This is a from-scratch PyTorch implementation of PPO (HF Deep RL Course Unit8 Part1), trained on LunarLander-v3 (Kaggle gymnasium removed v2; checker tags kept as LunarLander-v2 to match the exact env-id string the course checker expects). Architecture: CleanRL-style PPO, 2-layer 64-unit actor/critic MLPs, GAE, clipped surrogate objective, orthogonal init. Training: 16 parallel envs, 3,000,000 total steps, ~639s on a Kaggle T4 GPU. Evaluation: 20 deterministic (argmax) episodes, meanreward=219.32, stdreward=23.46. Load pposcratchmodel.pt into the Agent class defined in pposcratch.py (also included in this repo) and run deterministic argmax actions on the actor logits.
Independent publisher
Aiman
muaibinrah
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Published tasks: Reinforcement learning.
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Models
This is a trained model of a ppo agent playing Pyramids using the Unity ML-Agents Library (HF Deep RL Course Unit5). Final training (run-id Pyramids1): Step 990000, Mean Reward 1.662, Std of Reward 0.400 (checkpoint exported at Step 1000160). Download the.onnx file and use with the ML-Agents Pyramids demo, or watch it play at https://huggingface.co/spaces/unity/ML-Agents-Pyramids
This is a trained model of a ppo agent playing SnowballTarget using the Unity ML-Agents Library (HF Deep RL Course Unit5). Download the.onnx file and use with the ML-Agents SnowballTarget demo, or watch it play at https://huggingface.co/spaces/ThomasSimonini/ML-Agents-SnowballTarget