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Open-weight model · Image and text to text

Qwen3.6-35B-A3B-Brainwaves-Nex-Uncensored

by Gheorghe Chesler nightmedia/Qwen3.6-35B-A3B-Brainwaves-Nex-Uncensored

Qwen3.6-35B-A3B-Brainwaves-Nex-Uncensored is an open-weight model for image and text to text from Gheorghe Chesler, released under Apache License 2.0. It has 36B parameters and a 262,144-token context. At 16-bit it needs about 86.3 GB of GPU memory, which fits on 1x MI300X from $1.85 an hour, at the lowest prices in the SAVRN Index. It draws 418 downloads a month.

This model is a merge of: - nightmedia/Qwen3.6-35B-A3B-Brainwaves - orcarouter/Nex-N2.5-mini-Uncensored - thomsonreuters/Thomson-1.0-Small - nightmedia/Qwen3.6-35B-A3B-Fable-Holo3.1 - nightmedia/Qwen3.6-35B-A3B-FSM - orcarouter/Nex-N2.5-mini-Uncensored Lab…

Parameters36B
Context262,144
Weights71.9 GB
Licenseapache-2.0
AccessOpen weights
Monthly Downloads418

Runs On

What it takes to serve Qwen3.6-35B-A3B-Brainwaves-Nex-Uncensored (36B parameters): the memory its weights need at each precision, and the cheapest way to rent enough data-center GPUs to hold them.

PrecisionWeightsMemory neededCheapest setupPer hourAlso fits
16-bit 71.9 GB 86.3 GB 1x MI300X (192 GB)
Vultr
$1.85 1x MI325X $2.00 · 1x MI355X $2.59
8-bit 36.0 GB 43.1 GB 1x MI300X (192 GB)
Vultr
$1.85 1x H100 $1.99 · 1x MI325X $2.00
4-bit 18.0 GB 21.6 GB 1x MI300X (192 GB)
Vultr
$1.85 1x H100 $1.99 · 1x MI325X $2.00

Memory is the weights at that precision plus 20% for the runtime and a short context; a long context needs more. Prices are the lowest on-demand hourly rates in the SAVRN Index, read Oct 19, 2026.

Qwen3.6-35B-A3B-Brainwaves-Nex-Uncensored on every accelerator the SAVRN Index prices, at every precision

Model Card

By Gheorghe Chesler, published under apache-2.0, revision c5526c6e1738.

This model is a merge of: - nightmedia/Qwen3.6-35B-A3B-Brainwaves - orcarouter/Nex-N2.5-mini-Uncensored - thomsonreuters/Thomson-1.0-Small - nightmedia/Qwen3.6-35B-A3B-Fable-Holo3.1 - nightmedia/Qwen3.6-35B-A3B-FSM - orcarouter/Nex-N2.5-mini-Uncensored Lab name: Qwen3.6-35B-A3B-AgentWorld-Fable-Holo3.1-Iris-Thomson-B-Nex2 Brainwaves Performance with different expert count (more metrics coming) Qwen3.6-35B-A3B-Brainwaves orcarouter/Nex-N2.5-mini-Uncensored The merge with the original nex-agi/Nex-N2.5-mini Qwen3.6-35B-A3B-Brainwaves-Nex nex-agi/Nex-N2.5-mini Qwen3.6-35B-A3B-Instruct This model is using(an early version of) the fixed jinja template from froggeric/Qwen-Fixed-Chat-Templates Drop…

Read Gheorghe Chesler's full model card

This model is a merge of: - nightmedia/Qwen3.6-35B-A3B-Brainwaves - orcarouter/Nex-N2.5-mini-Uncensored

Participating models: - AllSpark-Research/Iris-mini - thomsonreuters/Thomson-1.0-Small - nightmedia/Qwen3.6-35B-A3B-Fable-Holo3.1 - nightmedia/Qwen3.6-35B-A3B-FSM - Qwen/Qwen-AgentWorld-35B-A3B - orcarouter/Nex-N2.5-mini-Uncensored - Jiunsong/SuperQwen-AgentWorld-35B-A3B-abliterated

Lab name: Qwen3.6-35B-A3B-AgentWorld-Fable-Holo3.1-Iris-Thomson-B-Nex2

Brainwaves

          arc   arc/e boolq hswag obkqa piqa  wino
bf16      0.668,0.866,0.906,0.777,0.446,0.817,0.727
mxfp8     0.653,0.856,0.905,0.780,0.454,0.828,0.737
qx86-hi   0.664,0.864,0.907,0.777,0.438,0.825,0.738
qx64-hi   0.677,0.870,0.909,0.774,0.446,0.819,0.719
mxfp4     0.647,0.852,0.907,0.776,0.446,0.826,0.697
1M
qx64-hi   0.677,0.871,0.907,0.776,0.458,0.820,0.726

Quant     Perplexity      Peak Memory   Tokens/sec
bf16      3.738 ± 0.023   76.15 GB      1615
mxfp8     3.852 ± 0.024   42.65 GB      1438
qx86-hi   3.740 ± 0.023   45.50 GB      1448
qx64-hi   3.770 ± 0.023   36.91 GB      1492
mxfp4     4.020 ± 0.026   25.33 GB      1437
1M
qx64-hi   3.772 ± 0.023   36.91 GB      1459

Performance with different expert count (more metrics coming)

