Human gameplay captured in-engine under per-title licenses at 1080p / 60 FPS CFR on one shared frame clock: every stream starts at frame 0 and frame k matches frame k across pre-HUD and post-HUD RGB, surface normals, metric depth, audio, camera telemetry, keyboard and mouse inputs, in-engine action events and game state, and world telemetry, plus per-frame training tables. This release nearly doubles the roster to 19 games with balanced per-game hours, and adds the first Unity-engine title alongside Unreal. Watch full playable previews of every modality, side by side and in sync, at app.originlab.ai/data. Four games, side by side. Each tile is one session's mosaic: its four visual streams…