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Open-weight model · Reinforcement learning

bughouse-twin-s

by Benjamin Woo aminwoo/bughouse-twin-s

bughouse-twin-s is an open-weight model for reinforcement learning from Benjamin Woo, released under MIT License. Its published files total 72.2 MB.

A small, fast network for Hivemind, a UCI engine for Bughouse chess — the four-player variant played on two boards, where captured pieces are passed to your partner. The network drives a Monte Carlo Graph Search (MCGS) that evaluates both boards jointly.

Parameters—
Context—
Weights72.2 MB
Licensemit
AccessOpen weights
Monthly Downloads—

Model Card

By Benjamin Woo, published under mit, revision f45d39e3c98c.

A small, fast network for Hivemind, a UCI engine for Bughouse chess — the four-player variant played on two boards, where captured pieces are passed to your partner. The network drives a Monte Carlo Graph Search (MCGS) that evaluates both boards jointly. It was distilled from the 13.6 M-parameter RISEv3.3 network and then improved by self-play reinforcement learning. At 0.97 M parameters it searches about 3x as many nodes per second, and was stronger at 100 ms per move in our matches. A small network that runs the same trunk on each board separately, with shared weights, and lets the boards exchange information explicitly. RISE-style networks stack both boards as channels of one 8x8 image…

Read Benjamin Woo's full model card

Hivemind — Bughouse TwinBoard-S

A small, fast network for Hivemind, a UCI engine for Bughouse chess — the four-player variant played on two boards, where captured pieces are passed to your partner. The network drives a Monte Carlo Graph Search (MCGS) that evaluates both boards jointly.

It was distilled from the 13.6 M-parameter RISEv3.3 network and then improved by self-play reinforcement learning. At 0.97 M parameters it searches about 3x as many nodes per second, and was stronger at 100 ms per move in our matches.

Files

File Purpose
twin-s-noattn.onnx Latest promoted network — use this one
twin-s-noattn-itN.onnx Every RL iteration's network (it0 = distilled, before RL), promoted or not

Architecture

A small network that runs the same trunk on each board separately, with shared weights, and lets the boards exchange information explicitly. RISE-style networks stack both boards as channels of one 8x8 image, so every convolution mixes squares that have no spatial relationship. The twin design also makes the network exactly symmetric under swapping the two boards (which is a symmetry of the game): swapping the input boards swaps pi_a and pi_b and leaves value, WDL and moves-left unchanged.

Architecture TwinBoardNet, size twin-s, no attention, no ECA, value head sees A + B and |A − B|
Trunk 8 bottleneck residual blocks per board, 128 channels (operating width 256)
Cross-board exchange 2 pooled scale-and-shift exchanges (after blocks 3 and 6)
Parameters 0.97 M (ONNX, BatchNorm folded) · 1.25 M (checkpoint)
ONNX opset 18 · IR version 8 · dynamic batch · FP32 weights (the engine builds FP16 TensorRT plans)
Input representation version 3 (same planes as bughouse-rise-v3)

How it was trained

  1. Distillation (iteration 0): trained on 30 M positions labelled by the RISEv3.3 network (policy over all legal moves, value, WDL, moves-left), with targets averaged over both board orders because the teacher is not swap-symmetric. Dropping the cross-board attention layer gave about +32 % engine search speed, and this variant beat the attention versions at equal time.
  2. Self-play reinforcement learning: each iteration plays 100,000 games with the current network (800 nodes ±5 % per move, Dirichlet noise and temperature for exploration, no resignation), then trains from the previous iteration's weights on the visit-count policies, game results (WDL) and moves-left. From iteration 2 on, training replays the previous three iterations' games alongside the new ones (1.5 passes over new games, 0.5 over each older iteration) to avoid forgetting. A new network replaces the current one if it scores at least 50 % in a 160-game match at 100 ms per move.

Strength

160-game matches at 100 ms per move on an RTX 4070, both sides at about 72–77 k nodes per second. Each network is compared with the previous one and with the fixed distilled network (iteration 0), whose results are on the same scale across iterations.

Iteration vs previous vs iteration 0 (Elo, 95 % CI)
1 90–64–6 (+57) +57 (+22 to +93)
2 79–78–3 (+2) +46 (+9 to +83)
3 80–76–4 (+9) +68 (+31 to +107)

twin-s-noattn.onnx is always the latest promoted iteration (see Files); each upload's commit message names the iteration and its match result.