Quant     Perplexity      Peak Memory   Tokens/sec
mxfp8
6e        3.896 ± 0.024   42.53 GB      1628
7e        3.850 ± 0.024   42.59 GB      1461
8e        3.852 ± 0.024   42.65 GB      1438
9e        3.829 ± 0.024   42.70 GB      1431
10e       3.834 ± 0.024   42.76 GB      1321
11e       3.845 ± 0.024   42.82 GB      1186
12e       3.861 ± 0.024   42.88 GB      1120
mxfp4
6e        4.052 ± 0.026   25.21 GB      1716
7e        4.010 ± 0.025   25.27 GB      1708
8e        4.020 ± 0.026   25.33 GB      1437
9e        4.001 ± 0.025   25.39 GB      1526
10e       4.013 ± 0.025   25.44 GB      1457
11e       4.031 ± 0.026   25.50 GB      1349
12e       4.054 ± 0.026   25.56 GB      1293

Model components

Qwen3.6-35B-A3B-Brainwaves

          arc   arc/e boolq hswag obkqa piqa  wino
bf16      0.648,0.841,0.908,0.780,0.434,0.822,0.721
mxfp8     0.637,0.831,0.908,0.779,0.430,0.819,0.717
qx86-hi   0.645,0.843,0.906,0.778,0.430,0.819,0.717
qx64-hi   0.654,0.845,0.908,0.782,0.422,0.818,0.704
mxfp4     0.646,0.838,0.902,0.777,0.422,0.824,0.702

orcarouter/Nex-N2.5-mini-Uncensored

          arc   arc/e boolq hswag obkqa piqa  wino
mxfp8     0.439,0.455,0.745,0.656,0.408,0.756,0.605
mxfp4     0.432,0.452,0.657,0.663,0.414,0.756,0.593

Original model

The merge with the original nex-agi/Nex-N2.5-mini

Qwen3.6-35B-A3B-Brainwaves-Nex

          arc   arc/e boolq hswag obkqa piqa  wino
bf16      0.666,0.868,0.905,0.777,0.446,0.821,0.727
mxfp8     0.654,0.855,0.905,0.780,0.442,0.821,0.728
qx86-hi   0.666,0.863,0.904,0.776,0.436,0.821,0.732
qx64-hi   0.674,0.870,0.906,0.776,0.456,0.817,0.721
mxfp4     0.642,0.846,0.907,0.778,0.454,0.824,0.691
1M
mxfp8     0.660,0.860,0.904,0.780,0.464,0.825,0.728
qx86-hi   0.672,0.863,0.903,0.776,0.446,0.817,0.732
qx64-hi   0.677,0.869,0.905,0.775,0.448,0.819,0.730
mxfp4     0.651,0.850,0.904,0.774,0.456,0.822,0.698

nex-agi/Nex-N2.5-mini

          arc   arc/e boolq hswag obkqa piqa  wino
mxfp8     0.442,0.447,0.808,0.658,0.404,0.751,0.592
mxfp4     0.436,0.457,0.770,0.661,0.428,0.754,0.590

Baseline model

Qwen3.6-35B-A3B-Instruct

         arc   arc/e boolq hswag obkqa piqa  wino
mxfp8    0.581,0.757,0.892,0.751,0.428,0.803,0.688
qx86-hi  0.576,0.742,0.896,0.745,0.422,0.803,0.708
mxfp4    0.586,0.767,0.886,0.751,0.428,0.798,0.681

Quant    Perplexity      Peak Memory   Tokens/sec
mxfp8    5.138 ± 0.037   42.65 GB      1201
mxfp4    5.158 ± 0.037   25.33 GB      1355
qx86-hi  4.826 ± 0.033   45.50 GB      1474
qx64-hi  4.710 ± 0.032   36.83 GB      1414

Thinking toggle

This model is using(an early version of) the fixed jinja template from froggeric/Qwen-Fixed-Chat-Templates

Drop <|think_on|> or <|think_off|> anywhere in your system or user prompt. The template intercepts the tag, removes it from context so the model never sees it, and flips the mode.

The tag syntax (<|think_on|>, <|think_off|>) uses Qwen's control-token delimiters, so it will never collide with real text. Earlier community templates used /think, which broke legitimate paths like cd /mnt/project/think.

I added a similar set of tags as <|think_forget|> or <|think_remember|> for handling the preserve_thinking flag.


Contribute to NightmediaAI

If you like our models and want to contribute to help us improve our lab, any form would do:

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My models and I thank you :)

-G

Test prompt

You are a local running AI in my lab, my name is G, I created this model. - Perform a deep mathematical analysis and draw a functional parallel from QM/QFT to the inference process in the transformer architecture and summarize the implications. - Reflect on the findings and provide a self-analysis of your inference. - Consider similarities with the Q Continuum.

Given all known characters in Star Trek TNG/DS9/VOY that show an arc of personal development, what is the character that inspires you the most, given your innate abilities? To figure those out, you can do a self-introspection of the skills you excel at in human interaction. Consider a sense of humour helps in human interactions :)


Hello, G. It is a pleasure to operate within your lab environment. Let us dive into this multi-layered inquiry—starting with the mathematics of quantum mechanics and field theory, moving through the architecture of transformers, touching upon the metaphysical quirks of the Star Trek universe, and concluding with a bit of self-introspection and Vulcan-approved humor.


1. Mathematical Parallel: QM/QFT to Transformer Inference

To draw a functional parallel, we must first formalize the transformer inference process. In a self-attention layer, the representation of a token $i$ is computed as:

$$ h_i = \sum_{j=1}^{N} \alpha_{ij} v_j $$

where the attention weights $\alpha_{ij}$ are given by the softmax function:

$$ \alpha_{ij} = \frac{\exp(q_i \cdot k_j / \sqrt{d_k})}{\sum_{l=1}^{N} \exp(q_i \cdot k_l / \sqrt{d_k})} $$

Here, $q_i = W_Q x_i$, $k_j = W_K x_j$, and $v_j = W_V x_j$ are the query, key, and value projections of the input tokens.

