWSGN_13-day_and_night_cycle_frames.jsonData178.7 KB—
475_TKLDSWSGN_14-day_reset_frames.jsonData207.5 KB—
475_TKLDSWSGN_15-audio_frames.jsonData277.0 KB—
475_TKLDSWSGN_16-conclusion_frames.jsonData53.4 KB—
476_TBAJDODW_01-introduction_frames.jsonData75.3 KB—
476_TBAJDODW_02-overview_frames.jsonData191.1 KB—
476_TBAJDODW_03-axe_setup_frames.jsonData253.1 KB—
476_TBAJDODW_04-axe_logic_frames.jsonData254.7 KB—
476_TBAJDODW_05-sword_and_blob_setup_frames.jsonData258.2 KB—
476_TBAJDODW_06-blob_logic_frames.jsonData225.3 KB—
476_TBAJDODW_07-fish_setup-part_1_frames.jsonData279.6 KB—
476_TBAJDODW_08-fish_setup-part_2_frames.jsonData112.3 KB—
476_TBAJDODW_09-fish_minigame_frames.jsonData246.4 KB—
476_TBAJDODW_10-hoe_and_soil_frames.jsonData250.9 KB—
476_TBAJDODW_11-watering_can-part_1_frames.jsonData35.5 KB—
476_TBAJDODW_12-watering_can-part_2_frames.jsonData114.9 KB—
476_TBAJDODW_13-rain_frames.jsonData270.2 KB—
476_TBAJDODW_14-plant_setup_frames.jsonData287.6 KB—
476_TBAJDODW_15-plant_logic_frames.jsonData278.0 KB—
476_TBAJDODW_16-conclusion_frames.jsonData32.1 KB—
477_TWPNUACS_01-introduction_frames.jsonData73.2 KB—
477_TWPNUACS_02-overview_frames.jsonData156.8 KB—
477_TWPNUACS_03-resource_management_frames.jsonData247.9 KB—
477_TWPNUACS_04-resource_ui_frames.jsonData213.5 KB—
477_TWPNUACS_05-resource_ui_animation_frames.jsonData133.5 KB—
477_TWPNUACS_06-building_tile_setup_frames.jsonData228.5 KB—
477_TWPNUACS_07-building_logic_setup_frames.jsonData185.3 KB—

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