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Research paper · 2026-10-20

Scaling in Games: Continued Pre-Training For Embodied Agents In Diverse Virtual Worlds

Kuan Zhang, Yukun Chen, Zhihao Yang, Yue Su, Xiangnan Wu, Zirong Chen, Run Luo, Jinkun Hou, Tao Tan, Yinhe Zheng, Yiming Li

9 open models in the SAVRN Model Hub cite Scaling in Games: Continued Pre-Training For Embodied Agents In Diverse Virtual Worlds (2026). Together they draw 381 downloads a month. The most downloaded is GameScaling-0.8B-S3 by Tsinghua Spatial Intelligence Lab (image and text to text, 1.1B parameters).

Published2026-10-20
Authors11
Citing Models9
arXiv2610.28698

Abstract

Scaling data, diversity and model capacity has improved embodied learning in physical environments, where diverse experiences remain grounded in shared physical laws. Whether these gains extend to virtual worlds with different visual styles, dynamics, controls, and objectives remains unclear. We investigate this question through a controlled study of continued pre-training (CPT) across three axes: data volume, diversity, and model size. Our 120 training configurations span four model sizes from 0.8B to 27B, six data budgets from 50 to 1,600 hours, and five mixtures ranging from Minecraft-only data to diverse multi-world corpora. We assess performance and generalization using three-level validation losses and gameplay benchmarks from in-corpus worlds to unseen worlds. Our results show: (1) more data improves in-corpus performance, diversity improves transfer to related worlds with limited gains in distant worlds, and model size improves data efficiency but generalizes worse to distant worlds under single-world training; (2) we observe an early interface phase with broad cross-world benefits and a later world phase with gains narrowed to in-corpus and related worlds, and fit an empirical scaling law relating validation loss to data volume, diversity and model size; and (3) our models are competitive with Minecraft specialists and frontier models in 3D worlds, and perform best in real-time settings. However, the limits of imitation and persistent gaps in distant worlds suggest that building generalist embodied agents requires richer training stages beyond continued pre-training.

Full paper on arXiv · Code

Details

arXiv identifier
2610.28698
Published
2026-10-20
Authors
Kuan Zhang, Yukun Chen, Zhihao Yang, Yue Su, Xiangnan Wu, Zirong Chen, Run Luo, Jinkun Hou, Tao Tan, Yinhe Zheng, Yiming Li

Open Models Built on This Paper

Every model in the SAVRN Model Hub whose card cites this paper, most downloaded first, with what it takes to run each one.

ModelTaskSizeLicenseMonthly downloadsCheapest setup at 16-bit
GameScaling-0.8B-S3
Tsinghua Spatial Intelligence Lab
Image and text to text 1.1B apache-2.0 50 1x MI300X $1.85/hr
GameScaling-9B-S3
Tsinghua Spatial Intelligence Lab
Image and text to text 9.4B apache-2.0 48 1x MI300X $1.85/hr
GameScaling-2B-S3
Tsinghua Spatial Intelligence Lab
Image and text to text 2.7B apache-2.0 48 1x MI300X $1.85/hr
GameScaling-0.8B-S1
Tsinghua Spatial Intelligence Lab
Image and text to text 1.1B apache-2.0 45 1x MI300X $1.85/hr
GameScaling-2B-S1
Tsinghua Spatial Intelligence Lab
Image and text to text 2.7B apache-2.0 44 1x MI300X $1.85/hr
GameScaling-27B-S3
Tsinghua Spatial Intelligence Lab
Image and text to text 27.4B apache-2.0 43 1x MI300X $1.85/hr
GameScaling-9B-S1
Tsinghua Spatial Intelligence Lab
Image and text to text 9.4B apache-2.0 41 1x MI300X $1.85/hr
GameScaling-27B-S1
Tsinghua Spatial Intelligence Lab
Image and text to text 27.4B apache-2.0 39 1x MI300X $1.85/hr
GameScaling
Tsinghua Spatial Intelligence Lab
Image and text to text — apache-2.0 23 —