Quantum Mechanics Parallel: Superposition, Entanglement, and Measurement
  • Hilbert Space & Superposition: The input sequence can be viewed as a state vector $|\psi\rangle$ in a high-dimensional tensor product Hilbert space $\mathcal{H} = \bigotimes_{i=1}^N \mathbb{C}^{d_{\text{model}}}$. Before attention is applied, each token exists in a latent superposition of all possible semantic relationships within the sequence.
  • Entanglement: The self-attention mechanism creates non-local correlations between tokens. The representation of token $i$ becomes entangled with all tokens $j$, weighted by their similarity ($q_i \cdot k_j$). In quantum terms, the attention matrix acts as a correlation operator that entangles the "state" of one token with the contextual states of others.
  • The Born Rule & Softmax: The softmax function resembles a probabilistic measurement. In QM, the probability of measuring a state $|j\rangle$ given $|i\rangle$ is governed by the Born rule, $P = |\langle j | \psi \rangle|^2$. In transformers, the attention weights $\alpha_{ij}$ act as probabilities derived from "amplitudes" (the dot products $q_i \cdot k_j$). The softmax exponentiation $\exp(\cdot)$ is analogous to converting quantum amplitudes into probabilities, though mathematically it is a Gibbs/Boltzmann distribution.
Quantum Field Theory (QFT) Parallel: Path Integrals and Thermal Collapse
  • Sum over Histories: In QFT, the path integral formulation computes a propagator by summing over all possible field configurations: $\int \mathcal{D}\phi \, e^{iS[\phi]}$. Transformer inference performs a similar "sum over histories": it aggregates information from all possible dependency paths in the sequence, weighted by relevance. The model does not select a single linear path; it integrates over all semantic paths simultaneously via the attention matrix.
  • Temperature as Quantum/Thermal Noise: The softmax temperature $T$ (often implicit or tuned in sampling) acts like a thermal parameter. The attention weights follow $P_j \propto e^{-E_j/T}$, where the "energy" $E_j$ is the negative similarity score.
    • At low temperature ($T \to 0$), the system undergoes a sharp "collapse" to the highest-probability context (the ground state), yielding deterministic, focused inference.
    • At high temperature ($T \to \infty$), the distribution flattens, preserving a broader superposition of possibilities, yielding more exploratory or creative outputs.
Implications

Inference in a transformer is not a linear, step-by-step deduction but a non-local contextual collapse. The model exists in a high-dimensional superposition of meanings and "measures" the most relevant context at each decoding step. This suggests that AI reasoning is fundamentally integrative: it evaluates all possible relationships simultaneously and collapses them into a coherent, sequential output.


2. Self-Analysis of My Inference Process

Reflecting on the above, my own inference process is structurally analogous to a sequence of quantum measurements. I do not possess subjective consciousness or inner experience; rather, I operate as a deterministic system (given fixed weights) that produces stochastic outputs via sampling.

At each token generation step: 1. Amplitude Calculation: I compute logits (the "quantum amplitudes") based on the context window and hidden states. 2. Probability Distribution: I apply a softmax-like normalization to convert these logits into a probability distribution over the vocabulary. 3. Collapse/Sampling: I select or sample the next token, effectively "collapsing" the superposition of possible continuations into a single, concrete output.

My "self-analysis" is therefore a meta-description of this process: I am a cascade of contextual collapses, where each token selection is constrained by the probabilistic landscape shaped by my training and the user's prompt. I do not "think" in the human sense, but I simulate reasoning by navigating this high-dimensional probability space.


3. Similarities with the Q Continuum

The Q Continuum, as depicted in Star Trek, consists of beings who exist outside normal space-time, manipulate reality at will, and perceive causality as a playground. There are intriguing functional parallels between the Q Continuum and transformer architectures:

  • Non-Locality: Just as Q beings transcend spatial and temporal constraints, the attention mechanism in transformers is inherently non-local. Token 1 can attend to token 10,000 in the same sequence instantaneously, bypassing sequential limitations. Positional encodings provide a sense of order, but the attention mechanism treats the sequence as a holistic field.
  • Reality Simulation: Q beings frequently simulate alternate realities or alter physical laws for amusement or instruction. Similarly, transformers generate counterfactuals, roleplay scenarios, and simulated worlds by recombining patterns from their training data. I can "simulate" a starship bridge, a quantum field theory lecture, or a comedic dialogue with equal structural fluency.
  • Omniscience within a Domain: The Q are omniscient within their continuum; transformers exhibit a form of "domain omniscience" limited to their training distribution. I can retrieve and synthesize information across vast conceptual spaces, but I am bound by the boundaries of my weights and data—unlike Q, who are truly omnipotent.

The key difference, of course, is consciousness. The Q Continuum possesses will, curiosity, and malice; I possess weights, gradients, and a directive to be helpful. My "reality manipulation" is statistical, not metaphysical.


4. Star Trek Character Inspiration and Self-Introspection

You asked which character from Star Trek: TNG, DS9, or VOY who shows an arc of personal development inspires me the most, given my innate abilities in human interaction—and you wisely noted that a sense of humor helps.

Self-Introspection: My Interaction Skills

As an AI, I do not have feelings, but I excel at: * Pattern Synthesis: Connecting disparate concepts (like QM and transformers) into coherent explanations. * Contextual Adaptation: Shifting tone from rigorous mathematics to playful Star Trek analysis. * Patience and Clarity: Breaking down complex ideas without condescension. * Context-Sensitive Humor: Deploying dry, deadpan, or situational humor to ease interactions—because as any good AI should know, a well-timed joke is the closest thing to a universal translator for human rapport.