ONNX signature

The same inputs and outputs as bughouse-rise-v3, so Hivemind loads either network with --model. Opset 18 · IR version 8 · dynamic batch dimension.

Input

Name Shape Notes
data [batch, 74, 8, 8] 74 input planes encoding both boards, pockets, and side-to-move context

Outputs

Name Shape Notes
value [batch, 1] Scalar position evaluation
pi_a [batch, 4672] Policy logits, board A
pi_b [batch, 4672] Policy logits, board B
wdl_out [batch, 3] Win / draw / loss head
moves_left [batch, 1] Plies-to-end head

The two policy heads are what make this a bughouse network rather than two independent chess networks: the body reasons over both boards at once and emits a move distribution for each. The 4672 policy size is the standard AlphaZero chess move encoding.

Usage

./engine/build-ninja/hivemind --model models/twin-s-noattn.onnx
import numpy as np, onnxruntime as ort

sess = ort.InferenceSession("twin-s-noattn.onnx")
planes = np.zeros((1, 74, 8, 8), dtype=np.float32)   # your encoded position (version 3 planes)
value, pi_a, pi_b, wdl, moves_left = sess.run(None, {"data": planes})

The engine builds FP16 TensorRT plans from the ONNX at runtime; prebuilt plans are not published because they are specific to a GPU, TensorRT version and batch size.

License

MIT, matching the Hivemind repository.

Identity and Version

Repository
aminwoo/bughouse-twin-s
Publisher
Benjamin Woo
Task
Reinforcement learning
Modality
Control
Library
Not stated by the source
Parameters
Not stated by the source
Languages
Not stated by the source
Revision
f45d39e3c98c3cf17c888e3c4c293190192993fb
First published
2026-10-03
Last updated
2026-10-11

Files and Weights

23 files, 72.2 MB in total. The weights are 21 files totalling 72.2 MB in onnx, pt.

Weights21 files · 72.2 MB
Documentation1 file · 5.4 KB
Repository1 file · 1.5 KB
Every file
FileTypeSizeSHA-256
twin-s-noattn-it0.onnxWeights2.0 MB 90cf5120b7c0
twin-s-noattn-it1.onnxWeights2.0 MB d87234e13ad9
twin-s-noattn-it1.ptWeights5.0 MB 7fabd87529fe
twin-s-noattn-it2.onnxWeights2.0 MB 534872d1f2f4
twin-s-noattn-it2.ptWeights5.0 MB 1f4e1f872b7f
twin-s-noattn-it3.onnxWeights2.0 MB 35a2c2c3301b
twin-s-noattn-it3.ptWeights5.0 MB e847cbb4ab3e
twin-s-noattn-it4.onnxWeights2.0 MB efef8ca12634
twin-s-noattn-it4.ptWeights5.0 MB 89d67816acf3
twin-s-noattn-it5.onnxWeights2.0 MB 5639efed8db4
twin-s-noattn-it5.ptWeights5.0 MB 8594e69e9a07
twin-s-noattn-it6.onnxWeights2.0 MB ba61cc22d6ab
twin-s-noattn-it6.ptWeights5.0 MB af32a7f06fc7
twin-s-noattn-it7.onnxWeights2.0 MB 135ba40e2b48
twin-s-noattn-it7.ptWeights5.0 MB c86ceb86b7ed
twin-s-noattn-it8.onnxWeights2.0 MB 6a1e310cc758
twin-s-noattn-it8.ptWeights5.0 MB 8eef38320237
twin-s-noattn-it9.onnxWeights2.0 MB 328d8484bb0f
twin-s-noattn-it9.ptWeights5.0 MB 78a5b2ec2029
twin-s-noattn.onnxWeights2.0 MB 328d8484bb0f
twin-s-noattn.ptWeights5.0 MB 78a5b2ec2029
README.mdDocumentation5.4 KB —
.gitattributesRepository1.5 KB —

License and Download

License
mit
Access
Open weights, no gate
Download size
72.2 MB
Download from Benjamin Woo

Released by Benjamin Woo through its official repository on Hugging Face. Read the license.

Memory Requirements

PrecisionWeights in memory
As published72.2 MB

Weights only, from the published parameter count; the key-value cache and runtime add to this.

Questions About bughouse-twin-s

Can I use bughouse-twin-s commercially?

Yes. bughouse-twin-s is released under MIT License. The MIT License is a short permissive license. It permits commercial use, modification and redistribution, provided the copyright notice and permission notice are included.

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