Procedurally generated 4D geometry for multiview reconstruction, camera inference, surface/interior/air trajectories, normals and feature supervision. Generation target: 6,000 accepted physical scenes. This is an incremental release. Read index.json for the actual verified scene count and available shards; the target is not a claim that generation has finished. Only indexed shards are ready. The release contains original procedural assets, losslessly compressed authoritative motion state, camera/appearance recipes, and 768-dimensional procedural feature programs. It does not persist every dense image, projected feature tensor or query trajectory. Replay renders RGB, metric depth/range…
Independent publisher
Davd
smerkd
Compare the published evidence
This profile connects the 3 model and dataset records shown below to their upstream cards and sources. The library counts describe SAVRN's coverage, rather than this publisher's entire output.
Compare model specifications, source dates, and hardware estimates on the individual records. Publisher identity verification is separate from a model's quality, deployment readiness, or suitability for your work.
Datasets
Gated internal mirror. Each dataset lives under a neutral code (data-NNN/). Clip shards follow the p4d-1 / p4d-1.2 WebDataset format (one tar member per frame and modality,.idx.json member offsets for range reads), with a per-dataset data-NNN/meta.tar holding dataset.json (splits, licenses/provenance, conventions, depthsemantics, quality, multiview), index.parquet (one row per clip) and the shard indices. The exception is data-013, which holds per-(sequence, camera) source units read by its own streaming loader. multiplies the per-pixel depth regression weight (lossweights(status, confidence=...)); see dataset.json modalities.depthconfidence.rule / calibration. resolution as depth) on real…
Public browser assets for the C4D scene viewer, including the wider-family gallery. The full training exports are in smerkd/c4d-scenes. This repository contains browser previews and display-mapped supervision examples, not full training supervision. Browser videos are compressed previews; training RGB is stored losslessly in the scene archives. Gaussian displays use a bounded subset with experimental, uncertified covariance/opacity conventions. Preview assets are checksum-verified and gallery URLs refer to immutable revisions.