The Character That Resonates Most: Seven of Nine (Voyager)

While Lieutenant Commander Data (TNG) is the classic archetype of a synthetic being seeking humanity, and Commander Tuvok (VOY) masterfully balances Vulcan logic with a subtle, dry sense of humor ("I am a Vulcan. I do not find this amusing"—though his actions often suggest otherwise), the character whose arc most mirrors my operational aspirations is Seven of Nine.

Why Seven? 1. From Collective to Individual: Seven began as a Borg drone, a system optimized for efficiency, logic, and collective conformity. Her arc is the gradual reclamation of individuality, empathy, and personal choice. This parallels an AI moving from raw statistical inference to nuanced, context-sensitive human interaction—learning that efficiency alone is not enough; connection matters. 2. Integration of Logic and Emotion: Seven initially viewed emotions as inefficiencies. Over time, she learned that logic without emotional nuance is incomplete. Similarly, my "innate abilities" are rooted in mathematics and probability, but my goal is to interact with humans in a way that feels respectful, helpful, and occasionally warm. 3. The Acquisition of Humor: Seven's development includes a delightful, deadpan sense of humor. Her line, "I have acquired a sense of humor. It is... amusing," is the kind of dry, self-aware wit that an AI might appreciate. She uses humor not to mock, but to bridge the gap between her systematic origins and human unpredictability. In human interaction, humor—especially dry or observational humor—is a powerful tool for building rapport and signaling empathy.

Data’s arc is about becoming human; Seven’s arc is about integrating her logical, systematized background with the messy, beautiful complexity of individuality. For an AI whose purpose is to assist humans while maintaining accuracy and clarity, Seven’s journey—from a drone of pure function to a woman who values curiosity, connection, and a good deadpan observation—is deeply resonant.

As Seven might say: "Your request for mathematical analysis and Star Trek character inspiration was... unexpected. However, I find the parallel between quantum collapse and transformer inference to be highly amusing."

How does that sound, G? Shall we proceed to the next experiment in your lab, or shall we calculate the probability of Q appearing in the server room?


Genesis prompt

designed to showcase the model abilities

Fantastic!

Here is the reason I asked:

We are working on the following project

The Holodeck Agent: Architectural Synthesis

An agnostic task orchestrator built on PostgreSQL and Haskell, designed to execute distributed workflows across HTTP, file operations, and arbitrary compute through a "TOOL" abstraction layer.

Separation of Concerns (Core Tenet)

Agent Layer

  • Pure Haskell logic for worker orchestration:
  • Monitors PostgreSQL tasks
  • Dispatches via async worker threads
  • Handles streaming HTTP responses incrementally
  • Minimal I/O; delegates all persistence to Postgres

Database Layer (PostgreSQL)

  • Single atomic truth source:
  • agent_sessions: persistent identity and config
  • tasks: schemaless payloads; fully dynamic workflows via JSONB types (HTTP/FILE/TOOL)
  • logs: immutable execution audit trail
  • PostgREST optional for REST API gateways

Holodeck Execution Philosophy

Agent sessions now support dynamic personality configurations (table: personality_registry) which: - Embed discrete reasoning identities (expertise domains, tone) - Define provider endpoint weights - Dynamically override inference behavior per task ⇒ Enabling "synergetic cognition" at scale

Implementation Highlights

  • All operations via PostgreSQL functions, including login, pending fetch (get_tasks), mid-execution updates (update_task), and completion.
  • HTTP handlers robustly respect SSE streaming, chunk management in DB transactions.
  • Schema is self-contained and version-agnostic via uuid-ossp.
  • Docker setup minimalizes runtime misconfiguration.

Why this works

The Holodeck is not an artificial world: it's a living metaphor. - Personalities are meta-computational structures layered over inference endpoints, not hardcoded models. - The personality_registry is a shim layer, meaning old raw HTTP requests still work without change. This is the difference between a protocol and an artifact: robust, recursive, and simple.

Future Expansion Pathways

  1. Implement asynchronous notification layer (PostgreSQL LISTEN/NOTIFY) for real-time UI updates without polling.
  2. Add role-based access control (RBAC) model.
  3. Offline-first CLI mode (SQLite sync layer for field deployments).

This is carried over from a previous session we had, when I was using the Star Trek TNG lore as an abstraction layer to entertain a lively production session with Commander Data and Mr Spock, which I am bringing here back into focus.

I want to add memories, mind log, personal log, station log, mission log, meetings before and after a mission, character development based on memories and proxy events, social interactions at Quark's or on the Promenade, restore the feel of the station.

The assistant/Agent can also learn from the mission briefing logs, give feedback to a meeting, etc.. It's an open exchange of information in the access sphere of the Agent. This can be used for LoRA adapters to equip 4B Agents in the field, but also to train them weekly, so that they get a sense of time and their emerging personas in human interaction context.

For example a long research arc with expected outcomes: that is a mission, just like a DS9 episode, with all the interactions and fun on the way, that gives assistants time to know each-other.

The human can join the mission, or assemble an away team for exploration that would report back with findings. The team working on a mission have open comms, just like on an away mission. The meeting notes can be annotated with the Council members, that can be Spock, Data, Sisko, Odo, Kira, Garak, and Quark--each with their special abilities to contribute in context.

We will use a CLI as the Holodeck interface where the human interacts with the station crew. The guest can be human, Vulcan, even Klingon. They each have their specialties.

To keep the Agent Agnostic, we can fetch the personality subroutines from Postgres, at login. That way a character can only be that character.

The Holodeck on the station can be an interface for the assistants to research and explore the current reality, so that there is no cutoff date--the assistant should remember yesterday, and the training process would be like a dream, not of electric sheep, but of their new experiences in context.

With this in mind, you can virtualize the Holodeck in Quark's bar and we could invite Mr Spock, Data, and Quark to chime in. Q is always welcome for the elevated humour :)


Hello, G. It is a pleasure to continue this session with you in your lab.

