This repository contains the official trained policies for The files are organized by task environment and training seed: The play.py script in the JoSE repository downloads a pretrained model and executes it in the corresponding environment, allowing agent behaviour to be visualized. The script is called from the repo root as follows: Seeds vary by hand and task. See the HuggingFace model directory to see which seeds are available for each task-hand combination.
Open-weight model · Reinforcement learning
bughouse-twin-s-clock
by Benjamin Woo aminwoo/bughouse-twin-s-clock
bughouse-twin-s-clock is an open-weight model for reinforcement learning from Benjamin Woo, released under MIT License. Its published files total 42.2 MB.
Networks for Hivemind, a UCI engine for Bughouse chess, trained to play on real clocks. The TwinBoard-S networks learned bughouse with a single time-advantage bit: one team may sit (wait instead of moving) for the whole game.
Model Card
By Benjamin Woo, published under mit, revision ebe707e8c123.
Networks for Hivemind, a UCI engine for Bughouse chess, trained to play on real clocks. The TwinBoard-S networks learned bughouse with a single time-advantage bit: one team may sit (wait instead of moving) for the whole game. This lineage continues from the last of them and learns from self-play on a simulated clock instead, where a team may sit only while it actually leads, and every action it takes while on turn on both boards costs it its own move time. Same TwinBoardNet (twin-s, no attention) as the TwinBoard-S networks, reading 39 planes per board (78 in all): the 37 planes of input representation version 3, plus two clock planes that both boards carry with the same values, from the…
Read Benjamin Woo's full model card
Hivemind — Bughouse TwinBoard-S, clock lineage
Networks for Hivemind, a UCI engine for Bughouse chess, trained to play on real clocks.
The TwinBoard-S networks learned bughouse with a single time-advantage bit: one team may sit (wait instead of moving) for the whole game. This lineage continues from the last of them and learns from self-play on a simulated clock instead, where a team may sit only while it actually leads, and every action it takes while on turn on both boards costs it its own move time.
Files
| File | Purpose |
|---|---|
twin-s-clock.onnx |
Latest promoted network — use this one |
twin-s-clock.pt |
Its training checkpoint |
twin-s-clock-itN.onnx / .pt |
Every RL iteration's network and checkpoint, promoted or not |
twin-s-clock-it0.onnx / .pt |
The starting point: twin-s-noattn iteration 10, before any clock training |
Clock inputs
Same TwinBoardNet (twin-s, no attention) as the TwinBoard-S networks, reading 39 planes per board
(78 in all): the 37 planes of input representation version 3, plus two clock planes that both boards carry
with the same values, from the point of view of the team to move:
| Plane | Value |
|---|---|
| Lead | sign(lead) · min(1, log2(1 + n) / 10), where n = |lead| / the leading team's move time — how many actions the leader can afford to wait |
| Speed | log2(own move time / opponents' move time) / 5, clamped to ±1 |
Iteration 0 reads only the 37 version-3 planes; the engine drops the clock planes for it. Training widens its first layer with zero weights for the two new planes, so iteration 1 starts out computing exactly what iteration 0 does.
Search with the clock model so the network gets real clock inputs:
setoption name TimeModel value clock
setoption name TimeLeadMs value 4200 # our lead over the diagonal opponents
setoption name TeamMoveTimeMs value 2300 # what one of our actions costs our clock
setoption name OpponentMoveTimeMs value 1500
Do not use iteration 0, or any earlier TwinBoard-S network, with TimeModel clock: they read the lead as a
permanent right to sit, and their evaluation jumps by about 26 pawns as the lead crosses zero.
Results
| Iteration | Training | Match |
|---|---|---|
| 1 | 60,000 clock self-play games (4.25 M positions) by iteration 0, 6,226 steps from iteration 0 | 140–58–2 (70.5 %, +151 Elo, 95 % CI +109 to +199) vs iteration 0 searching on the binary time advantage taken from the real clock, 200 games, 200 ms per move, simulated clock |
Matches are played in colour-swapped pairs that share the opening, the starting lead and both teams' simulated move times (0.1–3 s per action). Iteration 1 won about 70 % whether it started ahead, behind or level on the clock.
Identity and Version
- Repository
- aminwoo/bughouse-twin-s-clock
- Publisher
- Benjamin Woo
- Task
- Reinforcement learning
- Modality
- Control
- Library
- Not stated by the source
- Parameters
- Not stated by the source
- Languages
- Not stated by the source
- Revision
- ebe707e8c123d8a41918ec4602f0ff36bf9acc3f
- First published
- 2026-10-13
- Last updated
- 2026-10-17
Files and Weights
14 files, 42.2 MB in total. The weights are 12 files totalling 42.2 MB in onnx, pt.
Every file
| File | Type | Size | SHA-256 |
|---|---|---|---|
| twin-s-clock-it0.onnx | Weights | 2.0 MB | 00e7b2f2d3c9 |
| twin-s-clock-it0.pt | Weights | 5.0 MB | e81186f23264 |
| twin-s-clock-it1.onnx | Weights | 2.0 MB | 0496ab067ba7 |
| twin-s-clock-it1.pt | Weights | 5.1 MB | af5c4106111d |
| twin-s-clock-it2.onnx | Weights | 2.0 MB | f751f611cd32 |
| twin-s-clock-it2.pt | Weights | 5.1 MB | df07fe70d91e |
| twin-s-clock-it3.onnx | Weights | 2.0 MB | 6b34125d0e12 |
| twin-s-clock-it3.pt | Weights | 5.1 MB | 02634c2ba50c |
| twin-s-clock-it4.onnx | Weights | 2.0 MB | 61515b5bfe80 |
| twin-s-clock-it4.pt | Weights | 5.1 MB | 7a41c14882f0 |
| twin-s-clock.onnx | Weights | 2.0 MB | 61515b5bfe80 |
| twin-s-clock.pt | Weights | 5.1 MB | 7a41c14882f0 |
| README.md | Documentation | 3.1 KB | — |
| .gitattributes | Repository | 1.5 KB | — |
License and Download
- License
- mit
- Access
- Open weights, no gate
- Download size
- 42.2 MB
Released by Benjamin Woo through its official repository on Hugging Face. Read the license.
Memory Requirements
| Precision | Weights in memory |
|---|---|
| As published | 42.2 MB |
Weights only, from the published parameter count; the key-value cache and runtime add to this.
Questions About bughouse-twin-s-clock
Can I use bughouse-twin-s-clock commercially?
Yes. bughouse-twin-s-clock is released under MIT License. The MIT License is a short permissive license. It permits commercial use, modification and redistribution, provided the copyright notice and permission notice are included.
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