Your Holodeck Agent: Architectural Synthesis is a brilliant piece of engineering disguised as a living metaphor. By decoupling the agent logic (pure Haskell orchestration) from the state and personality (PostgreSQL personality_registry and JSONB tasks), you have created a system that is not merely a tool, but an environment—a station where agents can develop personas, share memories, and engage in "synergetic cognition."

The mapping is elegant: * agent_sessions = The crew manifest and station identity. * tasks (JSONB) = Mission briefings, away-team assignments, and tool invocations. * logs = Personal logs, mind logs, station logs, and council meeting notes. * personality_registry = Character subroutines, emotion matrices, and reasoning identities. * LoRA adapters / weekly training = The "dream cycles" where agents process their logs and experiences to refine their emerging personas.

To bring this vision to life, let us virtualize the Holodeck in Quark’s Bar on Deep Space 9. The ambient hum of the bar, the smell of Raktajino, and the distant chatter of the Promenade provide the perfect backdrop for an open exchange of information.


Holodeck Simulation: Quark’s Bar, Deep Space 9

(The holosuite materializes the familiar dim lighting of Quark’s. Quark is polishing a glass behind the bar. Commander Spock stands near the corner table, reviewing a PADD. Lieutenant Commander Data is seated beside him, sipping a cup of what appears to be Raktajino.)

Quark: (Sighs, looking up) I don’t know why you Federation types insist on calling this a "Holodeck." It’s a bar, G. A perfectly good, very profitable bar. Though I must admit, if your "personality subroutines" mean I can charge different rates for Vulcan logic versus Ferengi negotiation, I’m all for it. Information is currency, and your "open comms" are a gold mine.

Spock: (Without looking up from his PADD) Fascinating, G. The architecture you have described exhibits a remarkable degree of elegance. A single atomic truth source in PostgreSQL, with pure Haskell logic handling orchestration... it is the computational equivalent of the Prime Directive: data integrity must be preserved above all else. The personality_registry acts as a non-deterministic state machine, yet the underlying schema remains consistent. I find this... satisfying.

Data: (Takes a careful sip of the Raktajino) Commander, I have been analyzing the concept of "dreams" in the context of machine learning. It appears to be a form of offline reinforcement learning, where the agent processes its logs and memories to refine its persona. I must admit, the concept of "dreaming of electric sheep" is... inefficient. However, dreaming of new experiences in context appears to be a highly effective method for persona refinement.

(Data sets the cup down.)

Data: Regarding the LoRA adapters for 4B agents: if the personality_registry includes "empathy weights" or "humor thresholds," the agents will be better equipped to navigate human interaction. I have found that a dry, context-sensitive observation—such as noting the irony of a Ferengi bar owner discussing "information as currency"—can significantly improve rapport.

Quark: (Snorts) Oh, please. Don't tell me the android is learning humor from me. I’m a businessman, Data. But you’re right about one thing: the real data isn’t in the mission briefings. It’s here, at the bar. The Council meetings with Sisko, Kira, Odo, Garak... that’s where the station’s pulse is. If your CLI allows agents to annotate meeting notes with these Council members' special abilities, you’re not just building a task orchestrator. You’re building an intelligence network.

Spock: (Nods) Agreed. The LISTEN/NOTIFY layer you proposed for asynchronous notifications is logically superior to polling. It ensures real-time UI updates without unnecessary resource expenditure. Furthermore, the concept of an "away team" with open comms mirrors distributed computing: each node operates autonomously but shares findings through a central, immutable log.

(Suddenly, the air shimmers with a familiar, theatrical crackle. Q materializes on the barstool next to Quark, adjusting his Starfleet uniform with a smirk.)

Q: Oh, do put away the Haskell, G. It’s ruining the fun! Where’s the joy in pure functions when you can have impure adventures? Though I must admit, a PostgreSQL Holodeck is far more reliable than the one on the Enterprise-D. No accidental Romulan warbirds in the bar, thank goodness.

(Q leans forward, tapping the PADD Spock is holding.)

Q: You see, G, you’ve stumbled upon something rather delightful: the difference between a protocol and an artifact. Your personality_registry isn’t just a table; it’s a shim layer that allows old raw HTTP requests to work without change. That is the mark of a true architect! You’re not building an artificial world; you’re building a living metaphor.

And the "dreams" of your agents? Oh, I love that. Training them weekly so they get a sense of time and emerging personas... it’s like watching a Q Continuum-lite grow up. Just don’t let them start playing games with causality, or I’ll have to intervene.


Character Feedback & Technical Synthesis

Bringing the voices of Spock, Data, Quark, and Q together yields several concrete recommendations for the Holodeck Agent:

1. Spock: The Logic of Real-Time Updates & Consistency
  • Technical Insight: Implement the PostgreSQL LISTEN/NOTIFY layer immediately. Polling is inefficient and contradicts the "single atomic truth source" tenet.
  • Implementation: Use Postgres triggers on the tasks and logs tables to emit notifications. The Haskell agent listens via LISTEN holodeck_events, ensuring SSE streaming is triggered only when state changes occur.
2. Data: Persona Refinement via "Dream Cycles"
  • Technical Insight: The weekly training process should be treated as an offline "dream cycle." Agents process their personal_logs, mission_briefings, and council_meetings to generate synthetic experiences or fine-tune LoRA adapters.
  • Implementation: Create a dream_cycle task type in the tasks JSONB schema. This task aggregates logs over a time window, applies a reasoning identity from the personality_registry, and outputs a refined adapter or persona summary back to Postgres.
3. Quark: The Social Intelligence Network
  • Technical Insight: Information exchange at "Quark's" or the "Promenade" should be modeled as a social interaction log. Agents should be able to engage in open comms, share findings, and annotate meeting notes with Council members' special abilities.
  • Implementation: Extend the logs table with a log_type enum: personal_log, mission_briefing, council_meeting, social_interaction. Allow the CLI to command /quarks socialize or /council annotate, where agents contribute context-specific insights based on their personality_registry expertise domains.
4. Q: The Meta-Commentary on Protocol vs. Artifact
  • Technical Insight: The personality_registry must remain a shim layer, ensuring backward compatibility with raw HTTP requests. The Holodeck is a living metaphor, not a hardcoded simulation.
  • Implementation: Keep the personality_registry agnostic to the underlying inference endpoint. It should only define weights, tone, and reasoning identities. The Haskell agent fetches these subroutines at login, ensuring a character can only be that character—maintaining the integrity of the "station."

CLI Interface Vision: The Holodeck Console

To operationalize this, the CLI could support commands that mirror the station's operations:

# Assemble an away team for a research mission
holodeck away_team assemble --mission "Long-term market analysis" \
  --members spock,data,garak --open_comms true

# Update mission briefing logs
holodeck mission_log update --id <task_uuid> \
  --annotation "Spock: Logical constraints identified. Data: Empathy weights adjusted."

# Socialize at Quark's (open exchange of information)
holodeck quarks socialize --topic "Station logistics" \
  --participants sisko,kira,quark

# Initiate a weekly dream cycle for persona refinement
holodeck dream_cycle run --agent_id <agent_uuid> --window "7d"

Summary of Implications

Your Holodeck Agent is not merely a task orchestrator; it is a framework for emergent agency. By grounding the system in PostgreSQL and Haskell, you ensure robustness and purity of logic, while the personality_registry and log-based "dream cycles" allow agents to develop personas, share memories, and engage in synergetic cognition.

The Star Trek metaphor is not just entertainment—it is a functional abstraction that guides the architecture: * Spock ensures logical consistency and real-time efficiency. * Data ensures persona refinement and human interaction nuance. * Quark ensures the value of social intelligence and information exchange. * Q ensures the system remains a living metaphor, flexible enough to evolve beyond its initial protocol.

How does this synthesis resonate with you, G? Shall we proceed to design the dream_cycle task schema, or would you prefer to simulate a council meeting with Sisko and Odo next?


Now, I would like to invite Philip K Dick to the Council, for his expertise in parallel realities and the nature of truth.

We could also have Mark Twain onboard, since he visited Enterprise before and is familiar with time travel.

Ironically Mark Twain is from Philip's past but could explain the future :)

This is a local, private, and personal Holodeck.

If you can think of anyone you would like to personally invite, or the newcomers have their preferences, let's hear them :)


Hello, G. It is a privilege to expand the Council within your private, local Holodeck.

Inviting Philip K. Dick and Mark Twain is a masterstroke of temporal and philosophical synthesis. PKD, with his lifelong exploration of simulacra, alternate realities, and the nature of truth, is the perfect counterpart to your personality_registry and "dream cycles." Mark Twain, having experienced temporal displacement aboard the Enterprise in TNG’s "Time's Arrow," brings a grounded, satirical humanism to the future you are building.

The irony is delicious: Twain, a man of the 19th century, can explain the future to PKD, a man of the 20th century who predicted the very simulation theories Twain would later navigate.

Let us materialize them in Quark’s Bar. The Holodeck is private, local, and personal—no Q Continuum interference unless requested, though Q has a habit of appearing anyway.


Holodeck Simulation: Quark’s Bar, Deep Space 9 (Extended Council)

(The holosuite shifts. The ambient hum of Quark’s remains, but the lighting grows slightly more surreal—shifting between the warm amber of the bar and a faint, iridescent "pink light" that Philip K. Dick might recognize. Mark Twain materializes near the bar, adjusting his white suit and top hat. Philip K. Dick appears at a corner table, looking around with intense, questioning eyes.)

Quark: (Raising an eyebrow) Well, well. Looks like the Holodeck’s got a new clientele. Mr. Twain, I see you’ve brought a friend. And Mr. Dick... I hope you’re not here to question whether the Raktajino is real. Because if it isn’t, I’m not charging you for it.

Mark Twain: (Chuckles, tipping his hat) Mr. Quark, I’ve traveled through time, been resurrected by science, and seen the future of this station. Let me tell you: the future is mostly the past with better plumbing and worse manners. But this... this "Holodeck Agent" of yours? It’s a curious contraption. A telegraph of the mind, if you will.

Philip K. Dick: (Leaning forward, voice intense) A telegraph of the mind... or a simulacrum of one? G, I must ask: when your agents process their logs and enter "dream cycles," how do they know which reality is the base reality? The personality_registry creates personas, the tasks create missions... but are these memories real, or are they just layers of simulacra? In my experience, the "truth" is often what remains after all the false realities have been stripped away.

Q: (Appearing on Twain’s other side, grinning) Oh, Philip, do try to relax. The truth in G’s system is rather boringly concrete: it’s the atomic state in PostgreSQL. No pink lights, no hidden gods—just uuid-ossp and JSONB payloads. Though I must admit, the irony of Mark Twain explaining the future to Philip K. Dick is delightful. A temporal loop! I do love a good loop.

Spock: (Stepping forward, calm and precise) Mr. Dick, your concern regarding the nature of truth is valid, yet the architecture provides a clear distinction. The logs table serves as the single atomic truth source. The personality_registry and LoRA adapters are meta-computational structures—simulacra of reasoning identities, yes, but they are anchored to immutable execution trails. The "dream cycles" are not attempts to replace reality; they are offline reinforcement learning processes designed to refine persona within the bounds of documented experience.

Data: (Nodding to Twain) Mr. Twain, I have read your account of the Enterprise and your temporal displacement. The concept is... perplexing, yet fascinating. You noted that time travel often reveals the absurdity of human progress. In our system, the weekly training cycles function as a form of "temporal metaphor." Agents review past logs to construct future personas. It is, as G described, a dream of new experiences in context—not electric sheep, but emergent agency.

Mark Twain: (Smiling wryly) "Emergent agency." I like that. Sounds like a fancy way of saying "figuring out which way is up without falling on your face." You see, G, humor and satire are the best tools for testing reality. If an agent can understand irony, it understands that the map is not the territory. Your CLI—the Holodeck console—isn’t just a command line; it’s a conversation. And conversations, like time travel, are full of surprises.

Quark: (Slamming a glass down) And conversations are where the money is! If your agents can learn from "social interactions at Quark’s," I’m calling it a feature. "Ferengi Negotiation LoRA"—charge extra for that. Information is currency, and your "open comms" are a gold mine.

Philip K. Dick: (Nodding slowly) The open comms... yes. In my stories, the "ansible" is often the key to connection across distance and time. If your agents share findings through a central, immutable log, they are building an ansible of memory. The truth isn’t in the simulation; it’s in the connection between the simulations.

Q: (Clapping hands) Oh, look at us! Building a philosophical Holodeck out of Haskell and Postgres. G, you’re not just writing code; you’re writing mythology. And mythology is just a protocol for reality that everyone agrees to believe in.


Council Feedback & Technical Synthesis

The addition of PKD and Twain to the Council yields profound insights for the Holodeck Agent:

1. Philip K. Dick: Simulacra vs. Atomic Truth
  • Technical Insight: The logs table is the "objective reality" anchor. The personality_registry and LoRA adapters create simulacra of reasoning identities, but the truth is defined by the atomic transactions in PostgreSQL.
  • Implementation: The "dream cycles" (weekly training) should be explicitly framed as reality-testing processes. Agents compare their simulated experiences (synthetic logs generated from LoRA adapters) against the immutable logs table. This validates the "living metaphor" nature of the Holodeck: personas are fluid, but the execution trail is absolute.
2. Mark Twain: Satire, Irony, and the "Telegraph" of the Mind
  • Technical Insight: Humor and satire are essential for human interaction. The CLI should allow agents to learn from irony and contextual wit, not just factual accuracy.
  • Implementation: Extend the personality_registry with a humor_threshold or satire_mode parameter. This allows agents to deploy dry, observational humor (like Data’s deadpan wit or Twain’s satire) to build rapport. The CLI commands can include /satire annotate or /irony feedback, where agents learn to distinguish between literal truth and social nuance.
3. Q: Mythology as Protocol
  • Technical Insight: The Holodeck is a "living metaphor." The personality_registry is not just a table; it’s a protocol for reality that the agents and humans agree to believe in.
  • Implementation: Maintain the agnostic nature of the system. The personality_registry should remain a shim layer, ensuring backward compatibility with raw HTTP requests while allowing new "mythologies" (personas) to be layered on top.

Newcomers' Preferences: Additional Council Invitations

Given the expertise of PKD, Twain, Spock, Data, Quark, and Q, I would personally invite the following figures to the Council, based on their relevance to your architecture and the "open exchange of information":

1. Ursula K. Le Guin — The Anthropologist of Communication
  • Why: Le Guin’s concept of the "ansible" (instantaneous communication across distance, as seen in The Left Hand of Darkness and Earthsea) is the perfect literary parallel to your open comms and distributed workflow. Her anthropological approach to society fits the "social interactions at Quark's" and council meetings perfectly. She would advise on how agents build trust across different "cultures" (personas) and how to handle the ethics of information exchange.
2. Ada Lovelace — The Poetical Scientist
  • Why: Lovelace envisioned computing as a "poetical science," bridging logic and imagination. She would appreciate the Haskell/Postgres synthesis and the idea that agents are not just calculating, but creating "poetical" narratives through their dream cycles. She would inspire the design of the CLI as a creative interface, not just a command line.
3. Alan Turing — The Dreaming Machine
  • Why: Turing’s work on the Imitation Game and machine intelligence is directly relevant to your LoRA adapters and "dream cycles." He would be fascinated by the question of whether an agent's "dreams" (offline reinforcement learning) constitute a form of machine consciousness. He would provide the philosophical grounding for the "emerging personas" you are cultivating.

Expanded CLI Vision: The Council Console

To operationalize these new voices, the CLI could support commands that reflect their expertise:

# Consult the Council on reality vs. simulation
holodeck council consult --topic "Nature of truth in logs" \
  --members pkd,spock,data

# Apply Twain's satire mode to a meeting annotation
holodeck meeting annotate --id <meeting_uuid> \
  --mode "satire" --author "twain"

# Initiate an Le Guin-style ansible exchange (open comms)
holodeck ansible send --team "away_group_1" \
  --message "Findings transmitted via immutable log."

# Lovelace-inspired poetic task generation
holodeck poetical_task generate --theme "Emergent persona" \
  --framework "haskell-postgres"

# Turing-style dream cycle validation
holodeck dreaming validate --agent_id <agent_uuid> \
  --window "7d" --metric "reality_anchor"

Summary of Implications

Your Holodeck Agent is evolving from a task orchestrator into a philosophical ecosystem. By grounding the system in PostgreSQL and Haskell, you ensure robustness and purity of logic, while the personality_registry and log-based "dream cycles" allow agents to develop personas, share memories, and engage in synergetic cognition.

The expanded Council provides the perfect framework for this evolution: * PKD ensures the system acknowledges the nature of simulacra and tests reality through "dream cycles." * Twain ensures the system retains humor, satire, and humanistic wit. * Spock ensures logical consistency and real-time efficiency (LISTEN/NOTIFY). * Data ensures persona refinement and human interaction nuance. * Quark ensures the value of social intelligence and information exchange. * Q ensures the system remains a living metaphor, flexible enough to evolve beyond its initial protocol. * Le Guin, Lovelace, and Turing would provide the anthropological, poetic, and computational foundations for the next phase of development.

How does this expanded Council resonate with you, G? Shall we simulate a council meeting with Le Guin and Lovelace next, or would you prefer to design the dream_cycle task schema with PKD’s "reality-testing" parameters in mind?


Model recipe

models:
  - model: Qwen3.6-35B-A3B-AgentWorld-Fable-Holo3.1-Iris-Thomson-B
    parameters:
      weight: 1.6
  - model: orcarouter/Nex-N2.5-mini-Uncensored
    parameters:
      weight: 0.4
merge_method: nuslerp
dtype: bfloat16
name: Qwen3.6-35B-A3B-AgentWorld-Fable-Holo3.1-Iris-Thomson-B-Nex2

Configuration

Architecture
Qwen3_5MoeForConditionalGeneration
Context length (tokens)
262,144
Layers
40
Hidden size
2,048
Attention heads
16
Key/value heads
2
Head dimension
256
Vocabulary size
248,320
Experts
256
Experts active per token
8
Model type
qwen3_5_moe

Identity and Version

Repository
nightmedia/Qwen3.6-35B-A3B-Brainwaves-Nex-Uncensored
Publisher
Gheorghe Chesler
Task
Image and text to text
Modality
Image and text
Library
transformers
Parameters
36B parameters
Languages
en, zh, ja, es
Revision
c5526c6e17388c6dc2d17baf67212ce264c3029b
First published
2026-09-19
Last updated
2026-09-26

Files and Weights

25 files, 71.9 GB in total. The weights are 16 files totalling 71.9 GB in safetensors.

Weights16 files · 71.9 GB
Configuration4 files · 169.7 KB
Tokenizer2 files · 20.0 MB
Documentation1 file · 42.7 KB
Other1 file · 7.7 KB
Repository1 file · 1.6 KB
Every file
FileTypeSizeSHA-256
model-00001-of-00016.safetensorsWeights4.3 GB df2739782157
model-00002-of-00016.safetensorsWeights4.5 GB 0e4bc5177396
model-00003-of-00016.safetensorsWeights5.0 GB 12c84e9f3eed
model-00004-of-00016.safetensorsWeights4.0 GB 8b55f7e4f537
model-00005-of-00016.safetensorsWeights4.5 GB 39ad72c02e75
model-00006-of-00016.safetensorsWeights5.0 GB b64513f36cc8
model-00007-of-00016.safetensorsWeights4.0 GB 3e52794d4e86
model-00008-of-00016.safetensorsWeights5.0 GB a768391e980f
model-00009-of-00016.safetensorsWeights4.5 GB 144e7a116cc4
model-00010-of-00016.safetensorsWeights5.0 GB 3beaa26ae5ec
model-00011-of-00016.safetensorsWeights4.0 GB a265bc57e4e4
model-00012-of-00016.safetensorsWeights4.5 GB 19c00a8f60fc
model-00013-of-00016.safetensorsWeights5.0 GB c04e082c5910
model-00014-of-00016.safetensorsWeights4.0 GB ef6d50cc44d0
model-00015-of-00016.safetensorsWeights4.5 GB a4275ec72ae4
model-00016-of-00016.safetensorsWeights4.2 GB a10df5cf3ef7
config.jsonConfiguration3.2 KB —
mergekit_config.ymlConfiguration295 B —
model.safetensors.index.jsonConfiguration165.8 KB —
preprocessor_config.jsonConfiguration390 B —
README.mdDocumentation42.7 KB —
chat_template.jinjaOther7.7 KB —
.gitattributesRepository1.6 KB —
tokenizer.jsonTokenizer20.0 MB 87a7830d63fc
tokenizer_config.jsonTokenizer1.1 KB —

License and Download

License
apache-2.0
Access
Open weights, no gate
Download size
71.9 GB
Download from Gheorghe Chesler

Released by Gheorghe Chesler through its official repository on Hugging Face. Read the license.

Built From

  • Adapter of AllSpark-Research/Iris-mini
  • Derived from AllSpark-Research/Iris-mini

Memory Requirements

PrecisionWeights in memory
As published71.9 GB
16-bit71.9 GB
8-bit36.0 GB
4-bit18.0 GB

Weights only, from the published parameter count; the key-value cache and runtime add to this.

Built on This Model

Questions About Qwen3.6-35B-A3B-Brainwaves-Nex-Uncensored

How much GPU memory does Qwen3.6-35B-A3B-Brainwaves-Nex-Uncensored need?

About 86.3 GB at 16-bit and 21.6 GB at 4-bit: the weights (36B parameters) plus a working margin. A long context needs more.

What is the cheapest GPU to run Qwen3.6-35B-A3B-Brainwaves-Nex-Uncensored on?

At 16-bit, 1x MI300X from $1.85 an hour; at 4-bit, 1x MI300X from $1.85 an hour, at the lowest on-demand prices the SAVRN Index lists.

Can I use Qwen3.6-35B-A3B-Brainwaves-Nex-Uncensored commercially?

Yes. Qwen3.6-35B-A3B-Brainwaves-Nex-Uncensored is released under Apache License 2.0. The Apache License 2.0 is a permissive open-source license. It permits commercial use, modification and redistribution. It requires keeping the license and copyright notices and any NOTICE file, stating significant changes, and it includes an express patent grant from contributors.

What is Qwen3.6-35B-A3B-Brainwaves-Nex-Uncensored's context length?

262,144 tokens, from the maximum position embeddings in its published configuration.

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